#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x20 - 0x0) // Function ABP_NPC_Base.ABP_NPC_Base_C.NPC_HairClothLayer struct UABP_NPC_Base_C_NPC_HairClothLayer_Params { public: struct FPoseLink InPose; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) struct FPoseLink NPC_HairClothLayer; // 0x10(0x10)(Parm, OutParm, NoDestructor) }; // 0x20 (0x20 - 0x0) // Function ABP_NPC_Base.ABP_NPC_Base_C.LeftHandIK struct UABP_NPC_Base_C_LeftHandIK_Params { public: struct FPoseLink InPose_LeftHand; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) struct FPoseLink LeftHandIK; // 0x10(0x10)(Parm, OutParm, NoDestructor) }; // 0x20 (0x20 - 0x0) // Function ABP_NPC_Base.ABP_NPC_Base_C.WeaponUpper struct UABP_NPC_Base_C_WeaponUpper_Params { public: struct FPoseLink InPose; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) struct FPoseLink WeaponUpper; // 0x10(0x10)(Parm, OutParm, NoDestructor) }; // 0x10 (0x10 - 0x0) // Function ABP_NPC_Base.ABP_NPC_Base_C.AnimGraph struct UABP_NPC_Base_C_AnimGraph_Params { public: struct FPoseLink AnimGraph; // 0x0(0x10)(Parm, OutParm, NoDestructor) }; // 0x90 (0x90 - 0x0) // Function ABP_NPC_Base.ABP_NPC_Base_C.BlueprintThreadSafeUpdateAnimation struct UABP_NPC_Base_C_BlueprintThreadSafeUpdateAnimation_Params { public: float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B4E[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_VSize_ReturnValue; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_NegateRotator_ReturnValue; // 0x10(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) float CallFunc_BreakRotator_Roll; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_BreakRotator_Pitch; // 0x2C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_BreakRotator_Yaw; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B4F[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FRotator CallFunc_MakeRotator_ReturnValue; // 0x38(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_BreakVector_X; // 0x68(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_BreakVector_Y; // 0x70(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_BreakVector_Z; // 0x78(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector2D CallFunc_MakeVector2D_ReturnValue; // 0x80(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8C (0x8C - 0x0) // Function ABP_NPC_Base.ABP_NPC_Base_C.ShooterComponentUpdate struct UABP_NPC_Base_C_ShooterComponentUpdate_Params { public: class UPalShooterComponent* ShooterComponent; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_MakeRotFromX_ReturnValue; // 0x8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) float CallFunc_BreakRotator_Roll; // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_BreakRotator_Pitch; // 0x24(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_BreakRotator_Yaw; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x2C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanOR_ReturnValue; // 0x2D(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B5A[0x2]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x30(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x38(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_SelectFloat_ReturnValue; // 0x40(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Divide_DoubleDouble_ReturnValue; // 0x48(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_MakeRotator_ReturnValue; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) bool CallFunc_IsValid_ThreadSafe_ReturnValue; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValid_ThreadSafe_ReturnValue_1; // 0x69(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue; // 0x6A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B5B[0x5]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_Subtract_DoubleDouble_B_ImplicitCast; // 0x70(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Multiply_DoubleDouble_A_ImplicitCast; // 0x78(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Greater_DoubleDouble_A_ImplicitCast; // 0x80(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_MakeRotator_Roll_ImplicitCast; // 0x88(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x168 (0x168 - 0x0) // Function ABP_NPC_Base.ABP_NPC_Base_C.ExecuteUbergraph_ABP_NPC_Base struct UABP_NPC_Base_C_ExecuteUbergraph_ABP_NPC_Base_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EWeaponAnimationPoseType Temp_byte_Variable; // 0x4(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B87[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_Vector_IsZero_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EWeaponAnimationPoseType Temp_byte_Variable_1; // 0x11(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Not_PreBool_ReturnValue; // 0x12(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B89[0x1]; // Fixing Size After Last Property [ Dumper-7 ] float CallFunc_GetInstanceCurrentStateElapsedTime_ReturnValue; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UAnimSequence* CallFunc_Map_Find_Value; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue; // 0x21(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B8B[0x2]; // Fixing Size After Last Property [ Dumper-7 ] class FName CallFunc_GetCurrentStateName_ReturnValue; // 0x24(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_NameName_ReturnValue; // 0x2C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue; // 0x2D(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanOR_ReturnValue; // 0x2E(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue_1; // 0x2F(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_GetInstanceCurrentStateElapsedTime_ReturnValue_1; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1; // 0x34(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B8D[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class FName CallFunc_GetCurrentStateName_ReturnValue_1; // 0x38(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanOR_ReturnValue_1; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_EqualEqual_NameName_ReturnValue_1; // 0x41(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue_2; // 0x42(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B8E[0x5]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_Add_DoubleDouble_ReturnValue; // 0x48(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EWeaponAnimationPoseType Temp_byte_Variable_2; // 0x50(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B8F[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float CallFunc_GetInstanceAssetPlayerTimeFraction_ReturnValue; // 0x54(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_2; // 0x58(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B90[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UAnimSequence* CallFunc_Map_Find_Value_1; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue_1; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B91[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UAnimSequence* CallFunc_Map_Find_Value_2; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue_2; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanOR_ReturnValue_2; // 0x79(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EWeaponAnimationPoseType Temp_byte_Variable_3; // 0x7A(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EWeaponAnimationPoseType Temp_byte_Variable_4; // 0x7B(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B94[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UAnimSequence* CallFunc_Map_Find_Value_3; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue_3; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B95[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UAnimSequence* CallFunc_Map_Find_Value_4; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool CallFunc_Map_Find_ReturnValue_4; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsZero2D_ReturnValue; // 0x99(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Not_PreBool_ReturnValue_1; // 0x9A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B99[0x5]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_Add_DoubleDouble_ReturnValue_1; // 0xA0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanOR_ReturnValue_3; // 0xA9(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B9A[0x6]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_BreakVector_X; // 0xB0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_BreakVector_Y; // 0xB8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_BreakVector_Z; // 0xC0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Less_DoubleDouble_ReturnValue; // 0xC8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue_3; // 0xC9(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B9C[0x6]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_Add_DoubleDouble_ReturnValue_2; // 0xD0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_LessEqual_DoubleDouble_ReturnValue; // 0xD8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Not_PreBool_ReturnValue_2; // 0xD9(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_Not_PreBool_ReturnValue_3; // 0xDA(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2B9F[0x5]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* CallFunc_TryGetPawnOwner_ReturnValue; // 0xE0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APawn* CallFunc_TryGetPawnOwner_ReturnValue_1; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class ABP_NPC_Base_C* K2Node_DynamicCast_AsBP_NPC_Base; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0xF8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2BA2[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess_1; // 0x108(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsValidClass_ReturnValue; // 0x109(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2BA4[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class USkeletalMeshComponent* CallFunc_GetMainMeshByActor_ReturnValue; // 0x110(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_Not_PreBool_ReturnValue_4; // 0x118(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue_4; // 0x119(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_BooleanAND_ReturnValue_5; // 0x11A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2BA9[0x5]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast; // 0x120(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1; // 0x128(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_A_ImplicitCast; // 0x130(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float K2Node_StructMemberSet___FloatProperty_9_ImplicitCast; // 0x138(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2BAA[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_2; // 0x140(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_A_ImplicitCast_1; // 0x148(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_B_ImplicitCast; // 0x150(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_A_ImplicitCast_2; // 0x158(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CallFunc_Add_DoubleDouble_B_ImplicitCast_1; // 0x160(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }