#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x28 (0x90 - 0x68) // Class ActorSequence.ActorSequence class UActorSequence : public UMovieSceneSequence { public: class UMovieScene* MovieScene; // 0x68(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FActorSequenceObjectReferenceMap ObjectReferences; // 0x70(0x20)(NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UActorSequence* GetDefaultObj(); }; // 0x30 (0xD0 - 0xA0) // Class ActorSequence.ActorSequenceComponent class UActorSequenceComponent : public UActorComponent { public: struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0xA0(0x20)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) class UActorSequence* Sequence; // 0xC0(0x8)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UActorSequencePlayer* SequencePlayer; // 0xC8(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class UActorSequenceComponent* GetDefaultObj(); void StopSequence(); void PlaySequence(); void PauseSequence(); }; // 0x0 (0x4A8 - 0x4A8) // Class ActorSequence.ActorSequencePlayer class UActorSequencePlayer : public UMovieSceneSequencePlayer { public: static class UClass* StaticClass(); static class UActorSequencePlayer* GetDefaultObj(); }; }