#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass AnimNotify_AkEvent.AnimNotify_AkEvent_C // (None) class UClass* UAnimNotify_AkEvent_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimNotify_AkEvent_C"); return Clss; } // AnimNotify_AkEvent_C AnimNotify_AkEvent.Default__AnimNotify_AkEvent_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UAnimNotify_AkEvent_C* UAnimNotify_AkEvent_C::GetDefaultObj() { static class UAnimNotify_AkEvent_C* Default = nullptr; if (!Default) Default = static_cast(UAnimNotify_AkEvent_C::StaticClass()->DefaultObject); return Default; } // Function AnimNotify_AkEvent.AnimNotify_AkEvent_C.Received_Notify // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArrayTemp_struct_Variable (ConstParm, ReferenceParm) // bool CallFunc_PlayAkEventSoundByActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_GetDisplayName_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash) // class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetAkComponent_ComponentCreated (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAkComponent* CallFunc_GetAkComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostAkEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_PostEventAtLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UAnimNotify_AkEvent_C::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, FDelegateProperty_ Temp_delegate_Variable, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDead_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue, TArray& Temp_struct_Variable, bool CallFunc_PlayAkEventSoundByActor_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const class FString& CallFunc_GetDisplayName_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_GetAkComponent_ComponentCreated, class UAkComponent* CallFunc_GetAkComponent_ReturnValue, int32 CallFunc_PostAkEvent_ReturnValue, int32 CallFunc_PostEventAtLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimNotify_AkEvent_C", "Received_Notify"); Params::UAnimNotify_AkEvent_C_Received_Notify_Params Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.EventReference = EventReference; Parms.Temp_delegate_Variable = Temp_delegate_Variable; Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue; Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue; Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue; Parms.K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor = K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.Temp_struct_Variable = Temp_struct_Variable; Parms.CallFunc_PlayAkEventSoundByActor_ReturnValue = CallFunc_PlayAkEventSoundByActor_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1; Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue; Parms.CallFunc_GetDisplayName_ReturnValue_1 = CallFunc_GetDisplayName_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2; Parms.CallFunc_Concat_StrStr_ReturnValue_3 = CallFunc_Concat_StrStr_ReturnValue_3; Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue; Parms.CallFunc_GetAkComponent_ComponentCreated = CallFunc_GetAkComponent_ComponentCreated; Parms.CallFunc_GetAkComponent_ReturnValue = CallFunc_GetAkComponent_ReturnValue; Parms.CallFunc_PostAkEvent_ReturnValue = CallFunc_PostAkEvent_ReturnValue; Parms.CallFunc_PostEventAtLocation_ReturnValue = CallFunc_PostEventAtLocation_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }