#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class AnimationSharing.AnimationSharingStateProcessor // (None) class UClass* UAnimationSharingStateProcessor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationSharingStateProcessor"); return Clss; } // AnimationSharingStateProcessor AnimationSharing.Default__AnimationSharingStateProcessor // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationSharingStateProcessor* UAnimationSharingStateProcessor::GetDefaultObj() { static class UAnimationSharingStateProcessor* Default = nullptr; if (!Default) Default = static_cast(UAnimationSharingStateProcessor::StaticClass()->DefaultObject); return Default; } // Function AnimationSharing.AnimationSharingStateProcessor.ProcessActorState // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // int32 OutState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 OnDemandState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldProcess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationSharingStateProcessor::ProcessActorState(int32* OutState, class AActor* InActor, uint8 CurrentState, uint8 OnDemandState, bool* bShouldProcess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationSharingStateProcessor", "ProcessActorState"); Params::UAnimationSharingStateProcessor_ProcessActorState_Params Parms{}; Parms.InActor = InActor; Parms.CurrentState = CurrentState; Parms.OnDemandState = OnDemandState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutState != nullptr) *OutState = Parms.OutState; if (bShouldProcess != nullptr) *bShouldProcess = Parms.bShouldProcess; } // Function AnimationSharing.AnimationSharingStateProcessor.GetAnimationStateEnum // (Native, Event, Public, BlueprintEvent) // Parameters: // class UEnum* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEnum* UAnimationSharingStateProcessor::GetAnimationStateEnum() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationSharingStateProcessor", "GetAnimationStateEnum"); Params::UAnimationSharingStateProcessor_GetAnimationStateEnum_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AnimationSharing.AnimSharingStateInstance // (None) class UClass* UAnimSharingStateInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSharingStateInstance"); return Clss; } // AnimSharingStateInstance AnimationSharing.Default__AnimSharingStateInstance // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSharingStateInstance* UAnimSharingStateInstance::GetDefaultObj() { static class UAnimSharingStateInstance* Default = nullptr; if (!Default) Default = static_cast(UAnimSharingStateInstance::StaticClass()->DefaultObject); return Default; } // Function AnimationSharing.AnimSharingStateInstance.GetInstancedActors // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // TArray Actors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAnimSharingStateInstance::GetInstancedActors(TArray* Actors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimSharingStateInstance", "GetInstancedActors"); Params::UAnimSharingStateInstance_GetInstancedActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Actors != nullptr) *Actors = std::move(Parms.Actors); } // Class AnimationSharing.AnimSharingTransitionInstance // (None) class UClass* UAnimSharingTransitionInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSharingTransitionInstance"); return Clss; } // AnimSharingTransitionInstance AnimationSharing.Default__AnimSharingTransitionInstance // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSharingTransitionInstance* UAnimSharingTransitionInstance::GetDefaultObj() { static class UAnimSharingTransitionInstance* Default = nullptr; if (!Default) Default = static_cast(UAnimSharingTransitionInstance::StaticClass()->DefaultObject); return Default; } // Class AnimationSharing.AnimSharingAdditiveInstance // (None) class UClass* UAnimSharingAdditiveInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSharingAdditiveInstance"); return Clss; } // AnimSharingAdditiveInstance AnimationSharing.Default__AnimSharingAdditiveInstance // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSharingAdditiveInstance* UAnimSharingAdditiveInstance::GetDefaultObj() { static class UAnimSharingAdditiveInstance* Default = nullptr; if (!Default) Default = static_cast(UAnimSharingAdditiveInstance::StaticClass()->DefaultObject); return Default; } // Class AnimationSharing.AnimSharingInstance // (None) class UClass* UAnimSharingInstance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSharingInstance"); return Clss; } // AnimSharingInstance AnimationSharing.Default__AnimSharingInstance // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSharingInstance* UAnimSharingInstance::GetDefaultObj() { static class UAnimSharingInstance* Default = nullptr; if (!Default) Default = static_cast(UAnimSharingInstance::StaticClass()->DefaultObject); return Default; } // Class AnimationSharing.AnimationSharingManager // (None) class UClass* UAnimationSharingManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationSharingManager"); return Clss; } // AnimationSharingManager AnimationSharing.Default__AnimationSharingManager // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationSharingManager* UAnimationSharingManager::GetDefaultObj() { static class UAnimationSharingManager* Default = nullptr; if (!Default) Default = static_cast(UAnimationSharingManager::StaticClass()->DefaultObject); return Default; } // Function AnimationSharing.AnimationSharingManager.RegisterActorWithSkeletonBP // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeleton* SharingSkeleton (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimationSharingManager::RegisterActorWithSkeletonBP(class AActor* InActor, class USkeleton* SharingSkeleton) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationSharingManager", "RegisterActorWithSkeletonBP"); Params::UAnimationSharingManager_RegisterActorWithSkeletonBP_Params Parms{}; Parms.InActor = InActor; Parms.SharingSkeleton = SharingSkeleton; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AnimationSharing.AnimationSharingManager.GetAnimationSharingManager // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationSharingManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationSharingManager* UAnimationSharingManager::GetAnimationSharingManager(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationSharingManager", "GetAnimationSharingManager"); Params::UAnimationSharingManager_GetAnimationSharingManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AnimationSharing.AnimationSharingManager.CreateAnimationSharingManager // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationSharingSetup* Setup (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimationSharingManager::CreateAnimationSharingManager(class UObject* WorldContextObject, class UAnimationSharingSetup* Setup) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationSharingManager", "CreateAnimationSharingManager"); Params::UAnimationSharingManager_CreateAnimationSharingManager_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Setup = Setup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AnimationSharing.AnimationSharingManager.AnimationSharingEnabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAnimationSharingManager::AnimationSharingEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AnimationSharingManager", "AnimationSharingEnabled"); Params::UAnimationSharingManager_AnimationSharingEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AnimationSharing.AnimationSharingSetup // (None) class UClass* UAnimationSharingSetup::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimationSharingSetup"); return Clss; } // AnimationSharingSetup AnimationSharing.Default__AnimationSharingSetup // (Public, ClassDefaultObject, ArchetypeObject) class UAnimationSharingSetup* UAnimationSharingSetup::GetDefaultObj() { static class UAnimationSharingSetup* Default = nullptr; if (!Default) Default = static_cast(UAnimationSharingSetup::StaticClass()->DefaultObject); return Default; } }