#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class ApexDestruction.DestructibleActor // (Actor) class UClass* ADestructibleActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DestructibleActor"); return Clss; } // DestructibleActor ApexDestruction.Default__DestructibleActor // (Public, ClassDefaultObject, ArchetypeObject) class ADestructibleActor* ADestructibleActor::GetDefaultObj() { static class ADestructibleActor* Default = nullptr; if (!Default) Default = static_cast(ADestructibleActor::StaticClass()->DefaultObject); return Default; } // Class ApexDestruction.DestructibleComponent // (SceneComponent, PrimitiveComponent, SkinnedMeshComponent) class UClass* UDestructibleComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DestructibleComponent"); return Clss; } // DestructibleComponent ApexDestruction.Default__DestructibleComponent // (Public, ClassDefaultObject, ArchetypeObject) class UDestructibleComponent* UDestructibleComponent::GetDefaultObj() { static class UDestructibleComponent* Default = nullptr; if (!Default) Default = static_cast(UDestructibleComponent::StaticClass()->DefaultObject); return Default; } // Function ApexDestruction.DestructibleComponent.SetDestructibleMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDestructibleMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDestructibleComponent::SetDestructibleMesh(class UDestructibleMesh* NewMesh) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DestructibleComponent", "SetDestructibleMesh"); Params::UDestructibleComponent_SetDestructibleMesh_Params Parms{}; Parms.NewMesh = NewMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ApexDestruction.DestructibleComponent.GetDestructibleMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDestructibleMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDestructibleMesh* UDestructibleComponent::GetDestructibleMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DestructibleComponent", "GetDestructibleMesh"); Params::UDestructibleComponent_GetDestructibleMesh_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HurtOrigin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDestructibleComponent::ApplyRadiusDamage(float BaseDamage, struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DestructibleComponent", "ApplyRadiusDamage"); Params::UDestructibleComponent_ApplyRadiusDamage_Params Parms{}; Parms.BaseDamage = BaseDamage; Parms.HurtOrigin = HurtOrigin; Parms.DamageRadius = DamageRadius; Parms.ImpulseStrength = ImpulseStrength; Parms.bFullDamage = bFullDamage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function ApexDestruction.DestructibleComponent.ApplyDamage // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ImpulseDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDestructibleComponent::ApplyDamage(float DamageAmount, struct FVector& HitLocation, struct FVector& ImpulseDir, float ImpulseStrength) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DestructibleComponent", "ApplyDamage"); Params::UDestructibleComponent_ApplyDamage_Params Parms{}; Parms.DamageAmount = DamageAmount; Parms.HitLocation = HitLocation; Parms.ImpulseDir = ImpulseDir; Parms.ImpulseStrength = ImpulseStrength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class ApexDestruction.DestructibleFractureSettings // (None) class UClass* UDestructibleFractureSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DestructibleFractureSettings"); return Clss; } // DestructibleFractureSettings ApexDestruction.Default__DestructibleFractureSettings // (Public, ClassDefaultObject, ArchetypeObject) class UDestructibleFractureSettings* UDestructibleFractureSettings::GetDefaultObj() { static class UDestructibleFractureSettings* Default = nullptr; if (!Default) Default = static_cast(UDestructibleFractureSettings::StaticClass()->DefaultObject); return Default; } // Class ApexDestruction.DestructibleMesh // (None) class UClass* UDestructibleMesh::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DestructibleMesh"); return Clss; } // DestructibleMesh ApexDestruction.Default__DestructibleMesh // (Public, ClassDefaultObject, ArchetypeObject) class UDestructibleMesh* UDestructibleMesh::GetDefaultObj() { static class UDestructibleMesh* Default = nullptr; if (!Default) Default = static_cast(UDestructibleMesh::StaticClass()->DefaultObject); return Default; } }