#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x8 - 0x0) // Function ApexDestruction.DestructibleComponent.SetDestructibleMesh struct UDestructibleComponent_SetDestructibleMesh_Params { public: class UDestructibleMesh* NewMesh; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function ApexDestruction.DestructibleComponent.GetDestructibleMesh struct UDestructibleComponent_GetDestructibleMesh_Params { public: class UDestructibleMesh* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x30 (0x30 - 0x0) // Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage struct UDestructibleComponent_ApplyRadiusDamage_Params { public: float BaseDamage; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59A[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector HurtOrigin; // 0x8(0x18)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DamageRadius; // 0x20(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ImpulseStrength; // 0x24(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFullDamage; // 0x28(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59B[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x40 (0x40 - 0x0) // Function ApexDestruction.DestructibleComponent.ApplyDamage struct UDestructibleComponent_ApplyDamage_Params { public: float DamageAmount; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59D[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector HitLocation; // 0x8(0x18)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ImpulseDir; // 0x20(0x18)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ImpulseStrength; // 0x38(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59E[0x4]; // Fixing Size Of Struct [ Dumper-7 ] }; } }