#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C // (None) class UClass* UBP_ActionGeneralAttackBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_ActionGeneralAttackBase_C"); return Clss; } // BP_ActionGeneralAttackBase_C BP_ActionGeneralAttackBase.Default__BP_ActionGeneralAttackBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_ActionGeneralAttackBase_C* UBP_ActionGeneralAttackBase_C::GetDefaultObj() { static class UBP_ActionGeneralAttackBase_C* Default = nullptr; if (!Default) Default = static_cast(UBP_ActionGeneralAttackBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.Get Attack Owner // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* OwnerActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::Get_Attack_Owner(class AActor** OwnerActor, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "Get Attack Owner"); Params::UBP_ActionGeneralAttackBase_C_Get_Attack_Owner_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (OwnerActor != nullptr) *OwnerActor = Parms.OwnerActor; } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetWalkSpeed // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsSlow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::SetWalkSpeed(bool IsSlow, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetWalkSpeed"); Params::UBP_ActionGeneralAttackBase_C_SetWalkSpeed_Params Parms{}; Parms.IsSlow = IsSlow; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.GetSkillEffectTarget // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* ActionTarget (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetActionTarget_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::GetSkillEffectTarget(class AActor** ActionTarget, class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue, class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_2, class AActor* CallFunc_GetActionTarget_ReturnValue_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue, bool CallFunc_IsPlayerControlled_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "GetSkillEffectTarget"); Params::UBP_ActionGeneralAttackBase_C_GetSkillEffectTarget_Params Parms{}; Parms.CallFunc_GetRiderPlayer_ReturnValue = CallFunc_GetRiderPlayer_ReturnValue; Parms.CallFunc_GetActionTarget_ReturnValue = CallFunc_GetActionTarget_ReturnValue; Parms.CallFunc_GetRiderPlayer_ReturnValue_1 = CallFunc_GetRiderPlayer_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetActionTarget_ReturnValue_1 = CallFunc_GetActionTarget_ReturnValue_1; Parms.CallFunc_GetActionTarget_ReturnValue_2 = CallFunc_GetActionTarget_ReturnValue_2; Parms.CallFunc_GetActionTarget_ReturnValue_3 = CallFunc_GetActionTarget_ReturnValue_3; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue; Parms.CallFunc_IsPlayerControlled_ReturnValue = CallFunc_IsPlayerControlled_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast; Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast; Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (ActionTarget != nullptr) *ActionTarget = Parms.ActionTarget; } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetSkillEffectClass // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FSkillEffectSpawnParameter SkillEffectParams (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) // class UClass* NewEffectClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::SetSkillEffectClass(struct FSkillEffectSpawnParameter& SkillEffectParams, class UClass* NewEffectClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetSkillEffectClass"); Params::UBP_ActionGeneralAttackBase_C_SetSkillEffectClass_Params Parms{}; Parms.SkillEffectParams = SkillEffectParams; Parms.NewEffectClass = NewEffectClass; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetSkillEffectTimeOffset // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FSkillEffectSpawnParameter EffectSpawnParams (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) // double NewTimeOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::SetSkillEffectTimeOffset(struct FSkillEffectSpawnParameter& EffectSpawnParams, double NewTimeOffset, float K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetSkillEffectTimeOffset"); Params::UBP_ActionGeneralAttackBase_C_SetSkillEffectTimeOffset_Params Parms{}; Parms.EffectSpawnParams = EffectSpawnParams; Parms.NewTimeOffset = NewTimeOffset; Parms.K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast = K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.ShortenAnimationTimeWhenPalRidden // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalMonsterCharacter* K2Node_DynamicCast_AsPal_Monster_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsPlayerControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::ShortenAnimationTimeWhenPalRidden(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalMonsterCharacter* K2Node_DynamicCast_AsPal_Monster_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsPlayerControlled_ReturnValue, bool CallFunc_BooleanAND_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "ShortenAnimationTimeWhenPalRidden"); Params::UBP_ActionGeneralAttackBase_C_ShortenAnimationTimeWhenPalRidden_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Monster_Character = K2Node_DynamicCast_AsPal_Monster_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsPlayerControlled_ReturnValue = CallFunc_IsPlayerControlled_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CheckMontageFacialNotify_OneAnime // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalGeneralMontageType AnimType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool UseMontageFacialNotify (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_ExistFacialNotifyInMontage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::CheckMontageFacialNotify_OneAnime(enum class EPalGeneralMontageType AnimType, bool* UseMontageFacialNotify, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_ExistFacialNotifyInMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CheckMontageFacialNotify_OneAnime"); Params::UBP_ActionGeneralAttackBase_C_CheckMontageFacialNotify_OneAnime_Params Parms{}; Parms.AnimType = AnimType; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_ExistFacialNotifyInMontage_ReturnValue = CallFunc_ExistFacialNotifyInMontage_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (UseMontageFacialNotify != nullptr) *UseMontageFacialNotify = Parms.UseMontageFacialNotify; } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CheckMontageFacialNotify // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalStaticCharacterParameterComponent*STPC (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::CheckMontageFacialNotify(class UPalStaticCharacterParameterComponent* STPC, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CheckMontageFacialNotify"); Params::UBP_ActionGeneralAttackBase_C_CheckMontageFacialNotify_Params Parms{}; Parms.STPC = STPC; Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify; Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1 = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1; Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2 = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2; Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3 = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3; Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4 = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1; Parms.CallFunc_BooleanOR_ReturnValue_2 = CallFunc_BooleanOR_ReturnValue_2; Parms.CallFunc_BooleanOR_ReturnValue_3 = CallFunc_BooleanOR_ReturnValue_3; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.EndFacial // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::EndFacial(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "EndFacial"); Params::UBP_ActionGeneralAttackBase_C_EndFacial_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.TickMovement // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetFloatValue_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_AddActorLocalOffset_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetFloatValue_InTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::TickMovement(double DeltaTime, bool CallFunc_NotEqual_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, float CallFunc_GetFloatValue_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_AddActorLocalOffset_SweepHitResult, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, float CallFunc_GetFloatValue_InTime_ImplicitCast, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "TickMovement"); Params::UBP_ActionGeneralAttackBase_C_TickMovement_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue = CallFunc_NotEqual_DoubleDouble_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_GetFloatValue_ReturnValue = CallFunc_GetFloatValue_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_1 = CallFunc_Multiply_DoubleDouble_ReturnValue_1; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_K2_AddActorLocalOffset_SweepHitResult = CallFunc_K2_AddActorLocalOffset_SweepHitResult; Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_GetFloatValue_InTime_ImplicitCast = CallFunc_GetFloatValue_InTime_ImplicitCast; Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.AttachToOwner // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class APalSkillEffectBase* Effect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector Offset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName SocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalBodyLocationType BodyLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class USceneComponent* CallFunc_GetAttachInformationByBodyLocation_attachComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetAttachInformationByBodyLocation_attachBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform(IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetAttachInformationByBodyLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetActorTransform_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_K2_SetActorTransform_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetComponentScale_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_K2_SetActorLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_K2_SetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::AttachToOwner(class APalSkillEffectBase* Effect, const struct FVector& Offset, class FName SocketName, enum class EPalBodyLocationType BodyLocation, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class USceneComponent* CallFunc_GetAttachInformationByBodyLocation_attachComponent, class FName CallFunc_GetAttachInformationByBodyLocation_attachBoneName, const struct FTransform& CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform, bool CallFunc_GetAttachInformationByBodyLocation_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorTransform_SweepHitResult, bool CallFunc_K2_SetActorTransform_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_K2_GetComponentScale_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "AttachToOwner"); Params::UBP_ActionGeneralAttackBase_C_AttachToOwner_Params Parms{}; Parms.Effect = Effect; Parms.Offset = Offset; Parms.SocketName = SocketName; Parms.BodyLocation = BodyLocation; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetAttachInformationByBodyLocation_attachComponent = CallFunc_GetAttachInformationByBodyLocation_attachComponent; Parms.CallFunc_GetAttachInformationByBodyLocation_attachBoneName = CallFunc_GetAttachInformationByBodyLocation_attachBoneName; Parms.CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform = CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform; Parms.CallFunc_GetAttachInformationByBodyLocation_ReturnValue = CallFunc_GetAttachInformationByBodyLocation_ReturnValue; Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue; Parms.CallFunc_K2_SetActorTransform_SweepHitResult = CallFunc_K2_SetActorTransform_SweepHitResult; Parms.CallFunc_K2_SetActorTransform_ReturnValue = CallFunc_K2_SetActorTransform_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_K2_GetComponentScale_ReturnValue = CallFunc_K2_GetComponentScale_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_K2_SetActorLocation_SweepHitResult = CallFunc_K2_SetActorLocation_SweepHitResult; Parms.CallFunc_K2_SetActorLocation_ReturnValue = CallFunc_K2_SetActorLocation_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.CallFunc_GetMainMesh_ReturnValue_1 = CallFunc_GetMainMesh_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CanGainSP // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_ActionGeneralAttackBase_C::CanGainSP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CanGainSP"); Params::UBP_ActionGeneralAttackBase_C_CanGainSP_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CanStepCancel // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_ActionGeneralAttackBase_C::CanStepCancel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CanStepCancel"); Params::UBP_ActionGeneralAttackBase_C_CanStepCancel_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CheckFastTerminate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Vector_IsNearlyZero_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::CheckFastTerminate(double DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Vector_IsNearlyZero_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CheckFastTerminate"); Params::UBP_ActionGeneralAttackBase_C_CheckFastTerminate_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Vector_IsNearlyZero_ReturnValue = CallFunc_Vector_IsNearlyZero_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.StopAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::StopAnimation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_2, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_3, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_3, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UAnimMontage* CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_4, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_4, class UAnimMontage* CallFunc_Map_Find_Value_2, bool CallFunc_Map_Find_ReturnValue_2, class UAnimMontage* CallFunc_Map_Find_Value_3, bool CallFunc_Map_Find_ReturnValue_3, class UAnimMontage* CallFunc_Map_Find_Value_4, bool CallFunc_Map_Find_ReturnValue_4, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "StopAnimation"); Params::UBP_ActionGeneralAttackBase_C_StopAnimation_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue_1 = CallFunc_GetMainMesh_ReturnValue_1; Parms.CallFunc_GetAnimInstance_ReturnValue = CallFunc_GetAnimInstance_ReturnValue; Parms.CallFunc_GetAnimInstance_ReturnValue_1 = CallFunc_GetAnimInstance_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_GetMainMesh_ReturnValue_2 = CallFunc_GetMainMesh_ReturnValue_2; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.CallFunc_GetAnimInstance_ReturnValue_2 = CallFunc_GetAnimInstance_ReturnValue_2; Parms.CallFunc_GetMainMesh_ReturnValue_3 = CallFunc_GetMainMesh_ReturnValue_3; Parms.CallFunc_GetAnimInstance_ReturnValue_3 = CallFunc_GetAnimInstance_ReturnValue_3; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4; Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1; Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1; Parms.CallFunc_GetMainMesh_ReturnValue_4 = CallFunc_GetMainMesh_ReturnValue_4; Parms.CallFunc_GetAnimInstance_ReturnValue_4 = CallFunc_GetAnimInstance_ReturnValue_4; Parms.CallFunc_Map_Find_Value_2 = CallFunc_Map_Find_Value_2; Parms.CallFunc_Map_Find_ReturnValue_2 = CallFunc_Map_Find_ReturnValue_2; Parms.CallFunc_Map_Find_Value_3 = CallFunc_Map_Find_Value_3; Parms.CallFunc_Map_Find_ReturnValue_3 = CallFunc_Map_Find_ReturnValue_3; Parms.CallFunc_Map_Find_Value_4 = CallFunc_Map_Find_Value_4; Parms.CallFunc_Map_Find_ReturnValue_4 = CallFunc_Map_Find_ReturnValue_4; Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast; Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1 = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1; Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2 = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2; Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3 = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3; Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4 = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnSpawnEffect // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalSkillEffectBase* Effect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::OnSpawnEffect(class APalSkillEffectBase* Effect) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnSpawnEffect"); Params::UBP_ActionGeneralAttackBase_C_OnSpawnEffect_Params Parms{}; Parms.Effect = Effect; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetYawRotateRate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double Rate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::SetYawRotateRate(double Rate, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, float CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetYawRotateRate"); Params::UBP_ActionGeneralAttackBase_C_SetYawRotateRate_Params Parms{}; Parms.Rate = Rate; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast = CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.Set Disable Movement // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::Set_Disable_Movement(bool Enable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "Set Disable Movement"); Params::UBP_ActionGeneralAttackBase_C_Set_Disable_Movement_Params Parms{}; Parms.Enable = Enable; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnStartAfterAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::OnStartAfterAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnStartAfterAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnStartProcessAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::OnStartProcessAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnStartProcessAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnStartReadyAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::OnStartReadyAnimation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnStartReadyAnimation"); Params::UBP_ActionGeneralAttackBase_C_OnStartReadyAnimation_Params Parms{}; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.PlayAfterAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::PlayAfterAnimation(bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, float CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "PlayAfterAnimation"); Params::UBP_ActionGeneralAttackBase_C_PlayAfterAnimation_Params Parms{}; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast = CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.FindEffectByClass // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UClass* EffectClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalSkillEffectBase* Effect (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrCallFunc_Array_Get_Item (HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalSkillEffectBase* K2Node_DynamicCast_AsPal_Skill_Effect_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::FindEffectByClass(class UClass* EffectClass, class APalSkillEffectBase** Effect, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, TSoftObjectPtr CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class APalSkillEffectBase* K2Node_DynamicCast_AsPal_Skill_Effect_Base, bool K2Node_DynamicCast_bSuccess, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "FindEffectByClass"); Params::UBP_ActionGeneralAttackBase_C_FindEffectByClass_Params Parms{}; Parms.EffectClass = EffectClass; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Skill_Effect_Base = K2Node_DynamicCast_AsPal_Skill_Effect_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue; Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Effect != nullptr) *Effect = Parms.Effect; } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnEndAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::OnEndAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnEndAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.PlayEffectByTime // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArrayEffectList (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UBP_ActionGeneralAttackBase_C::PlayEffectByTime(TArray& EffectList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "PlayEffectByTime"); Params::UBP_ActionGeneralAttackBase_C_PlayEffectByTime_Params Parms{}; Parms.EffectList = EffectList; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.DoProcessAnimation // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::DoProcessAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "DoProcessAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.DoAfterAnimation // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::DoAfterAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "DoAfterAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.DoEnd // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::DoEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "DoEnd"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetupMovementControl // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::SetupMovementControl() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetupMovementControl"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetDisableMovement // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::SetDisableMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetDisableMovement"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.Movement Enable // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::Movement_Enable() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "Movement Enable"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnBreakAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::OnBreakAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnBreakAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.TickAction // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::TickAction(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "TickAction"); Params::UBP_ActionGeneralAttackBase_C_TickAction_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.PlayReadyAnimation // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::PlayReadyAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "PlayReadyAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.PlayProcessAnimation // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::PlayProcessAnimation() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "PlayProcessAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CallEffect // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FSkillEffectSpawnParameter Parameter (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void UBP_ActionGeneralAttackBase_C::CallEffect(struct FSkillEffectSpawnParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CallEffect"); Params::UBP_ActionGeneralAttackBase_C_CallEffect_Params Parms{}; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.DoStartMovement // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::DoStartMovement() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "DoStartMovement"); UObject::ProcessEvent(Func, nullptr); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.ExecuteUbergraph_BP_ActionGeneralAttackBase // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArrayK2Node_CustomEvent_EffectList (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_1 (NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_Array_Get_Item (NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_2 (NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_DoubleDouble_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FSkillEffectSpawnParameter CallFunc_Array_Get_Item_1 (NoDestructor) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetPlayLength_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetMontageSectionLength_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimMontage* CallFunc_Map_Find_Value_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetPlayLength_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetMontageSectionLength_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FSkillEffectSpawnParameter K2Node_CustomEvent_Parameter (ConstParm, NoDestructor) // struct FTimerHandle CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue (NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_3 (NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_DoubleDouble_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_4 (NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRandomStream CallFunc_GetRandomStream_ReturnValue (ZeroConstructor, NoDestructor) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_5 (NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetSkillEffectTarget_ActionTarget (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_Get_Attack_Owner_OwnerActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalSkillEffectBase* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSoftObjectPtrCallFunc_Conv_ObjectToSoftObjectReference_ReturnValue (UObjectWrapper, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_TickMovement_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Greater_DoubleDouble_A_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ActionGeneralAttackBase_C::ExecuteUbergraph_BP_ActionGeneralAttackBase(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, TArray& K2Node_CustomEvent_EffectList, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_1, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, int32 Temp_int_Array_Index_Variable, const struct FTimerHandle& CallFunc_Array_Get_Item, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_2, int32 CallFunc_Array_Add_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_3, int32 Temp_int_Array_Index_Variable_1, const struct FSkillEffectSpawnParameter& CallFunc_Array_Get_Item_1, float K2Node_Event_DeltaTime, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, float CallFunc_GetPlayLength_ReturnValue, bool CallFunc_IsValid_ReturnValue, float CallFunc_GetMontageSectionLength_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_2, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value_2, bool CallFunc_Map_Find_ReturnValue_2, class UAnimMontage* CallFunc_Map_Find_Value_3, bool CallFunc_Map_Find_ReturnValue_3, float CallFunc_GetPlayLength_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, float CallFunc_GetMontageSectionLength_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_3, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, const struct FSkillEffectSpawnParameter& K2Node_CustomEvent_Parameter, const struct FTimerHandle& CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_3, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_4, int32 CallFunc_Array_Add_ReturnValue_4, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_4, int32 CallFunc_Array_Add_ReturnValue_5, const struct FRandomStream& CallFunc_GetRandomStream_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_5, class AActor* CallFunc_GetSkillEffectTarget_ActionTarget, int32 CallFunc_Array_Add_ReturnValue_6, int32 Temp_int_Loop_Counter_Variable_1, class AActor* CallFunc_Get_Attack_Owner_OwnerActor, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, class APalSkillEffectBase* CallFunc_FinishSpawningActor_ReturnValue, TSoftObjectPtr CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_7, bool CallFunc_IsValid_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4, double CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast, double CallFunc_TickMovement_DeltaTime_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast, float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1, double CallFunc_Greater_DoubleDouble_A_ImplicitCast_1, float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1, float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "ExecuteUbergraph_BP_ActionGeneralAttackBase"); Params::UBP_ActionGeneralAttackBase_C_ExecuteUbergraph_BP_ActionGeneralAttackBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1; Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2; Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3; Parms.K2Node_CustomEvent_EffectList = K2Node_CustomEvent_EffectList; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue; Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4; Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5; Parms.CallFunc_GetActionCharacter_ReturnValue_6 = CallFunc_GetActionCharacter_ReturnValue_6; Parms.CallFunc_GetActionCharacter_ReturnValue_7 = CallFunc_GetActionCharacter_ReturnValue_7; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue = CallFunc_NotEqual_DoubleDouble_ReturnValue; Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue_1 = CallFunc_NotEqual_DoubleDouble_ReturnValue_1; Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue_2 = CallFunc_NotEqual_DoubleDouble_ReturnValue_2; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_1 = CallFunc_K2_SetTimerDelegate_ReturnValue_1; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_2 = CallFunc_K2_SetTimerDelegate_ReturnValue_2; Parms.CallFunc_Array_Add_ReturnValue_2 = CallFunc_Array_Add_ReturnValue_2; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue_3 = CallFunc_NotEqual_DoubleDouble_ReturnValue_3; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1; Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1; Parms.CallFunc_GetPlayLength_ReturnValue = CallFunc_GetPlayLength_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetMontageSectionLength_ReturnValue = CallFunc_GetMontageSectionLength_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue_2 = CallFunc_Greater_DoubleDouble_ReturnValue_2; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_Map_Find_Value_2 = CallFunc_Map_Find_Value_2; Parms.CallFunc_Map_Find_ReturnValue_2 = CallFunc_Map_Find_ReturnValue_2; Parms.CallFunc_Map_Find_Value_3 = CallFunc_Map_Find_Value_3; Parms.CallFunc_Map_Find_ReturnValue_3 = CallFunc_Map_Find_ReturnValue_3; Parms.CallFunc_GetPlayLength_ReturnValue_1 = CallFunc_GetPlayLength_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetMontageSectionLength_ReturnValue_1 = CallFunc_GetMontageSectionLength_ReturnValue_1; Parms.CallFunc_Greater_DoubleDouble_ReturnValue_3 = CallFunc_Greater_DoubleDouble_ReturnValue_3; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 = CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1; Parms.K2Node_CustomEvent_Parameter = K2Node_CustomEvent_Parameter; Parms.CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue = CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_3 = CallFunc_Array_Add_ReturnValue_3; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_3 = CallFunc_K2_SetTimerDelegate_ReturnValue_3; Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue_4 = CallFunc_NotEqual_DoubleDouble_ReturnValue_4; Parms.CallFunc_Array_Add_ReturnValue_4 = CallFunc_Array_Add_ReturnValue_4; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_4 = CallFunc_K2_SetTimerDelegate_ReturnValue_4; Parms.CallFunc_Array_Add_ReturnValue_5 = CallFunc_Array_Add_ReturnValue_5; Parms.CallFunc_GetRandomStream_ReturnValue = CallFunc_GetRandomStream_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_5 = CallFunc_K2_SetTimerDelegate_ReturnValue_5; Parms.CallFunc_GetSkillEffectTarget_ActionTarget = CallFunc_GetSkillEffectTarget_ActionTarget; Parms.CallFunc_Array_Add_ReturnValue_6 = CallFunc_Array_Add_ReturnValue_6; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Get_Attack_Owner_OwnerActor = CallFunc_Get_Attack_Owner_OwnerActor; Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue; Parms.CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue = CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue_7 = CallFunc_Array_Add_ReturnValue_7; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4; Parms.CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast = CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast; Parms.CallFunc_TickMovement_DeltaTime_ImplicitCast = CallFunc_TickMovement_DeltaTime_ImplicitCast; Parms.CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast = CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast; Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast; Parms.CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast = CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast; Parms.CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast = CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast; Parms.CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1 = CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1; Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast_1 = CallFunc_Greater_DoubleDouble_A_ImplicitCast_1; Parms.CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1 = CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1; Parms.CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1 = CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1; Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5; UObject::ProcessEvent(Func, &Parms); } // Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnProcess__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_ActionGeneralAttackBase_C::OnProcess__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnProcess__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } }