#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C // (None) class UClass* UBP_NPCInteractConditionFunctions_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_NPCInteractConditionFunctions_C"); return Clss; } // BP_NPCInteractConditionFunctions_C BP_NPCInteractConditionFunctions.Default__BP_NPCInteractConditionFunctions_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_NPCInteractConditionFunctions_C* UBP_NPCInteractConditionFunctions_C::GetDefaultObj() { static class UBP_NPCInteractConditionFunctions_C* Default = nullptr; if (!Default) Default = static_cast(UBP_NPCInteractConditionFunctions_C::StaticClass()->DefaultObject); return Default; } // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.IsLive // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalNPCInteractCondition* Condition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOwner_ReturnValue (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsLive_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_NPCInteractConditionFunctions_C::IsLive(class UPalNPCInteractCondition* Condition, class UObject* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsLive_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCInteractConditionFunctions_C", "IsLive"); Params::UBP_NPCInteractConditionFunctions_C_IsLive_Params Parms{}; Parms.Condition = Condition; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsLive_ReturnValue = CallFunc_IsLive_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.NoCombat // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalNPCInteractCondition* Condition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOwner_ReturnValue (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCombatBase* K2Node_DynamicCast_AsPal_AIAction_Combat_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_CombatBase_C*K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_NPCInteractConditionFunctions_C::NoCombat(class UPalNPCInteractCondition* Condition, class UObject* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, class UPalAIActionCombatBase* K2Node_DynamicCast_AsPal_AIAction_Combat_Base, bool K2Node_DynamicCast_bSuccess_2, class UBP_AIAction_NPC_CombatBase_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Base, bool K2Node_DynamicCast_bSuccess_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCInteractConditionFunctions_C", "NoCombat"); Params::UBP_NPCInteractConditionFunctions_C_NoCombat_Params Parms{}; Parms.Condition = Condition; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue; Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Combat_Base = K2Node_DynamicCast_AsPal_AIAction_Combat_Base; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Base = K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Base; Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.IsOtomoSpawned // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalNPCInteractCondition* Condition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_OtomoPalHolderComponent_C*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetSpawnedOtomo_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_NPCInteractConditionFunctions_C::IsOtomoSpawned(class UPalNPCInteractCondition* Condition, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class UBP_OtomoPalHolderComponent_C* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_TryGetSpawnedOtomo_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCInteractConditionFunctions_C", "IsOtomoSpawned"); Params::UBP_NPCInteractConditionFunctions_C_IsOtomoSpawned_Params Parms{}; Parms.Condition = Condition; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_TryGetSpawnedOtomo_ReturnValue = CallFunc_TryGetSpawnedOtomo_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.HasItems // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalNPCInteractCondition* Condition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray ItemIds (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // int32 Num (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 RetVal (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_CountItemNum_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_NPCInteractConditionFunctions_C::HasItems(class UPalNPCInteractCondition* Condition, TArray& ItemIds, int32 Num, int32 RetVal, int32 CallFunc_Array_Length_ReturnValue, int32 Temp_int_Array_Index_Variable, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, class FName CallFunc_Array_Get_Item, int32 CallFunc_CountItemNum_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCInteractConditionFunctions_C", "HasItems"); Params::UBP_NPCInteractConditionFunctions_C_HasItems_Params Parms{}; Parms.Condition = Condition; Parms.ItemIds = ItemIds; Parms.Num = Num; Parms.RetVal = RetVal; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_CountItemNum_ReturnValue = CallFunc_CountItemNum_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.HasItem // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalNPCInteractCondition* Condition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName ItemId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Num (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_CountItemNum_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_NPCInteractConditionFunctions_C::HasItem(class UPalNPCInteractCondition* Condition, class FName ItemId, int32 Num, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, int32 CallFunc_CountItemNum_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCInteractConditionFunctions_C", "HasItem"); Params::UBP_NPCInteractConditionFunctions_C_HasItem_Params Parms{}; Parms.Condition = Condition; Parms.ItemId = ItemId; Parms.Num = Num; Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue; Parms.CallFunc_CountItemNum_ReturnValue = CallFunc_CountItemNum_ReturnValue; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCInteractConditionFunctions.BP_NPCInteractConditionFunctions_C.TestFunction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalNPCInteractCondition* Condition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UObject* CallFunc_GetOwner_ReturnValue (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) void UBP_NPCInteractConditionFunctions_C::TestFunction(class UPalNPCInteractCondition* Condition, class UObject* CallFunc_GetOwner_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCInteractConditionFunctions_C", "TestFunction"); Params::UBP_NPCInteractConditionFunctions_C_TestFunction_Params Parms{}; Parms.Condition = Condition; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }