#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x28 - 0x28) // Class ClothingSystemRuntimeInterface.ClothConfigBase class UClothConfigBase : public UObject { public: static class UClass* StaticClass(); static class UClothConfigBase* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class ClothingSystemRuntimeInterface.ClothingSimulationFactory class UClothingSimulationFactory : public UObject { public: static class UClass* StaticClass(); static class UClothingSimulationFactory* GetDefaultObj(); }; // 0x8 (0x30 - 0x28) // Class ClothingSystemRuntimeInterface.ClothingInteractor class UClothingInteractor : public UObject { public: uint8 Pad_16F2[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UClothingInteractor* GetDefaultObj(); }; // 0x68 (0x90 - 0x28) // Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor class UClothingSimulationInteractor : public UObject { public: TMap ClothingInteractors; // 0x28(0x50)(UObjectWrapper, NativeAccessSpecifierPublic) uint8 Pad_1729[0x18]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UClothingSimulationInteractor* GetDefaultObj(); void SetNumSubsteps(int32 NumSubsteps); void SetNumIterations(int32 NumIterations); void SetMaxNumIterations(int32 MaxNumIterations); void SetAnimDriveSpringStiffness(float InStiffness); void PhysicsAssetUpdated(); float GetSimulationTime(); int32 GetNumSubsteps(); int32 GetNumKinematicParticles(); int32 GetNumIterations(); int32 GetNumDynamicParticles(); int32 GetNumCloths(); class UClothingInteractor* GetClothingInteractor(const class FString& ClothingAssetName); void EnableGravityOverride(struct FVector& InVector); void DisableGravityOverride(); void ClothConfigUpdated(); }; // 0x20 (0x48 - 0x28) // Class ClothingSystemRuntimeInterface.ClothingAssetBase class UClothingAssetBase : public UObject { public: class FString ImportedFilePath; // 0x28(0x10)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid AssetGuid; // 0x38(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class UClothingAssetBase* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class ClothingSystemRuntimeInterface.ClothSharedSimConfigBase class UClothSharedSimConfigBase : public UObject { public: static class UClass* StaticClass(); static class UClothSharedSimConfigBase* GetDefaultObj(); }; // 0xB8 (0xE0 - 0x28) // Class ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy class UClothPhysicalMeshDataBase_Legacy : public UObject { public: TArray Vertices; // 0x28(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray Normals; // 0x38(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray Indices; // 0x48(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray InverseMasses; // 0x58(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) TArray BoneData; // 0x68(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) int32 NumFixedVerts; // 0x78(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxBoneWeights; // 0x7C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SelfCollisionIndices; // 0x80(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_1746[0x50]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UClothPhysicalMeshDataBase_Legacy* GetDefaultObj(); }; }