#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x28 - 0x28) // Class DLSSBlueprint.DLSSLibrary class UDLSSLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UDLSSLibrary* GetDefaultObj(); void SetDLSSSharpness(float Sharpness); void SetDLSSMode(class UObject* WorldContextObject, enum class EUDLSSMode DLSSMode); enum class EUDLSSSupport QueryDLSSSupport(); enum class EUDLSSSupport QueryDLSSRRSupport(); bool IsDLSSSupported(); bool IsDLSSRRSupported(); bool IsDLSSRREnabled(); bool IsDLSSModeSupported(enum class EUDLSSMode DLSSMode); bool IsDLSSEnabled(); bool IsDLAAEnabled(); TArray GetSupportedDLSSModes(); float GetDLSSSharpness(); void GetDLSSScreenPercentageRange(float* MinScreenPercentage, float* MaxScreenPercentage); void GetDLSSRRMinimumDriverVersion(int32* MinDriverVersionMajor, int32* MinDriverVersionMinor); void GetDLSSModeInformation(enum class EUDLSSMode DLSSMode, const struct FVector2D& ScreenResolution, bool* bIsSupported, float* OptimalScreenPercentage, bool* bIsFixedScreenPercentage, float* MinScreenPercentage, float* MaxScreenPercentage, float* OptimalSharpness); enum class EUDLSSMode GetDLSSMode(); void GetDLSSMinimumDriverVersion(int32* MinDriverVersionMajor, int32* MinDriverVersionMinor); enum class EUDLSSMode GetDefaultDLSSMode(); void EnableDLSSRR(bool bEnabled); void EnableDLSS(bool bEnabled); void EnableDLAA(bool bEnabled); }; }