#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C // (None) class UClass* UBP_AIAction_SpawnItemBase_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_SpawnItemBase_C"); return Clss; } // BP_AIAction_SpawnItemBase_C BP_AIAction_SpawnItemBase.Default__BP_AIAction_SpawnItemBase_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_SpawnItemBase_C* UBP_AIAction_SpawnItemBase_C::GetDefaultObj() { static class UBP_AIAction_SpawnItemBase_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_SpawnItemBase_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.OnActionNotify_Proc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName Notify (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_NameName_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::OnActionNotify_Proc(class FName Notify, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_EqualEqual_NameName_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "OnActionNotify_Proc"); Params::UBP_AIAction_SpawnItemBase_C_OnActionNotify_Proc_Params Parms{}; Parms.Notify = Notify; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue; Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue; Parms.CallFunc_EqualEqual_NameName_ReturnValue_1 = CallFunc_EqualEqual_NameName_ReturnValue_1; Parms.CallFunc_EqualEqual_NameName_ReturnValue_2 = CallFunc_EqualEqual_NameName_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.IsActionRunning // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::IsActionRunning(bool* IsRunning, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "IsActionRunning"); Params::UBP_AIAction_SpawnItemBase_C_IsActionRunning_Params Parms{}; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item = K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); if (IsRunning != nullptr) *IsRunning = Parms.IsRunning; } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.SpawnItem // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector SpawnLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue_1 (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation_1 (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_FloatToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue_2 (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation_2 (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTransform CallFunc_GetTransform_ReturnValue_3 (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakTransform_Location_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_BreakTransform_Rotation_3 (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_BreakTransform_Scale_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotFromX_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FRotator CallFunc_ComposeRotators_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_GetForwardVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::SpawnItem(const struct FVector& SpawnLocation, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FTransform& CallFunc_GetTransform_ReturnValue_1, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue_1, const struct FTransform& CallFunc_GetTransform_ReturnValue_2, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, const struct FVector& CallFunc_BreakTransform_Location_2, const struct FRotator& CallFunc_BreakTransform_Rotation_2, const struct FVector& CallFunc_BreakTransform_Scale_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item_1, bool CallFunc_IsValid_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue_3, const struct FVector& CallFunc_BreakTransform_Location_3, const struct FRotator& CallFunc_BreakTransform_Rotation_3, const struct FVector& CallFunc_BreakTransform_Scale_3, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FRotator& CallFunc_MakeRotFromX_ReturnValue, const struct FRotator& CallFunc_ComposeRotators_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "SpawnItem"); Params::UBP_AIAction_SpawnItemBase_C_SpawnItem_Params Parms{}; Parms.SpawnLocation = SpawnLocation; Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue; Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location; Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation; Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale; Parms.CallFunc_GetTransform_ReturnValue_1 = CallFunc_GetTransform_ReturnValue_1; Parms.CallFunc_GreaterGreater_VectorRotator_ReturnValue = CallFunc_GreaterGreater_VectorRotator_ReturnValue; Parms.CallFunc_BreakTransform_Location_1 = CallFunc_BreakTransform_Location_1; Parms.CallFunc_BreakTransform_Rotation_1 = CallFunc_BreakTransform_Rotation_1; Parms.CallFunc_BreakTransform_Scale_1 = CallFunc_BreakTransform_Scale_1; Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue; Parms.CallFunc_Conv_FloatToVector_ReturnValue_1 = CallFunc_Conv_FloatToVector_ReturnValue_1; Parms.CallFunc_GreaterGreater_VectorRotator_ReturnValue_1 = CallFunc_GreaterGreater_VectorRotator_ReturnValue_1; Parms.CallFunc_GetTransform_ReturnValue_2 = CallFunc_GetTransform_ReturnValue_2; Parms.CallFunc_GetStatusInstance_Status_Collect_Item = CallFunc_GetStatusInstance_Status_Collect_Item; Parms.CallFunc_BreakTransform_Location_2 = CallFunc_BreakTransform_Location_2; Parms.CallFunc_BreakTransform_Rotation_2 = CallFunc_BreakTransform_Rotation_2; Parms.CallFunc_BreakTransform_Scale_2 = CallFunc_BreakTransform_Scale_2; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.CallFunc_GetStatusInstance_Status_Collect_Item_1 = CallFunc_GetStatusInstance_Status_Collect_Item_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetTransform_ReturnValue_3 = CallFunc_GetTransform_ReturnValue_3; Parms.CallFunc_BreakTransform_Location_3 = CallFunc_BreakTransform_Location_3; Parms.CallFunc_BreakTransform_Rotation_3 = CallFunc_BreakTransform_Rotation_3; Parms.CallFunc_BreakTransform_Scale_3 = CallFunc_BreakTransform_Scale_3; Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue; Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue; Parms.CallFunc_MakeRotFromX_ReturnValue = CallFunc_MakeRotFromX_ReturnValue; Parms.CallFunc_ComposeRotators_ReturnValue = CallFunc_ComposeRotators_ReturnValue; Parms.CallFunc_GetForwardVector_ReturnValue_1 = CallFunc_GetForwardVector_ReturnValue_1; Parms.CallFunc_Multiply_VectorVector_ReturnValue_1 = CallFunc_Multiply_VectorVector_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.AbortProc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::AbortProc(class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "AbortProc"); Params::UBP_AIAction_SpawnItemBase_C_AbortProc_Params Parms{}; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item = K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.CanSpawnItem // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CanSpawnItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_AIAction_SpawnItemBase_C::CanSpawnItem(class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, bool CallFunc_CanSpawnItem_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "CanSpawnItem"); Params::UBP_AIAction_SpawnItemBase_C_CanSpawnItem_Params Parms{}; Parms.CallFunc_GetStatusInstance_Status_Collect_Item = CallFunc_GetStatusInstance_Status_Collect_Item; Parms.CallFunc_CanSpawnItem_ReturnValue = CallFunc_CanSpawnItem_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.GetStatusInstance // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalStatusCollectItem* Status_Collect_Item (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalStatusBase* CallFunc_GetExecutionStatus_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStatusCollectItem* K2Node_DynamicCast_AsPal_Status_Collect_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::GetStatusInstance(class UPalStatusCollectItem** Status_Collect_Item, class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalStatusBase* CallFunc_GetExecutionStatus_ReturnValue, class UPalStatusCollectItem* K2Node_DynamicCast_AsPal_Status_Collect_Item, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "GetStatusInstance"); Params::UBP_AIAction_SpawnItemBase_C_GetStatusInstance_Params Parms{}; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetExecutionStatus_ReturnValue = CallFunc_GetExecutionStatus_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Status_Collect_Item = K2Node_DynamicCast_AsPal_Status_Collect_Item; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Status_Collect_Item != nullptr) *Status_Collect_Item = Parms.Status_Collect_Item; } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.SetMoveFlag // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::SetMoveFlag(bool IsActive, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "SetMoveFlag"); Params::UBP_AIAction_SpawnItemBase_C_SetMoveFlag_Params Parms{}; Parms.IsActive = IsActive; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.Setup // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalStaticItemIdAndNum CallFunc_GetCollectItemInfo_ReturnValue (ConstParm, NoDestructor) void UBP_AIAction_SpawnItemBase_C::Setup(class UObject* Object, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, const struct FPalStaticItemIdAndNum& CallFunc_GetCollectItemInfo_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "Setup"); Params::UBP_AIAction_SpawnItemBase_C_Setup_Params Parms{}; Parms.Object = Object; Parms.CallFunc_GetStatusInstance_Status_Collect_Item = CallFunc_GetStatusInstance_Status_Collect_Item; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetCollectItemInfo_ReturnValue = CallFunc_GetCollectItemInfo_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ActionStart"); Params::UBP_AIAction_SpawnItemBase_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ActionAbort"); Params::UBP_AIAction_SpawnItemBase_C_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ActionFinished"); Params::UBP_AIAction_SpawnItemBase_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ActionTick"); Params::UBP_AIAction_SpawnItemBase_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.OnAbort // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_SpawnItemBase_C::OnAbort() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "OnAbort"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.OnActionNotify // (BlueprintCallable, BlueprintEvent) // Parameters: // class UPalActionBase* Action (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::OnActionNotify(class UPalActionBase* Action, class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "OnActionNotify"); Params::UBP_AIAction_SpawnItemBase_C_OnActionNotify_Params Parms{}; Parms.Action = Action; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.OnCompleteItemSpawn // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_SpawnItemBase_C::OnCompleteItemSpawn() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "OnCompleteItemSpawn"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.PlaySpawnItemAction // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_SpawnItemBase_C::PlaySpawnItemAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "PlaySpawnItemAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ExecuteUbergraph_BP_AIAction_SpawnItemBase // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CanSpawnItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* K2Node_CustomEvent_action (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsActionRunning_IsRunning (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_PlayAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_SpawnItemBase_C::ExecuteUbergraph_BP_AIAction_SpawnItemBase(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_CanSpawnItem_ReturnValue, class UPalActionBase* K2Node_CustomEvent_action, class FName K2Node_CustomEvent_NotifyName, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsActionRunning_IsRunning, bool CallFunc_PlayAction_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ExecuteUbergraph_BP_AIAction_SpawnItemBase"); Params::UBP_AIAction_SpawnItemBase_C_ExecuteUbergraph_BP_AIAction_SpawnItemBase_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_CanSpawnItem_ReturnValue = CallFunc_CanSpawnItem_ReturnValue; Parms.K2Node_CustomEvent_action = K2Node_CustomEvent_action; Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName; Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue; Parms.CallFunc_IsActionRunning_IsRunning = CallFunc_IsActionRunning_IsRunning; Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue; Parms.CallFunc_GetActionComponent_ReturnValue_1 = CallFunc_GetActionComponent_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; UObject::ProcessEvent(Func, &Parms); } }