#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C // (None) class UClass* UBP_AIAction_Visitor_TravelToBaseCamp_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_Visitor_TravelToBaseCamp_C"); return Clss; } // BP_AIAction_Visitor_TravelToBaseCamp_C BP_AIAction_Visitor_TravelToBaseCamp.Default__BP_AIAction_Visitor_TravelToBaseCamp_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_Visitor_TravelToBaseCamp_C* UBP_AIAction_Visitor_TravelToBaseCamp_C::GetDefaultObj() { static class UBP_AIAction_Visitor_TravelToBaseCamp_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_Visitor_TravelToBaseCamp_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.Tick Move to Base Camp // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector TempCampToSelf (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_InFanShap_TargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoPoint_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::Tick_Move_to_Base_Camp(class AActor* ControlledPawn, float DeltaTime, const struct FVector& TempCampToSelf, bool CallFunc_Not_PreBool_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_InFanShap_TargetLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_1, double CallFunc_Add_DoubleDouble_B_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "Tick Move to Base Camp"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_Tick_Move_to_Base_Camp_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaTime = DeltaTime; Parms.TempCampToSelf = TempCampToSelf; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue; Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_InFanShap_TargetLocation_ReturnValue = CallFunc_InFanShap_TargetLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2; Parms.CallFunc_K2_GetActorLocation_ReturnValue_3 = CallFunc_K2_GetActorLocation_ReturnValue_3; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.SoundEvent // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector EmitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::SoundEvent(const struct FVector& EmitLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "SoundEvent"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_SoundEvent_Params Parms{}; Parms.EmitLocation = EmitLocation; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.Fun_Damage_AIResponse // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDamageResult DamageResult (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::Fun_Damage_AIResponse(const struct FPalDamageResult& DamageResult, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "Fun_Damage_AIResponse"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_Fun_Damage_AIResponse_Params Parms{}; Parms.DamageResult = DamageResult; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.SightCheckAndResponse // (Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalAIResponseType Current (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool OverrideIsDamage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ChangeNextAction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::SightCheckAndResponse(enum class EPalAIResponseType Current, bool OverrideIsDamage, bool* ChangeNextAction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "SightCheckAndResponse"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_SightCheckAndResponse_Params Parms{}; Parms.Current = Current; Parms.OverrideIsDamage = OverrideIsDamage; UObject::ProcessEvent(Func, &Parms); if (ChangeNextAction != nullptr) *ChangeNextAction = Parms.ChangeNextAction; } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionStart"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionTick"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionAbort"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionPause // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionPause(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionPause"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionPause_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionFinished"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionResume // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionResume(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionResume"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionResume_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Visitor_TravelToBaseCamp_C::ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_4, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue, class APawn* K2Node_Event_ControlledPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* K2Node_Event_ControlledPawn_5, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp"); Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_Event_ControlledPawn_5 = K2Node_Event_ControlledPawn_5; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.OnStuck__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_Visitor_TravelToBaseCamp_C::OnStuck__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "OnStuck__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.OnArrivedTargetPoint__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_Visitor_TravelToBaseCamp_C::OnArrivedTargetPoint__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "OnArrivedTargetPoint__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } }