#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x128 (0x128 - 0x0) // Function BP_AINPC_CombatMeleeState_StepAttack.BP_AINPC_CombatMeleeState_StepAttack_C.ExecuteUbergraph_BP_AINPC_CombatMeleeState_StepAttack struct UBP_AINPC_CombatMeleeState_StepAttack_C_ExecuteUbergraph_BP_AINPC_CombatMeleeState_StepAttack_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FFA[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class AActor* CallFunc_GetTargetActor_TargetActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x10(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) uint8 Pad_3003[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0x20(0xE0)(None) class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp; // 0x100(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1; // 0x108(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x110(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AController* CallFunc_GetController_ReturnValue; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x120(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; } }