#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x180 - 0x168) // BlueprintGeneratedClass BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C class UBP_Action_NPC_HasPropMonoMotion_C : public UBP_ActionSimpleMonoMontage_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient) class ABP_Prop_Base_C* PropModel; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) class UClass* PropActorClass; // 0x178(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_Action_NPC_HasPropMonoMotion_C* GetDefaultObj(); void OnBeginAction(); void OnEndAction(); void ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Prop_Base_C* CallFunc_FinishSpawningActor_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult); }; }