#include "../pch.h" #include "../include/Hooking.hpp" namespace DX11_Base { Hooking::Hooking() { MH_Initialize(); #if DEBUG g_Console->printdbg("Hooking::Initialized\n", Console::Colors::pink); #endif return; } Hooking::~Hooking() { MH_RemoveHook(MH_ALL_HOOKS); } void Hooking::Hook() { //������ע��HOOK g_GameVariables->Init(); g_D3D11Window->Hook(); Config.Init(); MH_EnableHook(MH_ALL_HOOKS); #if DEBUG g_Console->printdbg("Hooking::Hook Initialized\n", Console::Colors::pink); #endif return; } void Hooking::Unhook() { g_D3D11Window->Unhook(); MH_RemoveHook(MH_ALL_HOOKS); g_Console->DestroyConsole(); return; } }