#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x140 - 0x130) // BlueprintGeneratedClass BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C class UBP_AIActionReaction_ElectricShock_C : public UPalAIActionBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UPalActionBase* TempAction; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIActionReaction_ElectricShock_C* GetDefaultObj(); void ActionStart(class APawn* ControlledPawn); void ExecuteUbergraph_BP_AIActionReaction_ElectricShock(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, class UPalActionBase* CallFunc_PlayAction_ReturnValue); }; }