#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_Stun.BP_AIAction_Stun_C // (None) class UClass* UBP_AIAction_Stun_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_Stun_C"); return Clss; } // BP_AIAction_Stun_C BP_AIAction_Stun.Default__BP_AIAction_Stun_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_Stun_C* UBP_AIAction_Stun_C::GetDefaultObj() { static class UBP_AIAction_Stun_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_Stun_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_Stun.BP_AIAction_Stun_C.WakeupDirection // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Direction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator MeshRotate (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Dot_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Dot_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetComponentRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) void UBP_AIAction_Stun_C::WakeupDirection(int32* Direction, const struct FRotator& MeshRotate, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue_1, double CallFunc_Dot_VectorVector_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, const struct FRotator& CallFunc_K2_GetComponentRotation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Stun_C", "WakeupDirection"); Params::UBP_AIAction_Stun_C_WakeupDirection_Params Parms{}; Parms.MeshRotate = MeshRotate; Parms.CallFunc_GreaterGreater_VectorRotator_ReturnValue = CallFunc_GreaterGreater_VectorRotator_ReturnValue; Parms.CallFunc_GreaterGreater_VectorRotator_ReturnValue_1 = CallFunc_GreaterGreater_VectorRotator_ReturnValue_1; Parms.CallFunc_Dot_VectorVector_ReturnValue = CallFunc_Dot_VectorVector_ReturnValue; Parms.CallFunc_Dot_VectorVector_ReturnValue_1 = CallFunc_Dot_VectorVector_ReturnValue_1; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_K2_GetComponentRotation_ReturnValue = CallFunc_K2_GetComponentRotation_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Direction != nullptr) *Direction = Parms.Direction; } // Function BP_AIAction_Stun.BP_AIAction_Stun_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Stun_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Stun_C", "ActionStart"); Params::UBP_AIAction_Stun_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_Stun.BP_AIAction_Stun_C.ExecuteUbergraph_BP_AIAction_Stun // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetBoneIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsFlyPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_Stun_C::ExecuteUbergraph_BP_AIAction_Stun(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition, const struct FVector& CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal, class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName, float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance, bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue, int32 CallFunc_GetBoneIndex_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APawn* K2Node_Event_ControlledPawn, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_IsFlyPal_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_Stun_C", "ExecuteUbergraph_BP_AIAction_Stun"); Params::UBP_AIAction_Stun_C_ExecuteUbergraph_BP_AIAction_Stun_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition = CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal = CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName = CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance = CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance; Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue = CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue; Parms.CallFunc_GetBoneIndex_ReturnValue = CallFunc_GetBoneIndex_ReturnValue; Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.CallFunc_PlayActionParameter_ReturnValue = CallFunc_PlayActionParameter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_IsFlyPal_ReturnValue = CallFunc_IsFlyPal_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }