#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x140 - 0x130) // BlueprintGeneratedClass BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C class UBP_AIAction_Trap_LegHold_C : public UPalAIActionBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UPalActionBase* ActionInst; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIAction_Trap_LegHold_C* GetDefaultObj(); void OnChangeTrapExist(bool Exist); void GetCPC(class UPalCharacterParameterComponent** CPC, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue); void ActionStart(class APawn* ControlledPawn); void ActionAbort(class APawn* ControlledPawn); void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult); void ActionPause(class APawn* ControlledPawn); void ActionResume(class APawn* ControlledPawn); void ExecuteUbergraph_BP_AIAction_Trap_LegHold(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetCPC_CPC, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterParameterComponent* CallFunc_GetCPC_CPC_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue); }; }