#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x17 (0x48 - 0x31) // BlueprintGeneratedClass BP_AINPC_CombatGunState_MeleeAttack.BP_AINPC_CombatGunState_MeleeAttack_C class UBP_AINPC_CombatGunState_MeleeAttack_C : public UBP_AINPC_CombatState_Base_C { public: uint8 Pad_2FD3[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x38(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UPalActionBase* Action; // 0x40(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AINPC_CombatGunState_MeleeAttack_C* GetDefaultObj(); void StateEnter(); void StateTick(float DeltaTime); void StateExit(); void ExecuteUbergraph_BP_AINPC_CombatGunState_MeleeAttack(int32 EntryPoint, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, float K2Node_Event_DeltaTime, class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue); }; }