#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_CapturePrism.BP_CapturePrism_C // (Actor) class UClass* ABP_CapturePrism_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_CapturePrism_C"); return Clss; } // BP_CapturePrism_C BP_CapturePrism.Default__BP_CapturePrism_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_CapturePrism_C* ABP_CapturePrism_C::GetDefaultObj() { static class ABP_CapturePrism_C* Default = nullptr; if (!Default) Default = static_cast(ABP_CapturePrism_C::StaticClass()->DefaultObject); return Default; } // Function BP_CapturePrism.BP_CapturePrism_C.OnThrowInternal // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Bullet (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetCaptureLevel_level (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_ThrowCaptureObjectBase_C*K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_CapturePrism_C::OnThrowInternal(class AActor* Bullet, int32 CallFunc_GetCaptureLevel_level, class ABP_ThrowCaptureObjectBase_C* K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_CapturePrism_C", "OnThrowInternal"); Params::ABP_CapturePrism_C_OnThrowInternal_Params Parms{}; Parms.Bullet = Bullet; Parms.CallFunc_GetCaptureLevel_level = CallFunc_GetCaptureLevel_level; Parms.K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base = K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_CapturePrism.BP_CapturePrism_C.GetCaptureLevel // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32 Level (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetCaptureLevelBySphereType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_CapturePrism_C::GetCaptureLevel(int32* Level, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, int32 CallFunc_GetCaptureLevelBySphereType_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_CapturePrism_C", "GetCaptureLevel"); Params::ABP_CapturePrism_C_GetCaptureLevel_Params Parms{}; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_GetCaptureLevelBySphereType_ReturnValue = CallFunc_GetCaptureLevelBySphereType_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Level != nullptr) *Level = Parms.Level; } // Function BP_CapturePrism.BP_CapturePrism_C.OnEndShootAnimation // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UAnimMontage* Montage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEmptyMagazine_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_CapturePrism_C::OnEndShootAnimation(class UAnimMontage* Montage, bool CallFunc_IsEmptyMagazine_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_CapturePrism_C", "OnEndShootAnimation"); Params::ABP_CapturePrism_C_OnEndShootAnimation_Params Parms{}; Parms.Montage = Montage; Parms.CallFunc_IsEmptyMagazine_ReturnValue = CallFunc_IsEmptyMagazine_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_CapturePrism.BP_CapturePrism_C.OnThrow // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_CapturePrism_C::OnThrow(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class AActor* CallFunc_GetOwner_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_CapturePrism_C", "OnThrow"); Params::ABP_CapturePrism_C_OnThrow_Params Parms{}; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_CapturePrism.BP_CapturePrism_C.DecrementBullet // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalItemContainer* CallFunc_TryGetContainerFromInventoryType_outContainer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TryGetContainerFromInventoryType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetNowSelectedIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalItemSlot* CallFunc_Get_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetStackCount_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_CapturePrism_C::DecrementBullet(class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalItemContainer* CallFunc_TryGetContainerFromInventoryType_outContainer, bool CallFunc_TryGetContainerFromInventoryType_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int32 CallFunc_GetNowSelectedIndex_ReturnValue, class UPalItemSlot* CallFunc_Get_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, int32 CallFunc_GetStackCount_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_CapturePrism_C", "DecrementBullet"); Params::ABP_CapturePrism_C_DecrementBullet_Params Parms{}; Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.CallFunc_TryGetContainerFromInventoryType_outContainer = CallFunc_TryGetContainerFromInventoryType_outContainer; Parms.CallFunc_TryGetContainerFromInventoryType_ReturnValue = CallFunc_TryGetContainerFromInventoryType_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_GetNowSelectedIndex_ReturnValue = CallFunc_GetNowSelectedIndex_ReturnValue; Parms.CallFunc_Get_ReturnValue = CallFunc_Get_ReturnValue; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.CallFunc_GetStackCount_ReturnValue = CallFunc_GetStackCount_ReturnValue; Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue; Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue; Parms.CallFunc_GetPalmi_ReturnValue_1 = CallFunc_GetPalmi_ReturnValue_1; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_CapturePrism.BP_CapturePrism_C.GetThrowObjectClass // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UClass* ThrowObject (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_CapturePrism_C::GetThrowObjectClass(class UClass** ThrowObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_CapturePrism_C", "GetThrowObjectClass"); Params::ABP_CapturePrism_C_GetThrowObjectClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (ThrowObject != nullptr) *ThrowObject = Parms.ThrowObject; } // Function BP_CapturePrism.BP_CapturePrism_C.GetEquipSocketName // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FName ABP_CapturePrism_C::GetEquipSocketName() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_CapturePrism_C", "GetEquipSocketName"); Params::ABP_CapturePrism_C_GetEquipSocketName_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }