#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xB1 (0x151 - 0xA0) // BlueprintGeneratedClass BP_PalClimbingComponent.BP_PalClimbingComponent_C class UBP_PalClimbingComponent_C : public UPalClimbingComponent { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0xA0(0x8)(ZeroConstructor, Transient, DuplicateTransient) bool IsClimbing; // 0xA8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) uint8 Pad_35D4[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector PrevClimbDirection; // 0xB0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) bool CanClimbing; // 0xC8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) enum class ETraceTypeQuery Const_RayChannel; // 0xC9(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_35D5[0x2]; // Fixing Size After Last Property [ Dumper-7 ] class FName FlagName; // 0xCC(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_35D6[0x4]; // Fixing Size After Last Property [ Dumper-7 ] double DownRayCancelTimer; // 0xD8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) enum class EDrawDebugTrace DebugType; // 0xE0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TraceComplex; // 0xE1(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_35D7[0x6]; // Fixing Size After Last Property [ Dumper-7 ] double Const_ForwardRayLength; // 0xE8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Const_UpRayLength; // 0xF0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Const_RightRayLength; // 0xF8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Const_OffsetBack; // 0x100(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UpAtTopMode; // 0x108(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_35D9[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UCurveVector* UpToTopMoveCurve; // 0x110(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) double UpToTopTimer; // 0x118(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector UpToTopFromPlayer; // 0x120(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector UpToTopStartPos; // 0x138(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsEnding; // 0x150(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_PalClimbingComponent_C* GetDefaultObj(); void Cancel_Ray_Check(const struct FVector& ActorFront, const struct FVector& NextActorPos, const struct FVector& ActorPos, double CapsuleRadius, double CapsuleHalfHeight, const struct FVector& DownRayStartPoint, TArray& Temp_object_Variable, class AActor* CallFunc_GetOwner_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FRotator& CallFunc_MakeRotator_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, class ACharacter* K2Node_DynamicCast_AsCharacter, bool K2Node_DynamicCast_bSuccess, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, float CallFunc_GetUnscaledCapsuleRadius_ReturnValue, float CallFunc_GetUnscaledCapsuleHalfHeight_ReturnValue, double K2Node_VariableSet_CapsuleRadius_ImplicitCast, double K2Node_VariableSet_CapsuleHalfHeight_ImplicitCast); void ResetPlayerCollision(class AActor* CallFunc_GetOwner_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class UPrimitiveComponent* K2Node_DynamicCast_AsPrimitive_Component, bool K2Node_DynamicCast_bSuccess); void StartClimbByNetwork(TArray& Temp_object_Variable, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetCurrentAcceleration_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_2, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_2, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FHitResult& CallFunc_MakeHitResult_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_CapsuleTraceSingle_OutHit, bool CallFunc_CapsuleTraceSingle_ReturnValue); void IsStaminaEmpty(bool* Empty, class AActor* CallFunc_GetOwner_ReturnValue, const struct FFixedPoint64& CallFunc_Convert_IntToFixedPoint64_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FFixedPoint64& CallFunc_GetSP_ReturnValue, bool CallFunc_EqualEqual_FixedPoint64FixedPoint64_ReturnValue, bool CallFunc_BooleanOR_ReturnValue); void UpToTopUpdate(double DeltaTime, const struct FVector& MoveVector, const struct FVector& Horizon, const struct FVector& CallFunc_Vector_Up_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_GetVectorValue_ReturnValue, double CallFunc_BreakVector_X_2, double CallFunc_BreakVector_Y_2, double CallFunc_BreakVector_Z_2, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, float CallFunc_GetVectorValue_InTime_ImplicitCast); void CheckUpToTop(bool* Finish, const struct FVector& DownStartPos, const struct FVector& StartPos, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, TArray& Temp_object_Variable, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Vector_Up_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, float CallFunc_K2_GetWalkableFloorAngle_ReturnValue, double CallFunc_DegCos_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_3, class AActor* CallFunc_GetOwner_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_3, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_4, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, const struct FVector& CallFunc_Vector_Down_ReturnValue, class UCapsuleComponent* K2Node_DynamicCast_AsCapsule_Collision, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_4, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_5, const struct FVector& CallFunc_Vector_Up_ReturnValue_1, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue_1, TArray& Temp_object_Variable_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit_1, bool CallFunc_SphereTraceSingle_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, double CallFunc_Dot_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, bool CallFunc_Greater_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_6, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_GetActorUpVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_4, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_4, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_5, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_6, double CallFunc_DegCos_A_ImplicitCast, double CallFunc_MakeVector_Z_ImplicitCast); void GetSelfLocationWithOffsetBack(struct FVector* SelfPos, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue); void LineTrace_ForClimbComponent(const struct FVector& StartPos, const struct FVector& EndPos, bool* IsHit, struct FHitResult* HitResult, TArray& Temp_object_Variable, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue); void HandIK(const struct FVector& SelfForward, const struct FVector& SelfRight, const struct FVector& SelfUp, const struct FVector& HandPos, const struct FVector& SelfPos, const struct FVector& RayStartPos); void ObjectName_DebugShow(const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, TArray& Temp_object_Variable, TArray& Temp_object_Variable_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_Vector_Down_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const class FString& CallFunc_GetDisplayName_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_1, bool CallFunc_LineTraceSingle_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue_1, bool CallFunc_IsValid_ReturnValue); void DiagonalRayCast(bool IsUp, bool IsRight, bool* IsHit, struct FVector* HitPoint, const struct FVector& ForwardEndPos, const struct FVector& DiagonalEndPos, const struct FVector& SelfRight, const struct FVector& SelfUp, const struct FVector& SelfForward, const struct FVector& SelfPos, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_2, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_3, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_SphereTrace_ForClimbComponent_IsHit, const struct FHitResult& CallFunc_SphereTrace_ForClimbComponent_HitResult, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, bool CallFunc_SphereTrace_ForClimbComponent_IsHit_1, const struct FHitResult& CallFunc_SphereTrace_ForClimbComponent_HitResult_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, const struct FVector& CallFunc_GetSelfLocationWithOffsetBack_SelfPos, bool CallFunc_LineTrace_ForClimbComponent_IsHit, const struct FHitResult& CallFunc_LineTrace_ForClimbComponent_HitResult, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, bool CallFunc_BreakHitResult_bBlockingHit_2, bool CallFunc_BreakHitResult_bInitialOverlap_2, float CallFunc_BreakHitResult_Time_2, float CallFunc_BreakHitResult_Distance_2, const struct FVector& CallFunc_BreakHitResult_Location_2, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_2, const struct FVector& CallFunc_BreakHitResult_Normal_2, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_2, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_2, class AActor* CallFunc_BreakHitResult_HitActor_2, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_2, class FName CallFunc_BreakHitResult_HitBoneName_2, class FName CallFunc_BreakHitResult_BoneName_2, int32 CallFunc_BreakHitResult_HitItem_2, int32 CallFunc_BreakHitResult_ElementIndex_2, int32 CallFunc_BreakHitResult_FaceIndex_2, const struct FVector& CallFunc_BreakHitResult_TraceStart_2, const struct FVector& CallFunc_BreakHitResult_TraceEnd_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_4, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_5, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_GetActorUpVector_ReturnValue, const struct FVector& CallFunc_GetActorRightVector_ReturnValue); void GroundCheck(bool* IsGround, const struct FVector& EndDirection, double RayLength, const struct FVector& SelfPos, TArray& Temp_object_Variable, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_GetSelfLocationWithOffsetBack_SelfPos, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_GetActorUpVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Vector_Down_ReturnValue, const struct FVector& CallFunc_Vector_Down_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, class AActor* CallFunc_GetOwner_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue_1, double CallFunc_Dot_VectorVector_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue); void UpRayCast(bool IsUp, bool* IsHit, struct FVector* HitPos, const struct FVector& ForwardEndPos, const struct FVector& UpEndPos, const struct FVector& SelfForward, const struct FVector& SelfUpVector, const struct FVector& SelfLocation, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_SphereTrace_ForClimbComponent_IsHit, const struct FHitResult& CallFunc_SphereTrace_ForClimbComponent_HitResult, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_2, const struct FVector& CallFunc_GetSelfLocationWithOffsetBack_SelfPos, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_3, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, bool CallFunc_SphereTrace_ForClimbComponent_IsHit_1, const struct FHitResult& CallFunc_SphereTrace_ForClimbComponent_HitResult_1, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, bool CallFunc_LineTrace_ForClimbComponent_IsHit, const struct FHitResult& CallFunc_LineTrace_ForClimbComponent_HitResult, bool CallFunc_BreakHitResult_bBlockingHit_2, bool CallFunc_BreakHitResult_bInitialOverlap_2, float CallFunc_BreakHitResult_Time_2, float CallFunc_BreakHitResult_Distance_2, const struct FVector& CallFunc_BreakHitResult_Location_2, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_2, const struct FVector& CallFunc_BreakHitResult_Normal_2, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_2, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_2, class AActor* CallFunc_BreakHitResult_HitActor_2, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_2, class FName CallFunc_BreakHitResult_HitBoneName_2, class FName CallFunc_BreakHitResult_BoneName_2, int32 CallFunc_BreakHitResult_HitItem_2, int32 CallFunc_BreakHitResult_ElementIndex_2, int32 CallFunc_BreakHitResult_FaceIndex_2, const struct FVector& CallFunc_BreakHitResult_TraceStart_2, const struct FVector& CallFunc_BreakHitResult_TraceEnd_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_4, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FVector& CallFunc_GetActorUpVector_ReturnValue); void CenterRayCast(bool* IsHit, struct FVector* HitPos, const struct FVector& CallFunc_GetSelfLocationWithOffsetBack_SelfPos, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, TArray& K2Node_MakeArray_Array, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FHitResult& CallFunc_CapsuleTraceSingle_OutHit, bool CallFunc_CapsuleTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd); void SphereTrace_ForClimbComponent(const struct FVector& StartPos, const struct FVector& EndPos, bool* IsHit, struct FHitResult* HitResult, TArray& Temp_object_Variable, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue); void SideRayCast(bool IsRight, bool* IsHit, struct FVector* HitPoint, const struct FVector& UpEndPos, const struct FVector& ForwardEndPos, const struct FVector& ForwardStartPos, const struct FVector& ForwardVector, const struct FVector& SelfLocation, const struct FVector& SideVector, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_2, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_3, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_SphereTrace_ForClimbComponent_IsHit, const struct FHitResult& CallFunc_SphereTrace_ForClimbComponent_HitResult, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, bool CallFunc_SphereTrace_ForClimbComponent_IsHit_1, const struct FHitResult& CallFunc_SphereTrace_ForClimbComponent_HitResult_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, const struct FVector& CallFunc_GetSelfLocationWithOffsetBack_SelfPos, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_4, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, bool CallFunc_LineTrace_ForClimbComponent_IsHit, const struct FHitResult& CallFunc_LineTrace_ForClimbComponent_HitResult, bool CallFunc_BreakHitResult_bBlockingHit_2, bool CallFunc_BreakHitResult_bInitialOverlap_2, float CallFunc_BreakHitResult_Time_2, float CallFunc_BreakHitResult_Distance_2, const struct FVector& CallFunc_BreakHitResult_Location_2, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_2, const struct FVector& CallFunc_BreakHitResult_Normal_2, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_2, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_2, class AActor* CallFunc_BreakHitResult_HitActor_2, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_2, class FName CallFunc_BreakHitResult_HitBoneName_2, class FName CallFunc_BreakHitResult_BoneName_2, int32 CallFunc_BreakHitResult_HitItem_2, int32 CallFunc_BreakHitResult_ElementIndex_2, int32 CallFunc_BreakHitResult_FaceIndex_2, const struct FVector& CallFunc_BreakHitResult_TraceStart_2, const struct FVector& CallFunc_BreakHitResult_TraceEnd_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_5, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FVector& CallFunc_GetActorRightVector_ReturnValue); void UpdateActorRotate(const struct FVector& CheckDirection); void RequestEndClimbing(class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsLocalControlActor_ReturnValue, bool CallFunc_IsValid_ReturnValue); void ClimbingMainUpdate(double DeltaTime, double Const0333, const struct FVector& LeftDownHitPos, const struct FVector& LeftUpHitPos, const struct FVector& RightDownHitPos, const struct FVector& RightUpHitPos, const struct FVector& AverageHit_Left, const struct FVector& AverageHit_Right, const struct FVector& AverageHit_Down, const struct FVector& AverageHit_Up, const struct FVector& AverageHitPos_ALL, double Const_WallToCharacterDistance, const struct FVector& GoalClimbDirection, const struct FVector& LerpDirection, const struct FVector& PichDirection, const struct FVector& DownHitPos, const struct FVector& UpHitPos, const struct FVector& LeftHitPos, const struct FVector& RightHitPos, const struct FVector& CenterHitPos, const struct FVector& YawDirection, class UPalCharacterMovementComponent* MoveComponent, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue, bool CallFunc_CheckUpToTop_Finish, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Normal_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_4, const struct FVector& CallFunc_GetActorRightVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_5, const struct FVector& CallFunc_Cross_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_6, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FVector& CallFunc_GetActorUpVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue_1, const struct FVector& CallFunc_Cross_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_7, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_8, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_9, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_10, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_11, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_12, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_13, bool CallFunc_DiagonalRayCast_IsHit, const struct FVector& CallFunc_DiagonalRayCast_HitPoint, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_14, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, bool CallFunc_DiagonalRayCast_IsHit_1, const struct FVector& CallFunc_DiagonalRayCast_HitPoint_1, bool CallFunc_DiagonalRayCast_IsHit_2, const struct FVector& CallFunc_DiagonalRayCast_HitPoint_2, bool CallFunc_DiagonalRayCast_IsHit_3, const struct FVector& CallFunc_DiagonalRayCast_HitPoint_3, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_GroundCheck_IsGround, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsStaminaEmpty_Empty, bool CallFunc_BooleanOR_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_3, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_4, class AActor* CallFunc_GetOwner_ReturnValue_5, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_6, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_2, double CallFunc_Dot_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue_2, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue_1, double CallFunc_FClamp_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_4, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_4, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_15, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, const struct FRotator& CallFunc_MakeRotFromXZ_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_5, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_16, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_6, bool CallFunc_UpRayCast_IsHit, const struct FVector& CallFunc_UpRayCast_HitPos, const struct FVector& CallFunc_VLerp_ReturnValue, bool CallFunc_UpRayCast_IsHit_1, const struct FVector& CallFunc_UpRayCast_HitPos_1, bool CallFunc_CenterRayCast_IsHit, const struct FVector& CallFunc_CenterRayCast_HitPos, bool CallFunc_SideRayCast_IsHit, const struct FVector& CallFunc_SideRayCast_HitPoint, bool CallFunc_SideRayCast_IsHit_1, const struct FVector& CallFunc_SideRayCast_HitPoint_1, class AActor* CallFunc_GetOwner_ReturnValue_7, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_2, bool CallFunc_K2_SetActorRotation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_7, class AActor* CallFunc_GetOwner_ReturnValue_8, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, float CallFunc_VLerp_Alpha_ImplicitCast); void OnEndClimbing(class UPalShooterComponent* ShooterComponent, class UPalCharacterMovementComponent* MoveComponent, class AActor* CallFunc_GetOwner_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalShooterSpringArmComponent* CallFunc_GetComponentByClass_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_3, class AActor* CallFunc_GetOwner_ReturnValue_4, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, bool CallFunc_IsValid_ReturnValue_2, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_5, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_3); void StartClimbing(const struct FHitResult& HitResult, bool IsLocalPlayer, class UPalShooterComponent* ShooterComponent, class UPalCharacterMovementComponent* MoveComponent, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsLocalControlActor_ReturnValue, const struct FShooterSpringCameraParameter& K2Node_MakeStruct_ShooterSpringCameraParameter, const struct FShooterSpringCameraAdditionalOffset& K2Node_MakeStruct_ShooterSpringCameraAdditionalOffset, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class UPalShooterSpringArmComponent* CallFunc_GetComponentByClass_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_3, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_4, class AActor* CallFunc_GetOwner_ReturnValue_5, const struct FVector& CallFunc_Normal_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, class UPrimitiveComponent* K2Node_DynamicCast_AsPrimitive_Component, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue_6, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_7, bool CallFunc_IsValid_ReturnValue_2, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_3); void CheckClimbingMode(class UPalCharacterMovementComponent* CharMoveComponent, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsStaminaEmpty_Empty, bool CallFunc_IsLocalControlActor_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, TArray& Temp_object_Variable, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, const struct FVector& CallFunc_GetCurrentAcceleration_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, bool CallFunc_IsSwimming_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, bool CallFunc_IsFalling_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_3, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FHitResult& CallFunc_CapsuleTraceSingle_OutHit, bool CallFunc_CapsuleTraceSingle_ReturnValue); void OnNotifyEnd_085F600F42305157C1A542B1D6539EF9(class FName NotifyName); void OnNotifyBegin_085F600F42305157C1A542B1D6539EF9(class FName NotifyName); void OnInterrupted_085F600F42305157C1A542B1D6539EF9(class FName NotifyName); void OnBlendOut_085F600F42305157C1A542B1D6539EF9(class FName NotifyName); void OnCompleted_085F600F42305157C1A542B1D6539EF9(class FName NotifyName); void ReceiveBeginPlay(); void ReceiveTick(float DeltaSeconds); void OnMovementModeChangedDelegate______0(class UPalCharacterMovementComponent* Component, enum class EMovementMode PrevMode, enum class EMovementMode NewMode, enum class EPalCharacterMovementCustomMode PrevCustomMode, enum class EPalCharacterMovementCustomMode NewCustomMode); void DelayCanClimbing(); void _________OnDead(const struct FPalDeadInfo& DeadInfo); void ForceCancelClimb(); void ClimbUpAtTopEvent(); void StartClimb(struct FHitResult& Result); void ExecuteUbergraph_BP_PalClimbingComponent(int32 EntryPoint, const struct FHitResult& K2Node_Event_result, class FName K2Node_CustomEvent_NotifyName_4, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName Temp_name_Variable, enum class EPalGeneralMontageType Temp_byte_Variable, float K2Node_Event_DeltaSeconds, class AActor* CallFunc_GetOwner_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalCharacterMovementComponent* K2Node_CustomEvent_component, enum class EMovementMode K2Node_CustomEvent_prevMode, enum class EMovementMode K2Node_CustomEvent_newMode, enum class EPalCharacterMovementCustomMode K2Node_CustomEvent_prevCustomMode, enum class EPalCharacterMovementCustomMode K2Node_CustomEvent_newCustomMode, bool CallFunc_IsValid_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_NotEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_1, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_2, class ACharacter* K2Node_DynamicCast_AsCharacter, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, class USkeletalMeshComponent* CallFunc_GetMainMeshByActor_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue_3, class AActor* CallFunc_GetOwner_ReturnValue_4, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, class UPrimitiveComponent* K2Node_DynamicCast_AsPrimitive_Component, bool K2Node_DynamicCast_bSuccess_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, class AActor* CallFunc_GetOwner_ReturnValue_5, class AActor* CallFunc_GetOwner_ReturnValue_6, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue_1, float CallFunc_BreakRotator_Roll_1, float CallFunc_BreakRotator_Pitch_1, float CallFunc_BreakRotator_Yaw_1, class AActor* CallFunc_GetOwner_ReturnValue_7, const struct FRotator& CallFunc_MakeRotator_ReturnValue_1, bool CallFunc_IsLocalControlActor_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_2, double CallFunc_UpToTopUpdate_DeltaTime_ImplicitCast, double CallFunc_ClimbingMainUpdate_DeltaTime_ImplicitCast); }; }