#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_WeaponCameraShake.BP_WeaponCameraShake_C // (None) class UClass* UBP_WeaponCameraShake_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_WeaponCameraShake_C"); return Clss; } // BP_WeaponCameraShake_C BP_WeaponCameraShake.Default__BP_WeaponCameraShake_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_WeaponCameraShake_C* UBP_WeaponCameraShake_C::GetDefaultObj() { static class UBP_WeaponCameraShake_C* Default = nullptr; if (!Default) Default = static_cast(UBP_WeaponCameraShake_C::StaticClass()->DefaultObject); return Default; } }