#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x38 (0x70 - 0x38) // Class CommonLoadingScreen.CommonLoadingScreenSettings class UCommonLoadingScreenSettings : public UDeveloperSettingsBackedByCVars { public: struct FSoftClassPath LoadingScreenWidget; // 0x38(0x20)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LoadingScreenZOrder; // 0x58(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HoldLoadingScreenAdditionalSecs; // 0x5C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LoadingScreenHeartbeatHangDuration; // 0x60(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LogLoadingScreenHeartbeatInterval; // 0x64(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool LogLoadingScreenReasonEveryFrame; // 0x68(0x1)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceLoadingScreenVisible; // 0x69(0x1)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool HoldLoadingScreenAdditionalSecsEvenInEditor; // 0x6A(0x1)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceTickLoadingScreenEvenInEditor; // 0x6B(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_17C[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UCommonLoadingScreenSettings* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class CommonLoadingScreen.LoadingProcessInterface class ILoadingProcessInterface : public IInterface { public: static class UClass* StaticClass(); static class ILoadingProcessInterface* GetDefaultObj(); }; // 0x18 (0x40 - 0x28) // Class CommonLoadingScreen.LoadingProcessTask class ULoadingProcessTask : public UObject { public: uint8 Pad_195[0x18]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class ULoadingProcessTask* GetDefaultObj(); void Unregister(); void SetShowLoadingScreenReason(const class FString& InReason); class ULoadingProcessTask* CreateLoadingScreenProcessTask(class UObject* WorldContextObject, const class FString& ShowLoadingScreenReason); }; // 0x80 (0xB0 - 0x30) // Class CommonLoadingScreen.LoadingScreenManager class ULoadingScreenManager : public UGameInstanceSubsystem { public: uint8 Pad_19B[0x80]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class ULoadingScreenManager* GetDefaultObj(); class FString GetDebugReasonForShowingOrHidingLoadingScreen(); }; }