#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x70 (0x5E0 - 0x570) // Class GeometryFramework.BaseDynamicMeshComponent class UBaseDynamicMeshComponent : public UMeshComponent { public: uint8 Pad_117A[0x20]; // Fixing Size After Last Property [ Dumper-7 ] bool bExplicitShowWireframe; // 0x590(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_117B[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FLinearColor WireframeColor; // 0x594(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EDynamicMeshComponentColorOverrideMode ColorMode; // 0x5A4(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_117D[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FColor ConstantColor; // 0x5A8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableFlatShading; // 0x5AC(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableViewModeOverrides; // 0x5AD(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1182[0x2]; // Fixing Size After Last Property [ Dumper-7 ] class UMaterialInterface* OverrideRenderMaterial; // 0x5B0(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UMaterialInterface* SecondaryRenderMaterial; // 0x5B8(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_1187[0x1]; // Fixing Size After Last Property [ Dumper-7 ] bool bEnableRayTracing; // 0x5C1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_118A[0x6]; // Fixing Size After Last Property [ Dumper-7 ] TArray BaseMaterials; // 0x5C8(0x10)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) uint8 Pad_118B[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UBaseDynamicMeshComponent* GetDefaultObj(); void SetViewModeOverridesEnabled(bool bEnabled); void SetShadowsEnabled(bool bEnabled); void SetSecondaryRenderMaterial(class UMaterialInterface* Material); void SetSecondaryBuffersVisibility(bool bSetVisible); void SetOverrideRenderMaterial(class UMaterialInterface* Material); void SetEnableWireframeRenderPass(bool bEnable); void SetEnableRaytracing(bool bSetEnabled); void SetEnableFlatShading(bool bEnable); void SetConstantOverrideColor(const struct FColor& NewColor); void SetColorOverrideMode(enum class EDynamicMeshComponentColorOverrideMode NewMode); bool HasOverrideRenderMaterial(int32 K); bool GetViewModeOverridesEnabled(); bool GetShadowsEnabled(); class UMaterialInterface* GetSecondaryRenderMaterial(); bool GetSecondaryBuffersVisibility(); class UMaterialInterface* GetOverrideRenderMaterial(int32 MaterialIndex); bool GetFlatShadingEnabled(); bool GetEnableWireframeRenderPass(); bool GetEnableRaytracing(); class UDynamicMesh* GetDynamicMesh(); struct FColor GetConstantOverrideColor(); enum class EDynamicMeshComponentColorOverrideMode GetColorOverrideMode(); void ClearSecondaryRenderMaterial(); void ClearOverrideRenderMaterial(); }; // 0x0 (0x28 - 0x28) // Class GeometryFramework.MeshCommandChangeTarget class IMeshCommandChangeTarget : public IInterface { public: static class UClass* StaticClass(); static class IMeshCommandChangeTarget* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class GeometryFramework.MeshReplacementCommandChangeTarget class IMeshReplacementCommandChangeTarget : public IInterface { public: static class UClass* StaticClass(); static class IMeshReplacementCommandChangeTarget* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class GeometryFramework.MeshVertexCommandChangeTarget class IMeshVertexCommandChangeTarget : public IInterface { public: static class UClass* StaticClass(); static class IMeshVertexCommandChangeTarget* GetDefaultObj(); }; // 0x210 (0x7F0 - 0x5E0) // Class GeometryFramework.DynamicMeshComponent class UDynamicMeshComponent : public UBaseDynamicMeshComponent { public: class UDynamicMesh* MeshObject; // 0x5E0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_11E5[0xF8]; // Fixing Size After Last Property [ Dumper-7 ] enum class EDynamicMeshComponentTangentsMode TangentsType; // 0x6E0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_11E7[0x3F]; // Fixing Size After Last Property [ Dumper-7 ] enum class ECollisionTraceFlag CollisionType; // 0x720(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseAsyncCooking; // 0x721(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableComplexCollision; // 0x722(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDeferCollisionUpdates; // 0x723(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11EC[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UBodySetup* MeshBodySetup; // 0x728(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_11ED[0x38]; // Fixing Size After Last Property [ Dumper-7 ] struct FKAggregateGeom AggGeom; // 0x768(0x68)(Edit, Protected, NativeAccessSpecifierProtected) TArray AsyncBodySetupQueue; // 0x7D0(0x10)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) uint8 Pad_11EF[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UDynamicMeshComponent* GetDefaultObj(); bool ValidateMaterialSlots(bool bCreateIfMissing, bool bDeleteExtraSlots); void UpdateCollision(bool bOnlyIfPending); void SetTangentsType(enum class EDynamicMeshComponentTangentsMode NewTangentsType); void SetDynamicMesh(class UDynamicMesh* NewMesh); void SetDeferredCollisionUpdatesEnabled(bool bEnabled, bool bImmediateUpdate); void SetComplexAsSimpleCollisionEnabled(bool bEnabled, bool bImmediateUpdate); enum class EDynamicMeshComponentTangentsMode GetTangentsType(); void EnableComplexAsSimpleCollision(); void ConfigureMaterialSet(TArray& NewMaterialSet); }; // 0x18 (0x2A8 - 0x290) // Class GeometryFramework.DynamicMeshActor class ADynamicMeshActor : public AActor { public: class UDynamicMeshComponent* DynamicMeshComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bEnableComputeMeshPool; // 0x298(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1213[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UDynamicMeshPool* DynamicMeshPool; // 0x2A0(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class ADynamicMeshActor* GetDefaultObj(); bool ReleaseComputeMesh(class UDynamicMesh* Mesh); void ReleaseAllComputeMeshes(); class UDynamicMeshComponent* GetDynamicMeshComponent(); class UDynamicMeshPool* GetComputeMeshPool(); void FreeAllComputeMeshes(); class UDynamicMesh* AllocateComputeMesh(); }; // 0x0 (0x28 - 0x28) // Class GeometryFramework.DynamicMeshGenerator class UDynamicMeshGenerator : public UObject { public: static class UClass* StaticClass(); static class UDynamicMeshGenerator* GetDefaultObj(); }; // 0x88 (0xB0 - 0x28) // Class GeometryFramework.DynamicMesh class UDynamicMesh : public UObject { public: uint8 Pad_1225[0x48]; // Fixing Size After Last Property [ Dumper-7 ] FMulticastInlineDelegateProperty_ MeshModifiedBPEvent; // 0x70(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_1227[0x20]; // Fixing Size After Last Property [ Dumper-7 ] class UDynamicMeshGenerator* MeshGenerator; // 0xA0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bEnableMeshGenerator; // 0xA8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1229[0x7]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UDynamicMesh* GetDefaultObj(); class UDynamicMesh* ResetToCube(); class UDynamicMesh* Reset(); bool IsEmpty(); int32 GetTriangleCount(); }; // 0x20 (0x48 - 0x28) // Class GeometryFramework.DynamicMeshPool class UDynamicMeshPool : public UObject { public: TArray CachedMeshes; // 0x28(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) TArray AllCreatedMeshes; // 0x38(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class UDynamicMeshPool* GetDefaultObj(); void ReturnMesh(class UDynamicMesh* Mesh); void ReturnAllMeshes(); class UDynamicMesh* RequestMesh(); void FreeAllMeshes(); }; }