#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C // (None) class UClass* UWBP_DyingFriendLoupe_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_DyingFriendLoupe_C"); return Clss; } // WBP_DyingFriendLoupe_C WBP_DyingFriendLoupe.Default__WBP_DyingFriendLoupe_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_DyingFriendLoupe_C* UWBP_DyingFriendLoupe_C::GetDefaultObj() { static class UWBP_DyingFriendLoupe_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_DyingFriendLoupe_C::StaticClass()->DefaultObject); return Default; } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.Setup // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_Status_Dying_C* DyingStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterParameter*CallFunc_GetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetNickName_outName (ZeroConstructor, HasGetValueTypeHash) void UWBP_DyingFriendLoupe_C::Setup(class UBP_Status_Dying_C* DyingStatus, class AActor* CallFunc_GetOwner_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_GetIndividualParameter_ReturnValue, const class FString& CallFunc_GetNickName_outName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "Setup"); Params::UWBP_DyingFriendLoupe_C_Setup_Params Parms{}; Parms.DyingStatus = DyingStatus; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetIndividualParameter_ReturnValue = CallFunc_GetIndividualParameter_ReturnValue; Parms.CallFunc_GetNickName_outName = CallFunc_GetNickName_outName; UObject::ProcessEvent(Func, &Parms); } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.SetFinalWidgetOpacity // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double CalcedOpacity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_DyingFriendLoupe_C::SetFinalWidgetOpacity(double CalcedOpacity, float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "SetFinalWidgetOpacity"); Params::UWBP_DyingFriendLoupe_C_SetFinalWidgetOpacity_Params Parms{}; Parms.CalcedOpacity = CalcedOpacity; Parms.CallFunc_SetRenderOpacity_InOpacity_ImplicitCast = CallFunc_SetRenderOpacity_InOpacity_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.IsEnableLoupe // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_VSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsVisible_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UWBP_DyingFriendLoupe_C::IsEnableLoupe(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSize_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsVisible_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "IsEnableLoupe"); Params::UWBP_DyingFriendLoupe_C_IsEnableLoupe_Params Parms{}; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_VSize_ReturnValue = CallFunc_VSize_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue_1 = CallFunc_TryGetIndividualActor_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_IsVisible_ReturnValue = CallFunc_IsVisible_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.GetTargetWidgetSize // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector2D OutVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetDesiredSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_DyingFriendLoupe_C::GetTargetWidgetSize(struct FVector2D* OutVector, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "GetTargetWidgetSize"); Params::UWBP_DyingFriendLoupe_C_GetTargetWidgetSize_Params Parms{}; Parms.CallFunc_GetDesiredSize_ReturnValue = CallFunc_GetDesiredSize_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (OutVector != nullptr) *OutVector = std::move(Parms.OutVector); } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.GetLoupeWidgetSize // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector2D WidgetSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_GetDesiredSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_DyingFriendLoupe_C::GetLoupeWidgetSize(struct FVector2D* WidgetSize, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "GetLoupeWidgetSize"); Params::UWBP_DyingFriendLoupe_C_GetLoupeWidgetSize_Params Parms{}; Parms.CallFunc_GetDesiredSize_ReturnValue = CallFunc_GetDesiredSize_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (WidgetSize != nullptr) *WidgetSize = std::move(Parms.WidgetSize); } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.GetTranslationTarget // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void UWBP_DyingFriendLoupe_C::GetTranslationTarget(class UWidget** Widget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "GetTranslationTarget"); Params::UWBP_DyingFriendLoupe_C_GetTranslationTarget_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (Widget != nullptr) *Widget = Parms.Widget; } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.UpdateArrowImageAngle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double NewAngle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetRenderTransformAngle_Angle_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_DyingFriendLoupe_C::UpdateArrowImageAngle(double NewAngle, float CallFunc_SetRenderTransformAngle_Angle_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "UpdateArrowImageAngle"); Params::UWBP_DyingFriendLoupe_C_UpdateArrowImageAngle_Params Parms{}; Parms.NewAngle = NewAngle; Parms.CallFunc_SetRenderTransformAngle_Angle_ImplicitCast = CallFunc_SetRenderTransformAngle_Angle_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.CalcScreenPosition // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector CallFunc_GetTargetWorldLocation_outVector (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_GetCameraRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Dot_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_DyingFriendLoupe_C::CalcScreenPosition(const struct FVector& CallFunc_GetTargetWorldLocation_outVector, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FRotator& CallFunc_GetCameraRotation_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "CalcScreenPosition"); Params::UWBP_DyingFriendLoupe_C_CalcScreenPosition_Params Parms{}; Parms.CallFunc_GetTargetWorldLocation_outVector = CallFunc_GetTargetWorldLocation_outVector; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetCameraRotation_ReturnValue = CallFunc_GetCameraRotation_ReturnValue; Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue; Parms.CallFunc_Dot_VectorVector_ReturnValue = CallFunc_Dot_VectorVector_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.GetTargetWorldLocation // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector OutVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_DyingFriendLoupe_C::GetTargetWorldLocation(struct FVector* OutVector, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "GetTargetWorldLocation"); Params::UWBP_DyingFriendLoupe_C_GetTargetWorldLocation_Params Parms{}; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (OutVector != nullptr) *OutVector = std::move(Parms.OutVector); } }