#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_NPCAIController.BP_NPCAIController_C // (Actor) class UClass* ABP_NPCAIController_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_NPCAIController_C"); return Clss; } // BP_NPCAIController_C BP_NPCAIController.Default__BP_NPCAIController_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_NPCAIController_C* ABP_NPCAIController_C::GetDefaultObj() { static class ABP_NPCAIController_C* Default = nullptr; if (!Default) Default = static_cast(ABP_NPCAIController_C::StaticClass()->DefaultObject); return Default; } // Function BP_NPCAIController.BP_NPCAIController_C.GetMyBB // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*PalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "GetMyBB"); Params::ABP_NPCAIController_C_GetMyBB_Params Parms{}; Parms.CallFunc_GetMyPalBlackboard_ReturnValue = CallFunc_GetMyPalBlackboard_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (PalBrackboard != nullptr) *PalBrackboard = Parms.PalBrackboard; } // Function BP_NPCAIController.BP_NPCAIController_C.GetLeaderBB // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UBP_PalAIBlackboard_Common_C*LeaderPalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "GetLeaderBB"); Params::ABP_NPCAIController_C_GetLeaderBB_Params Parms{}; Parms.CallFunc_GetLeaderPalBlackboard_ReturnValue = CallFunc_GetLeaderPalBlackboard_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); if (LeaderPalBrackboard != nullptr) *LeaderPalBrackboard = Parms.LeaderPalBrackboard; } // Function BP_NPCAIController.BP_NPCAIController_C.ForceBattleStartToTarget // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TargetActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::ForceBattleStartToTarget(class AActor* TargetActor, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ForceBattleStartToTarget"); Params::ABP_NPCAIController_C_ForceBattleStartToTarget_Params Parms{}; Parms.TargetActor = TargetActor; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue = CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.IsSleeping // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsSleep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::IsSleeping(bool* IsSleep, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "IsSleeping"); Params::ABP_NPCAIController_C_IsSleeping_Params Parms{}; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (IsSleep != nullptr) *IsSleep = Parms.IsSleep; } // Function BP_NPCAIController.BP_NPCAIController_C.ForceEscapeStartFortOutSide // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* StartActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* TargetActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSleeping_IsSleep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::ForceEscapeStartFortOutSide(class AActor* StartActor, class AActor* TargetActor, bool CallFunc_IsSleeping_IsSleep, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ForceEscapeStartFortOutSide"); Params::ABP_NPCAIController_C_ForceEscapeStartFortOutSide_Params Parms{}; Parms.StartActor = StartActor; Parms.TargetActor = TargetActor; Parms.CallFunc_IsSleeping_IsSleep = CallFunc_IsSleeping_IsSleep; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.TalkEnd_Func // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* SelfActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* TargetActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_Talking_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Talking (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::TalkEnd_Func(class AActor* SelfActor, class AActor* TargetActor, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, class UBP_AIAction_NPC_Talking_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Talking, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "TalkEnd_Func"); Params::ABP_NPCAIController_C_TalkEnd_Func_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue; Parms.K2Node_DynamicCast_AsBP_AIAction_NPC_Talking = K2Node_DynamicCast_AsBP_AIAction_NPC_Talking; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.TalkStart_Func // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* SelfActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* TargetActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_Talking_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Talking (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsTalking_IsTalking (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::TalkStart_Func(class AActor* SelfActor, class AActor* TargetActor, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, class UBP_AIAction_NPC_Talking_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Talking, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_GetIsTalking_IsTalking) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "TalkStart_Func"); Params::ABP_NPCAIController_C_TalkStart_Func_Params Parms{}; Parms.SelfActor = SelfActor; Parms.TargetActor = TargetActor; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue; Parms.K2Node_DynamicCast_AsBP_AIAction_NPC_Talking = K2Node_DynamicCast_AsBP_AIAction_NPC_Talking; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetIsTalking_IsTalking = CallFunc_GetIsTalking_IsTalking; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.ForceBattleStartForOutside // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* StartActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSleeping_IsSleep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_CopyTargetFromOtherAI_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::ForceBattleStartForOutside(class AActor* StartActor, bool CallFunc_IsSleeping_IsSleep, class AActor* CallFunc_CopyTargetFromOtherAI_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ForceBattleStartForOutside"); Params::ABP_NPCAIController_C_ForceBattleStartForOutside_Params Parms{}; Parms.StartActor = StartActor; Parms.CallFunc_IsSleeping_IsSleep = CallFunc_IsSleeping_IsSleep; Parms.CallFunc_CopyTargetFromOtherAI_ReturnValue = CallFunc_CopyTargetFromOtherAI_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.StartEscapeMode // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TargetActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool ByOutSide (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::StartEscapeMode(class AActor* TargetActor, bool ByOutSide, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "StartEscapeMode"); Params::ABP_NPCAIController_C_StartEscapeMode_Params Parms{}; Parms.TargetActor = TargetActor; Parms.ByOutSide = ByOutSide; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.SetAutoDefaultAIAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::SetAutoDefaultAIAction(bool CallFunc_IsValidClass_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "SetAutoDefaultAIAction"); Params::ABP_NPCAIController_C_SetAutoDefaultAIAction_Params Parms{}; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.SetSpawnedInfo // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector SpawnerLoc (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double ReturnRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray PathWalk (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class FName Otomo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::SetSpawnedInfo(const struct FVector& SpawnerLoc, double ReturnRadius, const struct FF_NPC_PathWalkArray& PathWalk, class FName Otomo, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "SetSpawnedInfo"); Params::ABP_NPCAIController_C_SetSpawnedInfo_Params Parms{}; Parms.SpawnerLoc = SpawnerLoc; Parms.ReturnRadius = ReturnRadius; Parms.PathWalk = PathWalk; Parms.Otomo = Otomo; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.ReturnToTerritory // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::ReturnToTerritory(class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ReturnToTerritory"); Params::ABP_NPCAIController_C_ReturnToTerritory_Params Parms{}; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.StartCombatMode // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* TempEscapeTarget (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSubclassOfCallFunc_GetCombatClass_ReturnValue (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::StartCombatMode(class AActor* TempEscapeTarget, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, TSubclassOf CallFunc_GetCombatClass_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "StartCombatMode"); Params::ABP_NPCAIController_C_StartCombatMode_Params Parms{}; Parms.TempEscapeTarget = TempEscapeTarget; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetWeaponHandle_WeaponHandle = CallFunc_GetWeaponHandle_WeaponHandle; Parms.CallFunc_GetCombatClass_ReturnValue = CallFunc_GetCombatClass_ReturnValue; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.GetWeaponHandle // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalNPCAIWeaponHandle* WeaponHandle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::GetWeaponHandle(class UPalNPCAIWeaponHandle** WeaponHandle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "GetWeaponHandle"); Params::ABP_NPCAIController_C_GetWeaponHandle_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (WeaponHandle != nullptr) *WeaponHandle = Parms.WeaponHandle; } // Function BP_NPCAIController.BP_NPCAIController_C.SetupWeaponHandle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalWeaponBase* Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::SetupWeaponHandle(class APalWeaponBase* Weapon, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "SetupWeaponHandle"); Params::ABP_NPCAIController_C_SetupWeaponHandle_Params Parms{}; Parms.Weapon = Weapon; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.StartDefaultAIAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_NPC_Relax_PathWalk_C*K2Node_DynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::StartDefaultAIAction(class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UBP_AIAction_NPC_Relax_PathWalk_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "StartDefaultAIAction"); Params::ABP_NPCAIController_C_StartDefaultAIAction_Params Parms{}; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk = K2Node_DynamicCast_AsBP_AIAction_NPC_Relax_Path_Walk; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.OverrideDefaultAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* DefaultAction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::OverrideDefaultAction(class UClass* DefaultAction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "OverrideDefaultAction"); Params::ABP_NPCAIController_C_OverrideDefaultAction_Params Parms{}; Parms.DefaultAction = DefaultAction; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.CreateOtomo // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NPCAIController_C::CreateOtomo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "CreateOtomo"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController.BP_NPCAIController_C.«¹¿à¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void ABP_NPCAIController_C::_________0(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "«¹¿à¤ÙóÈ_0"); Params::ABP_NPCAIController_C__________0_Params Parms{}; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.«¹¿à¤ÙóÈ_4 // (BlueprintCallable, BlueprintEvent) // Parameters: // class AController* HolderController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* OtomoPal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::_________4(class AController* HolderController, class APalCharacter* OtomoPal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "«¹¿à¤ÙóÈ_4"); Params::ABP_NPCAIController_C__________4_Params Parms{}; Parms.HolderController = HolderController; Parms.OtomoPal = OtomoPal; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_NPCAIController_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController.BP_NPCAIController_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ReceiveTick"); Params::ABP_NPCAIController_C_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.ReceivePossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* PossessedPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::ReceivePossess(class APawn* PossessedPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ReceivePossess"); Params::ABP_NPCAIController_C_ReceivePossess_Params Parms{}; Parms.PossessedPawn = PossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.SetupAI_BP // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NPCAIController_C::SetupAI_BP() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "SetupAI_BP"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController.BP_NPCAIController_C.OnShootDeclementBullet // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NPCAIController_C::OnShootDeclementBullet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "OnShootDeclementBullet"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController.BP_NPCAIController_C.GoBack_Teritory // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NPCAIController_C::GoBack_Teritory() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "GoBack_Teritory"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController.BP_NPCAIController_C.«¹¿à¤ÙóÈ_1 // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_NPCAIController_C::_________1() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "«¹¿à¤ÙóÈ_1"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPCAIController.BP_NPCAIController_C.«¹¿à¤ÙóÈ_2 // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void ABP_NPCAIController_C::_________2(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "«¹¿à¤ÙóÈ_2"); Params::ABP_NPCAIController_C__________2_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ReceiveEndPlay"); Params::ABP_NPCAIController_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.OnNpcTalkIncidentNotify // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIncidentNotifyListener* Listener (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalIncidentState IncidentState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalIncidentNotifyParameter Parameter (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void ABP_NPCAIController_C::OnNpcTalkIncidentNotify(class UPalIncidentNotifyListener* Listener, enum class EPalIncidentState IncidentState, struct FPalIncidentNotifyParameter& Parameter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "OnNpcTalkIncidentNotify"); Params::ABP_NPCAIController_C_OnNpcTalkIncidentNotify_Params Parms{}; Parms.Listener = Listener; Parms.IncidentState = IncidentState; Parms.Parameter = Parameter; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.NotifyTalkStart // (Event, Public, BlueprintEvent) // Parameters: // class APalPlayerCharacter* TalkPlayer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::NotifyTalkStart(class APalPlayerCharacter* TalkPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "NotifyTalkStart"); Params::ABP_NPCAIController_C_NotifyTalkStart_Params Parms{}; Parms.TalkPlayer = TalkPlayer; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.NotifyTalkEnd // (Event, Public, BlueprintEvent) // Parameters: // class APalPlayerCharacter* TalkPlayer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::NotifyTalkEnd(class APalPlayerCharacter* TalkPlayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "NotifyTalkEnd"); Params::ABP_NPCAIController_C_NotifyTalkEnd_Params Parms{}; Parms.TalkPlayer = TalkPlayer; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCAIController.BP_NPCAIController_C.ExecuteUbergraph_BP_NPCAIController // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_Event_TalkPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalIncidentNotifyListener_NPCTalk_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID K2Node_CustomEvent_ID (HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetIndividualHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_AddOtomoHandleToFreeSlot_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SynchronizedGroup_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetLevel_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* K2Node_CustomEvent_HolderController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_OtomoPal (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None) // bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash) // bool CallFunc_HasAuthority_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_PossessedPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UBP_NPCAIWeaponHandle_C* CallFunc_SpawnObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsEndInitialize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_5 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // enum class EPalWeaponType CallFunc_GetWeaponType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor) // class APawn* CallFunc_K2_GetPawn_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsSquadBehaviour_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsSquadBehaviour_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_CreateIndividual_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIncidentNotifyListener* K2Node_CustomEvent_Listener (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalIncidentState K2Node_CustomEvent_IncidentState (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalIncidentNotifyParameter K2Node_CustomEvent_Parameter (ConstParm, NoDestructor) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIncidentDynamicParameter*CallFunc_GetDynamicParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_8 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_Event_TalkPlayer_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPCAIController_C::ExecuteUbergraph_BP_NPCAIController(int32 EntryPoint, class APalPlayerCharacter* K2Node_Event_TalkPlayer, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UBP_PalIncidentNotifyListener_NPCTalk_C* CallFunc_SpawnObject_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, bool CallFunc_HasAuthority_ReturnValue, const struct FGuid& K2Node_MakeStruct_Guid, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, const struct FPalInstanceID& K2Node_CustomEvent_ID, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_AddOtomoHandleToFreeSlot_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_SynchronizedGroup_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, int32 CallFunc_GetLevel_ReturnValue, class AController* K2Node_CustomEvent_HolderController, class APalCharacter* K2Node_CustomEvent_OtomoPal, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, class UPalSquad* CallFunc_GetSquad_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_HasAuthority_ReturnValue_1, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_PossessedPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UBP_NPCAIWeaponHandle_C* CallFunc_SpawnObject_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, bool CallFunc_IsEndInitialize_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_4, class APawn* CallFunc_K2_GetPawn_ReturnValue_5, class FName CallFunc_GetCharacterID_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_5, enum class EPalWeaponType CallFunc_GetWeaponType_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class APawn* CallFunc_K2_GetPawn_ReturnValue_6, class UPalSquad* CallFunc_GetSquad_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_GetIsSquadBehaviour_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_GetIsSquadBehaviour_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_1, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_7, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class UPalIndividualCharacterHandle* CallFunc_CreateIndividual_ReturnValue, class UPalIncidentNotifyListener* K2Node_CustomEvent_Listener, enum class EPalIncidentState K2Node_CustomEvent_IncidentState, const struct FPalIncidentNotifyParameter& K2Node_CustomEvent_Parameter, bool K2Node_SwitchEnum_CmpSuccess, class UPalIncidentDynamicParameter* CallFunc_GetDynamicParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_8, class UPalSquad* CallFunc_GetSquad_ReturnValue_3, class UPalSquad* CallFunc_GetSquad_ReturnValue_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, bool CallFunc_IsDedicatedServer_ReturnValue, class APalPlayerCharacter* K2Node_Event_TalkPlayer_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCAIController_C", "ExecuteUbergraph_BP_NPCAIController"); Params::ABP_NPCAIController_C_ExecuteUbergraph_BP_NPCAIController_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_TalkPlayer = K2Node_Event_TalkPlayer; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue; Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.K2Node_CustomEvent_ID = K2Node_CustomEvent_ID; Parms.CallFunc_GetCharacterManager_ReturnValue_1 = CallFunc_GetCharacterManager_ReturnValue_1; Parms.CallFunc_GetIndividualHandle_ReturnValue = CallFunc_GetIndividualHandle_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_AddOtomoHandleToFreeSlot_ReturnValue = CallFunc_AddOtomoHandleToFreeSlot_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; Parms.CallFunc_SynchronizedGroup_ReturnValue = CallFunc_SynchronizedGroup_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetLevel_ReturnValue = CallFunc_GetLevel_ReturnValue; Parms.K2Node_CustomEvent_HolderController = K2Node_CustomEvent_HolderController; Parms.K2Node_CustomEvent_OtomoPal = K2Node_CustomEvent_OtomoPal; Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter; Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue; Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue; Parms.CallFunc_HasAuthority_ReturnValue_1 = CallFunc_HasAuthority_ReturnValue_1; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.CallFunc_SpawnObject_ReturnValue_1 = CallFunc_SpawnObject_ReturnValue_1; Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3; Parms.CallFunc_GetWeaponHandle_WeaponHandle = CallFunc_GetWeaponHandle_WeaponHandle; Parms.CallFunc_IsEndInitialize_ReturnValue = CallFunc_IsEndInitialize_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_4 = CallFunc_K2_GetPawn_ReturnValue_4; Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_4 = CallFunc_GetComponentByClass_ReturnValue_4; Parms.CallFunc_K2_GetPawn_ReturnValue_5 = CallFunc_K2_GetPawn_ReturnValue_5; Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_5 = CallFunc_GetComponentByClass_ReturnValue_5; Parms.CallFunc_GetWeaponType_ReturnValue = CallFunc_GetWeaponType_ReturnValue; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo; Parms.CallFunc_K2_GetPawn_ReturnValue_6 = CallFunc_K2_GetPawn_ReturnValue_6; Parms.CallFunc_GetSquad_ReturnValue_1 = CallFunc_GetSquad_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetIsSquadBehaviour_ReturnValue = CallFunc_GetIsSquadBehaviour_ReturnValue; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_GetIsSquadBehaviour_ReturnValue_1 = CallFunc_GetIsSquadBehaviour_ReturnValue_1; Parms.CallFunc_GetSquad_ReturnValue_2 = CallFunc_GetSquad_ReturnValue_2; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_7 = CallFunc_K2_GetPawn_ReturnValue_7; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.CallFunc_CreateIndividual_ReturnValue = CallFunc_CreateIndividual_ReturnValue; Parms.K2Node_CustomEvent_Listener = K2Node_CustomEvent_Listener; Parms.K2Node_CustomEvent_IncidentState = K2Node_CustomEvent_IncidentState; Parms.K2Node_CustomEvent_Parameter = K2Node_CustomEvent_Parameter; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_GetDynamicParameter_ReturnValue = CallFunc_GetDynamicParameter_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_K2_GetPawn_ReturnValue_8 = CallFunc_K2_GetPawn_ReturnValue_8; Parms.CallFunc_GetSquad_ReturnValue_3 = CallFunc_GetSquad_ReturnValue_3; Parms.CallFunc_GetSquad_ReturnValue_4 = CallFunc_GetSquad_ReturnValue_4; Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6; Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue; Parms.K2Node_Event_TalkPlayer_1 = K2Node_Event_TalkPlayer_1; UObject::ProcessEvent(Func, &Parms); } }