#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class MediaPlate.MediaPlateAssetUserData // (None) class UClass* UMediaPlateAssetUserData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MediaPlateAssetUserData"); return Clss; } // MediaPlateAssetUserData MediaPlate.Default__MediaPlateAssetUserData // (Public, ClassDefaultObject, ArchetypeObject) class UMediaPlateAssetUserData* UMediaPlateAssetUserData::GetDefaultObj() { static class UMediaPlateAssetUserData* Default = nullptr; if (!Default) Default = static_cast(UMediaPlateAssetUserData::StaticClass()->DefaultObject); return Default; } // Class MediaPlate.MediaPlate // (Actor) class UClass* AMediaPlate::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MediaPlate"); return Clss; } // MediaPlate MediaPlate.Default__MediaPlate // (Public, ClassDefaultObject, ArchetypeObject) class AMediaPlate* AMediaPlate::GetDefaultObj() { static class AMediaPlate* Default = nullptr; if (!Default) Default = static_cast(AMediaPlate::StaticClass()->DefaultObject); return Default; } // Class MediaPlate.MediaPlateComponent // (None) class UClass* UMediaPlateComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MediaPlateComponent"); return Clss; } // MediaPlateComponent MediaPlate.Default__MediaPlateComponent // (Public, ClassDefaultObject, ArchetypeObject) class UMediaPlateComponent* UMediaPlateComponent::GetDefaultObj() { static class UMediaPlateComponent* Default = nullptr; if (!Default) Default = static_cast(UMediaPlateComponent::StaticClass()->DefaultObject); return Default; } // Function MediaPlate.MediaPlateComponent.SetPlayOnlyWhenVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInPlayOnlyWhenVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMediaPlateComponent::SetPlayOnlyWhenVisible(bool bInPlayOnlyWhenVisible) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "SetPlayOnlyWhenVisible"); Params::UMediaPlateComponent_SetPlayOnlyWhenVisible_Params Parms{}; Parms.bInPlayOnlyWhenVisible = bInPlayOnlyWhenVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.SetMeshRange // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InMeshRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMediaPlateComponent::SetMeshRange(const struct FVector2D& InMeshRange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "SetMeshRange"); Params::UMediaPlateComponent_SetMeshRange_Params Parms{}; Parms.InMeshRange = InMeshRange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.SetLoop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMediaPlateComponent::SetLoop(bool bInLoop) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "SetLoop"); Params::UMediaPlateComponent_SetLoop_Params Parms{}; Parms.bInLoop = bInLoop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.SetLetterboxAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // float AspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMediaPlateComponent::SetLetterboxAspectRatio(float AspectRatio) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "SetLetterboxAspectRatio"); Params::UMediaPlateComponent_SetLetterboxAspectRatio_Params Parms{}; Parms.AspectRatio = AspectRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.Seek // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FTimespan Time (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMediaPlateComponent::Seek(struct FTimespan& Time) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "Seek"); Params::UMediaPlateComponent_Seek_Params Parms{}; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MediaPlate.MediaPlateComponent.Rewind // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMediaPlateComponent::Rewind() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "Rewind"); Params::UMediaPlateComponent_Rewind_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MediaPlate.MediaPlateComponent.Play // (Final, Native, Public, BlueprintCallable) // Parameters: void UMediaPlateComponent::Play() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.Pause // (Final, Native, Public, BlueprintCallable) // Parameters: void UMediaPlateComponent::Pause() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.Open // (Final, Native, Public, BlueprintCallable) // Parameters: void UMediaPlateComponent::Open() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "Open"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.OnMediaOpened // (Final, Native, Private) // Parameters: // class FString DeviceUrl (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMediaPlateComponent::OnMediaOpened(const class FString& DeviceUrl) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "OnMediaOpened"); Params::UMediaPlateComponent_OnMediaOpened_Params Parms{}; Parms.DeviceUrl = DeviceUrl; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.OnMediaEnd // (Final, Native, Private) // Parameters: void UMediaPlateComponent::OnMediaEnd() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "OnMediaEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function MediaPlate.MediaPlateComponent.IsMediaPlatePlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMediaPlateComponent::IsMediaPlatePlaying() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "IsMediaPlatePlaying"); Params::UMediaPlateComponent_IsMediaPlatePlaying_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MediaPlate.MediaPlateComponent.GetMeshRange // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UMediaPlateComponent::GetMeshRange() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "GetMeshRange"); Params::UMediaPlateComponent_GetMeshRange_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MediaPlate.MediaPlateComponent.GetMediaTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMediaTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMediaTexture* UMediaPlateComponent::GetMediaTexture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "GetMediaTexture"); Params::UMediaPlateComponent_GetMediaTexture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MediaPlate.MediaPlateComponent.GetMediaPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMediaPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMediaPlayer* UMediaPlateComponent::GetMediaPlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "GetMediaPlayer"); Params::UMediaPlateComponent_GetMediaPlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MediaPlate.MediaPlateComponent.GetLoop // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMediaPlateComponent::GetLoop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "GetLoop"); Params::UMediaPlateComponent_GetLoop_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MediaPlate.MediaPlateComponent.GetLetterboxAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMediaPlateComponent::GetLetterboxAspectRatio() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "GetLetterboxAspectRatio"); Params::UMediaPlateComponent_GetLetterboxAspectRatio_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function MediaPlate.MediaPlateComponent.Close // (Final, Native, Public, BlueprintCallable) // Parameters: void UMediaPlateComponent::Close() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("MediaPlateComponent", "Close"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } }