#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class OnlineSubsystemUtils.AchievementBlueprintLibrary // (None) class UClass* UAchievementBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AchievementBlueprintLibrary"); return Clss; } // AchievementBlueprintLibrary OnlineSubsystemUtils.Default__AchievementBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAchievementBlueprintLibrary* UAchievementBlueprintLibrary::GetDefaultObj() { static class UAchievementBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UAchievementBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.AchievementBlueprintLibrary.GetCachedAchievementProgress // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AchievementId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFoundID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Progress (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementBlueprintLibrary::GetCachedAchievementProgress(class UObject* WorldContextObject, class APlayerController* PlayerController, class FName AchievementId, bool* bFoundID, float* Progress) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AchievementBlueprintLibrary", "GetCachedAchievementProgress"); Params::UAchievementBlueprintLibrary_GetCachedAchievementProgress_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.AchievementId = AchievementId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bFoundID != nullptr) *bFoundID = Parms.bFoundID; if (Progress != nullptr) *Progress = Parms.Progress; } // Function OnlineSubsystemUtils.AchievementBlueprintLibrary.GetCachedAchievementDescription // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AchievementId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFoundID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText Title (Parm, OutParm, NativeAccessSpecifierPublic) // class FText LockedDescription (Parm, OutParm, NativeAccessSpecifierPublic) // class FText UnlockedDescription (Parm, OutParm, NativeAccessSpecifierPublic) // bool bHidden (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAchievementBlueprintLibrary::GetCachedAchievementDescription(class UObject* WorldContextObject, class APlayerController* PlayerController, class FName AchievementId, bool* bFoundID, class FText* Title, class FText* LockedDescription, class FText* UnlockedDescription, bool* bHidden) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AchievementBlueprintLibrary", "GetCachedAchievementDescription"); Params::UAchievementBlueprintLibrary_GetCachedAchievementDescription_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.AchievementId = AchievementId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bFoundID != nullptr) *bFoundID = Parms.bFoundID; if (Title != nullptr) *Title = Parms.Title; if (LockedDescription != nullptr) *LockedDescription = Parms.LockedDescription; if (UnlockedDescription != nullptr) *UnlockedDescription = Parms.UnlockedDescription; if (bHidden != nullptr) *bHidden = Parms.bHidden; } // Class OnlineSubsystemUtils.AchievementQueryCallbackProxy // (None) class UClass* UAchievementQueryCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AchievementQueryCallbackProxy"); return Clss; } // AchievementQueryCallbackProxy OnlineSubsystemUtils.Default__AchievementQueryCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UAchievementQueryCallbackProxy* UAchievementQueryCallbackProxy::GetDefaultObj() { static class UAchievementQueryCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UAchievementQueryCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.AchievementQueryCallbackProxy.CacheAchievements // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAchievementQueryCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAchievementQueryCallbackProxy* UAchievementQueryCallbackProxy::CacheAchievements(class UObject* WorldContextObject, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AchievementQueryCallbackProxy", "CacheAchievements"); Params::UAchievementQueryCallbackProxy_CacheAchievements_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function OnlineSubsystemUtils.AchievementQueryCallbackProxy.CacheAchievementDescriptions // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAchievementQueryCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAchievementQueryCallbackProxy* UAchievementQueryCallbackProxy::CacheAchievementDescriptions(class UObject* WorldContextObject, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AchievementQueryCallbackProxy", "CacheAchievementDescriptions"); Params::UAchievementQueryCallbackProxy_CacheAchievementDescriptions_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.AchievementWriteCallbackProxy // (None) class UClass* UAchievementWriteCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AchievementWriteCallbackProxy"); return Clss; } // AchievementWriteCallbackProxy OnlineSubsystemUtils.Default__AchievementWriteCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UAchievementWriteCallbackProxy* UAchievementWriteCallbackProxy::GetDefaultObj() { static class UAchievementWriteCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UAchievementWriteCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.AchievementWriteCallbackProxy.WriteAchievementProgress // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AchievementName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 UserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAchievementWriteCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAchievementWriteCallbackProxy* UAchievementWriteCallbackProxy::WriteAchievementProgress(class UObject* WorldContextObject, class APlayerController* PlayerController, class FName AchievementName, float Progress, int32 UserTag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AchievementWriteCallbackProxy", "WriteAchievementProgress"); Params::UAchievementWriteCallbackProxy_WriteAchievementProgress_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.AchievementName = AchievementName; Parms.Progress = Progress; Parms.UserTag = UserTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.ConnectionCallbackProxy // (None) class UClass* UConnectionCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ConnectionCallbackProxy"); return Clss; } // ConnectionCallbackProxy OnlineSubsystemUtils.Default__ConnectionCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UConnectionCallbackProxy* UConnectionCallbackProxy::GetDefaultObj() { static class UConnectionCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UConnectionCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.ConnectionCallbackProxy.ConnectToService // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UConnectionCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UConnectionCallbackProxy* UConnectionCallbackProxy::ConnectToService(class UObject* WorldContextObject, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ConnectionCallbackProxy", "ConnectToService"); Params::UConnectionCallbackProxy_ConnectToService_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.CreateSessionCallbackProxy // (None) class UClass* UCreateSessionCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CreateSessionCallbackProxy"); return Clss; } // CreateSessionCallbackProxy OnlineSubsystemUtils.Default__CreateSessionCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UCreateSessionCallbackProxy* UCreateSessionCallbackProxy::GetDefaultObj() { static class UCreateSessionCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UCreateSessionCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.CreateSessionCallbackProxy.CreateSession // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PublicConnections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseLAN (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCreateSessionCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCreateSessionCallbackProxy* UCreateSessionCallbackProxy::CreateSession(class UObject* WorldContextObject, class APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CreateSessionCallbackProxy", "CreateSession"); Params::UCreateSessionCallbackProxy_CreateSession_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.PublicConnections = PublicConnections; Parms.bUseLAN = bUseLAN; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.DestroySessionCallbackProxy // (None) class UClass* UDestroySessionCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DestroySessionCallbackProxy"); return Clss; } // DestroySessionCallbackProxy OnlineSubsystemUtils.Default__DestroySessionCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UDestroySessionCallbackProxy* UDestroySessionCallbackProxy::GetDefaultObj() { static class UDestroySessionCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UDestroySessionCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.DestroySessionCallbackProxy.DestroySession // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDestroySessionCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDestroySessionCallbackProxy* UDestroySessionCallbackProxy::DestroySession(class UObject* WorldContextObject, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("DestroySessionCallbackProxy", "DestroySession"); Params::UDestroySessionCallbackProxy_DestroySession_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.EndMatchCallbackProxy // (None) class UClass* UEndMatchCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EndMatchCallbackProxy"); return Clss; } // EndMatchCallbackProxy OnlineSubsystemUtils.Default__EndMatchCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UEndMatchCallbackProxy* UEndMatchCallbackProxy::GetDefaultObj() { static class UEndMatchCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UEndMatchCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.EndMatchCallbackProxy.EndMatch // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceMatchActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMPMatchOutcome LocalPlayerOutcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMPMatchOutcome OtherPlayersOutcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEndMatchCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEndMatchCallbackProxy* UEndMatchCallbackProxy::EndMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, TScriptInterface MatchActor, const class FString& MatchID, enum class EMPMatchOutcome LocalPlayerOutcome, enum class EMPMatchOutcome OtherPlayersOutcome) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EndMatchCallbackProxy", "EndMatch"); Params::UEndMatchCallbackProxy_EndMatch_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.MatchActor = MatchActor; Parms.MatchID = MatchID; Parms.LocalPlayerOutcome = LocalPlayerOutcome; Parms.OtherPlayersOutcome = OtherPlayersOutcome; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.EndTurnCallbackProxy // (None) class UClass* UEndTurnCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EndTurnCallbackProxy"); return Clss; } // EndTurnCallbackProxy OnlineSubsystemUtils.Default__EndTurnCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UEndTurnCallbackProxy* UEndTurnCallbackProxy::GetDefaultObj() { static class UEndTurnCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UEndTurnCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.EndTurnCallbackProxy.EndTurn // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceTurnBasedMatchInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEndTurnCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEndTurnCallbackProxy* UEndTurnCallbackProxy::EndTurn(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, TScriptInterface TurnBasedMatchInterface) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EndTurnCallbackProxy", "EndTurn"); Params::UEndTurnCallbackProxy_EndTurn_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.MatchID = MatchID; Parms.TurnBasedMatchInterface = TurnBasedMatchInterface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.FindSessionsCallbackProxy // (None) class UClass* UFindSessionsCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FindSessionsCallbackProxy"); return Clss; } // FindSessionsCallbackProxy OnlineSubsystemUtils.Default__FindSessionsCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UFindSessionsCallbackProxy* UFindSessionsCallbackProxy::GetDefaultObj() { static class UFindSessionsCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UFindSessionsCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.FindSessionsCallbackProxy.GetServerName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FBlueprintSessionResult Result (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UFindSessionsCallbackProxy::GetServerName(struct FBlueprintSessionResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FindSessionsCallbackProxy", "GetServerName"); Params::UFindSessionsCallbackProxy_GetServerName_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function OnlineSubsystemUtils.FindSessionsCallbackProxy.GetPingInMs // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FBlueprintSessionResult Result (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFindSessionsCallbackProxy::GetPingInMs(struct FBlueprintSessionResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FindSessionsCallbackProxy", "GetPingInMs"); Params::UFindSessionsCallbackProxy_GetPingInMs_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function OnlineSubsystemUtils.FindSessionsCallbackProxy.GetMaxPlayers // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FBlueprintSessionResult Result (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFindSessionsCallbackProxy::GetMaxPlayers(struct FBlueprintSessionResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FindSessionsCallbackProxy", "GetMaxPlayers"); Params::UFindSessionsCallbackProxy_GetMaxPlayers_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function OnlineSubsystemUtils.FindSessionsCallbackProxy.GetCurrentPlayers // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FBlueprintSessionResult Result (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFindSessionsCallbackProxy::GetCurrentPlayers(struct FBlueprintSessionResult& Result) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FindSessionsCallbackProxy", "GetCurrentPlayers"); Params::UFindSessionsCallbackProxy_GetCurrentPlayers_Params Parms{}; Parms.Result = Result; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function OnlineSubsystemUtils.FindSessionsCallbackProxy.FindSessions // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxResults (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseLAN (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFindSessionsCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFindSessionsCallbackProxy* UFindSessionsCallbackProxy::FindSessions(class UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FindSessionsCallbackProxy", "FindSessions"); Params::UFindSessionsCallbackProxy_FindSessions_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.MaxResults = MaxResults; Parms.bUseLAN = bUseLAN; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy // (None) class UClass* UFindTurnBasedMatchCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("FindTurnBasedMatchCallbackProxy"); return Clss; } // FindTurnBasedMatchCallbackProxy OnlineSubsystemUtils.Default__FindTurnBasedMatchCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UFindTurnBasedMatchCallbackProxy* UFindTurnBasedMatchCallbackProxy::GetDefaultObj() { static class UFindTurnBasedMatchCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UFindTurnBasedMatchCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy.FindTurnBasedMatch // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceMatchActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinPlayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxPlayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ShowExistingMatches (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFindTurnBasedMatchCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFindTurnBasedMatchCallbackProxy* UFindTurnBasedMatchCallbackProxy::FindTurnBasedMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, TScriptInterface MatchActor, int32 MinPlayers, int32 MaxPlayers, int32 PlayerGroup, bool ShowExistingMatches) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("FindTurnBasedMatchCallbackProxy", "FindTurnBasedMatch"); Params::UFindTurnBasedMatchCallbackProxy_FindTurnBasedMatch_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.MatchActor = MatchActor; Parms.MinPlayers = MinPlayers; Parms.MaxPlayers = MaxPlayers; Parms.PlayerGroup = PlayerGroup; Parms.ShowExistingMatches = ShowExistingMatches; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.InAppPurchaseCallbackProxy2 // (None) class UClass* UInAppPurchaseCallbackProxy2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InAppPurchaseCallbackProxy2"); return Clss; } // InAppPurchaseCallbackProxy2 OnlineSubsystemUtils.Default__InAppPurchaseCallbackProxy2 // (Public, ClassDefaultObject, ArchetypeObject) class UInAppPurchaseCallbackProxy2* UInAppPurchaseCallbackProxy2::GetDefaultObj() { static class UInAppPurchaseCallbackProxy2* Default = nullptr; if (!Default) Default = static_cast(UInAppPurchaseCallbackProxy2::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchaseUnprocessedPurchases // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInAppPurchaseCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInAppPurchaseCallbackProxy2* UInAppPurchaseCallbackProxy2::CreateProxyObjectForInAppPurchaseUnprocessedPurchases(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InAppPurchaseCallbackProxy2", "CreateProxyObjectForInAppPurchaseUnprocessedPurchases"); Params::UInAppPurchaseCallbackProxy2_CreateProxyObjectForInAppPurchaseUnprocessedPurchases_Params Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchaseQueryOwned // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInAppPurchaseCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInAppPurchaseCallbackProxy2* UInAppPurchaseCallbackProxy2::CreateProxyObjectForInAppPurchaseQueryOwned(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InAppPurchaseCallbackProxy2", "CreateProxyObjectForInAppPurchaseQueryOwned"); Params::UInAppPurchaseCallbackProxy2_CreateProxyObjectForInAppPurchaseQueryOwned_Params Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchase // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInAppPurchaseProductRequest2ProductRequest (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UInAppPurchaseCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInAppPurchaseCallbackProxy2* UInAppPurchaseCallbackProxy2::CreateProxyObjectForInAppPurchase(class APlayerController* PlayerController, struct FInAppPurchaseProductRequest2& ProductRequest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InAppPurchaseCallbackProxy2", "CreateProxyObjectForInAppPurchase"); Params::UInAppPurchaseCallbackProxy2_CreateProxyObjectForInAppPurchase_Params Parms{}; Parms.PlayerController = PlayerController; Parms.ProductRequest = ProductRequest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2 // (None) class UClass* UInAppPurchaseQueryCallbackProxy2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InAppPurchaseQueryCallbackProxy2"); return Clss; } // InAppPurchaseQueryCallbackProxy2 OnlineSubsystemUtils.Default__InAppPurchaseQueryCallbackProxy2 // (Public, ClassDefaultObject, ArchetypeObject) class UInAppPurchaseQueryCallbackProxy2* UInAppPurchaseQueryCallbackProxy2::GetDefaultObj() { static class UInAppPurchaseQueryCallbackProxy2* Default = nullptr; if (!Default) Default = static_cast(UInAppPurchaseQueryCallbackProxy2::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2.CreateProxyObjectForInAppPurchaseQuery // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ProductIdentifiers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UInAppPurchaseQueryCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInAppPurchaseQueryCallbackProxy2* UInAppPurchaseQueryCallbackProxy2::CreateProxyObjectForInAppPurchaseQuery(class APlayerController* PlayerController, TArray& ProductIdentifiers) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InAppPurchaseQueryCallbackProxy2", "CreateProxyObjectForInAppPurchaseQuery"); Params::UInAppPurchaseQueryCallbackProxy2_CreateProxyObjectForInAppPurchaseQuery_Params Parms{}; Parms.PlayerController = PlayerController; Parms.ProductIdentifiers = ProductIdentifiers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2 // (None) class UClass* UInAppPurchaseRestoreCallbackProxy2::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("InAppPurchaseRestoreCallbackProxy2"); return Clss; } // InAppPurchaseRestoreCallbackProxy2 OnlineSubsystemUtils.Default__InAppPurchaseRestoreCallbackProxy2 // (Public, ClassDefaultObject, ArchetypeObject) class UInAppPurchaseRestoreCallbackProxy2* UInAppPurchaseRestoreCallbackProxy2::GetDefaultObj() { static class UInAppPurchaseRestoreCallbackProxy2* Default = nullptr; if (!Default) Default = static_cast(UInAppPurchaseRestoreCallbackProxy2::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2.CreateProxyObjectForInAppPurchaseRestore // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayConsumableProductFlags (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInAppPurchaseRestoreCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInAppPurchaseRestoreCallbackProxy2* UInAppPurchaseRestoreCallbackProxy2::CreateProxyObjectForInAppPurchaseRestore(TArray& ConsumableProductFlags, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("InAppPurchaseRestoreCallbackProxy2", "CreateProxyObjectForInAppPurchaseRestore"); Params::UInAppPurchaseRestoreCallbackProxy2_CreateProxyObjectForInAppPurchaseRestore_Params Parms{}; Parms.ConsumableProductFlags = ConsumableProductFlags; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.IpConnection // (None) class UClass* UIpConnection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("IpConnection"); return Clss; } // IpConnection OnlineSubsystemUtils.Default__IpConnection // (Public, ClassDefaultObject, ArchetypeObject) class UIpConnection* UIpConnection::GetDefaultObj() { static class UIpConnection* Default = nullptr; if (!Default) Default = static_cast(UIpConnection::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.IpNetDriver // (None) class UClass* UIpNetDriver::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("IpNetDriver"); return Clss; } // IpNetDriver OnlineSubsystemUtils.Default__IpNetDriver // (Public, ClassDefaultObject, ArchetypeObject) class UIpNetDriver* UIpNetDriver::GetDefaultObj() { static class UIpNetDriver* Default = nullptr; if (!Default) Default = static_cast(UIpNetDriver::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.JoinSessionCallbackProxy // (None) class UClass* UJoinSessionCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("JoinSessionCallbackProxy"); return Clss; } // JoinSessionCallbackProxy OnlineSubsystemUtils.Default__JoinSessionCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UJoinSessionCallbackProxy* UJoinSessionCallbackProxy::GetDefaultObj() { static class UJoinSessionCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UJoinSessionCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.JoinSessionCallbackProxy.JoinSession // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlueprintSessionResult SearchResult (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UJoinSessionCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UJoinSessionCallbackProxy* UJoinSessionCallbackProxy::JoinSession(class UObject* WorldContextObject, class APlayerController* PlayerController, struct FBlueprintSessionResult& SearchResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("JoinSessionCallbackProxy", "JoinSession"); Params::UJoinSessionCallbackProxy_JoinSession_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.SearchResult = SearchResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.LeaderboardBlueprintLibrary // (None) class UClass* ULeaderboardBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LeaderboardBlueprintLibrary"); return Clss; } // LeaderboardBlueprintLibrary OnlineSubsystemUtils.Default__LeaderboardBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class ULeaderboardBlueprintLibrary* ULeaderboardBlueprintLibrary::GetDefaultObj() { static class ULeaderboardBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(ULeaderboardBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.LeaderboardBlueprintLibrary.WriteLeaderboardInteger // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StatName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StatValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULeaderboardBlueprintLibrary::WriteLeaderboardInteger(class APlayerController* PlayerController, class FName StatName, int32 StatValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LeaderboardBlueprintLibrary", "WriteLeaderboardInteger"); Params::ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Params Parms{}; Parms.PlayerController = PlayerController; Parms.StatName = StatName; Parms.StatValue = StatValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.LeaderboardFlushCallbackProxy // (None) class UClass* ULeaderboardFlushCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LeaderboardFlushCallbackProxy"); return Clss; } // LeaderboardFlushCallbackProxy OnlineSubsystemUtils.Default__LeaderboardFlushCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject) class ULeaderboardFlushCallbackProxy* ULeaderboardFlushCallbackProxy::GetDefaultObj() { static class ULeaderboardFlushCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(ULeaderboardFlushCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.LeaderboardFlushCallbackProxy.CreateProxyObjectForFlush // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULeaderboardFlushCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULeaderboardFlushCallbackProxy* ULeaderboardFlushCallbackProxy::CreateProxyObjectForFlush(class APlayerController* PlayerController, class FName SessionName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LeaderboardFlushCallbackProxy", "CreateProxyObjectForFlush"); Params::ULeaderboardFlushCallbackProxy_CreateProxyObjectForFlush_Params Parms{}; Parms.PlayerController = PlayerController; Parms.SessionName = SessionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.LeaderboardQueryCallbackProxy // (None) class UClass* ULeaderboardQueryCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LeaderboardQueryCallbackProxy"); return Clss; } // LeaderboardQueryCallbackProxy OnlineSubsystemUtils.Default__LeaderboardQueryCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject) class ULeaderboardQueryCallbackProxy* ULeaderboardQueryCallbackProxy::GetDefaultObj() { static class ULeaderboardQueryCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(ULeaderboardQueryCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.LeaderboardQueryCallbackProxy.CreateProxyObjectForIntQuery // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StatName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULeaderboardQueryCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULeaderboardQueryCallbackProxy* ULeaderboardQueryCallbackProxy::CreateProxyObjectForIntQuery(class APlayerController* PlayerController, class FName StatName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LeaderboardQueryCallbackProxy", "CreateProxyObjectForIntQuery"); Params::ULeaderboardQueryCallbackProxy_CreateProxyObjectForIntQuery_Params Parms{}; Parms.PlayerController = PlayerController; Parms.StatName = StatName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.LogoutCallbackProxy // (None) class UClass* ULogoutCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LogoutCallbackProxy"); return Clss; } // LogoutCallbackProxy OnlineSubsystemUtils.Default__LogoutCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject) class ULogoutCallbackProxy* ULogoutCallbackProxy::GetDefaultObj() { static class ULogoutCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(ULogoutCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.LogoutCallbackProxy.Logout // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULogoutCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULogoutCallbackProxy* ULogoutCallbackProxy::Logout(class UObject* WorldContextObject, class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LogoutCallbackProxy", "Logout"); Params::ULogoutCallbackProxy_Logout_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.OnlineBeacon // (Actor) class UClass* AOnlineBeacon::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineBeacon"); return Clss; } // OnlineBeacon OnlineSubsystemUtils.Default__OnlineBeacon // (Public, ClassDefaultObject, ArchetypeObject) class AOnlineBeacon* AOnlineBeacon::GetDefaultObj() { static class AOnlineBeacon* Default = nullptr; if (!Default) Default = static_cast(AOnlineBeacon::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.OnlineBeaconClient // (Actor) class UClass* AOnlineBeaconClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineBeaconClient"); return Clss; } // OnlineBeaconClient OnlineSubsystemUtils.Default__OnlineBeaconClient // (Public, ClassDefaultObject, ArchetypeObject) class AOnlineBeaconClient* AOnlineBeaconClient::GetDefaultObj() { static class AOnlineBeaconClient* Default = nullptr; if (!Default) Default = static_cast(AOnlineBeaconClient::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.OnlineBeaconClient.ClientOnConnected // (Final, Net, NetReliable, Native, Event, Private, NetClient) // Parameters: void AOnlineBeaconClient::ClientOnConnected() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("OnlineBeaconClient", "ClientOnConnected"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class OnlineSubsystemUtils.OnlineBeaconHost // (Actor) class UClass* AOnlineBeaconHost::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineBeaconHost"); return Clss; } // OnlineBeaconHost OnlineSubsystemUtils.Default__OnlineBeaconHost // (Public, ClassDefaultObject, ArchetypeObject) class AOnlineBeaconHost* AOnlineBeaconHost::GetDefaultObj() { static class AOnlineBeaconHost* Default = nullptr; if (!Default) Default = static_cast(AOnlineBeaconHost::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.OnlineBeaconHostObject // (Actor) class UClass* AOnlineBeaconHostObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineBeaconHostObject"); return Clss; } // OnlineBeaconHostObject OnlineSubsystemUtils.Default__OnlineBeaconHostObject // (Public, ClassDefaultObject, ArchetypeObject) class AOnlineBeaconHostObject* AOnlineBeaconHostObject::GetDefaultObj() { static class AOnlineBeaconHostObject* Default = nullptr; if (!Default) Default = static_cast(AOnlineBeaconHostObject::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.OnlineEngineInterfaceImpl // (None) class UClass* UOnlineEngineInterfaceImpl::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineEngineInterfaceImpl"); return Clss; } // OnlineEngineInterfaceImpl OnlineSubsystemUtils.Default__OnlineEngineInterfaceImpl // (Public, ClassDefaultObject, ArchetypeObject) class UOnlineEngineInterfaceImpl* UOnlineEngineInterfaceImpl::GetDefaultObj() { static class UOnlineEngineInterfaceImpl* Default = nullptr; if (!Default) Default = static_cast(UOnlineEngineInterfaceImpl::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.OnlinePIESettings // (None) class UClass* UOnlinePIESettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlinePIESettings"); return Clss; } // OnlinePIESettings OnlineSubsystemUtils.Default__OnlinePIESettings // (Public, ClassDefaultObject, ArchetypeObject) class UOnlinePIESettings* UOnlinePIESettings::GetDefaultObj() { static class UOnlinePIESettings* Default = nullptr; if (!Default) Default = static_cast(UOnlinePIESettings::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.OnlineServicesEngineInterfaceImpl // (None) class UClass* UOnlineServicesEngineInterfaceImpl::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineServicesEngineInterfaceImpl"); return Clss; } // OnlineServicesEngineInterfaceImpl OnlineSubsystemUtils.Default__OnlineServicesEngineInterfaceImpl // (Public, ClassDefaultObject, ArchetypeObject) class UOnlineServicesEngineInterfaceImpl* UOnlineServicesEngineInterfaceImpl::GetDefaultObj() { static class UOnlineServicesEngineInterfaceImpl* Default = nullptr; if (!Default) Default = static_cast(UOnlineServicesEngineInterfaceImpl::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.OnlineSessionClient // (None) class UClass* UOnlineSessionClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OnlineSessionClient"); return Clss; } // OnlineSessionClient OnlineSubsystemUtils.Default__OnlineSessionClient // (Public, ClassDefaultObject, ArchetypeObject) class UOnlineSessionClient* UOnlineSessionClient::GetDefaultObj() { static class UOnlineSessionClient* Default = nullptr; if (!Default) Default = static_cast(UOnlineSessionClient::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.PartyBeaconClient // (Actor) class UClass* APartyBeaconClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PartyBeaconClient"); return Clss; } // PartyBeaconClient OnlineSubsystemUtils.Default__PartyBeaconClient // (Public, ClassDefaultObject, ArchetypeObject) class APartyBeaconClient* APartyBeaconClient::GetDefaultObj() { static class APartyBeaconClient* Default = nullptr; if (!Default) Default = static_cast(APartyBeaconClient::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.PartyBeaconClient.ServerUpdateReservationRequest // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPartyReservation ReservationUpdate (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APartyBeaconClient::ServerUpdateReservationRequest(const class FString& SessionId, struct FPartyReservation& ReservationUpdate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ServerUpdateReservationRequest"); Params::APartyBeaconClient_ServerUpdateReservationRequest_Params Parms{}; Parms.SessionId = SessionId; Parms.ReservationUpdate = ReservationUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.PartyBeaconClient.ServerReservationRequest // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPartyReservation Reservation (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APartyBeaconClient::ServerReservationRequest(const class FString& SessionId, struct FPartyReservation& Reservation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ServerReservationRequest"); Params::APartyBeaconClient_ServerReservationRequest_Params Parms{}; Parms.SessionId = SessionId; Parms.Reservation = Reservation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.PartyBeaconClient.ServerRemoveMemberFromReservationRequest // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPartyReservation ReservationUpdate (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APartyBeaconClient::ServerRemoveMemberFromReservationRequest(const class FString& SessionId, struct FPartyReservation& ReservationUpdate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ServerRemoveMemberFromReservationRequest"); Params::APartyBeaconClient_ServerRemoveMemberFromReservationRequest_Params Parms{}; Parms.SessionId = SessionId; Parms.ReservationUpdate = ReservationUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.PartyBeaconClient.ServerCancelReservationRequest // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl PartyLeader (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APartyBeaconClient::ServerCancelReservationRequest(struct FUniqueNetIdRepl& PartyLeader) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ServerCancelReservationRequest"); Params::APartyBeaconClient_ServerCancelReservationRequest_Params Parms{}; Parms.PartyLeader = PartyLeader; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.PartyBeaconClient.ServerAddOrUpdateReservationRequest // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPartyReservation Reservation (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APartyBeaconClient::ServerAddOrUpdateReservationRequest(const class FString& SessionId, struct FPartyReservation& Reservation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ServerAddOrUpdateReservationRequest"); Params::APartyBeaconClient_ServerAddOrUpdateReservationRequest_Params Parms{}; Parms.SessionId = SessionId; Parms.Reservation = Reservation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.PartyBeaconClient.ClientSendReservationUpdates // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int32 NumRemainingReservations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APartyBeaconClient::ClientSendReservationUpdates(int32 NumRemainingReservations) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ClientSendReservationUpdates"); Params::APartyBeaconClient_ClientSendReservationUpdates_Params Parms{}; Parms.NumRemainingReservations = NumRemainingReservations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.PartyBeaconClient.ClientSendReservationFull // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void APartyBeaconClient::ClientSendReservationFull() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ClientSendReservationFull"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.PartyBeaconClient.ClientReservationResponse // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class EPartyReservationResult ReservationResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APartyBeaconClient::ClientReservationResponse(enum class EPartyReservationResult ReservationResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ClientReservationResponse"); Params::APartyBeaconClient_ClientReservationResponse_Params Parms{}; Parms.ReservationResponse = ReservationResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.PartyBeaconClient.ClientCancelReservationResponse // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class EPartyReservationResult ReservationResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APartyBeaconClient::ClientCancelReservationResponse(enum class EPartyReservationResult ReservationResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PartyBeaconClient", "ClientCancelReservationResponse"); Params::APartyBeaconClient_ClientCancelReservationResponse_Params Parms{}; Parms.ReservationResponse = ReservationResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class OnlineSubsystemUtils.PartyBeaconHost // (Actor) class UClass* APartyBeaconHost::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PartyBeaconHost"); return Clss; } // PartyBeaconHost OnlineSubsystemUtils.Default__PartyBeaconHost // (Public, ClassDefaultObject, ArchetypeObject) class APartyBeaconHost* APartyBeaconHost::GetDefaultObj() { static class APartyBeaconHost* Default = nullptr; if (!Default) Default = static_cast(APartyBeaconHost::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.PartyBeaconState // (None) class UClass* UPartyBeaconState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PartyBeaconState"); return Clss; } // PartyBeaconState OnlineSubsystemUtils.Default__PartyBeaconState // (Public, ClassDefaultObject, ArchetypeObject) class UPartyBeaconState* UPartyBeaconState::GetDefaultObj() { static class UPartyBeaconState* Default = nullptr; if (!Default) Default = static_cast(UPartyBeaconState::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.QuitMatchCallbackProxy // (None) class UClass* UQuitMatchCallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("QuitMatchCallbackProxy"); return Clss; } // QuitMatchCallbackProxy OnlineSubsystemUtils.Default__QuitMatchCallbackProxy // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UQuitMatchCallbackProxy* UQuitMatchCallbackProxy::GetDefaultObj() { static class UQuitMatchCallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UQuitMatchCallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.QuitMatchCallbackProxy.QuitMatch // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EMPMatchOutcome Outcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TurnTimeoutInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UQuitMatchCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UQuitMatchCallbackProxy* UQuitMatchCallbackProxy::QuitMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, enum class EMPMatchOutcome Outcome, int32 TurnTimeoutInSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("QuitMatchCallbackProxy", "QuitMatch"); Params::UQuitMatchCallbackProxy_QuitMatch_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.MatchID = MatchID; Parms.Outcome = Outcome; Parms.TurnTimeoutInSeconds = TurnTimeoutInSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.ShowLoginUICallbackProxy // (None) class UClass* UShowLoginUICallbackProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ShowLoginUICallbackProxy"); return Clss; } // ShowLoginUICallbackProxy OnlineSubsystemUtils.Default__ShowLoginUICallbackProxy // (Public, ClassDefaultObject, ArchetypeObject) class UShowLoginUICallbackProxy* UShowLoginUICallbackProxy::GetDefaultObj() { static class UShowLoginUICallbackProxy* Default = nullptr; if (!Default) Default = static_cast(UShowLoginUICallbackProxy::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.ShowLoginUICallbackProxy.ShowExternalLoginUI // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* InPlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UShowLoginUICallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UShowLoginUICallbackProxy* UShowLoginUICallbackProxy::ShowExternalLoginUI(class UObject* WorldContextObject, class APlayerController* InPlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ShowLoginUICallbackProxy", "ShowExternalLoginUI"); Params::UShowLoginUICallbackProxy_ShowExternalLoginUI_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InPlayerController = InPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OnlineSubsystemUtils.SpectatorBeaconClient // (Actor) class UClass* ASpectatorBeaconClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpectatorBeaconClient"); return Clss; } // SpectatorBeaconClient OnlineSubsystemUtils.Default__SpectatorBeaconClient // (Public, ClassDefaultObject, ArchetypeObject) class ASpectatorBeaconClient* ASpectatorBeaconClient::GetDefaultObj() { static class ASpectatorBeaconClient* Default = nullptr; if (!Default) Default = static_cast(ASpectatorBeaconClient::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.SpectatorBeaconClient.ServerReservationRequest // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSpectatorReservation Reservation (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ASpectatorBeaconClient::ServerReservationRequest(const class FString& SessionId, struct FSpectatorReservation& Reservation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpectatorBeaconClient", "ServerReservationRequest"); Params::ASpectatorBeaconClient_ServerReservationRequest_Params Parms{}; Parms.SessionId = SessionId; Parms.Reservation = Reservation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.SpectatorBeaconClient.ServerCancelReservationRequest // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl Spectator (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpectatorBeaconClient::ServerCancelReservationRequest(struct FUniqueNetIdRepl& Spectator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpectatorBeaconClient", "ServerCancelReservationRequest"); Params::ASpectatorBeaconClient_ServerCancelReservationRequest_Params Parms{}; Parms.Spectator = Spectator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.SpectatorBeaconClient.ClientSendReservationUpdates // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int32 NumRemainingReservations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpectatorBeaconClient::ClientSendReservationUpdates(int32 NumRemainingReservations) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpectatorBeaconClient", "ClientSendReservationUpdates"); Params::ASpectatorBeaconClient_ClientSendReservationUpdates_Params Parms{}; Parms.NumRemainingReservations = NumRemainingReservations; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.SpectatorBeaconClient.ClientSendReservationFull // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void ASpectatorBeaconClient::ClientSendReservationFull() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpectatorBeaconClient", "ClientSendReservationFull"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.SpectatorBeaconClient.ClientReservationResponse // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class ESpectatorReservationResultReservationResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpectatorBeaconClient::ClientReservationResponse(enum class ESpectatorReservationResult ReservationResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpectatorBeaconClient", "ClientReservationResponse"); Params::ASpectatorBeaconClient_ClientReservationResponse_Params Parms{}; Parms.ReservationResponse = ReservationResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.SpectatorBeaconClient.ClientCancelReservationResponse // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // enum class ESpectatorReservationResultReservationResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpectatorBeaconClient::ClientCancelReservationResponse(enum class ESpectatorReservationResult ReservationResponse) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SpectatorBeaconClient", "ClientCancelReservationResponse"); Params::ASpectatorBeaconClient_ClientCancelReservationResponse_Params Parms{}; Parms.ReservationResponse = ReservationResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class OnlineSubsystemUtils.SpectatorBeaconHost // (Actor) class UClass* ASpectatorBeaconHost::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpectatorBeaconHost"); return Clss; } // SpectatorBeaconHost OnlineSubsystemUtils.Default__SpectatorBeaconHost // (Public, ClassDefaultObject, ArchetypeObject) class ASpectatorBeaconHost* ASpectatorBeaconHost::GetDefaultObj() { static class ASpectatorBeaconHost* Default = nullptr; if (!Default) Default = static_cast(ASpectatorBeaconHost::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.SpectatorBeaconState // (None) class UClass* USpectatorBeaconState::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SpectatorBeaconState"); return Clss; } // SpectatorBeaconState OnlineSubsystemUtils.Default__SpectatorBeaconState // (Public, ClassDefaultObject, ArchetypeObject) class USpectatorBeaconState* USpectatorBeaconState::GetDefaultObj() { static class USpectatorBeaconState* Default = nullptr; if (!Default) Default = static_cast(USpectatorBeaconState::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.TestBeaconClient // (Actor) class UClass* ATestBeaconClient::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TestBeaconClient"); return Clss; } // TestBeaconClient OnlineSubsystemUtils.Default__TestBeaconClient // (Public, ClassDefaultObject, ArchetypeObject) class ATestBeaconClient* ATestBeaconClient::GetDefaultObj() { static class ATestBeaconClient* Default = nullptr; if (!Default) Default = static_cast(ATestBeaconClient::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.TestBeaconClient.ServerPong // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: void ATestBeaconClient::ServerPong() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TestBeaconClient", "ServerPong"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.TestBeaconClient.ClientPing // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: void ATestBeaconClient::ClientPing() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TestBeaconClient", "ClientPing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class OnlineSubsystemUtils.TestBeaconHost // (Actor) class UClass* ATestBeaconHost::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TestBeaconHost"); return Clss; } // TestBeaconHost OnlineSubsystemUtils.Default__TestBeaconHost // (Public, ClassDefaultObject, ArchetypeObject) class ATestBeaconHost* ATestBeaconHost::GetDefaultObj() { static class ATestBeaconHost* Default = nullptr; if (!Default) Default = static_cast(ATestBeaconHost::StaticClass()->DefaultObject); return Default; } // Class OnlineSubsystemUtils.TurnBasedBlueprintLibrary // (None) class UClass* UTurnBasedBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TurnBasedBlueprintLibrary"); return Clss; } // TurnBasedBlueprintLibrary OnlineSubsystemUtils.Default__TurnBasedBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UTurnBasedBlueprintLibrary* UTurnBasedBlueprintLibrary::GetDefaultObj() { static class UTurnBasedBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UTurnBasedBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.TurnBasedBlueprintLibrary.RegisterTurnBasedMatchInterfaceObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTurnBasedBlueprintLibrary::RegisterTurnBasedMatchInterfaceObject(class UObject* WorldContextObject, class APlayerController* PlayerController, class UObject* Object) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TurnBasedBlueprintLibrary", "RegisterTurnBasedMatchInterfaceObject"); Params::UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetPlayerDisplayName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString PlayerDisplayName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTurnBasedBlueprintLibrary::GetPlayerDisplayName(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, int32 PlayerIndex, class FString* PlayerDisplayName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TurnBasedBlueprintLibrary", "GetPlayerDisplayName"); Params::UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.MatchID = MatchID; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlayerDisplayName != nullptr) *PlayerDisplayName = std::move(Parms.PlayerDisplayName); } // Function OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetMyPlayerIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTurnBasedBlueprintLibrary::GetMyPlayerIndex(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, int32* PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TurnBasedBlueprintLibrary", "GetMyPlayerIndex"); Params::UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.MatchID = MatchID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlayerIndex != nullptr) *PlayerIndex = Parms.PlayerIndex; } // Function OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetIsMyTurn // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsMyTurn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTurnBasedBlueprintLibrary::GetIsMyTurn(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, bool* bIsMyTurn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("TurnBasedBlueprintLibrary", "GetIsMyTurn"); Params::UTurnBasedBlueprintLibrary_GetIsMyTurn_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerController = PlayerController; Parms.MatchID = MatchID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bIsMyTurn != nullptr) *bIsMyTurn = Parms.bIsMyTurn; } // Class OnlineSubsystemUtils.VoipListenerSynthComponent // (SceneComponent) class UClass* UVoipListenerSynthComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VoipListenerSynthComponent"); return Clss; } // VoipListenerSynthComponent OnlineSubsystemUtils.Default__VoipListenerSynthComponent // (Public, ClassDefaultObject, ArchetypeObject) class UVoipListenerSynthComponent* UVoipListenerSynthComponent::GetDefaultObj() { static class UVoipListenerSynthComponent* Default = nullptr; if (!Default) Default = static_cast(UVoipListenerSynthComponent::StaticClass()->DefaultObject); return Default; } // Function OnlineSubsystemUtils.VoipListenerSynthComponent.IsIdling // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UVoipListenerSynthComponent::IsIdling() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("VoipListenerSynthComponent", "IsIdling"); Params::UVoipListenerSynthComponent_IsIdling_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }