#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x21 (0x21 - 0x0) // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.CanStep struct UBP_AIAction_DodgeStep_C_CanStep_Params { public: class UPalActionComponent* ActionComponent; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CanStep; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1A31[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x21 (0x21 - 0x0) // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.GetStepTime struct UBP_AIAction_DodgeStep_C_GetStepTime_Params { public: class UPalActionBase* ActionComp; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) double StepTime; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double DefaultStepTime; // 0x10(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) bool K2Node_DynamicCast_bSuccess; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x59 (0x59 - 0x0) // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.RotateToAttacker struct UBP_AIAction_DodgeStep_C_RotateToAttacker_Params { public: class AActor* Defender; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class AActor* Attacker; // 0x8(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x10(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CallFunc_FindLookAtRotation_ReturnValue; // 0x40(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor) bool CallFunc_K2_SetActorRotation_ReturnValue; // 0x58(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x2 (0x2 - 0x0) // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.GetStepType struct UBP_AIAction_DodgeStep_C_GetStepType_Params { public: enum class EPalActionType NewParam; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CallFunc_RandomBool_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x8 (0x8 - 0x0) // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.ActionStart struct UBP_AIAction_DodgeStep_C_ActionStart_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) }; // 0x11C (0x11C - 0x0) // Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.ExecuteUbergraph_BP_AIAction_DodgeStep struct UBP_AIAction_DodgeStep_C_ExecuteUbergraph_BP_AIAction_DodgeStep_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1A59[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x10(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_CanStep_CanStep; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1A5B[0x7]; // Fixing Size After Last Property [ Dumper-7 ] struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0x20(0xE0)(None) enum class EPalActionType CallFunc_GetStepType_NewParam; // 0x100(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1A5D[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) double CallFunc_GetStepTime_StepTime; // 0x110(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float CallFunc_Delay_Duration_ImplicitCast; // 0x118(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }