#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x11 (0x141 - 0x130) // BlueprintGeneratedClass BP_AIAction_NPCSpawnOtomo.BP_AIAction_NPCSpawnOtomo_C class UBP_AIAction_NPCSpawnOtomo_C : public UPalAIActionBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient) class AActor* TargetActor; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool IsRutnMode; // 0x140(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIAction_NPCSpawnOtomo_C* GetDefaultObj(); void ActionStart(class APawn* ControlledPawn); void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); void ExecuteUbergraph_BP_AIAction_NPCSpawnOtomo(int32 EntryPoint, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue); }; }