#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x88 - 0x88) // BlueprintGeneratedClass BP_AINPC_CombatGunState_FireMove_Shotgun.BP_AINPC_CombatGunState_FireMove_Shotgun_C class UBP_AINPC_CombatGunState_FireMove_Shotgun_C : public UBP_AINPC_CombatGunState_FireMove_C { public: static class UClass* StaticClass(); static class UBP_AINPC_CombatGunState_FireMove_Shotgun_C* GetDefaultObj(); void MoveDIrectionWorldSpace(struct FVector* Direction, class APalCharacter* CallFunc_GetSelfActor_SelfActor, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue); }; }