#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C // (None) class UClass* UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AINPC_CombatMeleeState_RotateForNearSwing_C"); return Clss; } // BP_AINPC_CombatMeleeState_RotateForNearSwing_C BP_AINPC_CombatMeleeState_RotateForNearSwing.Default__BP_AINPC_CombatMeleeState_RotateForNearSwing_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AINPC_CombatMeleeState_RotateForNearSwing_C* UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::GetDefaultObj() { static class UBP_AINPC_CombatMeleeState_RotateForNearSwing_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StaticClass()->DefaultObject); return Default; } // Function BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C.StateTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::StateTick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_CombatMeleeState_RotateForNearSwing_C", "StateTick"); Params::UBP_AINPC_CombatMeleeState_RotateForNearSwing_C_StateTick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_AINPC_CombatMeleeState_RotateForNearSwing.BP_AINPC_CombatMeleeState_RotateForNearSwing_C.ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetTargetActor_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetSelfActor_SelfActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AINPC_CombatMeleeState_RotateForNearSwing_C::ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing(int32 EntryPoint, class AActor* CallFunc_GetTargetActor_TargetActor, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetSelfActor_SelfActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AINPC_CombatMeleeState_RotateForNearSwing_C", "ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing"); Params::UBP_AINPC_CombatMeleeState_RotateForNearSwing_C_ExecuteUbergraph_BP_AINPC_CombatMeleeState_RotateForNearSwing_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetTargetActor_TargetActor = CallFunc_GetTargetActor_TargetActor; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetSelfActor_SelfActor = CallFunc_GetSelfActor_SelfActor; UObject::ProcessEvent(Func, &Parms); } }