#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x2A8 - 0x290) // BlueprintGeneratedClass BP_Ammo.BP_Ammo_C class ABP_Ammo_C : public AActor { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UStaticMeshComponent* Ammo; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* Scene; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_Ammo_C* GetDefaultObj(); void ReceiveBeginPlay(); void ExecuteUbergraph_BP_Ammo(int32 EntryPoint, const struct FVector& CallFunc_GetActorRightVector_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_GetActorUpVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_1, double CallFunc_RandomFloatInRange_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_2, const struct FVector& CallFunc_GetActorUpVector_ReturnValue_1, const struct FVector& CallFunc_GetActorRightVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_3, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_4, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2); }; }