#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x2A0 - 0x290) // BlueprintGeneratedClass BP_DeforestAxe.BP_DeforestAxe_C class ABP_DeforestAxe_C : public AActor { public: class USkeletalMeshComponent* SK_HarvestTool_002; // 0x290(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_DeforestAxe_C* GetDefaultObj(); }; }