#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x548 - 0x538) // BlueprintGeneratedClass BP_MeleeWeaponBase.BP_MeleeWeaponBase_C class ABP_MeleeWeaponBase_C : public APalWeaponBase { public: class USkeletalMeshComponent* SkeletalMesh; // 0x538(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x540(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_MeleeWeaponBase_C* GetDefaultObj(); bool SeekRightHandOpen(); bool SeekLeftHandOpen(); struct FTransform GetLeftHandTransform(const struct FTransform& CallFunc_GetSocketTransform_ReturnValue); bool IsUseLeftHandAttach(); class FName GetEquipSocketName(); }; }