#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x58 - 0x48) // BlueprintGeneratedClass BP_Status_StepCoolDown.BP_Status_StepCoolDown_C class UBP_Status_StepCoolDown_C : public UPalStatusBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x48(0x8)(ZeroConstructor, Transient, DuplicateTransient) double Timer; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_Status_StepCoolDown_C* GetDefaultObj(); void TickStatus(float DeltaTime); void OnBeginStatus(); void ExecuteUbergraph_BP_Status_StepCoolDown(int32 EntryPoint, float K2Node_Event_DeltaTime, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsServer_ReturnValue, double CallFunc_Subtract_DoubleDouble_B_ImplicitCast, double K2Node_VariableSet_Timer_ImplicitCast); }; }