#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_InventoryEquipment_ItemInfo_Tecnology.WBP_InventoryEquipment_ItemInfo_Tecnology_C // (None) class UClass* UWBP_InventoryEquipment_ItemInfo_Tecnology_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_InventoryEquipment_ItemInfo_Tecnology_C"); return Clss; } // WBP_InventoryEquipment_ItemInfo_Tecnology_C WBP_InventoryEquipment_ItemInfo_Tecnology.Default__WBP_InventoryEquipment_ItemInfo_Tecnology_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_InventoryEquipment_ItemInfo_Tecnology_C* UWBP_InventoryEquipment_ItemInfo_Tecnology_C::GetDefaultObj() { static class UWBP_InventoryEquipment_ItemInfo_Tecnology_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_InventoryEquipment_ItemInfo_Tecnology_C::StaticClass()->DefaultObject); return Default; } // Function WBP_InventoryEquipment_ItemInfo_Tecnology.WBP_InventoryEquipment_ItemInfo_Tecnology_C.GetStockNum // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName StaticItemId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool WithStock (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Stock (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray K2Node_MakeArray_Array (ReferenceParm) // int32 CallFunc_SelectInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_CollectLocalPlayerControllableItemInfos_OutItemInfos (ReferenceParm) // struct FPalStaticItemIdAndNum CallFunc_Array_Get_Item (NoDestructor) // bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_SelectInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_InventoryEquipment_ItemInfo_Tecnology_C::GetStockNum(class FName StaticItemId, bool WithStock, int32* Stock, TArray& K2Node_MakeArray_Array, int32 CallFunc_SelectInt_ReturnValue, TArray& CallFunc_CollectLocalPlayerControllableItemInfos_OutItemInfos, const struct FPalStaticItemIdAndNum& CallFunc_Array_Get_Item, bool CallFunc_Array_IsEmpty_ReturnValue, int32 CallFunc_SelectInt_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_Tecnology_C", "GetStockNum"); Params::UWBP_InventoryEquipment_ItemInfo_Tecnology_C_GetStockNum_Params Parms{}; Parms.StaticItemId = StaticItemId; Parms.WithStock = WithStock; Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array; Parms.CallFunc_SelectInt_ReturnValue = CallFunc_SelectInt_ReturnValue; Parms.CallFunc_CollectLocalPlayerControllableItemInfos_OutItemInfos = CallFunc_CollectLocalPlayerControllableItemInfos_OutItemInfos; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue; Parms.CallFunc_SelectInt_ReturnValue_1 = CallFunc_SelectInt_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (Stock != nullptr) *Stock = Parms.Stock; } // Function WBP_InventoryEquipment_ItemInfo_Tecnology.WBP_InventoryEquipment_ItemInfo_Tecnology_C.SetWorkSpaceInfo // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_InventoryEquipment_ItemInfo_Tecnology_C::SetWorkSpaceInfo() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_Tecnology_C", "SetWorkSpaceInfo"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_InventoryEquipment_ItemInfo_Tecnology.WBP_InventoryEquipment_ItemInfo_Tecnology_C.SetDetails // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArrayMatDetail (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // bool WithStock (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UWBP_InventoryEquipment_ItemInfo_Tecnology_C::SetDetails(TArray& MatDetail, bool WithStock) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_Tecnology_C", "SetDetails"); Params::UWBP_InventoryEquipment_ItemInfo_Tecnology_C_SetDetails_Params Parms{}; Parms.MatDetail = MatDetail; Parms.WithStock = WithStock; UObject::ProcessEvent(Func, &Parms); } // Function WBP_InventoryEquipment_ItemInfo_Tecnology.WBP_InventoryEquipment_ItemInfo_Tecnology_C.ExecuteUbergraph_WBP_InventoryEquipment_ItemInfo_Tecnology // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayK2Node_CustomEvent_MatDetail (ConstParm, ReferenceParm) // bool K2Node_CustomEvent_WithStock (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalStaticItemIdAndNum CallFunc_Array_Get_Item (NoDestructor) // class UWBP_InventoryEquipment_ItemInfo_TecnologyList_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetStockNum_Stock (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText CallFunc_GetItemName_outName (None) // class UPanelSlot* CallFunc_AddChild_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UVerticalBoxSlot* K2Node_DynamicCast_AsVertical_Box_Slot (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_InventoryEquipment_ItemInfo_Tecnology_C::ExecuteUbergraph_WBP_InventoryEquipment_ItemInfo_Tecnology(int32 EntryPoint, int32 Temp_int_Loop_Counter_Variable, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray& K2Node_CustomEvent_MatDetail, bool K2Node_CustomEvent_WithStock, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, const struct FPalStaticItemIdAndNum& CallFunc_Array_Get_Item, class UWBP_InventoryEquipment_ItemInfo_TecnologyList_C* CallFunc_SpawnObject_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_GetStockNum_Stock, bool CallFunc_Less_IntInt_ReturnValue, class FText CallFunc_GetItemName_outName, class UPanelSlot* CallFunc_AddChild_ReturnValue, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class UVerticalBoxSlot* K2Node_DynamicCast_AsVertical_Box_Slot, bool K2Node_DynamicCast_bSuccess, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_Tecnology_C", "ExecuteUbergraph_WBP_InventoryEquipment_ItemInfo_Tecnology"); Params::UWBP_InventoryEquipment_ItemInfo_Tecnology_C_ExecuteUbergraph_WBP_InventoryEquipment_ItemInfo_Tecnology_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.K2Node_CustomEvent_MatDetail = K2Node_CustomEvent_MatDetail; Parms.K2Node_CustomEvent_WithStock = K2Node_CustomEvent_WithStock; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_GetStockNum_Stock = CallFunc_GetStockNum_Stock; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetItemName_outName = CallFunc_GetItemName_outName; Parms.CallFunc_AddChild_ReturnValue = CallFunc_AddChild_ReturnValue; Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue; Parms.K2Node_DynamicCast_AsVertical_Box_Slot = K2Node_DynamicCast_AsVertical_Box_Slot; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }