#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_MainMenu_Cursor.WBP_MainMenu_Cursor_C // (None) class UClass* UWBP_MainMenu_Cursor_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_MainMenu_Cursor_C"); return Clss; } // WBP_MainMenu_Cursor_C WBP_MainMenu_Cursor.Default__WBP_MainMenu_Cursor_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_MainMenu_Cursor_C* UWBP_MainMenu_Cursor_C::GetDefaultObj() { static class UWBP_MainMenu_Cursor_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_MainMenu_Cursor_C::StaticClass()->DefaultObject); return Default; } // Function WBP_MainMenu_Cursor.WBP_MainMenu_Cursor_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_MainMenu_Cursor_C::Construct() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Cursor_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_MainMenu_Cursor.WBP_MainMenu_Cursor_C.ExecuteUbergraph_WBP_MainMenu_Cursor // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_MainMenu_Cursor_C::ExecuteUbergraph_WBP_MainMenu_Cursor(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_MainMenu_Cursor_C", "ExecuteUbergraph_WBP_MainMenu_Cursor"); Params::UWBP_MainMenu_Cursor_C_ExecuteUbergraph_WBP_MainMenu_Cursor_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }