#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x428 - 0x408) // WidgetBlueprintGeneratedClass WBP_PalLiftItem.WBP_PalLiftItem_C class UWBP_PalLiftItem_C : public UPalUserWidget { public: class UWidgetAnimation* FailedOpShake; // 0x408(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UWBP_PalCommonCharacterSlot_C* WBP_PalCommonCharacterSlot; // 0x410(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_PalInGameMenuItemSlotButton_C* WBP_PalInGameMenuItemSlotButton; // 0x418(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UPalUILiftSlotModel* Model; // 0x420(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UWBP_PalLiftItem_C* GetDefaultObj(); void ShowSetup(); void OnUpdateHandleSlot(class UPalIndividualCharacterSlot* TargetHandleSlot); bool OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation); struct FEventReply OnMouseMove(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, const struct FEventReply& K2Node_MakeStruct_EventReply, const struct FVector2D& CallFunc_PointerEvent_GetScreenSpacePosition_ReturnValue, const class FString& CallFunc_Conv_Vector2dToString_ReturnValue); void OnFailedItemOperation(class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue); void OnUpdateCount(int32 Count, class FText CallFunc_Conv_IntToText_ReturnValue); void On_Update_Icon_Texture_Path(TSoftObjectPtr IconTexture, bool CallFunc_IsValid_ReturnValue); void Dispose(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, bool CallFunc_IsValid_ReturnValue); void Setup(class UPalUILiftSlotModel* Model, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3); }; }