#include "pch.h" #include "feature.h" void ESP() { if (Config.GetPalPlayerCharacter() != NULL) { if (Config.GetPalPlayerCharacter()->ShooterComponent != NULL) { if(Config.GetPalPlayerCharacter()->ShooterComponent->GetHasWeapon() != NULL) { DrawUActorComponent(Config.GetPalPlayerCharacter()->ShooterComponent->GetHasWeapon()->InstanceComponents, ImColor(128, 0, 0)); } } if (Config.UCIM != NULL) { SDK::TArray T = {}; Config.UCIM->GetAllPalCharacter(&T); if (T.IsValid()) { for (int i = 0; i < T.Num(); i++) { ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(10, 10 + (i * 30)), ImColor(128,0,0), T[i]->GetFullName().c_str()); } } } } } void DrawUActorComponent(SDK::TArray Comps,ImColor color) { ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(ImGui::GetIO().DisplaySize.x / 2, ImGui::GetIO().DisplaySize.y / 2), color, "Drawing..."); if (Comps.IsValid()) { for (int i = 0; i < Comps.Num(); i++) { if (Comps[i] != NULL) { ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(10, 10 + (i * 30)), color, Comps[i]->GetFullName().c_str()); } } } } void AddToInventoryContainer(__int32 mCount, __int32 mIndex) { SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter(); if (!p_appc != NULL) return; SDK::APalPlayerController* p_apc = static_cast(p_appc->Controller); if (!p_apc) return; SDK::APalPlayerState* p_apps = static_cast(p_apc->PlayerState); if (!p_apps) return; SDK::UPalPlayerInventoryData* InventoryData = p_apps->GetInventoryData(); if (!InventoryData) return; SDK::UPalItemContainerMultiHelper* InventoryMultiHelper = InventoryData->InventoryMultiHelper; if (!InventoryMultiHelper) return; SDK::TArray Containers = InventoryMultiHelper->Containers; if (Containers.Num() <= 0) return; SDK::UPalItemSlot* pSelectedSlot = Containers[0]->Get(mIndex); if (!pSelectedSlot != NULL) return; SDK::FPalItemId FirstItemId = pSelectedSlot->GetItemId(); int32 StackCount = pSelectedSlot->GetStackCount(); __int32 mNewCount = StackCount += mCount; InventoryData->RequestAddItem(FirstItemId.StaticId, mNewCount, true); } void UnlockAllEffigies() { SDK::APalPlayerCharacter* pPalCharacter = Config.GetPalPlayerCharacter(); if (!pPalCharacter) return; SDK::UWorld* world = Config.GetUWorld(); if (!world) return; SDK::TUObjectArray* objects = world->GObjects; for (int i = 0; i < objects->NumElements; ++i) { SDK::UObject* object = objects->GetByIndex(i); if (!object) { continue; } if (!object->IsA(SDK::APalLevelObjectRelic::StaticClass())) { continue; } SDK::APalLevelObjectObtainable* relic = (SDK::APalLevelObjectObtainable*)object; if (!relic) { continue; } ((SDK::APalPlayerState*)pPalCharacter->PlayerState)->RequestObtainLevelObject_ToServer(relic); } }