#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x5F1 (0x939 - 0x348) // AnimBlueprintGeneratedClass ABP_Player_Hair.ABP_Player_Hair_C class UABP_Player_Hair_C : public UAnimInstance { public: uint8 Pad_140A[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x350(0x8)(ZeroConstructor, Transient, DuplicateTransient) struct FAnimBlueprintGeneratedMutableData __AnimBlueprintMutables; // 0x358(0x2)(HasGetValueTypeHash) uint8 Pad_140B[0x6]; // Fixing Size After Last Property [ Dumper-7 ] struct FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x360(0x8)(None) struct FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x368(0x8)(None) struct FAnimNode_Root AnimGraphNode_Root_1; // 0x370(0x20)(None) struct FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x390(0xC8)(None) struct FAnimNode_Root AnimGraphNode_Root; // 0x458(0x20)(None) struct FAnimNode_CopyPoseFromMesh AnimGraphNode_CopyPoseFromMesh_1; // 0x478(0x1D8)(ContainsInstancedReference) struct FAnimNode_LinkedAnimLayer AnimGraphNode_LinkedAnimLayer; // 0x650(0xC8)(None) struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x718(0x48)(None) struct FAnimNode_CopyPoseFromMesh AnimGraphNode_CopyPoseFromMesh; // 0x760(0x1D8)(ContainsInstancedReference) bool IsDedicatedServer; // 0x938(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UABP_Player_Hair_C* GetDefaultObj(); void HairLayer(const struct FPoseLink& InPose, struct FPoseLink* HairLayer); void AnimGraph(struct FPoseLink* AnimGraph); void BlueprintBeginPlay(); void ExecuteUbergraph_ABP_Player_Hair(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue); }; }