#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------- // STRUCTS //--------------------------------------------------------------------------------------------------------------------- // 0xFF (0x100 - 0x1) // ScriptStruct ABP_Player_Hair.ABP_Player_Hair_C.AnimBlueprintGeneratedConstantData struct FAnimBlueprintGeneratedConstantData : public FAnimBlueprintConstantData { public: uint8 Pad_1413[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class FName __NameProperty_20; // 0x4(0x8)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FName __NameProperty_21; // 0xC(0x8)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class FName __NameProperty_22; // 0x14(0x8)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1414[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UBlendProfile* __BlendProfile_23; // 0x20(0x8)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) class UCurveFloat* __CurveFloat_24; // 0x28(0x8)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) bool __BoolProperty_25; // 0x30(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EAlphaBlendOption __EnumProperty_26; // 0x31(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EBlendListTransitionType __EnumProperty_27; // 0x32(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1419[0x5]; // Fixing Size After Last Property [ Dumper-7 ] TArray __ArrayProperty_28; // 0x38(0x10)(BlueprintVisible, EditFixedSize) struct FAnimNodeFunctionRef __StructProperty_29; // 0x48(0x20)(BlueprintVisible, NoDestructor) struct FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x68(0x80)(None) struct FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0xE8(0x18)(None) }; }