#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class AIModule.EnvQueryNode // (None) class UClass* UEnvQueryNode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryNode"); return Clss; } // EnvQueryNode AIModule.Default__EnvQueryNode // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryNode* UEnvQueryNode::GetDefaultObj() { static class UEnvQueryNode* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryNode::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest // (None) class UClass* UEnvQueryTest::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest"); return Clss; } // EnvQueryTest AIModule.Default__EnvQueryTest // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest* UEnvQueryTest::GetDefaultObj() { static class UEnvQueryTest* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIController // (Actor) class UClass* AAIController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIController"); return Clss; } // AIController AIModule.Default__AIController // (Public, ClassDefaultObject, ArchetypeObject) class AAIController* AAIController::GetDefaultObj() { static class AAIController* Default = nullptr; if (!Default) Default = static_cast(AAIController::StaticClass()->DefaultObject); return Default; } // Function AIModule.AIController.UseBlackboard // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBlackboardData* BlackboardAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlackboardComponent* BlackboardComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AAIController::UseBlackboard(class UBlackboardData* BlackboardAsset, class UBlackboardComponent** BlackboardComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "UseBlackboard"); Params::AAIController_UseBlackboard_Params Parms{}; Parms.BlackboardAsset = BlackboardAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (BlackboardComponent != nullptr) *BlackboardComponent = Parms.BlackboardComponent; return Parms.ReturnValue; } // Function AIModule.AIController.UnclaimTaskResource // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfResourceClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAIController::UnclaimTaskResource(TSubclassOf ResourceClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "UnclaimTaskResource"); Params::AAIController_UnclaimTaskResource_Params Parms{}; Parms.ResourceClass = ResourceClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIController.SetPathFollowingComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPathFollowingComponent* NewPFComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAIController::SetPathFollowingComponent(class UPathFollowingComponent* NewPFComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "SetPathFollowingComponent"); Params::AAIController_SetPathFollowingComponent_Params Parms{}; Parms.NewPFComponent = NewPFComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIController.SetMoveBlockDetection // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAIController::SetMoveBlockDetection(bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "SetMoveBlockDetection"); Params::AAIController_SetMoveBlockDetection_Params Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIController.RunBehaviorTree // (Native, Public, BlueprintCallable) // Parameters: // class UBehaviorTree* BTAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AAIController::RunBehaviorTree(class UBehaviorTree* BTAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "RunBehaviorTree"); Params::AAIController_RunBehaviorTree_Params Parms{}; Parms.BTAsset = BTAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.OnUsingBlackBoard // (Event, Protected, BlueprintEvent) // Parameters: // class UBlackboardComponent* BlackboardComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlackboardData* BlackboardAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAIController::OnUsingBlackBoard(class UBlackboardComponent* BlackboardComp, class UBlackboardData* BlackboardAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "OnUsingBlackBoard"); Params::AAIController_OnUsingBlackBoard_Params Parms{}; Parms.BlackboardComp = BlackboardComp; Parms.BlackboardAsset = BlackboardAsset; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.AIController.OnGameplayTaskResourcesClaimed // (Native, Public) // Parameters: // struct FGameplayResourceSet NewlyClaimed (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FGameplayResourceSet FreshlyReleased (Parm, NoDestructor, NativeAccessSpecifierPublic) void AAIController::OnGameplayTaskResourcesClaimed(const struct FGameplayResourceSet& NewlyClaimed, const struct FGameplayResourceSet& FreshlyReleased) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "OnGameplayTaskResourcesClaimed"); Params::AAIController_OnGameplayTaskResourcesClaimed_Params Parms{}; Parms.NewlyClaimed = NewlyClaimed; Parms.FreshlyReleased = FreshlyReleased; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIController.MoveToLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Dest (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bProjectDestinationToNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCanStrafe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPathFollowingRequestResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPathFollowingRequestResult AAIController::MoveToLocation(struct FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "MoveToLocation"); Params::AAIController_MoveToLocation_Params Parms{}; Parms.Dest = Dest; Parms.AcceptanceRadius = AcceptanceRadius; Parms.bStopOnOverlap = bStopOnOverlap; Parms.bUsePathfinding = bUsePathfinding; Parms.bProjectDestinationToNavigation = bProjectDestinationToNavigation; Parms.bCanStrafe = bCanStrafe; Parms.FilterClass = FilterClass; Parms.bAllowPartialPath = bAllowPartialPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.MoveToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Goal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCanStrafe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPathFollowingRequestResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPathFollowingRequestResult AAIController::MoveToActor(class AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf FilterClass, bool bAllowPartialPath) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "MoveToActor"); Params::AAIController_MoveToActor_Params Parms{}; Parms.Goal = Goal; Parms.AcceptanceRadius = AcceptanceRadius; Parms.bStopOnOverlap = bStopOnOverlap; Parms.bUsePathfinding = bUsePathfinding; Parms.bCanStrafe = bCanStrafe; Parms.FilterClass = FilterClass; Parms.bAllowPartialPath = bAllowPartialPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.K2_SetFocus // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NewFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAIController::K2_SetFocus(class AActor* NewFocus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "K2_SetFocus"); Params::AAIController_K2_SetFocus_Params Parms{}; Parms.NewFocus = NewFocus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIController.K2_SetFocalPoint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector FP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAIController::K2_SetFocalPoint(const struct FVector& FP) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "K2_SetFocalPoint"); Params::AAIController_K2_SetFocalPoint_Params Parms{}; Parms.FP = FP; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIController.K2_ClearFocus // (Final, Native, Public, BlueprintCallable) // Parameters: void AAIController::K2_ClearFocus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "K2_ClearFocus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AIModule.AIController.HasPartialPath // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AAIController::HasPartialPath() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "HasPartialPath"); Params::AAIController_HasPartialPath_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.GetPathFollowingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPathFollowingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPathFollowingComponent* AAIController::GetPathFollowingComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "GetPathFollowingComponent"); Params::AAIController_GetPathFollowingComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.GetMoveStatus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPathFollowingStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPathFollowingStatus AAIController::GetMoveStatus() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "GetMoveStatus"); Params::AAIController_GetMoveStatus_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.GetImmediateMoveDestination // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AAIController::GetImmediateMoveDestination() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "GetImmediateMoveDestination"); Params::AAIController_GetImmediateMoveDestination_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.GetFocusActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AAIController::GetFocusActor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "GetFocusActor"); Params::AAIController_GetFocusActor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.GetFocalPointOnActor // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AAIController::GetFocalPointOnActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "GetFocalPointOnActor"); Params::AAIController_GetFocalPointOnActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.GetFocalPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AAIController::GetFocalPoint() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "GetFocalPoint"); Params::AAIController_GetFocalPoint_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.GetAIPerceptionComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAIPerceptionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAIPerceptionComponent* AAIController::GetAIPerceptionComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "GetAIPerceptionComponent"); Params::AAIController_GetAIPerceptionComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIController.ClaimTaskResource // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfResourceClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAIController::ClaimTaskResource(TSubclassOf ResourceClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIController", "ClaimTaskResource"); Params::AAIController_ClaimTaskResource_Params Parms{}; Parms.ResourceClass = ResourceClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.PawnAction // (None) class UClass* UPawnAction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnAction"); return Clss; } // PawnAction AIModule.Default__PawnAction // (Public, ClassDefaultObject, ArchetypeObject) class UPawnAction* UPawnAction::GetDefaultObj() { static class UPawnAction* Default = nullptr; if (!Default) Default = static_cast(UPawnAction::StaticClass()->DefaultObject); return Default; } // Function AIModule.PawnAction.GetActionPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class EAIRequestPriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAIRequestPriority UPawnAction::GetActionPriority() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction", "GetActionPriority"); Params::UPawnAction_GetActionPriority_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.PawnAction.Finish // (Native, Protected, BlueprintCallable) // Parameters: // enum class EPawnActionResult WithResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnAction::Finish(enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction", "Finish"); Params::UPawnAction_Finish_Params Parms{}; Parms.WithResult = WithResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.PawnAction.CreateActionInstance // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPawnAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnAction* UPawnAction::CreateActionInstance(class UObject* WorldContextObject, TSubclassOf ActionClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction", "CreateActionInstance"); Params::UPawnAction_CreateActionInstance_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActionClass = ActionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.PawnAction_BlueprintBase // (None) class UClass* UPawnAction_BlueprintBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnAction_BlueprintBase"); return Clss; } // PawnAction_BlueprintBase AIModule.Default__PawnAction_BlueprintBase // (Public, ClassDefaultObject, ArchetypeObject) class UPawnAction_BlueprintBase* UPawnAction_BlueprintBase::GetDefaultObj() { static class UPawnAction_BlueprintBase* Default = nullptr; if (!Default) Default = static_cast(UPawnAction_BlueprintBase::StaticClass()->DefaultObject); return Default; } // Function AIModule.PawnAction_BlueprintBase.ActionTickAnyThread // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnAction_BlueprintBase::ActionTickAnyThread(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionTickAnyThread"); Params::UPawnAction_BlueprintBase_ActionTickAnyThread_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.PawnAction_BlueprintBase.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnAction_BlueprintBase::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionTick"); Params::UPawnAction_BlueprintBase_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.PawnAction_BlueprintBase.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnAction_BlueprintBase::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionStart"); Params::UPawnAction_BlueprintBase_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.PawnAction_BlueprintBase.ActionResume // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnAction_BlueprintBase::ActionResume(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionResume"); Params::UPawnAction_BlueprintBase_ActionResume_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.PawnAction_BlueprintBase.ActionPostTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnAction_BlueprintBase::ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionPostTick"); Params::UPawnAction_BlueprintBase_ActionPostTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.PawnAction_BlueprintBase.ActionPause // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnAction_BlueprintBase::ActionPause(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionPause"); Params::UPawnAction_BlueprintBase_ActionPause_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.PawnAction_BlueprintBase.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPawnActionResult WithResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnAction_BlueprintBase::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionFinished"); Params::UPawnAction_BlueprintBase_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Class AIModule.PawnActionsComponent // (None) class UClass* UPawnActionsComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnActionsComponent"); return Clss; } // PawnActionsComponent AIModule.Default__PawnActionsComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPawnActionsComponent* UPawnActionsComponent::GetDefaultObj() { static class UPawnActionsComponent* Default = nullptr; if (!Default) Default = static_cast(UPawnActionsComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.PawnActionsComponent.K2_PushAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPawnAction* NewAction (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPawnActionsComponent::K2_PushAction(class UPawnAction* NewAction, enum class EAIRequestPriority Priority, class UObject* Instigator) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnActionsComponent", "K2_PushAction"); Params::UPawnActionsComponent_K2_PushAction_Params Parms{}; Parms.NewAction = NewAction; Parms.Priority = Priority; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.PawnActionsComponent.K2_PerformAction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPawnAction* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPawnActionsComponent::K2_PerformAction(class APawn* Pawn, class UPawnAction* Action, enum class EAIRequestPriority Priority) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnActionsComponent", "K2_PerformAction"); Params::UPawnActionsComponent_K2_PerformAction_Params Parms{}; Parms.Pawn = Pawn; Parms.Action = Action; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.PawnActionsComponent.K2_ForceAbortAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPawnAction* ActionToAbort (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPawnActionAbortState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPawnActionAbortState UPawnActionsComponent::K2_ForceAbortAction(class UPawnAction* ActionToAbort) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnActionsComponent", "K2_ForceAbortAction"); Params::UPawnActionsComponent_K2_ForceAbortAction_Params Parms{}; Parms.ActionToAbort = ActionToAbort; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.PawnActionsComponent.K2_AbortAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPawnAction* ActionToAbort (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPawnActionAbortState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPawnActionAbortState UPawnActionsComponent::K2_AbortAction(class UPawnAction* ActionToAbort) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnActionsComponent", "K2_AbortAction"); Params::UPawnActionsComponent_K2_AbortAction_Params Parms{}; Parms.ActionToAbort = ActionToAbort; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.PathFollowingComponent // (None) class UClass* UPathFollowingComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PathFollowingComponent"); return Clss; } // PathFollowingComponent AIModule.Default__PathFollowingComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPathFollowingComponent* UPathFollowingComponent::GetDefaultObj() { static class UPathFollowingComponent* Default = nullptr; if (!Default) Default = static_cast(UPathFollowingComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.PathFollowingComponent.OnNavDataRegistered // (Final, Native, Protected) // Parameters: // class ANavigationData* NavData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPathFollowingComponent::OnNavDataRegistered(class ANavigationData* NavData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PathFollowingComponent", "OnNavDataRegistered"); Params::UPathFollowingComponent_OnNavDataRegistered_Params Parms{}; Parms.NavData = NavData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.PathFollowingComponent.OnActorBump // (Native, Public, HasOutParams, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPathFollowingComponent::OnActorBump(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PathFollowingComponent", "OnActorBump"); Params::UPathFollowingComponent_OnActorBump_Params Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.NormalImpulse = NormalImpulse; Parms.Hit = Hit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.PathFollowingComponent.GetPathDestination // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UPathFollowingComponent::GetPathDestination() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PathFollowingComponent", "GetPathDestination"); Params::UPathFollowingComponent_GetPathDestination_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.PathFollowingComponent.GetPathActionType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EPathFollowingAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPathFollowingAction UPathFollowingComponent::GetPathActionType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PathFollowingComponent", "GetPathActionType"); Params::UPathFollowingComponent_GetPathActionType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.AIAsyncTaskBlueprintProxy // (None) class UClass* UAIAsyncTaskBlueprintProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIAsyncTaskBlueprintProxy"); return Clss; } // AIAsyncTaskBlueprintProxy AIModule.Default__AIAsyncTaskBlueprintProxy // (Public, ClassDefaultObject, ArchetypeObject) class UAIAsyncTaskBlueprintProxy* UAIAsyncTaskBlueprintProxy::GetDefaultObj() { static class UAIAsyncTaskBlueprintProxy* Default = nullptr; if (!Default) Default = static_cast(UAIAsyncTaskBlueprintProxy::StaticClass()->DefaultObject); return Default; } // Function AIModule.AIAsyncTaskBlueprintProxy.OnMoveCompleted // (Final, Native, Public) // Parameters: // struct FAIRequestID RequestID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EPathFollowingResult MovementResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIAsyncTaskBlueprintProxy::OnMoveCompleted(const struct FAIRequestID& RequestID, enum class EPathFollowingResult MovementResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIAsyncTaskBlueprintProxy", "OnMoveCompleted"); Params::UAIAsyncTaskBlueprintProxy_OnMoveCompleted_Params Parms{}; Parms.RequestID = RequestID; Parms.MovementResult = MovementResult; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.AIResourceInterface // (None) class UClass* IAIResourceInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIResourceInterface"); return Clss; } // AIResourceInterface AIModule.Default__AIResourceInterface // (Public, ClassDefaultObject, ArchetypeObject) class IAIResourceInterface* IAIResourceInterface::GetDefaultObj() { static class IAIResourceInterface* Default = nullptr; if (!Default) Default = static_cast(IAIResourceInterface::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseBlueprintListener // (Field, Struct, ScriptStruct) class UClass* UAISenseBlueprintListener::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseBlueprintListener"); return Clss; } // AISenseBlueprintListener AIModule.Default__AISenseBlueprintListener // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseBlueprintListener* UAISenseBlueprintListener::GetDefaultObj() { static class UAISenseBlueprintListener* Default = nullptr; if (!Default) Default = static_cast(UAISenseBlueprintListener::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseConfig // (None) class UClass* UAISenseConfig::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseConfig"); return Clss; } // AISenseConfig AIModule.Default__AISenseConfig // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseConfig* UAISenseConfig::GetDefaultObj() { static class UAISenseConfig* Default = nullptr; if (!Default) Default = static_cast(UAISenseConfig::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseConfig_Blueprint // (None) class UClass* UAISenseConfig_Blueprint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseConfig_Blueprint"); return Clss; } // AISenseConfig_Blueprint AIModule.Default__AISenseConfig_Blueprint // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseConfig_Blueprint* UAISenseConfig_Blueprint::GetDefaultObj() { static class UAISenseConfig_Blueprint* Default = nullptr; if (!Default) Default = static_cast(UAISenseConfig_Blueprint::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseConfig_Hearing // (None) class UClass* UAISenseConfig_Hearing::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseConfig_Hearing"); return Clss; } // AISenseConfig_Hearing AIModule.Default__AISenseConfig_Hearing // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseConfig_Hearing* UAISenseConfig_Hearing::GetDefaultObj() { static class UAISenseConfig_Hearing* Default = nullptr; if (!Default) Default = static_cast(UAISenseConfig_Hearing::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseConfig_Prediction // (None) class UClass* UAISenseConfig_Prediction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseConfig_Prediction"); return Clss; } // AISenseConfig_Prediction AIModule.Default__AISenseConfig_Prediction // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseConfig_Prediction* UAISenseConfig_Prediction::GetDefaultObj() { static class UAISenseConfig_Prediction* Default = nullptr; if (!Default) Default = static_cast(UAISenseConfig_Prediction::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseConfig_Sight // (None) class UClass* UAISenseConfig_Sight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseConfig_Sight"); return Clss; } // AISenseConfig_Sight AIModule.Default__AISenseConfig_Sight // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseConfig_Sight* UAISenseConfig_Sight::GetDefaultObj() { static class UAISenseConfig_Sight* Default = nullptr; if (!Default) Default = static_cast(UAISenseConfig_Sight::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseConfig_Team // (None) class UClass* UAISenseConfig_Team::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseConfig_Team"); return Clss; } // AISenseConfig_Team AIModule.Default__AISenseConfig_Team // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseConfig_Team* UAISenseConfig_Team::GetDefaultObj() { static class UAISenseConfig_Team* Default = nullptr; if (!Default) Default = static_cast(UAISenseConfig_Team::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseConfig_Touch // (None) class UClass* UAISenseConfig_Touch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseConfig_Touch"); return Clss; } // AISenseConfig_Touch AIModule.Default__AISenseConfig_Touch // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseConfig_Touch* UAISenseConfig_Touch::GetDefaultObj() { static class UAISenseConfig_Touch* Default = nullptr; if (!Default) Default = static_cast(UAISenseConfig_Touch::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseEvent // (None) class UClass* UAISenseEvent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseEvent"); return Clss; } // AISenseEvent AIModule.Default__AISenseEvent // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseEvent* UAISenseEvent::GetDefaultObj() { static class UAISenseEvent* Default = nullptr; if (!Default) Default = static_cast(UAISenseEvent::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseEvent_Damage // (None) class UClass* UAISenseEvent_Damage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseEvent_Damage"); return Clss; } // AISenseEvent_Damage AIModule.Default__AISenseEvent_Damage // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseEvent_Damage* UAISenseEvent_Damage::GetDefaultObj() { static class UAISenseEvent_Damage* Default = nullptr; if (!Default) Default = static_cast(UAISenseEvent_Damage::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseEvent_Hearing // (None) class UClass* UAISenseEvent_Hearing::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseEvent_Hearing"); return Clss; } // AISenseEvent_Hearing AIModule.Default__AISenseEvent_Hearing // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseEvent_Hearing* UAISenseEvent_Hearing::GetDefaultObj() { static class UAISenseEvent_Hearing* Default = nullptr; if (!Default) Default = static_cast(UAISenseEvent_Hearing::StaticClass()->DefaultObject); return Default; } // Class AIModule.CrowdAgentInterface // (None) class UClass* ICrowdAgentInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CrowdAgentInterface"); return Clss; } // CrowdAgentInterface AIModule.Default__CrowdAgentInterface // (Public, ClassDefaultObject, ArchetypeObject) class ICrowdAgentInterface* ICrowdAgentInterface::GetDefaultObj() { static class ICrowdAgentInterface* Default = nullptr; if (!Default) Default = static_cast(ICrowdAgentInterface::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTypes // (None) class UClass* UEnvQueryTypes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTypes"); return Clss; } // EnvQueryTypes AIModule.Default__EnvQueryTypes // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTypes* UEnvQueryTypes::GetDefaultObj() { static class UEnvQueryTypes* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTypes::StaticClass()->DefaultObject); return Default; } // Class AIModule.EQSQueryResultSourceInterface // (None) class UClass* IEQSQueryResultSourceInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EQSQueryResultSourceInterface"); return Clss; } // EQSQueryResultSourceInterface AIModule.Default__EQSQueryResultSourceInterface // (Public, ClassDefaultObject, ArchetypeObject) class IEQSQueryResultSourceInterface* IEQSQueryResultSourceInterface::GetDefaultObj() { static class IEQSQueryResultSourceInterface* Default = nullptr; if (!Default) Default = static_cast(IEQSQueryResultSourceInterface::StaticClass()->DefaultObject); return Default; } // Class AIModule.GenericTeamAgentInterface // (None) class UClass* IGenericTeamAgentInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GenericTeamAgentInterface"); return Clss; } // GenericTeamAgentInterface AIModule.Default__GenericTeamAgentInterface // (Public, ClassDefaultObject, ArchetypeObject) class IGenericTeamAgentInterface* IGenericTeamAgentInterface::GetDefaultObj() { static class IGenericTeamAgentInterface* Default = nullptr; if (!Default) Default = static_cast(IGenericTeamAgentInterface::StaticClass()->DefaultObject); return Default; } // Class AIModule.PawnAction_Move // (None) class UClass* UPawnAction_Move::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnAction_Move"); return Clss; } // PawnAction_Move AIModule.Default__PawnAction_Move // (Public, ClassDefaultObject, ArchetypeObject) class UPawnAction_Move* UPawnAction_Move::GetDefaultObj() { static class UPawnAction_Move* Default = nullptr; if (!Default) Default = static_cast(UPawnAction_Move::StaticClass()->DefaultObject); return Default; } // Class AIModule.PawnAction_Repeat // (None) class UClass* UPawnAction_Repeat::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnAction_Repeat"); return Clss; } // PawnAction_Repeat AIModule.Default__PawnAction_Repeat // (Public, ClassDefaultObject, ArchetypeObject) class UPawnAction_Repeat* UPawnAction_Repeat::GetDefaultObj() { static class UPawnAction_Repeat* Default = nullptr; if (!Default) Default = static_cast(UPawnAction_Repeat::StaticClass()->DefaultObject); return Default; } // Class AIModule.PawnAction_Sequence // (None) class UClass* UPawnAction_Sequence::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnAction_Sequence"); return Clss; } // PawnAction_Sequence AIModule.Default__PawnAction_Sequence // (Public, ClassDefaultObject, ArchetypeObject) class UPawnAction_Sequence* UPawnAction_Sequence::GetDefaultObj() { static class UPawnAction_Sequence* Default = nullptr; if (!Default) Default = static_cast(UPawnAction_Sequence::StaticClass()->DefaultObject); return Default; } // Class AIModule.PawnAction_Wait // (None) class UClass* UPawnAction_Wait::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnAction_Wait"); return Clss; } // PawnAction_Wait AIModule.Default__PawnAction_Wait // (Public, ClassDefaultObject, ArchetypeObject) class UPawnAction_Wait* UPawnAction_Wait::GetDefaultObj() { static class UPawnAction_Wait* Default = nullptr; if (!Default) Default = static_cast(UPawnAction_Wait::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIResource_Movement // (None) class UClass* UAIResource_Movement::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIResource_Movement"); return Clss; } // AIResource_Movement AIModule.Default__AIResource_Movement // (Public, ClassDefaultObject, ArchetypeObject) class UAIResource_Movement* UAIResource_Movement::GetDefaultObj() { static class UAIResource_Movement* Default = nullptr; if (!Default) Default = static_cast(UAIResource_Movement::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIResource_Logic // (None) class UClass* UAIResource_Logic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIResource_Logic"); return Clss; } // AIResource_Logic AIModule.Default__AIResource_Logic // (Public, ClassDefaultObject, ArchetypeObject) class UAIResource_Logic* UAIResource_Logic::GetDefaultObj() { static class UAIResource_Logic* Default = nullptr; if (!Default) Default = static_cast(UAIResource_Logic::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISubsystem // (None) class UClass* UAISubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISubsystem"); return Clss; } // AISubsystem AIModule.Default__AISubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UAISubsystem* UAISubsystem::GetDefaultObj() { static class UAISubsystem* Default = nullptr; if (!Default) Default = static_cast(UAISubsystem::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISystem // (None) class UClass* UAISystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISystem"); return Clss; } // AISystem AIModule.Default__AISystem // (Public, ClassDefaultObject, ArchetypeObject) class UAISystem* UAISystem::GetDefaultObj() { static class UAISystem* Default = nullptr; if (!Default) Default = static_cast(UAISystem::StaticClass()->DefaultObject); return Default; } // Function AIModule.AISystem.AILoggingVerbose // (Exec, Native, Public) // Parameters: void UAISystem::AILoggingVerbose() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISystem", "AILoggingVerbose"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AIModule.AISystem.AIIgnorePlayers // (Exec, Native, Public) // Parameters: void UAISystem::AIIgnorePlayers() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISystem", "AIIgnorePlayers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AIModule.BehaviorTree // (None) class UClass* UBehaviorTree::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BehaviorTree"); return Clss; } // BehaviorTree AIModule.Default__BehaviorTree // (Public, ClassDefaultObject, ArchetypeObject) class UBehaviorTree* UBehaviorTree::GetDefaultObj() { static class UBehaviorTree* Default = nullptr; if (!Default) Default = static_cast(UBehaviorTree::StaticClass()->DefaultObject); return Default; } // Class AIModule.BrainComponent // (None) class UClass* UBrainComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BrainComponent"); return Clss; } // BrainComponent AIModule.Default__BrainComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBrainComponent* UBrainComponent::GetDefaultObj() { static class UBrainComponent* Default = nullptr; if (!Default) Default = static_cast(UBrainComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.BrainComponent.StopLogic // (Native, Public, BlueprintCallable) // Parameters: // class FString Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBrainComponent::StopLogic(const class FString& Reason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BrainComponent", "StopLogic"); Params::UBrainComponent_StopLogic_Params Parms{}; Parms.Reason = Reason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BrainComponent.StartLogic // (Native, Public, BlueprintCallable) // Parameters: void UBrainComponent::StartLogic() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BrainComponent", "StartLogic"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AIModule.BrainComponent.RestartLogic // (Native, Public, BlueprintCallable) // Parameters: void UBrainComponent::RestartLogic() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BrainComponent", "RestartLogic"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AIModule.BrainComponent.IsRunning // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBrainComponent::IsRunning() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BrainComponent", "IsRunning"); Params::UBrainComponent_IsRunning_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BrainComponent.IsPaused // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBrainComponent::IsPaused() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BrainComponent", "IsPaused"); Params::UBrainComponent_IsPaused_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.BehaviorTreeComponent // (None) class UClass* UBehaviorTreeComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BehaviorTreeComponent"); return Clss; } // BehaviorTreeComponent AIModule.Default__BehaviorTreeComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBehaviorTreeComponent* UBehaviorTreeComponent::GetDefaultObj() { static class UBehaviorTreeComponent* Default = nullptr; if (!Default) Default = static_cast(UBehaviorTreeComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.BehaviorTreeComponent.SetDynamicSubtree // (Native, Public, BlueprintCallable) // Parameters: // struct FGameplayTag InjectTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTree* BehaviorAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBehaviorTreeComponent::SetDynamicSubtree(const struct FGameplayTag& InjectTag, class UBehaviorTree* BehaviorAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BehaviorTreeComponent", "SetDynamicSubtree"); Params::UBehaviorTreeComponent_SetDynamicSubtree_Params Parms{}; Parms.InjectTag = InjectTag; Parms.BehaviorAsset = BehaviorAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BehaviorTreeComponent.GetTagCooldownEndTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameplayTag CooldownTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBehaviorTreeComponent::GetTagCooldownEndTime(const struct FGameplayTag& CooldownTag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BehaviorTreeComponent", "GetTagCooldownEndTime"); Params::UBehaviorTreeComponent_GetTagCooldownEndTime_Params Parms{}; Parms.CooldownTag = CooldownTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BehaviorTreeComponent.AddCooldownTagDuration // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FGameplayTag CooldownTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CooldownDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToExistingDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBehaviorTreeComponent::AddCooldownTagDuration(const struct FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BehaviorTreeComponent", "AddCooldownTagDuration"); Params::UBehaviorTreeComponent_AddCooldownTagDuration_Params Parms{}; Parms.CooldownTag = CooldownTag; Parms.CooldownDuration = CooldownDuration; Parms.bAddToExistingDuration = bAddToExistingDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.BehaviorTreeManager // (None) class UClass* UBehaviorTreeManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BehaviorTreeManager"); return Clss; } // BehaviorTreeManager AIModule.Default__BehaviorTreeManager // (Public, ClassDefaultObject, ArchetypeObject) class UBehaviorTreeManager* UBehaviorTreeManager::GetDefaultObj() { static class UBehaviorTreeManager* Default = nullptr; if (!Default) Default = static_cast(UBehaviorTreeManager::StaticClass()->DefaultObject); return Default; } // Class AIModule.BehaviorTreeTypes // (None) class UClass* UBehaviorTreeTypes::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BehaviorTreeTypes"); return Clss; } // BehaviorTreeTypes AIModule.Default__BehaviorTreeTypes // (Public, ClassDefaultObject, ArchetypeObject) class UBehaviorTreeTypes* UBehaviorTreeTypes::GetDefaultObj() { static class UBehaviorTreeTypes* Default = nullptr; if (!Default) Default = static_cast(UBehaviorTreeTypes::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardAssetProvider // (None) class UClass* IBlackboardAssetProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardAssetProvider"); return Clss; } // BlackboardAssetProvider AIModule.Default__BlackboardAssetProvider // (Public, ClassDefaultObject, ArchetypeObject) class IBlackboardAssetProvider* IBlackboardAssetProvider::GetDefaultObj() { static class IBlackboardAssetProvider* Default = nullptr; if (!Default) Default = static_cast(IBlackboardAssetProvider::StaticClass()->DefaultObject); return Default; } // Function AIModule.BlackboardAssetProvider.GetBlackboardAsset // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBlackboardData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBlackboardData* IBlackboardAssetProvider::GetBlackboardAsset() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardAssetProvider", "GetBlackboardAsset"); Params::IBlackboardAssetProvider_GetBlackboardAsset_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.BlackboardComponent // (None) class UClass* UBlackboardComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardComponent"); return Clss; } // BlackboardComponent AIModule.Default__BlackboardComponent // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardComponent* UBlackboardComponent::GetDefaultObj() { static class UBlackboardComponent* Default = nullptr; if (!Default) Default = static_cast(UBlackboardComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.BlackboardComponent.SetValueAsVector // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector VectorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsVector(class FName& KeyName, const struct FVector& VectorValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsVector"); Params::UBlackboardComponent_SetValueAsVector_Params Parms{}; Parms.KeyName = KeyName; Parms.VectorValue = VectorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsString // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString StringValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsString(class FName& KeyName, const class FString& StringValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsString"); Params::UBlackboardComponent_SetValueAsString_Params Parms{}; Parms.KeyName = KeyName; Parms.StringValue = StringValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsRotator // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator VectorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsRotator(class FName& KeyName, const struct FRotator& VectorValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsRotator"); Params::UBlackboardComponent_SetValueAsRotator_Params Parms{}; Parms.KeyName = KeyName; Parms.VectorValue = VectorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsObject // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ObjectValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsObject(class FName& KeyName, class UObject* ObjectValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsObject"); Params::UBlackboardComponent_SetValueAsObject_Params Parms{}; Parms.KeyName = KeyName; Parms.ObjectValue = ObjectValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NameValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsName(class FName& KeyName, class FName NameValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsName"); Params::UBlackboardComponent_SetValueAsName_Params Parms{}; Parms.KeyName = KeyName; Parms.NameValue = NameValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsInt // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IntValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsInt(class FName& KeyName, int32 IntValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsInt"); Params::UBlackboardComponent_SetValueAsInt_Params Parms{}; Parms.KeyName = KeyName; Parms.IntValue = IntValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsFloat // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FloatValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsFloat(class FName& KeyName, float FloatValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsFloat"); Params::UBlackboardComponent_SetValueAsFloat_Params Parms{}; Parms.KeyName = KeyName; Parms.FloatValue = FloatValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsEnum // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsEnum(class FName& KeyName, uint8 EnumValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsEnum"); Params::UBlackboardComponent_SetValueAsEnum_Params Parms{}; Parms.KeyName = KeyName; Parms.EnumValue = EnumValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsClass // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ClassValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsClass(class FName& KeyName, class UClass* ClassValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsClass"); Params::UBlackboardComponent_SetValueAsClass_Params Parms{}; Parms.KeyName = KeyName; Parms.ClassValue = ClassValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.SetValueAsBool // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool BoolValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::SetValueAsBool(class FName& KeyName, bool BoolValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "SetValueAsBool"); Params::UBlackboardComponent_SetValueAsBool_Params Parms{}; Parms.KeyName = KeyName; Parms.BoolValue = BoolValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BlackboardComponent.IsVectorValueSet // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlackboardComponent::IsVectorValueSet(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "IsVectorValueSet"); Params::UBlackboardComponent_IsVectorValueSet_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsVector // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBlackboardComponent::GetValueAsVector(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsVector"); Params::UBlackboardComponent_GetValueAsVector_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsString // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBlackboardComponent::GetValueAsString(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsString"); Params::UBlackboardComponent_GetValueAsString_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsRotator // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UBlackboardComponent::GetValueAsRotator(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsRotator"); Params::UBlackboardComponent_GetValueAsRotator_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsObject // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBlackboardComponent::GetValueAsObject(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsObject"); Params::UBlackboardComponent_GetValueAsObject_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBlackboardComponent::GetValueAsName(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsName"); Params::UBlackboardComponent_GetValueAsName_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsInt // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBlackboardComponent::GetValueAsInt(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsInt"); Params::UBlackboardComponent_GetValueAsInt_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsFloat // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBlackboardComponent::GetValueAsFloat(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsFloat"); Params::UBlackboardComponent_GetValueAsFloat_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsEnum // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UBlackboardComponent::GetValueAsEnum(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsEnum"); Params::UBlackboardComponent_GetValueAsEnum_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsClass // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UBlackboardComponent::GetValueAsClass(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsClass"); Params::UBlackboardComponent_GetValueAsClass_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetValueAsBool // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlackboardComponent::GetValueAsBool(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetValueAsBool"); Params::UBlackboardComponent_GetValueAsBool_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetRotationFromEntry // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ResultRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlackboardComponent::GetRotationFromEntry(class FName& KeyName, struct FRotator* ResultRotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetRotationFromEntry"); Params::UBlackboardComponent_GetRotationFromEntry_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ResultRotation != nullptr) *ResultRotation = std::move(Parms.ResultRotation); return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.GetLocationFromEntry // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ResultLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBlackboardComponent::GetLocationFromEntry(class FName& KeyName, struct FVector* ResultLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "GetLocationFromEntry"); Params::UBlackboardComponent_GetLocationFromEntry_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ResultLocation != nullptr) *ResultLocation = std::move(Parms.ResultLocation); return Parms.ReturnValue; } // Function AIModule.BlackboardComponent.ClearValue // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBlackboardComponent::ClearValue(class FName& KeyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BlackboardComponent", "ClearValue"); Params::UBlackboardComponent_ClearValue_Params Parms{}; Parms.KeyName = KeyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.BlackboardData // (None) class UClass* UBlackboardData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardData"); return Clss; } // BlackboardData AIModule.Default__BlackboardData // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardData* UBlackboardData::GetDefaultObj() { static class UBlackboardData* Default = nullptr; if (!Default) Default = static_cast(UBlackboardData::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType // (None) class UClass* UBlackboardKeyType::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType"); return Clss; } // BlackboardKeyType AIModule.Default__BlackboardKeyType // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType* UBlackboardKeyType::GetDefaultObj() { static class UBlackboardKeyType* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Bool // (None) class UClass* UBlackboardKeyType_Bool::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Bool"); return Clss; } // BlackboardKeyType_Bool AIModule.Default__BlackboardKeyType_Bool // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Bool* UBlackboardKeyType_Bool::GetDefaultObj() { static class UBlackboardKeyType_Bool* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Bool::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Class // (None) class UClass* UBlackboardKeyType_Class::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Class"); return Clss; } // BlackboardKeyType_Class AIModule.Default__BlackboardKeyType_Class // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Class* UBlackboardKeyType_Class::GetDefaultObj() { static class UBlackboardKeyType_Class* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Class::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Enum // (None) class UClass* UBlackboardKeyType_Enum::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Enum"); return Clss; } // BlackboardKeyType_Enum AIModule.Default__BlackboardKeyType_Enum // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Enum* UBlackboardKeyType_Enum::GetDefaultObj() { static class UBlackboardKeyType_Enum* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Enum::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Float // (None) class UClass* UBlackboardKeyType_Float::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Float"); return Clss; } // BlackboardKeyType_Float AIModule.Default__BlackboardKeyType_Float // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Float* UBlackboardKeyType_Float::GetDefaultObj() { static class UBlackboardKeyType_Float* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Float::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Int // (None) class UClass* UBlackboardKeyType_Int::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Int"); return Clss; } // BlackboardKeyType_Int AIModule.Default__BlackboardKeyType_Int // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Int* UBlackboardKeyType_Int::GetDefaultObj() { static class UBlackboardKeyType_Int* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Int::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Name // (None) class UClass* UBlackboardKeyType_Name::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Name"); return Clss; } // BlackboardKeyType_Name AIModule.Default__BlackboardKeyType_Name // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Name* UBlackboardKeyType_Name::GetDefaultObj() { static class UBlackboardKeyType_Name* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Name::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_NativeEnum // (None) class UClass* UBlackboardKeyType_NativeEnum::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_NativeEnum"); return Clss; } // BlackboardKeyType_NativeEnum AIModule.Default__BlackboardKeyType_NativeEnum // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_NativeEnum* UBlackboardKeyType_NativeEnum::GetDefaultObj() { static class UBlackboardKeyType_NativeEnum* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_NativeEnum::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Object // (None) class UClass* UBlackboardKeyType_Object::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Object"); return Clss; } // BlackboardKeyType_Object AIModule.Default__BlackboardKeyType_Object // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Object* UBlackboardKeyType_Object::GetDefaultObj() { static class UBlackboardKeyType_Object* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Object::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Rotator // (None) class UClass* UBlackboardKeyType_Rotator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Rotator"); return Clss; } // BlackboardKeyType_Rotator AIModule.Default__BlackboardKeyType_Rotator // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Rotator* UBlackboardKeyType_Rotator::GetDefaultObj() { static class UBlackboardKeyType_Rotator* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Rotator::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_String // (None) class UClass* UBlackboardKeyType_String::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_String"); return Clss; } // BlackboardKeyType_String AIModule.Default__BlackboardKeyType_String // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_String* UBlackboardKeyType_String::GetDefaultObj() { static class UBlackboardKeyType_String* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_String::StaticClass()->DefaultObject); return Default; } // Class AIModule.BlackboardKeyType_Vector // (None) class UClass* UBlackboardKeyType_Vector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BlackboardKeyType_Vector"); return Clss; } // BlackboardKeyType_Vector AIModule.Default__BlackboardKeyType_Vector // (Public, ClassDefaultObject, ArchetypeObject) class UBlackboardKeyType_Vector* UBlackboardKeyType_Vector::GetDefaultObj() { static class UBlackboardKeyType_Vector* Default = nullptr; if (!Default) Default = static_cast(UBlackboardKeyType_Vector::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTNode // (None) class UClass* UBTNode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTNode"); return Clss; } // BTNode AIModule.Default__BTNode // (Public, ClassDefaultObject, ArchetypeObject) class UBTNode* UBTNode::GetDefaultObj() { static class UBTNode* Default = nullptr; if (!Default) Default = static_cast(UBTNode::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTAuxiliaryNode // (None) class UClass* UBTAuxiliaryNode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTAuxiliaryNode"); return Clss; } // BTAuxiliaryNode AIModule.Default__BTAuxiliaryNode // (Public, ClassDefaultObject, ArchetypeObject) class UBTAuxiliaryNode* UBTAuxiliaryNode::GetDefaultObj() { static class UBTAuxiliaryNode* Default = nullptr; if (!Default) Default = static_cast(UBTAuxiliaryNode::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTCompositeNode // (None) class UClass* UBTCompositeNode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTCompositeNode"); return Clss; } // BTCompositeNode AIModule.Default__BTCompositeNode // (Public, ClassDefaultObject, ArchetypeObject) class UBTCompositeNode* UBTCompositeNode::GetDefaultObj() { static class UBTCompositeNode* Default = nullptr; if (!Default) Default = static_cast(UBTCompositeNode::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator // (None) class UClass* UBTDecorator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator"); return Clss; } // BTDecorator AIModule.Default__BTDecorator // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator* UBTDecorator::GetDefaultObj() { static class UBTDecorator* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTFunctionLibrary // (None) class UClass* UBTFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTFunctionLibrary"); return Clss; } // BTFunctionLibrary AIModule.Default__BTFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UBTFunctionLibrary* UBTFunctionLibrary::GetDefaultObj() { static class UBTFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UBTFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function AIModule.BTFunctionLibrary.StopUsingExternalEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::StopUsingExternalEvent(class UBTNode* NodeOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "StopUsingExternalEvent"); Params::UBTFunctionLibrary_StopUsingExternalEvent_Params Parms{}; Parms.NodeOwner = NodeOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.StartUsingExternalEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OwningActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::StartUsingExternalEvent(class UBTNode* NodeOwner, class AActor* OwningActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "StartUsingExternalEvent"); Params::UBTFunctionLibrary_StartUsingExternalEvent_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.OwningActor = OwningActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsVector(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, const struct FVector& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsVector"); Params::UBTFunctionLibrary_SetBlackboardValueAsVector_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsString(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, const class FString& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsString"); Params::UBTFunctionLibrary_SetBlackboardValueAsString_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FRotator Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsRotator(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, const struct FRotator& Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsRotator"); Params::UBTFunctionLibrary_SetBlackboardValueAsRotator_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsObject(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, class UObject* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsObject"); Params::UBTFunctionLibrary_SetBlackboardValueAsObject_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsName(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, class FName Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsName"); Params::UBTFunctionLibrary_SetBlackboardValueAsName_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsInt // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsInt(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, int32 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsInt"); Params::UBTFunctionLibrary_SetBlackboardValueAsInt_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsFloat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsFloat(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsFloat"); Params::UBTFunctionLibrary_SetBlackboardValueAsFloat_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsEnum // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsEnum(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, uint8 Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsEnum"); Params::UBTFunctionLibrary_SetBlackboardValueAsEnum_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsClass(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, class UClass* Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsClass"); Params::UBTFunctionLibrary_SetBlackboardValueAsClass_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.SetBlackboardValueAsBool // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTFunctionLibrary::SetBlackboardValueAsBool(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, bool Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsBool"); Params::UBTFunctionLibrary_SetBlackboardValueAsBool_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.GetOwnersBlackboard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlackboardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBlackboardComponent* UBTFunctionLibrary::GetOwnersBlackboard(class UBTNode* NodeOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetOwnersBlackboard"); Params::UBTFunctionLibrary_GetOwnersBlackboard_Params Parms{}; Parms.NodeOwner = NodeOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetOwnerComponent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTreeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBehaviorTreeComponent* UBTFunctionLibrary::GetOwnerComponent(class UBTNode* NodeOwner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetOwnerComponent"); Params::UBTFunctionLibrary_GetOwnerComponent_Params Parms{}; Parms.NodeOwner = NodeOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UBTFunctionLibrary::GetBlackboardValueAsVector(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsVector"); Params::UBTFunctionLibrary_GetBlackboardValueAsVector_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UBTFunctionLibrary::GetBlackboardValueAsString(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsString"); Params::UBTFunctionLibrary_GetBlackboardValueAsString_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UBTFunctionLibrary::GetBlackboardValueAsRotator(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsRotator"); Params::UBTFunctionLibrary_GetBlackboardValueAsRotator_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UBTFunctionLibrary::GetBlackboardValueAsObject(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsObject"); Params::UBTFunctionLibrary_GetBlackboardValueAsObject_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UBTFunctionLibrary::GetBlackboardValueAsName(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsName"); Params::UBTFunctionLibrary_GetBlackboardValueAsName_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsInt // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UBTFunctionLibrary::GetBlackboardValueAsInt(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsInt"); Params::UBTFunctionLibrary_GetBlackboardValueAsInt_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsFloat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UBTFunctionLibrary::GetBlackboardValueAsFloat(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsFloat"); Params::UBTFunctionLibrary_GetBlackboardValueAsFloat_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsEnum // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UBTFunctionLibrary::GetBlackboardValueAsEnum(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsEnum"); Params::UBTFunctionLibrary_GetBlackboardValueAsEnum_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UBTFunctionLibrary::GetBlackboardValueAsClass(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsClass"); Params::UBTFunctionLibrary_GetBlackboardValueAsClass_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsBool // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTFunctionLibrary::GetBlackboardValueAsBool(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsBool"); Params::UBTFunctionLibrary_GetBlackboardValueAsBool_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.GetBlackboardValueAsActor // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UBTFunctionLibrary::GetBlackboardValueAsActor(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsActor"); Params::UBTFunctionLibrary_GetBlackboardValueAsActor_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTFunctionLibrary.ClearBlackboardValueAsVector // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTFunctionLibrary::ClearBlackboardValueAsVector(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "ClearBlackboardValueAsVector"); Params::UBTFunctionLibrary_ClearBlackboardValueAsVector_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTFunctionLibrary.ClearBlackboardValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBTFunctionLibrary::ClearBlackboardValue(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTFunctionLibrary", "ClearBlackboardValue"); Params::UBTFunctionLibrary_ClearBlackboardValue_Params Parms{}; Parms.NodeOwner = NodeOwner; Parms.Key = Key; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.BTService // (None) class UClass* UBTService::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTService"); return Clss; } // BTService AIModule.Default__BTService // (Public, ClassDefaultObject, ArchetypeObject) class UBTService* UBTService::GetDefaultObj() { static class UBTService* Default = nullptr; if (!Default) Default = static_cast(UBTService::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTaskNode // (None) class UClass* UBTTaskNode::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTaskNode"); return Clss; } // BTTaskNode AIModule.Default__BTTaskNode // (Public, ClassDefaultObject, ArchetypeObject) class UBTTaskNode* UBTTaskNode::GetDefaultObj() { static class UBTTaskNode* Default = nullptr; if (!Default) Default = static_cast(UBTTaskNode::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTComposite_Selector // (None) class UClass* UBTComposite_Selector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTComposite_Selector"); return Clss; } // BTComposite_Selector AIModule.Default__BTComposite_Selector // (Public, ClassDefaultObject, ArchetypeObject) class UBTComposite_Selector* UBTComposite_Selector::GetDefaultObj() { static class UBTComposite_Selector* Default = nullptr; if (!Default) Default = static_cast(UBTComposite_Selector::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTComposite_Sequence // (None) class UClass* UBTComposite_Sequence::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTComposite_Sequence"); return Clss; } // BTComposite_Sequence AIModule.Default__BTComposite_Sequence // (Public, ClassDefaultObject, ArchetypeObject) class UBTComposite_Sequence* UBTComposite_Sequence::GetDefaultObj() { static class UBTComposite_Sequence* Default = nullptr; if (!Default) Default = static_cast(UBTComposite_Sequence::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTComposite_SimpleParallel // (None) class UClass* UBTComposite_SimpleParallel::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTComposite_SimpleParallel"); return Clss; } // BTComposite_SimpleParallel AIModule.Default__BTComposite_SimpleParallel // (Public, ClassDefaultObject, ArchetypeObject) class UBTComposite_SimpleParallel* UBTComposite_SimpleParallel::GetDefaultObj() { static class UBTComposite_SimpleParallel* Default = nullptr; if (!Default) Default = static_cast(UBTComposite_SimpleParallel::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_BlackboardBase // (None) class UClass* UBTDecorator_BlackboardBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_BlackboardBase"); return Clss; } // BTDecorator_BlackboardBase AIModule.Default__BTDecorator_BlackboardBase // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_BlackboardBase* UBTDecorator_BlackboardBase::GetDefaultObj() { static class UBTDecorator_BlackboardBase* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_BlackboardBase::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_Blackboard // (None) class UClass* UBTDecorator_Blackboard::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_Blackboard"); return Clss; } // BTDecorator_Blackboard AIModule.Default__BTDecorator_Blackboard // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_Blackboard* UBTDecorator_Blackboard::GetDefaultObj() { static class UBTDecorator_Blackboard* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_Blackboard::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_BlueprintBase // (None) class UClass* UBTDecorator_BlueprintBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_BlueprintBase"); return Clss; } // BTDecorator_BlueprintBase AIModule.Default__BTDecorator_BlueprintBase // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_BlueprintBase* UBTDecorator_BlueprintBase::GetDefaultObj() { static class UBTDecorator_BlueprintBase* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_BlueprintBase::StaticClass()->DefaultObject); return Default; } // Function AIModule.BTDecorator_BlueprintBase.ReceiveTickAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveTickAI"); Params::UBTDecorator_BlueprintBase_ReceiveTickAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveTick // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveTick"); Params::UBTDecorator_BlueprintBase_ReceiveTick_Params Parms{}; Parms.OwnerActor = OwnerActor; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivatedAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveObserverDeactivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverDeactivatedAI"); Params::UBTDecorator_BlueprintBase_ReceiveObserverDeactivatedAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivated // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveObserverDeactivated(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverDeactivated"); Params::UBTDecorator_BlueprintBase_ReceiveObserverDeactivated_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivatedAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveObserverActivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverActivatedAI"); Params::UBTDecorator_BlueprintBase_ReceiveObserverActivatedAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivated // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveObserverActivated(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverActivated"); Params::UBTDecorator_BlueprintBase_ReceiveObserverActivated_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStartAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveExecutionStartAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionStartAI"); Params::UBTDecorator_BlueprintBase_ReceiveExecutionStartAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStart // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveExecutionStart(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionStart"); Params::UBTDecorator_BlueprintBase_ReceiveExecutionStart_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinishAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBTNodeResult NodeResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveExecutionFinishAI(class AAIController* OwnerController, class APawn* ControlledPawn, enum class EBTNodeResult NodeResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionFinishAI"); Params::UBTDecorator_BlueprintBase_ReceiveExecutionFinishAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; Parms.NodeResult = NodeResult; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinish // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EBTNodeResult NodeResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTDecorator_BlueprintBase::ReceiveExecutionFinish(class AActor* OwnerActor, enum class EBTNodeResult NodeResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionFinish"); Params::UBTDecorator_BlueprintBase_ReceiveExecutionFinish_Params Parms{}; Parms.OwnerActor = OwnerActor; Parms.NodeResult = NodeResult; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheckAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTDecorator_BlueprintBase::PerformConditionCheckAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "PerformConditionCheckAI"); Params::UBTDecorator_BlueprintBase_PerformConditionCheckAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheck // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTDecorator_BlueprintBase::PerformConditionCheck(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "PerformConditionCheck"); Params::UBTDecorator_BlueprintBase_PerformConditionCheck_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function AIModule.BTDecorator_BlueprintBase.IsDecoratorObserverActive // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTDecorator_BlueprintBase::IsDecoratorObserverActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "IsDecoratorObserverActive"); Params::UBTDecorator_BlueprintBase_IsDecoratorObserverActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTDecorator_BlueprintBase.IsDecoratorExecutionActive // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTDecorator_BlueprintBase::IsDecoratorExecutionActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTDecorator_BlueprintBase", "IsDecoratorExecutionActive"); Params::UBTDecorator_BlueprintBase_IsDecoratorExecutionActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.BTDecorator_CheckGameplayTagsOnActor // (None) class UClass* UBTDecorator_CheckGameplayTagsOnActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_CheckGameplayTagsOnActor"); return Clss; } // BTDecorator_CheckGameplayTagsOnActor AIModule.Default__BTDecorator_CheckGameplayTagsOnActor // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_CheckGameplayTagsOnActor* UBTDecorator_CheckGameplayTagsOnActor::GetDefaultObj() { static class UBTDecorator_CheckGameplayTagsOnActor* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_CheckGameplayTagsOnActor::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_CompareBBEntries // (None) class UClass* UBTDecorator_CompareBBEntries::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_CompareBBEntries"); return Clss; } // BTDecorator_CompareBBEntries AIModule.Default__BTDecorator_CompareBBEntries // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_CompareBBEntries* UBTDecorator_CompareBBEntries::GetDefaultObj() { static class UBTDecorator_CompareBBEntries* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_CompareBBEntries::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_ConditionalLoop // (None) class UClass* UBTDecorator_ConditionalLoop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_ConditionalLoop"); return Clss; } // BTDecorator_ConditionalLoop AIModule.Default__BTDecorator_ConditionalLoop // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_ConditionalLoop* UBTDecorator_ConditionalLoop::GetDefaultObj() { static class UBTDecorator_ConditionalLoop* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_ConditionalLoop::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_ConeCheck // (None) class UClass* UBTDecorator_ConeCheck::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_ConeCheck"); return Clss; } // BTDecorator_ConeCheck AIModule.Default__BTDecorator_ConeCheck // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_ConeCheck* UBTDecorator_ConeCheck::GetDefaultObj() { static class UBTDecorator_ConeCheck* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_ConeCheck::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_Cooldown // (None) class UClass* UBTDecorator_Cooldown::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_Cooldown"); return Clss; } // BTDecorator_Cooldown AIModule.Default__BTDecorator_Cooldown // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_Cooldown* UBTDecorator_Cooldown::GetDefaultObj() { static class UBTDecorator_Cooldown* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_Cooldown::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_DoesPathExist // (None) class UClass* UBTDecorator_DoesPathExist::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_DoesPathExist"); return Clss; } // BTDecorator_DoesPathExist AIModule.Default__BTDecorator_DoesPathExist // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_DoesPathExist* UBTDecorator_DoesPathExist::GetDefaultObj() { static class UBTDecorator_DoesPathExist* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_DoesPathExist::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_ForceSuccess // (None) class UClass* UBTDecorator_ForceSuccess::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_ForceSuccess"); return Clss; } // BTDecorator_ForceSuccess AIModule.Default__BTDecorator_ForceSuccess // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_ForceSuccess* UBTDecorator_ForceSuccess::GetDefaultObj() { static class UBTDecorator_ForceSuccess* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_ForceSuccess::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_IsAtLocation // (None) class UClass* UBTDecorator_IsAtLocation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_IsAtLocation"); return Clss; } // BTDecorator_IsAtLocation AIModule.Default__BTDecorator_IsAtLocation // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_IsAtLocation* UBTDecorator_IsAtLocation::GetDefaultObj() { static class UBTDecorator_IsAtLocation* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_IsAtLocation::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_IsBBEntryOfClass // (None) class UClass* UBTDecorator_IsBBEntryOfClass::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_IsBBEntryOfClass"); return Clss; } // BTDecorator_IsBBEntryOfClass AIModule.Default__BTDecorator_IsBBEntryOfClass // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_IsBBEntryOfClass* UBTDecorator_IsBBEntryOfClass::GetDefaultObj() { static class UBTDecorator_IsBBEntryOfClass* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_IsBBEntryOfClass::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_KeepInCone // (None) class UClass* UBTDecorator_KeepInCone::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_KeepInCone"); return Clss; } // BTDecorator_KeepInCone AIModule.Default__BTDecorator_KeepInCone // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_KeepInCone* UBTDecorator_KeepInCone::GetDefaultObj() { static class UBTDecorator_KeepInCone* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_KeepInCone::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_Loop // (None) class UClass* UBTDecorator_Loop::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_Loop"); return Clss; } // BTDecorator_Loop AIModule.Default__BTDecorator_Loop // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_Loop* UBTDecorator_Loop::GetDefaultObj() { static class UBTDecorator_Loop* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_Loop::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_ReachedMoveGoal // (None) class UClass* UBTDecorator_ReachedMoveGoal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_ReachedMoveGoal"); return Clss; } // BTDecorator_ReachedMoveGoal AIModule.Default__BTDecorator_ReachedMoveGoal // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_ReachedMoveGoal* UBTDecorator_ReachedMoveGoal::GetDefaultObj() { static class UBTDecorator_ReachedMoveGoal* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_ReachedMoveGoal::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_SetTagCooldown // (None) class UClass* UBTDecorator_SetTagCooldown::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_SetTagCooldown"); return Clss; } // BTDecorator_SetTagCooldown AIModule.Default__BTDecorator_SetTagCooldown // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_SetTagCooldown* UBTDecorator_SetTagCooldown::GetDefaultObj() { static class UBTDecorator_SetTagCooldown* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_SetTagCooldown::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_TagCooldown // (None) class UClass* UBTDecorator_TagCooldown::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_TagCooldown"); return Clss; } // BTDecorator_TagCooldown AIModule.Default__BTDecorator_TagCooldown // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_TagCooldown* UBTDecorator_TagCooldown::GetDefaultObj() { static class UBTDecorator_TagCooldown* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_TagCooldown::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTDecorator_TimeLimit // (None) class UClass* UBTDecorator_TimeLimit::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTDecorator_TimeLimit"); return Clss; } // BTDecorator_TimeLimit AIModule.Default__BTDecorator_TimeLimit // (Public, ClassDefaultObject, ArchetypeObject) class UBTDecorator_TimeLimit* UBTDecorator_TimeLimit::GetDefaultObj() { static class UBTDecorator_TimeLimit* Default = nullptr; if (!Default) Default = static_cast(UBTDecorator_TimeLimit::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTService_BlackboardBase // (None) class UClass* UBTService_BlackboardBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTService_BlackboardBase"); return Clss; } // BTService_BlackboardBase AIModule.Default__BTService_BlackboardBase // (Public, ClassDefaultObject, ArchetypeObject) class UBTService_BlackboardBase* UBTService_BlackboardBase::GetDefaultObj() { static class UBTService_BlackboardBase* Default = nullptr; if (!Default) Default = static_cast(UBTService_BlackboardBase::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTService_BlueprintBase // (None) class UClass* UBTService_BlueprintBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTService_BlueprintBase"); return Clss; } // BTService_BlueprintBase AIModule.Default__BTService_BlueprintBase // (Public, ClassDefaultObject, ArchetypeObject) class UBTService_BlueprintBase* UBTService_BlueprintBase::GetDefaultObj() { static class UBTService_BlueprintBase* Default = nullptr; if (!Default) Default = static_cast(UBTService_BlueprintBase::StaticClass()->DefaultObject); return Default; } // Function AIModule.BTService_BlueprintBase.ReceiveTickAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveTickAI"); Params::UBTService_BlueprintBase_ReceiveTickAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTService_BlueprintBase.ReceiveTick // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveTick"); Params::UBTService_BlueprintBase_ReceiveTick_Params Parms{}; Parms.OwnerActor = OwnerActor; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTService_BlueprintBase.ReceiveSearchStartAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_BlueprintBase::ReceiveSearchStartAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveSearchStartAI"); Params::UBTService_BlueprintBase_ReceiveSearchStartAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTService_BlueprintBase.ReceiveSearchStart // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_BlueprintBase::ReceiveSearchStart(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveSearchStart"); Params::UBTService_BlueprintBase_ReceiveSearchStart_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTService_BlueprintBase.ReceiveDeactivationAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_BlueprintBase::ReceiveDeactivationAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveDeactivationAI"); Params::UBTService_BlueprintBase_ReceiveDeactivationAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTService_BlueprintBase.ReceiveDeactivation // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_BlueprintBase::ReceiveDeactivation(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveDeactivation"); Params::UBTService_BlueprintBase_ReceiveDeactivation_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTService_BlueprintBase.ReceiveActivationAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_BlueprintBase::ReceiveActivationAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveActivationAI"); Params::UBTService_BlueprintBase_ReceiveActivationAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTService_BlueprintBase.ReceiveActivation // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTService_BlueprintBase::ReceiveActivation(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveActivation"); Params::UBTService_BlueprintBase_ReceiveActivation_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTService_BlueprintBase.IsServiceActive // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTService_BlueprintBase::IsServiceActive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTService_BlueprintBase", "IsServiceActive"); Params::UBTService_BlueprintBase_IsServiceActive_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.BTService_DefaultFocus // (None) class UClass* UBTService_DefaultFocus::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTService_DefaultFocus"); return Clss; } // BTService_DefaultFocus AIModule.Default__BTService_DefaultFocus // (Public, ClassDefaultObject, ArchetypeObject) class UBTService_DefaultFocus* UBTService_DefaultFocus::GetDefaultObj() { static class UBTService_DefaultFocus* Default = nullptr; if (!Default) Default = static_cast(UBTService_DefaultFocus::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTService_RunEQS // (None) class UClass* UBTService_RunEQS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTService_RunEQS"); return Clss; } // BTService_RunEQS AIModule.Default__BTService_RunEQS // (Public, ClassDefaultObject, ArchetypeObject) class UBTService_RunEQS* UBTService_RunEQS::GetDefaultObj() { static class UBTService_RunEQS* Default = nullptr; if (!Default) Default = static_cast(UBTService_RunEQS::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_BlackboardBase // (None) class UClass* UBTTask_BlackboardBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_BlackboardBase"); return Clss; } // BTTask_BlackboardBase AIModule.Default__BTTask_BlackboardBase // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_BlackboardBase* UBTTask_BlackboardBase::GetDefaultObj() { static class UBTTask_BlackboardBase* Default = nullptr; if (!Default) Default = static_cast(UBTTask_BlackboardBase::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_BlueprintBase // (None) class UClass* UBTTask_BlueprintBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_BlueprintBase"); return Clss; } // BTTask_BlueprintBase AIModule.Default__BTTask_BlueprintBase // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_BlueprintBase* UBTTask_BlueprintBase::GetDefaultObj() { static class UBTTask_BlueprintBase* Default = nullptr; if (!Default) Default = static_cast(UBTTask_BlueprintBase::StaticClass()->DefaultObject); return Default; } // Function AIModule.BTTask_BlueprintBase.SetFinishOnMessageWithId // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName MessageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 RequestID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::SetFinishOnMessageWithId(class FName MessageName, int32 RequestID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "SetFinishOnMessageWithId"); Params::UBTTask_BlueprintBase_SetFinishOnMessageWithId_Params Parms{}; Parms.MessageName = MessageName; Parms.RequestID = RequestID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTTask_BlueprintBase.SetFinishOnMessage // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName MessageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::SetFinishOnMessage(class FName MessageName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "SetFinishOnMessage"); Params::UBTTask_BlueprintBase_SetFinishOnMessage_Params Parms{}; Parms.MessageName = MessageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTTask_BlueprintBase.ReceiveTickAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveTickAI"); Params::UBTTask_BlueprintBase_ReceiveTickAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTTask_BlueprintBase.ReceiveTick // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveTick"); Params::UBTTask_BlueprintBase_ReceiveTick_Params Parms{}; Parms.OwnerActor = OwnerActor; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTTask_BlueprintBase.ReceiveExecuteAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::ReceiveExecuteAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveExecuteAI"); Params::UBTTask_BlueprintBase_ReceiveExecuteAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTTask_BlueprintBase.ReceiveExecute // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::ReceiveExecute(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveExecute"); Params::UBTTask_BlueprintBase_ReceiveExecute_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTTask_BlueprintBase.ReceiveAbortAI // (Event, Protected, BlueprintEvent) // Parameters: // class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::ReceiveAbortAI(class AAIController* OwnerController, class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveAbortAI"); Params::UBTTask_BlueprintBase_ReceiveAbortAI_Params Parms{}; Parms.OwnerController = OwnerController; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTTask_BlueprintBase.ReceiveAbort // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::ReceiveAbort(class AActor* OwnerActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveAbort"); Params::UBTTask_BlueprintBase_ReceiveAbort_Params Parms{}; Parms.OwnerActor = OwnerActor; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.BTTask_BlueprintBase.IsTaskExecuting // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTTask_BlueprintBase::IsTaskExecuting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "IsTaskExecuting"); Params::UBTTask_BlueprintBase_IsTaskExecuting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTTask_BlueprintBase.IsTaskAborting // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBTTask_BlueprintBase::IsTaskAborting() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "IsTaskAborting"); Params::UBTTask_BlueprintBase_IsTaskAborting_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.BTTask_BlueprintBase.FinishExecute // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_BlueprintBase::FinishExecute(bool bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "FinishExecute"); Params::UBTTask_BlueprintBase_FinishExecute_Params Parms{}; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.BTTask_BlueprintBase.FinishAbort // (Final, Native, Protected, BlueprintCallable) // Parameters: void UBTTask_BlueprintBase::FinishAbort() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BTTask_BlueprintBase", "FinishAbort"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AIModule.BTTask_FinishWithResult // (None) class UClass* UBTTask_FinishWithResult::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_FinishWithResult"); return Clss; } // BTTask_FinishWithResult AIModule.Default__BTTask_FinishWithResult // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_FinishWithResult* UBTTask_FinishWithResult::GetDefaultObj() { static class UBTTask_FinishWithResult* Default = nullptr; if (!Default) Default = static_cast(UBTTask_FinishWithResult::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_GameplayTaskBase // (None) class UClass* UBTTask_GameplayTaskBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_GameplayTaskBase"); return Clss; } // BTTask_GameplayTaskBase AIModule.Default__BTTask_GameplayTaskBase // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_GameplayTaskBase* UBTTask_GameplayTaskBase::GetDefaultObj() { static class UBTTask_GameplayTaskBase* Default = nullptr; if (!Default) Default = static_cast(UBTTask_GameplayTaskBase::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_MakeNoise // (None) class UClass* UBTTask_MakeNoise::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_MakeNoise"); return Clss; } // BTTask_MakeNoise AIModule.Default__BTTask_MakeNoise // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_MakeNoise* UBTTask_MakeNoise::GetDefaultObj() { static class UBTTask_MakeNoise* Default = nullptr; if (!Default) Default = static_cast(UBTTask_MakeNoise::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_MoveTo // (None) class UClass* UBTTask_MoveTo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_MoveTo"); return Clss; } // BTTask_MoveTo AIModule.Default__BTTask_MoveTo // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_MoveTo* UBTTask_MoveTo::GetDefaultObj() { static class UBTTask_MoveTo* Default = nullptr; if (!Default) Default = static_cast(UBTTask_MoveTo::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_MoveDirectlyToward // (None) class UClass* UBTTask_MoveDirectlyToward::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_MoveDirectlyToward"); return Clss; } // BTTask_MoveDirectlyToward AIModule.Default__BTTask_MoveDirectlyToward // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_MoveDirectlyToward* UBTTask_MoveDirectlyToward::GetDefaultObj() { static class UBTTask_MoveDirectlyToward* Default = nullptr; if (!Default) Default = static_cast(UBTTask_MoveDirectlyToward::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_PawnActionBase // (None) class UClass* UBTTask_PawnActionBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_PawnActionBase"); return Clss; } // BTTask_PawnActionBase AIModule.Default__BTTask_PawnActionBase // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_PawnActionBase* UBTTask_PawnActionBase::GetDefaultObj() { static class UBTTask_PawnActionBase* Default = nullptr; if (!Default) Default = static_cast(UBTTask_PawnActionBase::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_PlayAnimation // (None) class UClass* UBTTask_PlayAnimation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_PlayAnimation"); return Clss; } // BTTask_PlayAnimation AIModule.Default__BTTask_PlayAnimation // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_PlayAnimation* UBTTask_PlayAnimation::GetDefaultObj() { static class UBTTask_PlayAnimation* Default = nullptr; if (!Default) Default = static_cast(UBTTask_PlayAnimation::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_PlaySound // (None) class UClass* UBTTask_PlaySound::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_PlaySound"); return Clss; } // BTTask_PlaySound AIModule.Default__BTTask_PlaySound // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_PlaySound* UBTTask_PlaySound::GetDefaultObj() { static class UBTTask_PlaySound* Default = nullptr; if (!Default) Default = static_cast(UBTTask_PlaySound::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_PushPawnAction // (None) class UClass* UBTTask_PushPawnAction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_PushPawnAction"); return Clss; } // BTTask_PushPawnAction AIModule.Default__BTTask_PushPawnAction // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_PushPawnAction* UBTTask_PushPawnAction::GetDefaultObj() { static class UBTTask_PushPawnAction* Default = nullptr; if (!Default) Default = static_cast(UBTTask_PushPawnAction::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_RotateToFaceBBEntry // (None) class UClass* UBTTask_RotateToFaceBBEntry::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_RotateToFaceBBEntry"); return Clss; } // BTTask_RotateToFaceBBEntry AIModule.Default__BTTask_RotateToFaceBBEntry // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_RotateToFaceBBEntry* UBTTask_RotateToFaceBBEntry::GetDefaultObj() { static class UBTTask_RotateToFaceBBEntry* Default = nullptr; if (!Default) Default = static_cast(UBTTask_RotateToFaceBBEntry::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_RunBehavior // (None) class UClass* UBTTask_RunBehavior::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_RunBehavior"); return Clss; } // BTTask_RunBehavior AIModule.Default__BTTask_RunBehavior // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_RunBehavior* UBTTask_RunBehavior::GetDefaultObj() { static class UBTTask_RunBehavior* Default = nullptr; if (!Default) Default = static_cast(UBTTask_RunBehavior::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_RunBehaviorDynamic // (None) class UClass* UBTTask_RunBehaviorDynamic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_RunBehaviorDynamic"); return Clss; } // BTTask_RunBehaviorDynamic AIModule.Default__BTTask_RunBehaviorDynamic // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_RunBehaviorDynamic* UBTTask_RunBehaviorDynamic::GetDefaultObj() { static class UBTTask_RunBehaviorDynamic* Default = nullptr; if (!Default) Default = static_cast(UBTTask_RunBehaviorDynamic::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_RunEQSQuery // (None) class UClass* UBTTask_RunEQSQuery::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_RunEQSQuery"); return Clss; } // BTTask_RunEQSQuery AIModule.Default__BTTask_RunEQSQuery // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_RunEQSQuery* UBTTask_RunEQSQuery::GetDefaultObj() { static class UBTTask_RunEQSQuery* Default = nullptr; if (!Default) Default = static_cast(UBTTask_RunEQSQuery::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_SetTagCooldown // (None) class UClass* UBTTask_SetTagCooldown::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_SetTagCooldown"); return Clss; } // BTTask_SetTagCooldown AIModule.Default__BTTask_SetTagCooldown // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_SetTagCooldown* UBTTask_SetTagCooldown::GetDefaultObj() { static class UBTTask_SetTagCooldown* Default = nullptr; if (!Default) Default = static_cast(UBTTask_SetTagCooldown::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_Wait // (None) class UClass* UBTTask_Wait::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_Wait"); return Clss; } // BTTask_Wait AIModule.Default__BTTask_Wait // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_Wait* UBTTask_Wait::GetDefaultObj() { static class UBTTask_Wait* Default = nullptr; if (!Default) Default = static_cast(UBTTask_Wait::StaticClass()->DefaultObject); return Default; } // Class AIModule.BTTask_WaitBlackboardTime // (None) class UClass* UBTTask_WaitBlackboardTime::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BTTask_WaitBlackboardTime"); return Clss; } // BTTask_WaitBlackboardTime AIModule.Default__BTTask_WaitBlackboardTime // (Public, ClassDefaultObject, ArchetypeObject) class UBTTask_WaitBlackboardTime* UBTTask_WaitBlackboardTime::GetDefaultObj() { static class UBTTask_WaitBlackboardTime* Default = nullptr; if (!Default) Default = static_cast(UBTTask_WaitBlackboardTime::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIBlueprintHelperLibrary // (None) class UClass* UAIBlueprintHelperLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIBlueprintHelperLibrary"); return Clss; } // AIBlueprintHelperLibrary AIModule.Default__AIBlueprintHelperLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UAIBlueprintHelperLibrary* UAIBlueprintHelperLibrary::GetDefaultObj() { static class UAIBlueprintHelperLibrary* Default = nullptr; if (!Default) Default = static_cast(UAIBlueprintHelperLibrary::StaticClass()->DefaultObject); return Default; } // Function AIModule.AIBlueprintHelperLibrary.UnlockAIResourcesWithAnimation // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIBlueprintHelperLibrary::UnlockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "UnlockAIResourcesWithAnimation"); Params::UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Params Parms{}; Parms.AnimInstance = AnimInstance; Parms.bUnlockMovement = bUnlockMovement; Parms.UnlockAILogic = UnlockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIBlueprintHelperLibrary.SpawnAIFromClass // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf PawnClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBehaviorTree* BehaviorTree (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UAIBlueprintHelperLibrary::SpawnAIFromClass(class UObject* WorldContextObject, TSubclassOf PawnClass, class UBehaviorTree* BehaviorTree, const struct FVector& Location, const struct FRotator& Rotation, bool bNoCollisionFail, class AActor* Owner) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "SpawnAIFromClass"); Params::UAIBlueprintHelperLibrary_SpawnAIFromClass_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PawnClass = PawnClass; Parms.BehaviorTree = BehaviorTree; Parms.Location = Location; Parms.Rotation = Rotation; Parms.bNoCollisionFail = bNoCollisionFail; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.SimpleMoveToLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Goal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIBlueprintHelperLibrary::SimpleMoveToLocation(class AController* Controller, struct FVector& Goal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "SimpleMoveToLocation"); Params::UAIBlueprintHelperLibrary_SimpleMoveToLocation_Params Parms{}; Parms.Controller = Controller; Parms.Goal = Goal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIBlueprintHelperLibrary.SimpleMoveToActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Goal (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIBlueprintHelperLibrary::SimpleMoveToActor(class AController* Controller, class AActor* Goal) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "SimpleMoveToActor"); Params::UAIBlueprintHelperLibrary_SimpleMoveToActor_Params Parms{}; Parms.Controller = Controller; Parms.Goal = Goal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIBlueprintHelperLibrary.SendAIMessage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Message (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* MessageSource (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIBlueprintHelperLibrary::SendAIMessage(class APawn* Target, class FName Message, class UObject* MessageSource, bool bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "SendAIMessage"); Params::UAIBlueprintHelperLibrary_SendAIMessage_Params Parms{}; Parms.Target = Target; Parms.Message = Message; Parms.MessageSource = MessageSource; Parms.bSuccess = bSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIBlueprintHelperLibrary.LockAIResourcesWithAnimation // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIBlueprintHelperLibrary::LockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "LockAIResourcesWithAnimation"); Params::UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Params Parms{}; Parms.AnimInstance = AnimInstance; Parms.bLockMovement = bLockMovement; Parms.LockAILogic = LockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIBlueprintHelperLibrary.IsValidAIRotation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIBlueprintHelperLibrary::IsValidAIRotation(const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "IsValidAIRotation"); Params::UAIBlueprintHelperLibrary_IsValidAIRotation_Params Parms{}; Parms.Rotation = Rotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.IsValidAILocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIBlueprintHelperLibrary::IsValidAILocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "IsValidAILocation"); Params::UAIBlueprintHelperLibrary_IsValidAILocation_Params Parms{}; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.IsValidAIDirection // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector DirectionVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIBlueprintHelperLibrary::IsValidAIDirection(const struct FVector& DirectionVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "IsValidAIDirection"); Params::UAIBlueprintHelperLibrary_IsValidAIDirection_Params Parms{}; Parms.DirectionVector = DirectionVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.GetNextNavLinkIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAIBlueprintHelperLibrary::GetNextNavLinkIndex(class AController* Controller) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetNextNavLinkIndex"); Params::UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Params Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.GetCurrentPathPoints // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAIBlueprintHelperLibrary::GetCurrentPathPoints(class AController* Controller) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPathPoints"); Params::UAIBlueprintHelperLibrary_GetCurrentPathPoints_Params Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.GetCurrentPathIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAIBlueprintHelperLibrary::GetCurrentPathIndex(class AController* Controller) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPathIndex"); Params::UAIBlueprintHelperLibrary_GetCurrentPathIndex_Params Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.GetCurrentPath // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNavigationPath* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNavigationPath* UAIBlueprintHelperLibrary::GetCurrentPath(class AController* Controller) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPath"); Params::UAIBlueprintHelperLibrary_GetCurrentPath_Params Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.GetBlackboard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBlackboardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBlackboardComponent* UAIBlueprintHelperLibrary::GetBlackboard(class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetBlackboard"); Params::UAIBlueprintHelperLibrary_GetBlackboard_Params Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.GetAIController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* ControlledActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AAIController* UAIBlueprintHelperLibrary::GetAIController(class AActor* ControlledActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetAIController"); Params::UAIBlueprintHelperLibrary_GetAIController_Params Parms{}; Parms.ControlledActor = ControlledActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIBlueprintHelperLibrary.CreateMoveToProxyObject // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Destination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAIAsyncTaskBlueprintProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAIAsyncTaskBlueprintProxy* UAIBlueprintHelperLibrary::CreateMoveToProxyObject(class UObject* WorldContextObject, class APawn* Pawn, const struct FVector& Destination, class AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIBlueprintHelperLibrary", "CreateMoveToProxyObject"); Params::UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Pawn = Pawn; Parms.Destination = Destination; Parms.TargetActor = TargetActor; Parms.AcceptanceRadius = AcceptanceRadius; Parms.bStopOnOverlap = bStopOnOverlap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.AIDataProvider // (None) class UClass* UAIDataProvider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIDataProvider"); return Clss; } // AIDataProvider AIModule.Default__AIDataProvider // (Public, ClassDefaultObject, ArchetypeObject) class UAIDataProvider* UAIDataProvider::GetDefaultObj() { static class UAIDataProvider* Default = nullptr; if (!Default) Default = static_cast(UAIDataProvider::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIDataProvider_QueryParams // (None) class UClass* UAIDataProvider_QueryParams::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIDataProvider_QueryParams"); return Clss; } // AIDataProvider_QueryParams AIModule.Default__AIDataProvider_QueryParams // (Public, ClassDefaultObject, ArchetypeObject) class UAIDataProvider_QueryParams* UAIDataProvider_QueryParams::GetDefaultObj() { static class UAIDataProvider_QueryParams* Default = nullptr; if (!Default) Default = static_cast(UAIDataProvider_QueryParams::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIDataProvider_Random // (None) class UClass* UAIDataProvider_Random::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIDataProvider_Random"); return Clss; } // AIDataProvider_Random AIModule.Default__AIDataProvider_Random // (Public, ClassDefaultObject, ArchetypeObject) class UAIDataProvider_Random* UAIDataProvider_Random::GetDefaultObj() { static class UAIDataProvider_Random* Default = nullptr; if (!Default) Default = static_cast(UAIDataProvider_Random::StaticClass()->DefaultObject); return Default; } // Class AIModule.DetourCrowdAIController // (Actor) class UClass* ADetourCrowdAIController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DetourCrowdAIController"); return Clss; } // DetourCrowdAIController AIModule.Default__DetourCrowdAIController // (Public, ClassDefaultObject, ArchetypeObject) class ADetourCrowdAIController* ADetourCrowdAIController::GetDefaultObj() { static class ADetourCrowdAIController* Default = nullptr; if (!Default) Default = static_cast(ADetourCrowdAIController::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryContext // (None) class UClass* UEnvQueryContext::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryContext"); return Clss; } // EnvQueryContext AIModule.Default__EnvQueryContext // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryContext* UEnvQueryContext::GetDefaultObj() { static class UEnvQueryContext* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryContext::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryContext_BlueprintBase // (None) class UClass* UEnvQueryContext_BlueprintBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryContext_BlueprintBase"); return Clss; } // EnvQueryContext_BlueprintBase AIModule.Default__EnvQueryContext_BlueprintBase // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryContext_BlueprintBase* UEnvQueryContext_BlueprintBase::GetDefaultObj() { static class UEnvQueryContext_BlueprintBase* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryContext_BlueprintBase::StaticClass()->DefaultObject); return Default; } // Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleLocation // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ResultingLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnvQueryContext_BlueprintBase::ProvideSingleLocation(class UObject* QuerierObject, class AActor* QuerierActor, struct FVector* ResultingLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideSingleLocation"); Params::UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Params Parms{}; Parms.QuerierObject = QuerierObject; Parms.QuerierActor = QuerierActor; UObject::ProcessEvent(Func, &Parms); if (ResultingLocation != nullptr) *ResultingLocation = std::move(Parms.ResultingLocation); } // Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleActor // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ResultingActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnvQueryContext_BlueprintBase::ProvideSingleActor(class UObject* QuerierObject, class AActor* QuerierActor, class AActor** ResultingActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideSingleActor"); Params::UEnvQueryContext_BlueprintBase_ProvideSingleActor_Params Parms{}; Parms.QuerierObject = QuerierObject; Parms.QuerierActor = QuerierActor; UObject::ProcessEvent(Func, &Parms); if (ResultingActor != nullptr) *ResultingActor = Parms.ResultingActor; } // Function AIModule.EnvQueryContext_BlueprintBase.ProvideLocationsSet // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ResultingLocationSet (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UEnvQueryContext_BlueprintBase::ProvideLocationsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray* ResultingLocationSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideLocationsSet"); Params::UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Params Parms{}; Parms.QuerierObject = QuerierObject; Parms.QuerierActor = QuerierActor; UObject::ProcessEvent(Func, &Parms); if (ResultingLocationSet != nullptr) *ResultingLocationSet = std::move(Parms.ResultingLocationSet); } // Function AIModule.EnvQueryContext_BlueprintBase.ProvideActorsSet // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ResultingActorsSet (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UEnvQueryContext_BlueprintBase::ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray* ResultingActorsSet) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideActorsSet"); Params::UEnvQueryContext_BlueprintBase_ProvideActorsSet_Params Parms{}; Parms.QuerierObject = QuerierObject; Parms.QuerierActor = QuerierActor; UObject::ProcessEvent(Func, &Parms); if (ResultingActorsSet != nullptr) *ResultingActorsSet = std::move(Parms.ResultingActorsSet); } // Class AIModule.EnvQueryContext_Item // (None) class UClass* UEnvQueryContext_Item::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryContext_Item"); return Clss; } // EnvQueryContext_Item AIModule.Default__EnvQueryContext_Item // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryContext_Item* UEnvQueryContext_Item::GetDefaultObj() { static class UEnvQueryContext_Item* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryContext_Item::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryContext_Querier // (None) class UClass* UEnvQueryContext_Querier::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryContext_Querier"); return Clss; } // EnvQueryContext_Querier AIModule.Default__EnvQueryContext_Querier // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryContext_Querier* UEnvQueryContext_Querier::GetDefaultObj() { static class UEnvQueryContext_Querier* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryContext_Querier::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQuery // (None) class UClass* UEnvQuery::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQuery"); return Clss; } // EnvQuery AIModule.Default__EnvQuery // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQuery* UEnvQuery::GetDefaultObj() { static class UEnvQuery* Default = nullptr; if (!Default) Default = static_cast(UEnvQuery::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryDebugHelpers // (None) class UClass* UEnvQueryDebugHelpers::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryDebugHelpers"); return Clss; } // EnvQueryDebugHelpers AIModule.Default__EnvQueryDebugHelpers // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryDebugHelpers* UEnvQueryDebugHelpers::GetDefaultObj() { static class UEnvQueryDebugHelpers* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryDebugHelpers::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator // (None) class UClass* UEnvQueryGenerator::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator"); return Clss; } // EnvQueryGenerator AIModule.Default__EnvQueryGenerator // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator* UEnvQueryGenerator::GetDefaultObj() { static class UEnvQueryGenerator* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryInstanceBlueprintWrapper // (None) class UClass* UEnvQueryInstanceBlueprintWrapper::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryInstanceBlueprintWrapper"); return Clss; } // EnvQueryInstanceBlueprintWrapper AIModule.Default__EnvQueryInstanceBlueprintWrapper // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryInstanceBlueprintWrapper* UEnvQueryInstanceBlueprintWrapper::GetDefaultObj() { static class UEnvQueryInstanceBlueprintWrapper* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryInstanceBlueprintWrapper::StaticClass()->DefaultObject); return Default; } // Function AIModule.EnvQueryInstanceBlueprintWrapper.SetNamedParam // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParamName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnvQueryInstanceBlueprintWrapper::SetNamedParam(class FName ParamName, float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "SetNamedParam"); Params::UEnvQueryInstanceBlueprintWrapper_SetNamedParam_Params Parms{}; Parms.ParamName = ParamName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsLocations // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEnvQueryInstanceBlueprintWrapper::GetResultsAsLocations() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetResultsAsLocations"); Params::UEnvQueryInstanceBlueprintWrapper_GetResultsAsLocations_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsActors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UEnvQueryInstanceBlueprintWrapper::GetResultsAsActors() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetResultsAsActors"); Params::UEnvQueryInstanceBlueprintWrapper_GetResultsAsActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsLocations // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // TArray ResultLocations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsLocations(TArray* ResultLocations) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetQueryResultsAsLocations"); Params::UEnvQueryInstanceBlueprintWrapper_GetQueryResultsAsLocations_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ResultLocations != nullptr) *ResultLocations = std::move(Parms.ResultLocations); return Parms.ReturnValue; } // Function AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsActors // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // TArray ResultActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsActors(TArray* ResultActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetQueryResultsAsActors"); Params::UEnvQueryInstanceBlueprintWrapper_GetQueryResultsAsActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ResultActors != nullptr) *ResultActors = std::move(Parms.ResultActors); return Parms.ReturnValue; } // Function AIModule.EnvQueryInstanceBlueprintWrapper.GetItemScore // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ItemIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UEnvQueryInstanceBlueprintWrapper::GetItemScore(int32 ItemIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetItemScore"); Params::UEnvQueryInstanceBlueprintWrapper_GetItemScore_Params Parms{}; Parms.ItemIndex = ItemIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction AIModule.EnvQueryInstanceBlueprintWrapper.EQSQueryDoneSignature__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnvQueryInstanceBlueprintWrapper::EQSQueryDoneSignature__DelegateSignature(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, enum class EEnvQueryStatus QueryStatus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "EQSQueryDoneSignature__DelegateSignature"); Params::UEnvQueryInstanceBlueprintWrapper_EQSQueryDoneSignature__DelegateSignature_Params Parms{}; Parms.QueryInstance = QueryInstance; Parms.QueryStatus = QueryStatus; UObject::ProcessEvent(Func, &Parms); } // Class AIModule.EnvQueryManager // (None) class UClass* UEnvQueryManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryManager"); return Clss; } // EnvQueryManager AIModule.Default__EnvQueryManager // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryManager* UEnvQueryManager::GetDefaultObj() { static class UEnvQueryManager* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryManager::StaticClass()->DefaultObject); return Default; } // Function AIModule.EnvQueryManager.RunEQSQuery // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEnvQuery* QueryTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEnvQueryRunMode RunMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfWrapperClass (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEnvQueryInstanceBlueprintWrapper*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEnvQueryInstanceBlueprintWrapper* UEnvQueryManager::RunEQSQuery(class UObject* WorldContextObject, class UEnvQuery* QueryTemplate, class UObject* Querier, enum class EEnvQueryRunMode RunMode, TSubclassOf WrapperClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryManager", "RunEQSQuery"); Params::UEnvQueryManager_RunEQSQuery_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.QueryTemplate = QueryTemplate; Parms.Querier = Querier; Parms.RunMode = RunMode; Parms.WrapperClass = WrapperClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.EnvQueryOption // (None) class UClass* UEnvQueryOption::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryOption"); return Clss; } // EnvQueryOption AIModule.Default__EnvQueryOption // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryOption* UEnvQueryOption::GetDefaultObj() { static class UEnvQueryOption* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryOption::StaticClass()->DefaultObject); return Default; } // Class AIModule.EQSRenderingComponent // (SceneComponent, PrimitiveComponent) class UClass* UEQSRenderingComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EQSRenderingComponent"); return Clss; } // EQSRenderingComponent AIModule.Default__EQSRenderingComponent // (Public, ClassDefaultObject, ArchetypeObject) class UEQSRenderingComponent* UEQSRenderingComponent::GetDefaultObj() { static class UEQSRenderingComponent* Default = nullptr; if (!Default) Default = static_cast(UEQSRenderingComponent::StaticClass()->DefaultObject); return Default; } // Class AIModule.EQSTestingPawn // (Actor, Pawn) class UClass* AEQSTestingPawn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EQSTestingPawn"); return Clss; } // EQSTestingPawn AIModule.Default__EQSTestingPawn // (Public, ClassDefaultObject, ArchetypeObject) class AEQSTestingPawn* AEQSTestingPawn::GetDefaultObj() { static class AEQSTestingPawn* Default = nullptr; if (!Default) Default = static_cast(AEQSTestingPawn::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_ActorsOfClass // (None) class UClass* UEnvQueryGenerator_ActorsOfClass::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_ActorsOfClass"); return Clss; } // EnvQueryGenerator_ActorsOfClass AIModule.Default__EnvQueryGenerator_ActorsOfClass // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_ActorsOfClass* UEnvQueryGenerator_ActorsOfClass::GetDefaultObj() { static class UEnvQueryGenerator_ActorsOfClass* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_ActorsOfClass::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_BlueprintBase // (None) class UClass* UEnvQueryGenerator_BlueprintBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_BlueprintBase"); return Clss; } // EnvQueryGenerator_BlueprintBase AIModule.Default__EnvQueryGenerator_BlueprintBase // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_BlueprintBase* UEnvQueryGenerator_BlueprintBase::GetDefaultObj() { static class UEnvQueryGenerator_BlueprintBase* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_BlueprintBase::StaticClass()->DefaultObject); return Default; } // Function AIModule.EnvQueryGenerator_BlueprintBase.GetQuerier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UEnvQueryGenerator_BlueprintBase::GetQuerier() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "GetQuerier"); Params::UEnvQueryGenerator_BlueprintBase_GetQuerier_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGenerationFromActors // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // TArray ContextActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEnvQueryGenerator_BlueprintBase::DoItemGenerationFromActors(TArray& ContextActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "DoItemGenerationFromActors"); Params::UEnvQueryGenerator_BlueprintBase_DoItemGenerationFromActors_Params Parms{}; Parms.ContextActors = ContextActors; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGeneration // (Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // TArray ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UEnvQueryGenerator_BlueprintBase::DoItemGeneration(TArray& ContextLocations) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "DoItemGeneration"); Params::UEnvQueryGenerator_BlueprintBase_DoItemGeneration_Params Parms{}; Parms.ContextLocations = ContextLocations; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedVector // (Final, Native, Public, HasDefaults, BlueprintCallable, Const) // Parameters: // struct FVector GeneratedVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnvQueryGenerator_BlueprintBase::AddGeneratedVector(const struct FVector& GeneratedVector) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "AddGeneratedVector"); Params::UEnvQueryGenerator_BlueprintBase_AddGeneratedVector_Params Parms{}; Parms.GeneratedVector = GeneratedVector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedActor // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // class AActor* GeneratedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEnvQueryGenerator_BlueprintBase::AddGeneratedActor(class AActor* GeneratedActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "AddGeneratedActor"); Params::UEnvQueryGenerator_BlueprintBase_AddGeneratedActor_Params Parms{}; Parms.GeneratedActor = GeneratedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.EnvQueryGenerator_Composite // (None) class UClass* UEnvQueryGenerator_Composite::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_Composite"); return Clss; } // EnvQueryGenerator_Composite AIModule.Default__EnvQueryGenerator_Composite // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_Composite* UEnvQueryGenerator_Composite::GetDefaultObj() { static class UEnvQueryGenerator_Composite* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_Composite::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_ProjectedPoints // (None) class UClass* UEnvQueryGenerator_ProjectedPoints::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_ProjectedPoints"); return Clss; } // EnvQueryGenerator_ProjectedPoints AIModule.Default__EnvQueryGenerator_ProjectedPoints // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_ProjectedPoints* UEnvQueryGenerator_ProjectedPoints::GetDefaultObj() { static class UEnvQueryGenerator_ProjectedPoints* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_ProjectedPoints::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_Cone // (None) class UClass* UEnvQueryGenerator_Cone::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_Cone"); return Clss; } // EnvQueryGenerator_Cone AIModule.Default__EnvQueryGenerator_Cone // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_Cone* UEnvQueryGenerator_Cone::GetDefaultObj() { static class UEnvQueryGenerator_Cone* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_Cone::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_CurrentLocation // (None) class UClass* UEnvQueryGenerator_CurrentLocation::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_CurrentLocation"); return Clss; } // EnvQueryGenerator_CurrentLocation AIModule.Default__EnvQueryGenerator_CurrentLocation // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_CurrentLocation* UEnvQueryGenerator_CurrentLocation::GetDefaultObj() { static class UEnvQueryGenerator_CurrentLocation* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_CurrentLocation::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_Donut // (None) class UClass* UEnvQueryGenerator_Donut::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_Donut"); return Clss; } // EnvQueryGenerator_Donut AIModule.Default__EnvQueryGenerator_Donut // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_Donut* UEnvQueryGenerator_Donut::GetDefaultObj() { static class UEnvQueryGenerator_Donut* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_Donut::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_OnCircle // (None) class UClass* UEnvQueryGenerator_OnCircle::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_OnCircle"); return Clss; } // EnvQueryGenerator_OnCircle AIModule.Default__EnvQueryGenerator_OnCircle // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_OnCircle* UEnvQueryGenerator_OnCircle::GetDefaultObj() { static class UEnvQueryGenerator_OnCircle* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_OnCircle::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_SimpleGrid // (None) class UClass* UEnvQueryGenerator_SimpleGrid::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_SimpleGrid"); return Clss; } // EnvQueryGenerator_SimpleGrid AIModule.Default__EnvQueryGenerator_SimpleGrid // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_SimpleGrid* UEnvQueryGenerator_SimpleGrid::GetDefaultObj() { static class UEnvQueryGenerator_SimpleGrid* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_SimpleGrid::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_PathingGrid // (None) class UClass* UEnvQueryGenerator_PathingGrid::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_PathingGrid"); return Clss; } // EnvQueryGenerator_PathingGrid AIModule.Default__EnvQueryGenerator_PathingGrid // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_PathingGrid* UEnvQueryGenerator_PathingGrid::GetDefaultObj() { static class UEnvQueryGenerator_PathingGrid* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_PathingGrid::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryGenerator_PerceivedActors // (None) class UClass* UEnvQueryGenerator_PerceivedActors::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryGenerator_PerceivedActors"); return Clss; } // EnvQueryGenerator_PerceivedActors AIModule.Default__EnvQueryGenerator_PerceivedActors // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryGenerator_PerceivedActors* UEnvQueryGenerator_PerceivedActors::GetDefaultObj() { static class UEnvQueryGenerator_PerceivedActors* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryGenerator_PerceivedActors::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryItemType // (None) class UClass* UEnvQueryItemType::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryItemType"); return Clss; } // EnvQueryItemType AIModule.Default__EnvQueryItemType // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryItemType* UEnvQueryItemType::GetDefaultObj() { static class UEnvQueryItemType* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryItemType::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryItemType_VectorBase // (None) class UClass* UEnvQueryItemType_VectorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryItemType_VectorBase"); return Clss; } // EnvQueryItemType_VectorBase AIModule.Default__EnvQueryItemType_VectorBase // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryItemType_VectorBase* UEnvQueryItemType_VectorBase::GetDefaultObj() { static class UEnvQueryItemType_VectorBase* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryItemType_VectorBase::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryItemType_ActorBase // (None) class UClass* UEnvQueryItemType_ActorBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryItemType_ActorBase"); return Clss; } // EnvQueryItemType_ActorBase AIModule.Default__EnvQueryItemType_ActorBase // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryItemType_ActorBase* UEnvQueryItemType_ActorBase::GetDefaultObj() { static class UEnvQueryItemType_ActorBase* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryItemType_ActorBase::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryItemType_Actor // (None) class UClass* UEnvQueryItemType_Actor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryItemType_Actor"); return Clss; } // EnvQueryItemType_Actor AIModule.Default__EnvQueryItemType_Actor // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryItemType_Actor* UEnvQueryItemType_Actor::GetDefaultObj() { static class UEnvQueryItemType_Actor* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryItemType_Actor::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryItemType_Direction // (None) class UClass* UEnvQueryItemType_Direction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryItemType_Direction"); return Clss; } // EnvQueryItemType_Direction AIModule.Default__EnvQueryItemType_Direction // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryItemType_Direction* UEnvQueryItemType_Direction::GetDefaultObj() { static class UEnvQueryItemType_Direction* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryItemType_Direction::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryItemType_Point // (None) class UClass* UEnvQueryItemType_Point::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryItemType_Point"); return Clss; } // EnvQueryItemType_Point AIModule.Default__EnvQueryItemType_Point // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryItemType_Point* UEnvQueryItemType_Point::GetDefaultObj() { static class UEnvQueryItemType_Point* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryItemType_Point::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_Distance // (None) class UClass* UEnvQueryTest_Distance::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_Distance"); return Clss; } // EnvQueryTest_Distance AIModule.Default__EnvQueryTest_Distance // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_Distance* UEnvQueryTest_Distance::GetDefaultObj() { static class UEnvQueryTest_Distance* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_Distance::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_Dot // (None) class UClass* UEnvQueryTest_Dot::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_Dot"); return Clss; } // EnvQueryTest_Dot AIModule.Default__EnvQueryTest_Dot // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_Dot* UEnvQueryTest_Dot::GetDefaultObj() { static class UEnvQueryTest_Dot* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_Dot::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_GameplayTags // (None) class UClass* UEnvQueryTest_GameplayTags::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_GameplayTags"); return Clss; } // EnvQueryTest_GameplayTags AIModule.Default__EnvQueryTest_GameplayTags // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_GameplayTags* UEnvQueryTest_GameplayTags::GetDefaultObj() { static class UEnvQueryTest_GameplayTags* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_GameplayTags::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_Overlap // (None) class UClass* UEnvQueryTest_Overlap::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_Overlap"); return Clss; } // EnvQueryTest_Overlap AIModule.Default__EnvQueryTest_Overlap // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_Overlap* UEnvQueryTest_Overlap::GetDefaultObj() { static class UEnvQueryTest_Overlap* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_Overlap::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_Pathfinding // (None) class UClass* UEnvQueryTest_Pathfinding::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_Pathfinding"); return Clss; } // EnvQueryTest_Pathfinding AIModule.Default__EnvQueryTest_Pathfinding // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_Pathfinding* UEnvQueryTest_Pathfinding::GetDefaultObj() { static class UEnvQueryTest_Pathfinding* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_Pathfinding::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_PathfindingBatch // (None) class UClass* UEnvQueryTest_PathfindingBatch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_PathfindingBatch"); return Clss; } // EnvQueryTest_PathfindingBatch AIModule.Default__EnvQueryTest_PathfindingBatch // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_PathfindingBatch* UEnvQueryTest_PathfindingBatch::GetDefaultObj() { static class UEnvQueryTest_PathfindingBatch* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_PathfindingBatch::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_Project // (None) class UClass* UEnvQueryTest_Project::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_Project"); return Clss; } // EnvQueryTest_Project AIModule.Default__EnvQueryTest_Project // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_Project* UEnvQueryTest_Project::GetDefaultObj() { static class UEnvQueryTest_Project* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_Project::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_Random // (None) class UClass* UEnvQueryTest_Random::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_Random"); return Clss; } // EnvQueryTest_Random AIModule.Default__EnvQueryTest_Random // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_Random* UEnvQueryTest_Random::GetDefaultObj() { static class UEnvQueryTest_Random* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_Random::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_Trace // (None) class UClass* UEnvQueryTest_Trace::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_Trace"); return Clss; } // EnvQueryTest_Trace AIModule.Default__EnvQueryTest_Trace // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_Trace* UEnvQueryTest_Trace::GetDefaultObj() { static class UEnvQueryTest_Trace* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_Trace::StaticClass()->DefaultObject); return Default; } // Class AIModule.EnvQueryTest_Volume // (None) class UClass* UEnvQueryTest_Volume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("EnvQueryTest_Volume"); return Clss; } // EnvQueryTest_Volume AIModule.Default__EnvQueryTest_Volume // (Public, ClassDefaultObject, ArchetypeObject) class UEnvQueryTest_Volume* UEnvQueryTest_Volume::GetDefaultObj() { static class UEnvQueryTest_Volume* Default = nullptr; if (!Default) Default = static_cast(UEnvQueryTest_Volume::StaticClass()->DefaultObject); return Default; } // Class AIModule.GridPathAIController // (Actor) class UClass* AGridPathAIController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GridPathAIController"); return Clss; } // GridPathAIController AIModule.Default__GridPathAIController // (Public, ClassDefaultObject, ArchetypeObject) class AGridPathAIController* AGridPathAIController::GetDefaultObj() { static class AGridPathAIController* Default = nullptr; if (!Default) Default = static_cast(AGridPathAIController::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIHotSpotManager // (None) class UClass* UAIHotSpotManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIHotSpotManager"); return Clss; } // AIHotSpotManager AIModule.Default__AIHotSpotManager // (Public, ClassDefaultObject, ArchetypeObject) class UAIHotSpotManager* UAIHotSpotManager::GetDefaultObj() { static class UAIHotSpotManager* Default = nullptr; if (!Default) Default = static_cast(UAIHotSpotManager::StaticClass()->DefaultObject); return Default; } // Class AIModule.CrowdFollowingComponent // (None) class UClass* UCrowdFollowingComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CrowdFollowingComponent"); return Clss; } // CrowdFollowingComponent AIModule.Default__CrowdFollowingComponent // (Public, ClassDefaultObject, ArchetypeObject) class UCrowdFollowingComponent* UCrowdFollowingComponent::GetDefaultObj() { static class UCrowdFollowingComponent* Default = nullptr; if (!Default) Default = static_cast(UCrowdFollowingComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.CrowdFollowingComponent.SuspendCrowdSteering // (Native, Public, BlueprintCallable) // Parameters: // bool bSuspend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCrowdFollowingComponent::SuspendCrowdSteering(bool bSuspend) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CrowdFollowingComponent", "SuspendCrowdSteering"); Params::UCrowdFollowingComponent_SuspendCrowdSteering_Params Parms{}; Parms.bSuspend = bSuspend; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.CrowdManager // (None) class UClass* UCrowdManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CrowdManager"); return Clss; } // CrowdManager AIModule.Default__CrowdManager // (Public, ClassDefaultObject, ArchetypeObject) class UCrowdManager* UCrowdManager::GetDefaultObj() { static class UCrowdManager* Default = nullptr; if (!Default) Default = static_cast(UCrowdManager::StaticClass()->DefaultObject); return Default; } // Class AIModule.GridPathFollowingComponent // (None) class UClass* UGridPathFollowingComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GridPathFollowingComponent"); return Clss; } // GridPathFollowingComponent AIModule.Default__GridPathFollowingComponent // (Public, ClassDefaultObject, ArchetypeObject) class UGridPathFollowingComponent* UGridPathFollowingComponent::GetDefaultObj() { static class UGridPathFollowingComponent* Default = nullptr; if (!Default) Default = static_cast(UGridPathFollowingComponent::StaticClass()->DefaultObject); return Default; } // Class AIModule.NavFilter_AIControllerDefault // (None) class UClass* UNavFilter_AIControllerDefault::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavFilter_AIControllerDefault"); return Clss; } // NavFilter_AIControllerDefault AIModule.Default__NavFilter_AIControllerDefault // (Public, ClassDefaultObject, ArchetypeObject) class UNavFilter_AIControllerDefault* UNavFilter_AIControllerDefault::GetDefaultObj() { static class UNavFilter_AIControllerDefault* Default = nullptr; if (!Default) Default = static_cast(UNavFilter_AIControllerDefault::StaticClass()->DefaultObject); return Default; } // Class AIModule.NavLinkProxy // (Actor) class UClass* ANavLinkProxy::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavLinkProxy"); return Clss; } // NavLinkProxy AIModule.Default__NavLinkProxy // (Public, ClassDefaultObject, ArchetypeObject) class ANavLinkProxy* ANavLinkProxy::GetDefaultObj() { static class ANavLinkProxy* Default = nullptr; if (!Default) Default = static_cast(ANavLinkProxy::StaticClass()->DefaultObject); return Default; } // Function AIModule.NavLinkProxy.SetSmartLinkEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ANavLinkProxy::SetSmartLinkEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLinkProxy", "SetSmartLinkEnabled"); Params::ANavLinkProxy_SetSmartLinkEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.NavLinkProxy.ResumePathFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Agent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ANavLinkProxy::ResumePathFollowing(class AActor* Agent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLinkProxy", "ResumePathFollowing"); Params::ANavLinkProxy_ResumePathFollowing_Params Parms{}; Parms.Agent = Agent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.NavLinkProxy.ReceiveSmartLinkReached // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AActor* Agent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Destination (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ANavLinkProxy::ReceiveSmartLinkReached(class AActor* Agent, struct FVector& Destination) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLinkProxy", "ReceiveSmartLinkReached"); Params::ANavLinkProxy_ReceiveSmartLinkReached_Params Parms{}; Parms.Agent = Agent; Parms.Destination = Destination; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.NavLinkProxy.IsSmartLinkEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ANavLinkProxy::IsSmartLinkEnabled() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLinkProxy", "IsSmartLinkEnabled"); Params::ANavLinkProxy_IsSmartLinkEnabled_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.NavLinkProxy.HasMovingAgents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ANavLinkProxy::HasMovingAgents() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLinkProxy", "HasMovingAgents"); Params::ANavLinkProxy_HasMovingAgents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.NavLocalGridManager // (None) class UClass* UNavLocalGridManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("NavLocalGridManager"); return Clss; } // NavLocalGridManager AIModule.Default__NavLocalGridManager // (Public, ClassDefaultObject, ArchetypeObject) class UNavLocalGridManager* UNavLocalGridManager::GetDefaultObj() { static class UNavLocalGridManager* Default = nullptr; if (!Default) Default = static_cast(UNavLocalGridManager::StaticClass()->DefaultObject); return Default; } // Function AIModule.NavLocalGridManager.SetLocalNavigationGridDensity // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CellSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavLocalGridManager::SetLocalNavigationGridDensity(class UObject* WorldContextObject, float CellSize) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLocalGridManager", "SetLocalNavigationGridDensity"); Params::UNavLocalGridManager_SetLocalNavigationGridDensity_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CellSize = CellSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.NavLocalGridManager.RemoveLocalNavigationGrid // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 GridId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNavLocalGridManager::RemoveLocalNavigationGrid(class UObject* WorldContextObject, int32 GridId, bool bRebuildGrids) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLocalGridManager", "RemoveLocalNavigationGrid"); Params::UNavLocalGridManager_RemoveLocalNavigationGrid_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.GridId = GridId; Parms.bRebuildGrids = bRebuildGrids; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.NavLocalGridManager.FindLocalNavigationGridPath // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray PathPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UNavLocalGridManager::FindLocalNavigationGridPath(class UObject* WorldContextObject, struct FVector& Start, struct FVector& End, TArray* PathPoints) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLocalGridManager", "FindLocalNavigationGridPath"); Params::UNavLocalGridManager_FindLocalNavigationGridPath_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = Start; Parms.End = End; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathPoints != nullptr) *PathPoints = std::move(Parms.PathPoints); return Parms.ReturnValue; } // Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoints // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Locations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UNavLocalGridManager::AddLocalNavigationGridForPoints(class UObject* WorldContextObject, TArray& Locations, int32 Radius2D, float Height, bool bRebuildGrids) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForPoints"); Params::UNavLocalGridManager_AddLocalNavigationGridForPoints_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Locations = Locations; Parms.Radius2D = Radius2D; Parms.Height = Height; Parms.bRebuildGrids = bRebuildGrids; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UNavLocalGridManager::AddLocalNavigationGridForPoint(class UObject* WorldContextObject, struct FVector& Location, int32 Radius2D, float Height, bool bRebuildGrids) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForPoint"); Params::UNavLocalGridManager_AddLocalNavigationGridForPoint_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = Location; Parms.Radius2D = Radius2D; Parms.Height = Height; Parms.bRebuildGrids = bRebuildGrids; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.NavLocalGridManager.AddLocalNavigationGridForCapsule // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CapsuleHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UNavLocalGridManager::AddLocalNavigationGridForCapsule(class UObject* WorldContextObject, struct FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32 Radius2D, float Height, bool bRebuildGrids) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForCapsule"); Params::UNavLocalGridManager_AddLocalNavigationGridForCapsule_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = Location; Parms.CapsuleRadius = CapsuleRadius; Parms.CapsuleHalfHeight = CapsuleHalfHeight; Parms.Radius2D = Radius2D; Parms.Height = Height; Parms.bRebuildGrids = bRebuildGrids; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.NavLocalGridManager.AddLocalNavigationGridForBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UNavLocalGridManager::AddLocalNavigationGridForBox(class UObject* WorldContextObject, struct FVector& Location, const struct FVector& Extent, const struct FRotator& Rotation, int32 Radius2D, float Height, bool bRebuildGrids) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForBox"); Params::UNavLocalGridManager_AddLocalNavigationGridForBox_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = Location; Parms.Extent = Extent; Parms.Rotation = Rotation; Parms.Radius2D = Radius2D; Parms.Height = Height; Parms.bRebuildGrids = bRebuildGrids; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.PathFollowingManager // (None) class UClass* UPathFollowingManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PathFollowingManager"); return Clss; } // PathFollowingManager AIModule.Default__PathFollowingManager // (Public, ClassDefaultObject, ArchetypeObject) class UPathFollowingManager* UPathFollowingManager::GetDefaultObj() { static class UPathFollowingManager* Default = nullptr; if (!Default) Default = static_cast(UPathFollowingManager::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIPerceptionComponent // (None) class UClass* UAIPerceptionComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIPerceptionComponent"); return Clss; } // AIPerceptionComponent AIModule.Default__AIPerceptionComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAIPerceptionComponent* UAIPerceptionComponent::GetDefaultObj() { static class UAIPerceptionComponent* Default = nullptr; if (!Default) Default = static_cast(UAIPerceptionComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.AIPerceptionComponent.SetSenseEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIPerceptionComponent::SetSenseEnabled(TSubclassOf SenseClass, bool bEnable) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "SetSenseEnabled"); Params::UAIPerceptionComponent_SetSenseEnabled_Params Parms{}; Parms.SenseClass = SenseClass; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionComponent.RequestStimuliListenerUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: void UAIPerceptionComponent::RequestStimuliListenerUpdate() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "RequestStimuliListenerUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionComponent.OnOwnerEndPlay // (Final, Native, Public) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIPerceptionComponent::OnOwnerEndPlay(class AActor* Actor, enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "OnOwnerEndPlay"); Params::UAIPerceptionComponent_OnOwnerEndPlay_Params Parms{}; Parms.Actor = Actor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionComponent.GetPerceivedHostileActorsBySense // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf SenseToUse (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAIPerceptionComponent::GetPerceivedHostileActorsBySense(TSubclassOf SenseToUse, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "GetPerceivedHostileActorsBySense"); Params::UAIPerceptionComponent_GetPerceivedHostileActorsBySense_Params Parms{}; Parms.SenseToUse = SenseToUse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function AIModule.AIPerceptionComponent.GetPerceivedHostileActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAIPerceptionComponent::GetPerceivedHostileActors(TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "GetPerceivedHostileActors"); Params::UAIPerceptionComponent_GetPerceivedHostileActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function AIModule.AIPerceptionComponent.GetPerceivedActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf SenseToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAIPerceptionComponent::GetPerceivedActors(TSubclassOf SenseToUse, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "GetPerceivedActors"); Params::UAIPerceptionComponent_GetPerceivedActors_Params Parms{}; Parms.SenseToUse = SenseToUse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function AIModule.AIPerceptionComponent.GetKnownPerceivedActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf SenseToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAIPerceptionComponent::GetKnownPerceivedActors(TSubclassOf SenseToUse, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "GetKnownPerceivedActors"); Params::UAIPerceptionComponent_GetKnownPerceivedActors_Params Parms{}; Parms.SenseToUse = SenseToUse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function AIModule.AIPerceptionComponent.GetCurrentlyPerceivedActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf SenseToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAIPerceptionComponent::GetCurrentlyPerceivedActors(TSubclassOf SenseToUse, TArray* OutActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "GetCurrentlyPerceivedActors"); Params::UAIPerceptionComponent_GetCurrentlyPerceivedActors_Params Parms{}; Parms.SenseToUse = SenseToUse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function AIModule.AIPerceptionComponent.GetActorsPerception // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FActorPerceptionBlueprintInfoInfo (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIPerceptionComponent::GetActorsPerception(class AActor* Actor, struct FActorPerceptionBlueprintInfo* Info) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "GetActorsPerception"); Params::UAIPerceptionComponent_GetActorsPerception_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Info != nullptr) *Info = std::move(Parms.Info); return Parms.ReturnValue; } // Function AIModule.AIPerceptionComponent.ForgetAll // (Final, Native, Public, BlueprintCallable) // Parameters: void UAIPerceptionComponent::ForgetAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionComponent", "ForgetAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AIModule.AIPerceptionListenerInterface // (None) class UClass* IAIPerceptionListenerInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIPerceptionListenerInterface"); return Clss; } // AIPerceptionListenerInterface AIModule.Default__AIPerceptionListenerInterface // (Public, ClassDefaultObject, ArchetypeObject) class IAIPerceptionListenerInterface* IAIPerceptionListenerInterface::GetDefaultObj() { static class IAIPerceptionListenerInterface* Default = nullptr; if (!Default) Default = static_cast(IAIPerceptionListenerInterface::StaticClass()->DefaultObject); return Default; } // Class AIModule.AIPerceptionStimuliSourceComponent // (None) class UClass* UAIPerceptionStimuliSourceComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIPerceptionStimuliSourceComponent"); return Clss; } // AIPerceptionStimuliSourceComponent AIModule.Default__AIPerceptionStimuliSourceComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAIPerceptionStimuliSourceComponent* UAIPerceptionStimuliSourceComponent::GetDefaultObj() { static class UAIPerceptionStimuliSourceComponent* Default = nullptr; if (!Default) Default = static_cast(UAIPerceptionStimuliSourceComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromSense // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIPerceptionStimuliSourceComponent::UnregisterFromSense(TSubclassOf SenseClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "UnregisterFromSense"); Params::UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Params Parms{}; Parms.SenseClass = SenseClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromPerceptionSystem // (Final, Native, Public, BlueprintCallable) // Parameters: void UAIPerceptionStimuliSourceComponent::UnregisterFromPerceptionSystem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "UnregisterFromPerceptionSystem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionStimuliSourceComponent.RegisterWithPerceptionSystem // (Final, Native, Public, BlueprintCallable) // Parameters: void UAIPerceptionStimuliSourceComponent::RegisterWithPerceptionSystem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "RegisterWithPerceptionSystem"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionStimuliSourceComponent.RegisterForSense // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIPerceptionStimuliSourceComponent::RegisterForSense(TSubclassOf SenseClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "RegisterForSense"); Params::UAIPerceptionStimuliSourceComponent_RegisterForSense_Params Parms{}; Parms.SenseClass = SenseClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.AIPerceptionSystem // (None) class UClass* UAIPerceptionSystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AIPerceptionSystem"); return Clss; } // AIPerceptionSystem AIModule.Default__AIPerceptionSystem // (Public, ClassDefaultObject, ArchetypeObject) class UAIPerceptionSystem* UAIPerceptionSystem::GetDefaultObj() { static class UAIPerceptionSystem* Default = nullptr; if (!Default) Default = static_cast(UAIPerceptionSystem::StaticClass()->DefaultObject); return Default; } // Function AIModule.AIPerceptionSystem.ReportPerceptionEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAISenseEvent* PerceptionEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIPerceptionSystem::ReportPerceptionEvent(class UObject* WorldContextObject, class UAISenseEvent* PerceptionEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionSystem", "ReportPerceptionEvent"); Params::UAIPerceptionSystem_ReportPerceptionEvent_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PerceptionEvent = PerceptionEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionSystem.ReportEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAISenseEvent* PerceptionEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIPerceptionSystem::ReportEvent(class UAISenseEvent* PerceptionEvent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionSystem", "ReportEvent"); Params::UAIPerceptionSystem_ReportEvent_Params Parms{}; Parms.PerceptionEvent = PerceptionEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionSystem.RegisterPerceptionStimuliSource // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Sense (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAIPerceptionSystem::RegisterPerceptionStimuliSource(class UObject* WorldContextObject, TSubclassOf Sense, class AActor* Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionSystem", "RegisterPerceptionStimuliSource"); Params::UAIPerceptionSystem_RegisterPerceptionStimuliSource_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sense = Sense; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.AIPerceptionSystem.OnPerceptionStimuliSourceEndPlay // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAIPerceptionSystem::OnPerceptionStimuliSourceEndPlay(class AActor* Actor, enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionSystem", "OnPerceptionStimuliSourceEndPlay"); Params::UAIPerceptionSystem_OnPerceptionStimuliSourceEndPlay_Params Parms{}; Parms.Actor = Actor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AIPerceptionSystem.GetSenseClassForStimulus // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus Stimulus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UAIPerceptionSystem::GetSenseClassForStimulus(class UObject* WorldContextObject, struct FAIStimulus& Stimulus) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AIPerceptionSystem", "GetSenseClassForStimulus"); Params::UAIPerceptionSystem_GetSenseClassForStimulus_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Stimulus = Stimulus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.AISense // (None) class UClass* UAISense::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISense"); return Clss; } // AISense AIModule.Default__AISense // (Public, ClassDefaultObject, ArchetypeObject) class UAISense* UAISense::GetDefaultObj() { static class UAISense* Default = nullptr; if (!Default) Default = static_cast(UAISense::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISenseConfig_Damage // (None) class UClass* UAISenseConfig_Damage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISenseConfig_Damage"); return Clss; } // AISenseConfig_Damage AIModule.Default__AISenseConfig_Damage // (Public, ClassDefaultObject, ArchetypeObject) class UAISenseConfig_Damage* UAISenseConfig_Damage::GetDefaultObj() { static class UAISenseConfig_Damage* Default = nullptr; if (!Default) Default = static_cast(UAISenseConfig_Damage::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISense_Blueprint // (None) class UClass* UAISense_Blueprint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISense_Blueprint"); return Clss; } // AISense_Blueprint AIModule.Default__AISense_Blueprint // (Public, ClassDefaultObject, ArchetypeObject) class UAISense_Blueprint* UAISense_Blueprint::GetDefaultObj() { static class UAISense_Blueprint* Default = nullptr; if (!Default) Default = static_cast(UAISense_Blueprint::StaticClass()->DefaultObject); return Default; } // Function AIModule.AISense_Blueprint.OnUpdate // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // TArray EventsToProcess (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAISense_Blueprint::OnUpdate(TArray& EventsToProcess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Blueprint", "OnUpdate"); Params::UAISense_Blueprint_OnUpdate_Params Parms{}; Parms.EventsToProcess = EventsToProcess; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function AIModule.AISense_Blueprint.OnListenerUpdated // (Event, Public, BlueprintEvent) // Parameters: // class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Blueprint::OnListenerUpdated(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Blueprint", "OnListenerUpdated"); Params::UAISense_Blueprint_OnListenerUpdated_Params Parms{}; Parms.ActorListener = ActorListener; Parms.PerceptionComponent = PerceptionComponent; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.AISense_Blueprint.OnListenerUnregistered // (Event, Public, BlueprintEvent) // Parameters: // class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Blueprint::OnListenerUnregistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Blueprint", "OnListenerUnregistered"); Params::UAISense_Blueprint_OnListenerUnregistered_Params Parms{}; Parms.ActorListener = ActorListener; Parms.PerceptionComponent = PerceptionComponent; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.AISense_Blueprint.OnListenerRegistered // (Event, Public, BlueprintEvent) // Parameters: // class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Blueprint::OnListenerRegistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Blueprint", "OnListenerRegistered"); Params::UAISense_Blueprint_OnListenerRegistered_Params Parms{}; Parms.ActorListener = ActorListener; Parms.PerceptionComponent = PerceptionComponent; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.AISense_Blueprint.K2_OnNewPawn // (Event, Public, BlueprintEvent) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Blueprint::K2_OnNewPawn(class APawn* NewPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Blueprint", "K2_OnNewPawn"); Params::UAISense_Blueprint_K2_OnNewPawn_Params Parms{}; Parms.NewPawn = NewPawn; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.AISense_Blueprint.GetAllListenerComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArrayListenerComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UAISense_Blueprint::GetAllListenerComponents(TArray* ListenerComponents) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Blueprint", "GetAllListenerComponents"); Params::UAISense_Blueprint_GetAllListenerComponents_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ListenerComponents != nullptr) *ListenerComponents = std::move(Parms.ListenerComponents); } // Function AIModule.AISense_Blueprint.GetAllListenerActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ListenerActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UAISense_Blueprint::GetAllListenerActors(TArray* ListenerActors) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Blueprint", "GetAllListenerActors"); Params::UAISense_Blueprint_GetAllListenerActors_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ListenerActors != nullptr) *ListenerActors = std::move(Parms.ListenerActors); } // Class AIModule.AISense_Damage // (None) class UClass* UAISense_Damage::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISense_Damage"); return Clss; } // AISense_Damage AIModule.Default__AISense_Damage // (Public, ClassDefaultObject, ArchetypeObject) class UAISense_Damage* UAISense_Damage::GetDefaultObj() { static class UAISense_Damage* Default = nullptr; if (!Default) Default = static_cast(UAISense_Damage::StaticClass()->DefaultObject); return Default; } // Function AIModule.AISense_Damage.ReportDamageEvent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EventLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Damage::ReportDamageEvent(class UObject* WorldContextObject, class AActor* DamagedActor, class AActor* Instigator, float DamageAmount, const struct FVector& EventLocation, const struct FVector& HitLocation, class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Damage", "ReportDamageEvent"); Params::UAISense_Damage_ReportDamageEvent_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.DamagedActor = DamagedActor; Parms.Instigator = Instigator; Parms.DamageAmount = DamageAmount; Parms.EventLocation = EventLocation; Parms.HitLocation = HitLocation; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.AISense_Hearing // (None) class UClass* UAISense_Hearing::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISense_Hearing"); return Clss; } // AISense_Hearing AIModule.Default__AISense_Hearing // (Public, ClassDefaultObject, ArchetypeObject) class UAISense_Hearing* UAISense_Hearing::GetDefaultObj() { static class UAISense_Hearing* Default = nullptr; if (!Default) Default = static_cast(UAISense_Hearing::StaticClass()->DefaultObject); return Default; } // Function AIModule.AISense_Hearing.ReportNoiseEvent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Hearing::ReportNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Hearing", "ReportNoiseEvent"); Params::UAISense_Hearing_ReportNoiseEvent_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NoiseLocation = NoiseLocation; Parms.Loudness = Loudness; Parms.Instigator = Instigator; Parms.MaxRange = MaxRange; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.AISense_Prediction // (None) class UClass* UAISense_Prediction::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISense_Prediction"); return Clss; } // AISense_Prediction AIModule.Default__AISense_Prediction // (Public, ClassDefaultObject, ArchetypeObject) class UAISense_Prediction* UAISense_Prediction::GetDefaultObj() { static class UAISense_Prediction* Default = nullptr; if (!Default) Default = static_cast(UAISense_Prediction::StaticClass()->DefaultObject); return Default; } // Function AIModule.AISense_Prediction.RequestPawnPredictionEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* Requestor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* PredictedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PredictionTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Prediction::RequestPawnPredictionEvent(class APawn* Requestor, class AActor* PredictedActor, float PredictionTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Prediction", "RequestPawnPredictionEvent"); Params::UAISense_Prediction_RequestPawnPredictionEvent_Params Parms{}; Parms.Requestor = Requestor; Parms.PredictedActor = PredictedActor; Parms.PredictionTime = PredictionTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.AISense_Prediction.RequestControllerPredictionEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AAIController* Requestor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* PredictedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PredictionTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Prediction::RequestControllerPredictionEvent(class AAIController* Requestor, class AActor* PredictedActor, float PredictionTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Prediction", "RequestControllerPredictionEvent"); Params::UAISense_Prediction_RequestControllerPredictionEvent_Params Parms{}; Parms.Requestor = Requestor; Parms.PredictedActor = PredictedActor; Parms.PredictionTime = PredictionTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.AISense_Sight // (None) class UClass* UAISense_Sight::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISense_Sight"); return Clss; } // AISense_Sight AIModule.Default__AISense_Sight // (Public, ClassDefaultObject, ArchetypeObject) class UAISense_Sight* UAISense_Sight::GetDefaultObj() { static class UAISense_Sight* Default = nullptr; if (!Default) Default = static_cast(UAISense_Sight::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISense_Team // (None) class UClass* UAISense_Team::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISense_Team"); return Clss; } // AISense_Team AIModule.Default__AISense_Team // (Public, ClassDefaultObject, ArchetypeObject) class UAISense_Team* UAISense_Team::GetDefaultObj() { static class UAISense_Team* Default = nullptr; if (!Default) Default = static_cast(UAISense_Team::StaticClass()->DefaultObject); return Default; } // Class AIModule.AISense_Touch // (None) class UClass* UAISense_Touch::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISense_Touch"); return Clss; } // AISense_Touch AIModule.Default__AISense_Touch // (Public, ClassDefaultObject, ArchetypeObject) class UAISense_Touch* UAISense_Touch::GetDefaultObj() { static class UAISense_Touch* Default = nullptr; if (!Default) Default = static_cast(UAISense_Touch::StaticClass()->DefaultObject); return Default; } // Function AIModule.AISense_Touch.ReportTouchEvent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TouchReceiver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAISense_Touch::ReportTouchEvent(class UObject* WorldContextObject, class AActor* TouchReceiver, class AActor* OtherActor, const struct FVector& Location) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AISense_Touch", "ReportTouchEvent"); Params::UAISense_Touch_ReportTouchEvent_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TouchReceiver = TouchReceiver; Parms.OtherActor = OtherActor; Parms.Location = Location; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AIModule.AISightTargetInterface // (None) class UClass* IAISightTargetInterface::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AISightTargetInterface"); return Clss; } // AISightTargetInterface AIModule.Default__AISightTargetInterface // (Public, ClassDefaultObject, ArchetypeObject) class IAISightTargetInterface* IAISightTargetInterface::GetDefaultObj() { static class IAISightTargetInterface* Default = nullptr; if (!Default) Default = static_cast(IAISightTargetInterface::StaticClass()->DefaultObject); return Default; } // Class AIModule.PawnSensingComponent // (None) class UClass* UPawnSensingComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PawnSensingComponent"); return Clss; } // PawnSensingComponent AIModule.Default__PawnSensingComponent // (Public, ClassDefaultObject, ArchetypeObject) class UPawnSensingComponent* UPawnSensingComponent::GetDefaultObj() { static class UPawnSensingComponent* Default = nullptr; if (!Default) Default = static_cast(UPawnSensingComponent::StaticClass()->DefaultObject); return Default; } // Function AIModule.PawnSensingComponent.SetSensingUpdatesEnabled // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnSensingComponent::SetSensingUpdatesEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnSensingComponent", "SetSensingUpdatesEnabled"); Params::UPawnSensingComponent_SetSensingUpdatesEnabled_Params Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.PawnSensingComponent.SetSensingInterval // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // float NewSensingInterval (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnSensingComponent::SetSensingInterval(float NewSensingInterval) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnSensingComponent", "SetSensingInterval"); Params::UPawnSensingComponent_SetSensingInterval_Params Parms{}; Parms.NewSensingInterval = NewSensingInterval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AIModule.PawnSensingComponent.SetPeripheralVisionAngle // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // float NewPeripheralVisionAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnSensingComponent::SetPeripheralVisionAngle(float NewPeripheralVisionAngle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnSensingComponent", "SetPeripheralVisionAngle"); Params::UPawnSensingComponent_SetPeripheralVisionAngle_Params Parms{}; Parms.NewPeripheralVisionAngle = NewPeripheralVisionAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction AIModule.PawnSensingComponent.SeePawnDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnSensingComponent::SeePawnDelegate__DelegateSignature(class APawn* Pawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnSensingComponent", "SeePawnDelegate__DelegateSignature"); Params::UPawnSensingComponent_SeePawnDelegate__DelegateSignature_Params Parms{}; Parms.Pawn = Pawn; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction AIModule.PawnSensingComponent.HearNoiseDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults) // Parameters: // class APawn* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPawnSensingComponent::HearNoiseDelegate__DelegateSignature(class APawn* Instigator, struct FVector& Location, float Volume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnSensingComponent", "HearNoiseDelegate__DelegateSignature"); Params::UPawnSensingComponent_HearNoiseDelegate__DelegateSignature_Params Parms{}; Parms.Instigator = Instigator; Parms.Location = Location; Parms.Volume = Volume; UObject::ProcessEvent(Func, &Parms); } // Function AIModule.PawnSensingComponent.GetPeripheralVisionCosine // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPawnSensingComponent::GetPeripheralVisionCosine() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnSensingComponent", "GetPeripheralVisionCosine"); Params::UPawnSensingComponent_GetPeripheralVisionCosine_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AIModule.PawnSensingComponent.GetPeripheralVisionAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPawnSensingComponent::GetPeripheralVisionAngle() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PawnSensingComponent", "GetPeripheralVisionAngle"); Params::UPawnSensingComponent_GetPeripheralVisionAngle_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.AITask // (None) class UClass* UAITask::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AITask"); return Clss; } // AITask AIModule.Default__AITask // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UAITask* UAITask::GetDefaultObj() { static class UAITask* Default = nullptr; if (!Default) Default = static_cast(UAITask::StaticClass()->DefaultObject); return Default; } // Class AIModule.AITask_LockLogic // (None) class UClass* UAITask_LockLogic::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AITask_LockLogic"); return Clss; } // AITask_LockLogic AIModule.Default__AITask_LockLogic // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UAITask_LockLogic* UAITask_LockLogic::GetDefaultObj() { static class UAITask_LockLogic* Default = nullptr; if (!Default) Default = static_cast(UAITask_LockLogic::StaticClass()->DefaultObject); return Default; } // Class AIModule.AITask_MoveTo // (None) class UClass* UAITask_MoveTo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AITask_MoveTo"); return Clss; } // AITask_MoveTo AIModule.Default__AITask_MoveTo // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UAITask_MoveTo* UAITask_MoveTo::GetDefaultObj() { static class UAITask_MoveTo* Default = nullptr; if (!Default) Default = static_cast(UAITask_MoveTo::StaticClass()->DefaultObject); return Default; } // Function AIModule.AITask_MoveTo.AIMoveTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector GoalLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* GoalActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIOptionFlag StopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIOptionFlag AcceptPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseContinuousGoalTracking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAIOptionFlag ProjectGoalOnNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_MoveTo* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_MoveTo* UAITask_MoveTo::AIMoveTo(class AAIController* Controller, const struct FVector& GoalLocation, class AActor* GoalActor, float AcceptanceRadius, enum class EAIOptionFlag StopOnOverlap, enum class EAIOptionFlag AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, enum class EAIOptionFlag ProjectGoalOnNavigation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AITask_MoveTo", "AIMoveTo"); Params::UAITask_MoveTo_AIMoveTo_Params Parms{}; Parms.Controller = Controller; Parms.GoalLocation = GoalLocation; Parms.GoalActor = GoalActor; Parms.AcceptanceRadius = AcceptanceRadius; Parms.StopOnOverlap = StopOnOverlap; Parms.AcceptPartialPath = AcceptPartialPath; Parms.bUsePathfinding = bUsePathfinding; Parms.bLockAILogic = bLockAILogic; Parms.bUseContinuousGoalTracking = bUseContinuousGoalTracking; Parms.ProjectGoalOnNavigation = ProjectGoalOnNavigation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.AITask_RunEQS // (None) class UClass* UAITask_RunEQS::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AITask_RunEQS"); return Clss; } // AITask_RunEQS AIModule.Default__AITask_RunEQS // (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame) class UAITask_RunEQS* UAITask_RunEQS::GetDefaultObj() { static class UAITask_RunEQS* Default = nullptr; if (!Default) Default = static_cast(UAITask_RunEQS::StaticClass()->DefaultObject); return Default; } // Function AIModule.AITask_RunEQS.RunEQS // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEnvQuery* QueryTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAITask_RunEQS* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAITask_RunEQS* UAITask_RunEQS::RunEQS(class AAIController* Controller, class UEnvQuery* QueryTemplate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AITask_RunEQS", "RunEQS"); Params::UAITask_RunEQS_RunEQS_Params Parms{}; Parms.Controller = Controller; Parms.QueryTemplate = QueryTemplate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AIModule.VisualLoggerExtension // (None) class UClass* UVisualLoggerExtension::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("VisualLoggerExtension"); return Clss; } // VisualLoggerExtension AIModule.Default__VisualLoggerExtension // (Public, ClassDefaultObject, ArchetypeObject) class UVisualLoggerExtension* UVisualLoggerExtension::GetDefaultObj() { static class UVisualLoggerExtension* Default = nullptr; if (!Default) Default = static_cast(UVisualLoggerExtension::StaticClass()->DefaultObject); return Default; } }