#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // AnimBlueprintGeneratedClass ALI_HumanCloth.ALI_HumanCloth_C // (None) class UClass* IALI_HumanCloth_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ALI_HumanCloth_C"); return Clss; } // ALI_HumanCloth_C ALI_HumanCloth.Default__ALI_HumanCloth_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class IALI_HumanCloth_C* IALI_HumanCloth_C::GetDefaultObj() { static class IALI_HumanCloth_C* Default = nullptr; if (!Default) Default = static_cast(IALI_HumanCloth_C::StaticClass()->DefaultObject); return Default; } // Function ALI_HumanCloth.ALI_HumanCloth_C.ClothLayer // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // struct FPoseLink ClothLayer (Parm, OutParm, NoDestructor) void IALI_HumanCloth_C::ClothLayer(const struct FPoseLink& InPose, struct FPoseLink* ClothLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ALI_HumanCloth_C", "ClothLayer"); Params::IALI_HumanCloth_C_ClothLayer_Params Parms{}; Parms.InPose = InPose; UObject::ProcessEvent(Func, &Parms); if (ClothLayer != nullptr) *ClothLayer = std::move(Parms.ClothLayer); } }