#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // AnimBlueprintGeneratedClass ALI_HumanHair.ALI_HumanHair_C // (None) class UClass* IALI_HumanHair_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ALI_HumanHair_C"); return Clss; } // ALI_HumanHair_C ALI_HumanHair.Default__ALI_HumanHair_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class IALI_HumanHair_C* IALI_HumanHair_C::GetDefaultObj() { static class IALI_HumanHair_C* Default = nullptr; if (!Default) Default = static_cast(IALI_HumanHair_C::StaticClass()->DefaultObject); return Default; } // Function ALI_HumanHair.ALI_HumanHair_C.HairLayer // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // struct FPoseLink HairLayer (Parm, OutParm, NoDestructor) void IALI_HumanHair_C::HairLayer(const struct FPoseLink& InPose, struct FPoseLink* HairLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ALI_HumanHair_C", "HairLayer"); Params::IALI_HumanHair_C_HairLayer_Params Parms{}; Parms.InPose = InPose; UObject::ProcessEvent(Func, &Parms); if (HairLayer != nullptr) *HairLayer = std::move(Parms.HairLayer); } }