#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // AnimBlueprintGeneratedClass ALI_NPC_HairCloth.ALI_NPC_HairCloth_C // (None) class UClass* IALI_NPC_HairCloth_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ALI_NPC_HairCloth_C"); return Clss; } // ALI_NPC_HairCloth_C ALI_NPC_HairCloth.Default__ALI_NPC_HairCloth_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class IALI_NPC_HairCloth_C* IALI_NPC_HairCloth_C::GetDefaultObj() { static class IALI_NPC_HairCloth_C* Default = nullptr; if (!Default) Default = static_cast(IALI_NPC_HairCloth_C::StaticClass()->DefaultObject); return Default; } // Function ALI_NPC_HairCloth.ALI_NPC_HairCloth_C.NPC_HairClothLayer // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // struct FPoseLink NPC_HairClothLayer (Parm, OutParm, NoDestructor) void IALI_NPC_HairCloth_C::NPC_HairClothLayer(const struct FPoseLink& InPose, struct FPoseLink* NPC_HairClothLayer) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("ALI_NPC_HairCloth_C", "NPC_HairClothLayer"); Params::IALI_NPC_HairCloth_C_NPC_HairClothLayer_Params Parms{}; Parms.InPose = InPose; UObject::ProcessEvent(Func, &Parms); if (NPC_HairClothLayer != nullptr) *NPC_HairClothLayer = std::move(Parms.NPC_HairClothLayer); } }