#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x28 - 0x28) // Class ActorLayerUtilities.LayersBlueprintLibrary class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class ULayersBlueprintLibrary* GetDefaultObj(); void RemoveActorFromLayer(class AActor* InActor, struct FActorLayer& Layer); TArray GetActors(class UObject* WorldContextObject, struct FActorLayer& ActorLayer); void AddActorToLayer(class AActor* InActor, struct FActorLayer& Layer); }; }