#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x10 - 0x0) // Function ActorLayerUtilities.LayersBlueprintLibrary.RemoveActorFromLayer struct ULayersBlueprintLibrary_RemoveActorFromLayer_Params { public: class AActor* InActor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActorLayer Layer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; // 0x20 (0x20 - 0x0) // Function ActorLayerUtilities.LayersBlueprintLibrary.GetActors struct ULayersBlueprintLibrary_GetActors_Params { public: class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActorLayer ActorLayer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x10(0x10)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function ActorLayerUtilities.LayersBlueprintLibrary.AddActorToLayer struct ULayersBlueprintLibrary_AddActorToLayer_Params { public: class AActor* InActor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActorLayer Layer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; } }