#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class AkAudio.AkPortalComponent // (SceneComponent) class UClass* UAkPortalComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkPortalComponent"); return Clss; } // AkPortalComponent AkAudio.Default__AkPortalComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkPortalComponent* UAkPortalComponent::GetDefaultObj() { static class UAkPortalComponent* Default = nullptr; if (!Default) Default = static_cast(UAkPortalComponent::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkPortalComponent.PortalPlacementValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkPortalComponent::PortalPlacementValid() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkPortalComponent", "PortalPlacementValid"); Params::UAkPortalComponent_PortalPlacementValid_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkPortalComponent.OpenPortal // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkPortalComponent::OpenPortal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkPortalComponent", "OpenPortal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkPortalComponent.GetPrimitiveParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* UAkPortalComponent::GetPrimitiveParent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkPortalComponent", "GetPrimitiveParent"); Params::UAkPortalComponent_GetPrimitiveParent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkPortalComponent.GetCurrentState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EAkAcousticPortalState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAkAcousticPortalState UAkPortalComponent::GetCurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkPortalComponent", "GetCurrentState"); Params::UAkPortalComponent_GetCurrentState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkPortalComponent.ClosePortal // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkPortalComponent::ClosePortal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkPortalComponent", "ClosePortal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AkAudio.AkAcousticPortal // (Actor) class UClass* AAkAcousticPortal::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAcousticPortal"); return Clss; } // AkAcousticPortal AkAudio.Default__AkAcousticPortal // (Public, ClassDefaultObject, ArchetypeObject) class AAkAcousticPortal* AAkAcousticPortal::GetDefaultObj() { static class AAkAcousticPortal* Default = nullptr; if (!Default) Default = static_cast(AAkAcousticPortal::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkAcousticPortal.OpenPortal // (Final, Native, Public, BlueprintCallable) // Parameters: void AAkAcousticPortal::OpenPortal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAcousticPortal", "OpenPortal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkAcousticPortal.GetCurrentState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class EAkAcousticPortalState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAkAcousticPortalState AAkAcousticPortal::GetCurrentState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAcousticPortal", "GetCurrentState"); Params::AAkAcousticPortal_GetCurrentState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkAcousticPortal.ClosePortal // (Final, Native, Public, BlueprintCallable) // Parameters: void AAkAcousticPortal::ClosePortal() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAcousticPortal", "ClosePortal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AkAudio.AkAudioType // (None) class UClass* UAkAudioType::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAudioType"); return Clss; } // AkAudioType AkAudio.Default__AkAudioType // (Public, ClassDefaultObject, ArchetypeObject) class UAkAudioType* UAkAudioType::GetDefaultObj() { static class UAkAudioType* Default = nullptr; if (!Default) Default = static_cast(UAkAudioType::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAcousticTexture // (None) class UClass* UAkAcousticTexture::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAcousticTexture"); return Clss; } // AkAcousticTexture AkAudio.Default__AkAcousticTexture // (Public, ClassDefaultObject, ArchetypeObject) class UAkAcousticTexture* UAkAcousticTexture::GetDefaultObj() { static class UAkAcousticTexture* Default = nullptr; if (!Default) Default = static_cast(UAkAcousticTexture::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAcousticTextureSetComponent // (SceneComponent) class UClass* UAkAcousticTextureSetComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAcousticTextureSetComponent"); return Clss; } // AkAcousticTextureSetComponent AkAudio.Default__AkAcousticTextureSetComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkAcousticTextureSetComponent* UAkAcousticTextureSetComponent::GetDefaultObj() { static class UAkAcousticTextureSetComponent* Default = nullptr; if (!Default) Default = static_cast(UAkAcousticTextureSetComponent::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAmbientSound // (Actor) class UClass* AAkAmbientSound::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAmbientSound"); return Clss; } // AkAmbientSound AkAudio.Default__AkAmbientSound // (Public, ClassDefaultObject, ArchetypeObject) class AAkAmbientSound* AAkAmbientSound::GetDefaultObj() { static class AAkAmbientSound* Default = nullptr; if (!Default) Default = static_cast(AAkAmbientSound::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkAmbientSound.StopAmbientSound // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: void AAkAmbientSound::StopAmbientSound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAmbientSound", "StopAmbientSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkAmbientSound.StartAmbientSound // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: void AAkAmbientSound::StartAmbientSound() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAmbientSound", "StartAmbientSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AkAudio.AkAndroidInitializationSettings // (None) class UClass* UAkAndroidInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAndroidInitializationSettings"); return Clss; } // AkAndroidInitializationSettings AkAudio.Default__AkAndroidInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkAndroidInitializationSettings* UAkAndroidInitializationSettings::GetDefaultObj() { static class UAkAndroidInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkAndroidInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkAndroidInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkAndroidInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAndroidInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkAndroidInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkPlatformInfo // (None) class UClass* UAkPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkPlatformInfo"); return Clss; } // AkPlatformInfo AkAudio.Default__AkPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkPlatformInfo* UAkPlatformInfo::GetDefaultObj() { static class UAkPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAndroidPlatformInfo // (None) class UClass* UAkAndroidPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAndroidPlatformInfo"); return Clss; } // AkAndroidPlatformInfo AkAudio.Default__AkAndroidPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkAndroidPlatformInfo* UAkAndroidPlatformInfo::GetDefaultObj() { static class UAkAndroidPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkAndroidPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAssetBase // (None) class UClass* UAkAssetBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAssetBase"); return Clss; } // AkAssetBase AkAudio.Default__AkAssetBase // (Public, ClassDefaultObject, ArchetypeObject) class UAkAssetBase* UAkAssetBase::GetDefaultObj() { static class UAkAssetBase* Default = nullptr; if (!Default) Default = static_cast(UAkAssetBase::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAssetData // (None) class UClass* UAkAssetData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAssetData"); return Clss; } // AkAssetData AkAudio.Default__AkAssetData // (Public, ClassDefaultObject, ArchetypeObject) class UAkAssetData* UAkAssetData::GetDefaultObj() { static class UAkAssetData* Default = nullptr; if (!Default) Default = static_cast(UAkAssetData::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAssetDataWithMedia // (None) class UClass* UAkAssetDataWithMedia::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAssetDataWithMedia"); return Clss; } // AkAssetDataWithMedia AkAudio.Default__AkAssetDataWithMedia // (Public, ClassDefaultObject, ArchetypeObject) class UAkAssetDataWithMedia* UAkAssetDataWithMedia::GetDefaultObj() { static class UAkAssetDataWithMedia* Default = nullptr; if (!Default) Default = static_cast(UAkAssetDataWithMedia::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAssetPlatformData // (None) class UClass* UAkAssetPlatformData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAssetPlatformData"); return Clss; } // AkAssetPlatformData AkAudio.Default__AkAssetPlatformData // (Public, ClassDefaultObject, ArchetypeObject) class UAkAssetPlatformData* UAkAssetPlatformData::GetDefaultObj() { static class UAkAssetPlatformData* Default = nullptr; if (!Default) Default = static_cast(UAkAssetPlatformData::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAssetDataSwitchContainerData // (None) class UClass* UAkAssetDataSwitchContainerData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAssetDataSwitchContainerData"); return Clss; } // AkAssetDataSwitchContainerData AkAudio.Default__AkAssetDataSwitchContainerData // (Public, ClassDefaultObject, ArchetypeObject) class UAkAssetDataSwitchContainerData* UAkAssetDataSwitchContainerData::GetDefaultObj() { static class UAkAssetDataSwitchContainerData* Default = nullptr; if (!Default) Default = static_cast(UAkAssetDataSwitchContainerData::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAssetDataSwitchContainer // (None) class UClass* UAkAssetDataSwitchContainer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAssetDataSwitchContainer"); return Clss; } // AkAssetDataSwitchContainer AkAudio.Default__AkAssetDataSwitchContainer // (Public, ClassDefaultObject, ArchetypeObject) class UAkAssetDataSwitchContainer* UAkAssetDataSwitchContainer::GetDefaultObj() { static class UAkAssetDataSwitchContainer* Default = nullptr; if (!Default) Default = static_cast(UAkAssetDataSwitchContainer::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAudioEventData // (None) class UClass* UAkAudioEventData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAudioEventData"); return Clss; } // AkAudioEventData AkAudio.Default__AkAudioEventData // (Public, ClassDefaultObject, ArchetypeObject) class UAkAudioEventData* UAkAudioEventData::GetDefaultObj() { static class UAkAudioEventData* Default = nullptr; if (!Default) Default = static_cast(UAkAudioEventData::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAudioBank // (None) class UClass* UAkAudioBank::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAudioBank"); return Clss; } // AkAudioBank AkAudio.Default__AkAudioBank // (Public, ClassDefaultObject, ArchetypeObject) class UAkAudioBank* UAkAudioBank::GetDefaultObj() { static class UAkAudioBank* Default = nullptr; if (!Default) Default = static_cast(UAkAudioBank::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkAudioEvent // (None) class UClass* UAkAudioEvent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAudioEvent"); return Clss; } // AkAudioEvent AkAudio.Default__AkAudioEvent // (Public, ClassDefaultObject, ArchetypeObject) class UAkAudioEvent* UAkAudioEvent::GetDefaultObj() { static class UAkAudioEvent* Default = nullptr; if (!Default) Default = static_cast(UAkAudioEvent::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkAudioEvent.GetMinimumDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAkAudioEvent::GetMinimumDuration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAudioEvent", "GetMinimumDuration"); Params::UAkAudioEvent_GetMinimumDuration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkAudioEvent.GetMaximumDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAkAudioEvent::GetMaximumDuration() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAudioEvent", "GetMaximumDuration"); Params::UAkAudioEvent_GetMaximumDuration_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkAudioEvent.GetMaxAttenuationRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAkAudioEvent::GetMaxAttenuationRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAudioEvent", "GetMaxAttenuationRadius"); Params::UAkAudioEvent_GetMaxAttenuationRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkAudioEvent.GetIsInfinite // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkAudioEvent::GetIsInfinite() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAudioEvent", "GetIsInfinite"); Params::UAkAudioEvent_GetIsInfinite_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkGameObject // (SceneComponent) class UClass* UAkGameObject::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkGameObject"); return Clss; } // AkGameObject AkAudio.Default__AkGameObject // (Public, ClassDefaultObject, ArchetypeObject) class UAkGameObject* UAkGameObject::GetDefaultObj() { static class UAkGameObject* Default = nullptr; if (!Default) Default = static_cast(UAkGameObject::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkGameObject.Stop // (BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: void UAkGameObject::Stop() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameObject", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameObject.SetRTPCValue // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, Const) // Parameters: // class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString RTPC (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameObject::SetRTPCValue(class UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, const class FString& RTPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameObject", "SetRTPCValue"); Params::UAkGameObject_SetRTPCValue_Params Parms{}; Parms.RTPCValue = RTPCValue; Parms.Value = Value; Parms.InterpolationTimeMs = InterpolationTimeMs; Parms.RTPC = RTPC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameObject.PostAssociatedAkEventAsync // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameObject::PostAssociatedAkEventAsync(class UObject* WorldContextObject, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray& ExternalSources, const struct FLatentActionInfo& LatentInfo, int32* PlayingID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameObject", "PostAssociatedAkEventAsync"); Params::UAkGameObject_PostAssociatedAkEventAsync_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CallbackMask = CallbackMask; Parms.PostEventCallback = PostEventCallback; Parms.ExternalSources = ExternalSources; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlayingID != nullptr) *PlayingID = Parms.PlayingID; } // Function AkAudio.AkGameObject.PostAssociatedAkEvent // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkGameObject::PostAssociatedAkEvent(int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray& ExternalSources) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameObject", "PostAssociatedAkEvent"); Params::UAkGameObject_PostAssociatedAkEvent_Params Parms{}; Parms.CallbackMask = CallbackMask; Parms.PostEventCallback = PostEventCallback; Parms.ExternalSources = ExternalSources; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameObject.PostAkEventAsync // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void UAkGameObject::PostAkEventAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, int32* PlayingID, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray& ExternalSources, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameObject", "PostAkEventAsync"); Params::UAkGameObject_PostAkEventAsync_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AkEvent = AkEvent; Parms.CallbackMask = CallbackMask; Parms.PostEventCallback = PostEventCallback; Parms.ExternalSources = ExternalSources; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlayingID != nullptr) *PlayingID = Parms.PlayingID; } // Function AkAudio.AkGameObject.PostAkEvent // (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // class FString In_EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkGameObject::PostAkEvent(class UAkAudioEvent* AkEvent, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray& ExternalSources, const class FString& In_EventName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameObject", "PostAkEvent"); Params::UAkGameObject_PostAkEvent_Params Parms{}; Parms.AkEvent = AkEvent; Parms.CallbackMask = CallbackMask; Parms.PostEventCallback = PostEventCallback; Parms.ExternalSources = ExternalSources; Parms.In_EventName = In_EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameObject.GetRTPCValue // (Final, BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERTPCValueType InputValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERTPCValueType OutputValueType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString RTPC (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameObject::GetRTPCValue(class UAkRtpc* RTPCValue, enum class ERTPCValueType InputValueType, float* Value, enum class ERTPCValueType* OutputValueType, const class FString& RTPC, int32 PlayingID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameObject", "GetRTPCValue"); Params::UAkGameObject_GetRTPCValue_Params Parms{}; Parms.RTPCValue = RTPCValue; Parms.InputValueType = InputValueType; Parms.RTPC = RTPC; Parms.PlayingID = PlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; if (OutputValueType != nullptr) *OutputValueType = Parms.OutputValueType; } // Class AkAudio.AkComponent // (SceneComponent) class UClass* UAkComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkComponent"); return Clss; } // AkComponent AkAudio.Default__AkComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkComponent* UAkComponent::GetDefaultObj() { static class UAkComponent* Default = nullptr; if (!Default) Default = static_cast(UAkComponent::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkComponent.UseReverbVolumes // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // bool InUseReverbVolumes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::UseReverbVolumes(bool InUseReverbVolumes) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "UseReverbVolumes"); Params::UAkComponent_UseReverbVolumes_Params Parms{}; Parms.InUseReverbVolumes = InUseReverbVolumes; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.UseEarlyReflections // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAuxBus* AuxBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BusSendGain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPathLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SpotReflectors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString AuxBusName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::UseEarlyReflections(class UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const class FString& AuxBusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "UseEarlyReflections"); Params::UAkComponent_UseEarlyReflections_Params Parms{}; Parms.AuxBus = AuxBus; Parms.Order = Order; Parms.BusSendGain = BusSendGain; Parms.MaxPathLength = MaxPathLength; Parms.SpotReflectors = SpotReflectors; Parms.AuxBusName = AuxBusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.SetSwitch // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SwitchGroup (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString SwitchState (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::SetSwitch(class UAkSwitchValue* SwitchValue, const class FString& SwitchGroup, const class FString& SwitchState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "SetSwitch"); Params::UAkComponent_SetSwitch_Params Parms{}; Parms.SwitchValue = SwitchValue; Parms.SwitchGroup = SwitchGroup; Parms.SwitchState = SwitchState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.SetStopWhenOwnerDestroyed // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // bool bStopWhenOwnerDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::SetStopWhenOwnerDestroyed(bool bStopWhenOwnerDestroyed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "SetStopWhenOwnerDestroyed"); Params::UAkComponent_SetStopWhenOwnerDestroyed_Params Parms{}; Parms.bStopWhenOwnerDestroyed = bStopWhenOwnerDestroyed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.SetOutputBusVolume // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // float BusVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::SetOutputBusVolume(float BusVolume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "SetOutputBusVolume"); Params::UAkComponent_SetOutputBusVolume_Params Parms{}; Parms.BusVolume = BusVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.SetListeners // (Final, BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray Listeners (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UAkComponent::SetListeners(TArray& Listeners) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "SetListeners"); Params::UAkComponent_SetListeners_Params Parms{}; Parms.Listeners = Listeners; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.SetGameObjectRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float In_outerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float In_innerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::SetGameObjectRadius(float In_outerRadius, float In_innerRadius) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "SetGameObjectRadius"); Params::UAkComponent_SetGameObjectRadius_Params Parms{}; Parms.In_outerRadius = In_outerRadius; Parms.In_innerRadius = In_innerRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.SetEarlyReflectionsVolume // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // float SendVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::SetEarlyReflectionsVolume(float SendVolume) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "SetEarlyReflectionsVolume"); Params::UAkComponent_SetEarlyReflectionsVolume_Params Parms{}; Parms.SendVolume = SendVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.SetEarlyReflectionsAuxBus // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class FString AuxBusName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::SetEarlyReflectionsAuxBus(const class FString& AuxBusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "SetEarlyReflectionsAuxBus"); Params::UAkComponent_SetEarlyReflectionsAuxBus_Params Parms{}; Parms.AuxBusName = AuxBusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.SetAttenuationScalingFactor // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::SetAttenuationScalingFactor(float Value) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "SetAttenuationScalingFactor"); Params::UAkComponent_SetAttenuationScalingFactor_Params Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.PostTrigger // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UAkTrigger* TriggerValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString Trigger (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkComponent::PostTrigger(class UAkTrigger* TriggerValue, const class FString& Trigger) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "PostTrigger"); Params::UAkComponent_PostTrigger_Params Parms{}; Parms.TriggerValue = TriggerValue; Parms.Trigger = Trigger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkComponent.PostAssociatedAkEventAndWaitForEndAsync // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void UAkComponent::PostAssociatedAkEventAndWaitForEndAsync(int32* PlayingID, TArray& ExternalSources, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "PostAssociatedAkEventAndWaitForEndAsync"); Params::UAkComponent_PostAssociatedAkEventAndWaitForEndAsync_Params Parms{}; Parms.ExternalSources = ExternalSources; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlayingID != nullptr) *PlayingID = Parms.PlayingID; } // Function AkAudio.AkComponent.PostAssociatedAkEventAndWaitForEnd // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkComponent::PostAssociatedAkEventAndWaitForEnd(TArray& ExternalSources, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "PostAssociatedAkEventAndWaitForEnd"); Params::UAkComponent_PostAssociatedAkEventAndWaitForEnd_Params Parms{}; Parms.ExternalSources = ExternalSources; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkComponent.PostAkEventByName // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class FString In_EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkComponent::PostAkEventByName(const class FString& In_EventName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "PostAkEventByName"); Params::UAkComponent_PostAkEventByName_Params Parms{}; Parms.In_EventName = In_EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkComponent.PostAkEventAndWaitForEndAsync // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void UAkComponent::PostAkEventAndWaitForEndAsync(class UAkAudioEvent* AkEvent, int32* PlayingID, TArray& ExternalSources, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "PostAkEventAndWaitForEndAsync"); Params::UAkComponent_PostAkEventAndWaitForEndAsync_Params Parms{}; Parms.AkEvent = AkEvent; Parms.ExternalSources = ExternalSources; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlayingID != nullptr) *PlayingID = Parms.PlayingID; } // Function AkAudio.AkComponent.PostAkEventAndWaitForEnd // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString In_EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkComponent::PostAkEventAndWaitForEnd(class UAkAudioEvent* AkEvent, const class FString& In_EventName, TArray& ExternalSources, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "PostAkEventAndWaitForEnd"); Params::UAkComponent_PostAkEventAndWaitForEnd_Params Parms{}; Parms.AkEvent = AkEvent; Parms.In_EventName = In_EventName; Parms.ExternalSources = ExternalSources; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkComponent.GetAttenuationRadius // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAkComponent::GetAttenuationRadius() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkComponent", "GetAttenuationRadius"); Params::UAkComponent_GetAttenuationRadius_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkAudioInputComponent // (SceneComponent) class UClass* UAkAudioInputComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAudioInputComponent"); return Clss; } // AkAudioInputComponent AkAudio.Default__AkAudioInputComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkAudioInputComponent* UAkAudioInputComponent::GetDefaultObj() { static class UAkAudioInputComponent* Default = nullptr; if (!Default) Default = static_cast(UAkAudioInputComponent::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkAudioInputComponent.PostAssociatedAudioInputEvent // (BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkAudioInputComponent::PostAssociatedAudioInputEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkAudioInputComponent", "PostAssociatedAudioInputEvent"); Params::UAkAudioInputComponent_PostAssociatedAudioInputEvent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkAuxBus // (None) class UClass* UAkAuxBus::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkAuxBus"); return Clss; } // AkAuxBus AkAudio.Default__AkAuxBus // (Public, ClassDefaultObject, ArchetypeObject) class UAkAuxBus* UAkAuxBus::GetDefaultObj() { static class UAkAuxBus* Default = nullptr; if (!Default) Default = static_cast(UAkAuxBus::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkCheckBox // (None) class UClass* UAkCheckBox::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkCheckBox"); return Clss; } // AkCheckBox AkAudio.Default__AkCheckBox // (Public, ClassDefaultObject, ArchetypeObject) class UAkCheckBox* UAkCheckBox::GetDefaultObj() { static class UAkCheckBox* Default = nullptr; if (!Default) Default = static_cast(UAkCheckBox::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkCheckBox.SetIsChecked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkCheckBox::SetIsChecked(bool InIsChecked) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "SetIsChecked"); Params::UAkCheckBox_SetIsChecked_Params Parms{}; Parms.InIsChecked = InIsChecked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkCheckBox.SetCheckedState // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkCheckBox::SetCheckedState(enum class ECheckBoxState InCheckedState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "SetCheckedState"); Params::UAkCheckBox_SetCheckedState_Params Parms{}; Parms.InCheckedState = InCheckedState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkCheckBox.SetAkItemId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkCheckBox::SetAkItemId(struct FGuid& ItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "SetAkItemId"); Params::UAkCheckBox_SetAkItemId_Params Parms{}; Parms.ItemId = ItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkCheckBox.SetAkBoolProperty // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ItemProperty (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkCheckBox::SetAkBoolProperty(const class FString& ItemProperty) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "SetAkBoolProperty"); Params::UAkCheckBox_SetAkBoolProperty_Params Parms{}; Parms.ItemProperty = ItemProperty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkCheckBox.IsPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkCheckBox::IsPressed() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "IsPressed"); Params::UAkCheckBox_IsPressed_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkCheckBox.IsChecked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkCheckBox::IsChecked() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "IsChecked"); Params::UAkCheckBox_IsChecked_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkCheckBox.GetCheckedState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // enum class ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECheckBoxState UAkCheckBox::GetCheckedState() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "GetCheckedState"); Params::UAkCheckBox_GetCheckedState_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkCheckBox.GetAkProperty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkCheckBox::GetAkProperty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "GetAkProperty"); Params::UAkCheckBox_GetAkProperty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkCheckBox.GetAkItemId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UAkCheckBox::GetAkItemId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkCheckBox", "GetAkItemId"); Params::UAkCheckBox_GetAkItemId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.DrawPortalComponent // (SceneComponent, PrimitiveComponent) class UClass* UDrawPortalComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DrawPortalComponent"); return Clss; } // DrawPortalComponent AkAudio.Default__DrawPortalComponent // (Public, ClassDefaultObject, ArchetypeObject) class UDrawPortalComponent* UDrawPortalComponent::GetDefaultObj() { static class UDrawPortalComponent* Default = nullptr; if (!Default) Default = static_cast(UDrawPortalComponent::StaticClass()->DefaultObject); return Default; } // Class AkAudio.DrawRoomComponent // (SceneComponent, PrimitiveComponent) class UClass* UDrawRoomComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DrawRoomComponent"); return Clss; } // DrawRoomComponent AkAudio.Default__DrawRoomComponent // (Public, ClassDefaultObject, ArchetypeObject) class UDrawRoomComponent* UDrawRoomComponent::GetDefaultObj() { static class UDrawRoomComponent* Default = nullptr; if (!Default) Default = static_cast(UDrawRoomComponent::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkFolder // (None) class UClass* UAkFolder::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkFolder"); return Clss; } // AkFolder AkAudio.Default__AkFolder // (Public, ClassDefaultObject, ArchetypeObject) class UAkFolder* UAkFolder::GetDefaultObj() { static class UAkFolder* Default = nullptr; if (!Default) Default = static_cast(UAkFolder::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkGameplayStatics // (None) class UClass* UAkGameplayStatics::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkGameplayStatics"); return Clss; } // AkGameplayStatics AkAudio.Default__AkGameplayStatics // (Public, ClassDefaultObject, ArchetypeObject) class UAkGameplayStatics* UAkGameplayStatics::GetDefaultObj() { static class UAkGameplayStatics* Default = nullptr; if (!Default) Default = static_cast(UAkGameplayStatics::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkGameplayStatics.UseReverbVolumes // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // bool InUseReverbVolumes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::UseReverbVolumes(bool InUseReverbVolumes, class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "UseReverbVolumes"); Params::UAkGameplayStatics_UseReverbVolumes_Params Parms{}; Parms.InUseReverbVolumes = InUseReverbVolumes; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.UseEarlyReflections // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAuxBus* AuxBus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BusSendGain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPathLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SpotReflectors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString AuxBusName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::UseEarlyReflections(class AActor* Actor, class UAkAuxBus* AuxBus, int32 Order, float BusSendGain, float MaxPathLength, bool SpotReflectors, const class FString& AuxBusName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "UseEarlyReflections"); Params::UAkGameplayStatics_UseEarlyReflections_Params Parms{}; Parms.Actor = Actor; Parms.AuxBus = AuxBus; Parms.Order = Order; Parms.BusSendGain = BusSendGain; Parms.MaxPathLength = MaxPathLength; Parms.SpotReflectors = SpotReflectors; Parms.AuxBusName = AuxBusName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.UnloadBankByName // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class FString BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::UnloadBankByName(const class FString& BankName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "UnloadBankByName"); Params::UAkGameplayStatics_UnloadBankByName_Params Parms{}; Parms.BankName = BankName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.UnloadBankAsync // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ BankUnloadedCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::UnloadBankAsync(class UAkAudioBank* Bank, FDelegateProperty_& BankUnloadedCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "UnloadBankAsync"); Params::UAkGameplayStatics_UnloadBankAsync_Params Parms{}; Parms.Bank = Bank; Parms.BankUnloadedCallback = BankUnloadedCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.UnloadBank // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString BankName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::UnloadBank(class UAkAudioBank* Bank, const class FString& BankName, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "UnloadBank"); Params::UAkGameplayStatics_UnloadBank_Params Parms{}; Parms.Bank = Bank; Parms.BankName = BankName; Parms.LatentInfo = LatentInfo; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.StopProfilerCapture // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: void UAkGameplayStatics::StopProfilerCapture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "StopProfilerCapture"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.StopOutputCapture // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: void UAkGameplayStatics::StopOutputCapture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "StopOutputCapture"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.StopAllAmbientSounds // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::StopAllAmbientSounds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "StopAllAmbientSounds"); Params::UAkGameplayStatics_StopAllAmbientSounds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.StopAll // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: void UAkGameplayStatics::StopAll() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "StopAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.StopActor // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::StopActor(class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "StopActor"); Params::UAkGameplayStatics_StopActor_Params Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.StartProfilerCapture // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::StartProfilerCapture(const class FString& Filename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "StartProfilerCapture"); Params::UAkGameplayStatics_StartProfilerCapture_Params Parms{}; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.StartOutputCapture // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::StartOutputCapture(const class FString& Filename) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "StartOutputCapture"); Params::UAkGameplayStatics_StartOutputCapture_Params Parms{}; Parms.Filename = Filename; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.StartAllAmbientSounds // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::StartAllAmbientSounds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "StartAllAmbientSounds"); Params::UAkGameplayStatics_StartAllAmbientSounds_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SpawnAkComponentAtLocation // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool AutoPost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UAkGameplayStatics::SpawnAkComponentAtLocation(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation, bool AutoPost, const class FString& EventName, bool AutoDestroy) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SpawnAkComponentAtLocation"); Params::UAkGameplayStatics_SpawnAkComponentAtLocation_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AkEvent = AkEvent; Parms.Location = Location; Parms.Orientation = Orientation; Parms.AutoPost = AutoPost; Parms.EventName = EventName; Parms.AutoDestroy = AutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.SetSwitch // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SwitchGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetSwitch(class UAkSwitchValue* SwitchValue, class AActor* Actor, class FName SwitchGroup, class FName SwitchState) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetSwitch"); Params::UAkGameplayStatics_SetSwitch_Params Parms{}; Parms.SwitchValue = SwitchValue; Parms.Actor = Actor; Parms.SwitchGroup = SwitchGroup; Parms.SwitchState = SwitchState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetState // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkStateValue* StateValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StateGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetState(class UAkStateValue* StateValue, class FName StateGroup, class FName State) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetState"); Params::UAkGameplayStatics_SetState_Params Parms{}; Parms.StateValue = StateValue; Parms.StateGroup = StateGroup; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetSpeakerAngles // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray SpeakerAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float HeightAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString DeviceShareset (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetSpeakerAngles(TArray& SpeakerAngles, float HeightAngle, const class FString& DeviceShareset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetSpeakerAngles"); Params::UAkGameplayStatics_SetSpeakerAngles_Params Parms{}; Parms.SpeakerAngles = SpeakerAngles; Parms.HeightAngle = HeightAngle; Parms.DeviceShareset = DeviceShareset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetRTPCValue // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetRTPCValue(class UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, class AActor* Actor, class FName RTPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetRTPCValue"); Params::UAkGameplayStatics_SetRTPCValue_Params Parms{}; Parms.RTPCValue = RTPCValue; Parms.Value = Value; Parms.InterpolationTimeMs = InterpolationTimeMs; Parms.Actor = Actor; Parms.RTPC = RTPC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetReflectionsOrder // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Order (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool RefreshPaths (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetReflectionsOrder(int32 Order, bool RefreshPaths) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetReflectionsOrder"); Params::UAkGameplayStatics_SetReflectionsOrder_Params Parms{}; Parms.Order = Order; Parms.RefreshPaths = RefreshPaths; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetPortalToPortalObstruction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkPortalComponent* PortalComponent0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkPortalComponent* PortalComponent1 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetPortalToPortalObstruction(class UAkPortalComponent* PortalComponent0, class UAkPortalComponent* PortalComponent1, float ObstructionValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetPortalToPortalObstruction"); Params::UAkGameplayStatics_SetPortalToPortalObstruction_Params Parms{}; Parms.PortalComponent0 = PortalComponent0; Parms.PortalComponent1 = PortalComponent1; Parms.ObstructionValue = ObstructionValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetPortalObstructionAndOcclusion // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkPortalComponent* PortalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OcclusionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetPortalObstructionAndOcclusion(class UAkPortalComponent* PortalComponent, float ObstructionValue, float OcclusionValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetPortalObstructionAndOcclusion"); Params::UAkGameplayStatics_SetPortalObstructionAndOcclusion_Params Parms{}; Parms.PortalComponent = PortalComponent; Parms.ObstructionValue = ObstructionValue; Parms.OcclusionValue = OcclusionValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetPanningRule // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // enum class EPanningRule PanRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetPanningRule(enum class EPanningRule PanRule) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetPanningRule"); Params::UAkGameplayStatics_SetPanningRule_Params Parms{}; Parms.PanRule = PanRule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetOutputBusVolume // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // float BusVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetOutputBusVolume(float BusVolume, class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetOutputBusVolume"); Params::UAkGameplayStatics_SetOutputBusVolume_Params Parms{}; Parms.BusVolume = BusVolume; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetOcclusionScalingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float ScalingFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetOcclusionScalingFactor(float ScalingFactor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetOcclusionScalingFactor"); Params::UAkGameplayStatics_SetOcclusionScalingFactor_Params Parms{}; Parms.ScalingFactor = ScalingFactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetOcclusionRefreshInterval // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // float RefreshInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetOcclusionRefreshInterval(float RefreshInterval, class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetOcclusionRefreshInterval"); Params::UAkGameplayStatics_SetOcclusionRefreshInterval_Params Parms{}; Parms.RefreshInterval = RefreshInterval; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetMultiplePositions // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetMultiplePositions(class UAkComponent* GameObjectAkComponent, const TArray& Positions, enum class EAkMultiPositionType MultiPositionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetMultiplePositions"); Params::UAkGameplayStatics_SetMultiplePositions_Params Parms{}; Parms.GameObjectAkComponent = GameObjectAkComponent; Parms.Positions = Positions; Parms.MultiPositionType = MultiPositionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetMultipleChannelMaskEmitterPositions // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ChannelMasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetMultipleChannelMaskEmitterPositions(class UAkComponent* GameObjectAkComponent, const TArray& ChannelMasks, const TArray& Positions, enum class EAkMultiPositionType MultiPositionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetMultipleChannelMaskEmitterPositions"); Params::UAkGameplayStatics_SetMultipleChannelMaskEmitterPositions_Params Parms{}; Parms.GameObjectAkComponent = GameObjectAkComponent; Parms.ChannelMasks = ChannelMasks; Parms.Positions = Positions; Parms.MultiPositionType = MultiPositionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetMultipleChannelEmitterPositions // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayChannelMasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // TArray Positions (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // enum class EAkMultiPositionType MultiPositionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetMultipleChannelEmitterPositions(class UAkComponent* GameObjectAkComponent, const TArray& ChannelMasks, const TArray& Positions, enum class EAkMultiPositionType MultiPositionType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetMultipleChannelEmitterPositions"); Params::UAkGameplayStatics_SetMultipleChannelEmitterPositions_Params Parms{}; Parms.GameObjectAkComponent = GameObjectAkComponent; Parms.ChannelMasks = ChannelMasks; Parms.Positions = Positions; Parms.MultiPositionType = MultiPositionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetGameObjectToPortalObstruction // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkComponent* GameObjectAkComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkPortalComponent* PortalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ObstructionValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetGameObjectToPortalObstruction(class UAkComponent* GameObjectAkComponent, class UAkPortalComponent* PortalComponent, float ObstructionValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetGameObjectToPortalObstruction"); Params::UAkGameplayStatics_SetGameObjectToPortalObstruction_Params Parms{}; Parms.GameObjectAkComponent = GameObjectAkComponent; Parms.PortalComponent = PortalComponent; Parms.ObstructionValue = ObstructionValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetCurrentAudioCultureAsync // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString AudioCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ Completed (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetCurrentAudioCultureAsync(const class FString& AudioCulture, FDelegateProperty_& Completed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetCurrentAudioCultureAsync"); Params::UAkGameplayStatics_SetCurrentAudioCultureAsync_Params Parms{}; Parms.AudioCulture = AudioCulture; Parms.Completed = Completed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetCurrentAudioCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString AudioCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetCurrentAudioCulture(const class FString& AudioCulture, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetCurrentAudioCulture"); Params::UAkGameplayStatics_SetCurrentAudioCulture_Params Parms{}; Parms.AudioCulture = AudioCulture; Parms.LatentInfo = LatentInfo; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.SetBusConfig // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString BusName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAkChannelConfiguration ChannelConfiguration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::SetBusConfig(const class FString& BusName, enum class EAkChannelConfiguration ChannelConfiguration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "SetBusConfig"); Params::UAkGameplayStatics_SetBusConfig_Params Parms{}; Parms.BusName = BusName; Parms.ChannelConfiguration = ChannelConfiguration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.ResetRTPCValue // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InterpolationTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::ResetRTPCValue(class UAkRtpc* RTPCValue, int32 InterpolationTimeMs, class AActor* Actor, class FName RTPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "ResetRTPCValue"); Params::UAkGameplayStatics_ResetRTPCValue_Params Parms{}; Parms.RTPCValue = RTPCValue; Parms.InterpolationTimeMs = InterpolationTimeMs; Parms.Actor = Actor; Parms.RTPC = RTPC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.ReplaceMainOutput // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkOutputSettings MainOutputSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UAkGameplayStatics::ReplaceMainOutput(struct FAkOutputSettings& MainOutputSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "ReplaceMainOutput"); Params::UAkGameplayStatics_ReplaceMainOutput_Params Parms{}; Parms.MainOutputSettings = MainOutputSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.PostTrigger // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkTrigger* TriggerValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Trigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::PostTrigger(class UAkTrigger* TriggerValue, class AActor* Actor, class FName Trigger) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "PostTrigger"); Params::UAkGameplayStatics_PostTrigger_Params Parms{}; Parms.TriggerValue = TriggerValue; Parms.Actor = Actor; Parms.Trigger = Trigger; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.PostEventByName // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::PostEventByName(const class FString& EventName, class AActor* Actor, bool bStopWhenAttachedToDestroyed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "PostEventByName"); Params::UAkGameplayStatics_PostEventByName_Params Parms{}; Parms.EventName = EventName; Parms.Actor = Actor; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.PostEventAttached // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkGameplayStatics::PostEventAttached(class UAkAudioEvent* AkEvent, class AActor* Actor, class FName AttachPointName, bool bStopWhenAttachedToDestroyed, const class FString& EventName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "PostEventAttached"); Params::UAkGameplayStatics_PostEventAttached_Params Parms{}; Parms.AkEvent = AkEvent; Parms.Actor = Actor; Parms.AttachPointName = AttachPointName; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.PostEventAtLocationByName // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class FString EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::PostEventAtLocationByName(const class FString& EventName, const struct FVector& Location, const struct FRotator& Orientation, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "PostEventAtLocationByName"); Params::UAkGameplayStatics_PostEventAtLocationByName_Params Parms{}; Parms.EventName = EventName; Parms.Location = Location; Parms.Orientation = Orientation; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.PostEventAtLocation // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkGameplayStatics::PostEventAtLocation(class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation, const class FString& EventName, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "PostEventAtLocation"); Params::UAkGameplayStatics_PostEventAtLocation_Params Parms{}; Parms.AkEvent = AkEvent; Parms.Location = Location; Parms.Orientation = Orientation; Parms.EventName = EventName; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.PostEvent // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkGameplayStatics::PostEvent(class UAkAudioEvent* AkEvent, class AActor* Actor, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray& ExternalSources, bool bStopWhenAttachedToDestroyed, const class FString& EventName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "PostEvent"); Params::UAkGameplayStatics_PostEvent_Params Parms{}; Parms.AkEvent = AkEvent; Parms.Actor = Actor; Parms.CallbackMask = CallbackMask; Parms.PostEventCallback = PostEventCallback; Parms.ExternalSources = ExternalSources; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.PostAndWaitForEndOfEventAsync // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void UAkGameplayStatics::PostAndWaitForEndOfEventAsync(class UAkAudioEvent* AkEvent, class AActor* Actor, int32* PlayingID, bool bStopWhenAttachedToDestroyed, TArray& ExternalSources, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "PostAndWaitForEndOfEventAsync"); Params::UAkGameplayStatics_PostAndWaitForEndOfEventAsync_Params Parms{}; Parms.AkEvent = AkEvent; Parms.Actor = Actor; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.ExternalSources = ExternalSources; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PlayingID != nullptr) *PlayingID = Parms.PlayingID; } // Function AkAudio.AkGameplayStatics.PostAndWaitForEndOfEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // class FString EventName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkGameplayStatics::PostAndWaitForEndOfEvent(class UAkAudioEvent* AkEvent, class AActor* Actor, bool bStopWhenAttachedToDestroyed, TArray& ExternalSources, const class FString& EventName, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "PostAndWaitForEndOfEvent"); Params::UAkGameplayStatics_PostAndWaitForEndOfEvent_Params Parms{}; Parms.AkEvent = AkEvent; Parms.Actor = Actor; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.ExternalSources = ExternalSources; Parms.EventName = EventName; Parms.LatentInfo = LatentInfo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.LoadInitBank // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: void UAkGameplayStatics::LoadInitBank() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "LoadInitBank"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.LoadBanks // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray SoundBanks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool SynchronizeSoundBanks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::LoadBanks(TArray& SoundBanks, bool SynchronizeSoundBanks) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "LoadBanks"); Params::UAkGameplayStatics_LoadBanks_Params Parms{}; Parms.SoundBanks = SoundBanks; Parms.SynchronizeSoundBanks = SynchronizeSoundBanks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.LoadBankByName // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class FString BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::LoadBankByName(const class FString& BankName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "LoadBankByName"); Params::UAkGameplayStatics_LoadBankByName_Params Parms{}; Parms.BankName = BankName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.LoadBankAsync // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ BankLoadedCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::LoadBankAsync(class UAkAudioBank* Bank, FDelegateProperty_& BankLoadedCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "LoadBankAsync"); Params::UAkGameplayStatics_LoadBankAsync_Params Parms{}; Parms.Bank = Bank; Parms.BankLoadedCallback = BankLoadedCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.LoadBank // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkAudioBank* Bank (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString BankName (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLatentActionInfo LatentInfo (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::LoadBank(class UAkAudioBank* Bank, const class FString& BankName, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "LoadBank"); Params::UAkGameplayStatics_LoadBank_Params Parms{}; Parms.Bank = Bank; Parms.BankName = BankName; Parms.LatentInfo = LatentInfo; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.IsGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkGameplayStatics::IsGame(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "IsGame"); Params::UAkGameplayStatics_IsGame_Params Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.IsEditor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkGameplayStatics::IsEditor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "IsEditor"); Params::UAkGameplayStatics_IsEditor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.GetSpeakerAngles // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray SpeakerAngles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // float HeightAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString DeviceShareset (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::GetSpeakerAngles(TArray* SpeakerAngles, float* HeightAngle, const class FString& DeviceShareset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "GetSpeakerAngles"); Params::UAkGameplayStatics_GetSpeakerAngles_Params Parms{}; Parms.DeviceShareset = DeviceShareset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SpeakerAngles != nullptr) *SpeakerAngles = std::move(Parms.SpeakerAngles); if (HeightAngle != nullptr) *HeightAngle = Parms.HeightAngle; } // Function AkAudio.AkGameplayStatics.GetRTPCValue // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAkRtpc* RTPCValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERTPCValueType InputValueType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ERTPCValueType OutputValueType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RTPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::GetRTPCValue(class UAkRtpc* RTPCValue, int32 PlayingID, enum class ERTPCValueType InputValueType, float* Value, enum class ERTPCValueType* OutputValueType, class AActor* Actor, class FName RTPC) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "GetRTPCValue"); Params::UAkGameplayStatics_GetRTPCValue_Params Parms{}; Parms.RTPCValue = RTPCValue; Parms.PlayingID = PlayingID; Parms.InputValueType = InputValueType; Parms.Actor = Actor; Parms.RTPC = RTPC; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Value != nullptr) *Value = Parms.Value; if (OutputValueType != nullptr) *OutputValueType = Parms.OutputValueType; } // Function AkAudio.AkGameplayStatics.GetOcclusionScalingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAkGameplayStatics::GetOcclusionScalingFactor() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "GetOcclusionScalingFactor"); Params::UAkGameplayStatics_GetOcclusionScalingFactor_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.GetCurrentAudioCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkGameplayStatics::GetCurrentAudioCulture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "GetCurrentAudioCulture"); Params::UAkGameplayStatics_GetCurrentAudioCulture_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.GetAvailableAudioCultures // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAkGameplayStatics::GetAvailableAudioCultures() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "GetAvailableAudioCultures"); Params::UAkGameplayStatics_GetAvailableAudioCultures_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.GetAkMediaAssetUserData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkMediaAsset* Instance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* Type (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UAkGameplayStatics::GetAkMediaAssetUserData(class UAkMediaAsset* Instance, class UClass* Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "GetAkMediaAssetUserData"); Params::UAkGameplayStatics_GetAkMediaAssetUserData_Params Parms{}; Parms.Instance = Instance; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.GetAkComponent // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ComponentCreated (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* UAkGameplayStatics::GetAkComponent(class USceneComponent* AttachToComponent, bool* ComponentCreated, class FName AttachPointName, const struct FVector& Location, enum class EAttachLocation LocationType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "GetAkComponent"); Params::UAkGameplayStatics_GetAkComponent_Params Parms{}; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = Location; Parms.LocationType = LocationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ComponentCreated != nullptr) *ComponentCreated = Parms.ComponentCreated; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.GetAkAudioTypeUserData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkAudioType* Instance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* Type (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UAkGameplayStatics::GetAkAudioTypeUserData(class UAkAudioType* Instance, class UClass* Type) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "GetAkAudioTypeUserData"); Params::UAkGameplayStatics_GetAkAudioTypeUserData_Params Parms{}; Parms.Instance = Instance; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkGameplayStatics.ExecuteActionOnPlayingID // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // enum class EAkActionOnEventType ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAkCurveInterpolation FadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::ExecuteActionOnPlayingID(enum class EAkActionOnEventType ActionType, int32 PlayingID, int32 TransitionDuration, enum class EAkCurveInterpolation FadeCurve) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "ExecuteActionOnPlayingID"); Params::UAkGameplayStatics_ExecuteActionOnPlayingID_Params Parms{}; Parms.ActionType = ActionType; Parms.PlayingID = PlayingID; Parms.TransitionDuration = TransitionDuration; Parms.FadeCurve = FadeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.ExecuteActionOnEvent // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAkActionOnEventType ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class EAkCurveInterpolation FadeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::ExecuteActionOnEvent(class UAkAudioEvent* AkEvent, enum class EAkActionOnEventType ActionType, class AActor* Actor, int32 TransitionDuration, enum class EAkCurveInterpolation FadeCurve, int32 PlayingID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "ExecuteActionOnEvent"); Params::UAkGameplayStatics_ExecuteActionOnEvent_Params Parms{}; Parms.AkEvent = AkEvent; Parms.ActionType = ActionType; Parms.Actor = Actor; Parms.TransitionDuration = TransitionDuration; Parms.FadeCurve = FadeCurve; Parms.PlayingID = PlayingID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.ClearBanks // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: void UAkGameplayStatics::ClearBanks() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "ClearBanks"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.CancelEventCallback // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::CancelEventCallback(FDelegateProperty_& PostEventCallback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "CancelEventCallback"); Params::UAkGameplayStatics_CancelEventCallback_Params Parms{}; Parms.PostEventCallback = PostEventCallback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGameplayStatics.AddOutputCaptureMarker // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class FString MarkerText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkGameplayStatics::AddOutputCaptureMarker(const class FString& MarkerText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGameplayStatics", "AddOutputCaptureMarker"); Params::UAkGameplayStatics_AddOutputCaptureMarker_Params Parms{}; Parms.MarkerText = MarkerText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkCallbackInfo // (None) class UClass* UAkCallbackInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkCallbackInfo"); return Clss; } // AkCallbackInfo AkAudio.Default__AkCallbackInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkCallbackInfo* UAkCallbackInfo::GetDefaultObj() { static class UAkCallbackInfo* Default = nullptr; if (!Default) Default = static_cast(UAkCallbackInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkEventCallbackInfo // (None) class UClass* UAkEventCallbackInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkEventCallbackInfo"); return Clss; } // AkEventCallbackInfo AkAudio.Default__AkEventCallbackInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkEventCallbackInfo* UAkEventCallbackInfo::GetDefaultObj() { static class UAkEventCallbackInfo* Default = nullptr; if (!Default) Default = static_cast(UAkEventCallbackInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkMIDIEventCallbackInfo // (None) class UClass* UAkMIDIEventCallbackInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkMIDIEventCallbackInfo"); return Clss; } // AkMIDIEventCallbackInfo AkAudio.Default__AkMIDIEventCallbackInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkMIDIEventCallbackInfo* UAkMIDIEventCallbackInfo::GetDefaultObj() { static class UAkMIDIEventCallbackInfo* Default = nullptr; if (!Default) Default = static_cast(UAkMIDIEventCallbackInfo::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkMIDIEventCallbackInfo.GetType // (Final, Native, Public, BlueprintCallable) // Parameters: // enum class EAkMidiEventType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EAkMidiEventType UAkMIDIEventCallbackInfo::GetType() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetType"); Params::UAkMIDIEventCallbackInfo_GetType_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetProgramChange // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkMidiProgramChange AsProgramChange (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkMIDIEventCallbackInfo::GetProgramChange(struct FAkMidiProgramChange* AsProgramChange) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetProgramChange"); Params::UAkMIDIEventCallbackInfo_GetProgramChange_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AsProgramChange != nullptr) *AsProgramChange = std::move(Parms.AsProgramChange); return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetPitchBend // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkMidiPitchBend AsPitchBend (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkMIDIEventCallbackInfo::GetPitchBend(struct FAkMidiPitchBend* AsPitchBend) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetPitchBend"); Params::UAkMIDIEventCallbackInfo_GetPitchBend_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AsPitchBend != nullptr) *AsPitchBend = std::move(Parms.AsPitchBend); return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetNoteOn // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkMidiNoteOnOff AsNoteOn (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkMIDIEventCallbackInfo::GetNoteOn(struct FAkMidiNoteOnOff* AsNoteOn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteOn"); Params::UAkMIDIEventCallbackInfo_GetNoteOn_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AsNoteOn != nullptr) *AsNoteOn = std::move(Parms.AsNoteOn); return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetNoteOff // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkMidiNoteOnOff AsNoteOff (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkMIDIEventCallbackInfo::GetNoteOff(struct FAkMidiNoteOnOff* AsNoteOff) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteOff"); Params::UAkMIDIEventCallbackInfo_GetNoteOff_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AsNoteOff != nullptr) *AsNoteOff = std::move(Parms.AsNoteOff); return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetNoteAftertouch // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkMidiNoteAftertouch AsNoteAftertouch (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkMIDIEventCallbackInfo::GetNoteAftertouch(struct FAkMidiNoteAftertouch* AsNoteAftertouch) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetNoteAftertouch"); Params::UAkMIDIEventCallbackInfo_GetNoteAftertouch_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AsNoteAftertouch != nullptr) *AsNoteAftertouch = std::move(Parms.AsNoteAftertouch); return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetGeneric // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkMidiGeneric AsGeneric (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkMIDIEventCallbackInfo::GetGeneric(struct FAkMidiGeneric* AsGeneric) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetGeneric"); Params::UAkMIDIEventCallbackInfo_GetGeneric_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AsGeneric != nullptr) *AsGeneric = std::move(Parms.AsGeneric); return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetChannelAftertouch // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkMidiChannelAftertouch AsChannelAftertouch (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkMIDIEventCallbackInfo::GetChannelAftertouch(struct FAkMidiChannelAftertouch* AsChannelAftertouch) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetChannelAftertouch"); Params::UAkMIDIEventCallbackInfo_GetChannelAftertouch_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AsChannelAftertouch != nullptr) *AsChannelAftertouch = std::move(Parms.AsChannelAftertouch); return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetChannel // (Final, Native, Public, BlueprintCallable) // Parameters: // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UAkMIDIEventCallbackInfo::GetChannel() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetChannel"); Params::UAkMIDIEventCallbackInfo_GetChannel_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkMIDIEventCallbackInfo.GetCc // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkMidiCc AsCc (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkMIDIEventCallbackInfo::GetCc(struct FAkMidiCc* AsCc) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMIDIEventCallbackInfo", "GetCc"); Params::UAkMIDIEventCallbackInfo_GetCc_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AsCc != nullptr) *AsCc = std::move(Parms.AsCc); return Parms.ReturnValue; } // Class AkAudio.AkMarkerCallbackInfo // (None) class UClass* UAkMarkerCallbackInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkMarkerCallbackInfo"); return Clss; } // AkMarkerCallbackInfo AkAudio.Default__AkMarkerCallbackInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkMarkerCallbackInfo* UAkMarkerCallbackInfo::GetDefaultObj() { static class UAkMarkerCallbackInfo* Default = nullptr; if (!Default) Default = static_cast(UAkMarkerCallbackInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkDurationCallbackInfo // (None) class UClass* UAkDurationCallbackInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkDurationCallbackInfo"); return Clss; } // AkDurationCallbackInfo AkAudio.Default__AkDurationCallbackInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkDurationCallbackInfo* UAkDurationCallbackInfo::GetDefaultObj() { static class UAkDurationCallbackInfo* Default = nullptr; if (!Default) Default = static_cast(UAkDurationCallbackInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkMusicSyncCallbackInfo // (None) class UClass* UAkMusicSyncCallbackInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkMusicSyncCallbackInfo"); return Clss; } // AkMusicSyncCallbackInfo AkAudio.Default__AkMusicSyncCallbackInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkMusicSyncCallbackInfo* UAkMusicSyncCallbackInfo::GetDefaultObj() { static class UAkMusicSyncCallbackInfo* Default = nullptr; if (!Default) Default = static_cast(UAkMusicSyncCallbackInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkGeometryComponent // (SceneComponent) class UClass* UAkGeometryComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkGeometryComponent"); return Clss; } // AkGeometryComponent AkAudio.Default__AkGeometryComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkGeometryComponent* UAkGeometryComponent::GetDefaultObj() { static class UAkGeometryComponent* Default = nullptr; if (!Default) Default = static_cast(UAkGeometryComponent::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkGeometryComponent.UpdateGeometry // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkGeometryComponent::UpdateGeometry() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGeometryComponent", "UpdateGeometry"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGeometryComponent.SendGeometry // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkGeometryComponent::SendGeometry() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGeometryComponent", "SendGeometry"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGeometryComponent.RemoveGeometry // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkGeometryComponent::RemoveGeometry() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGeometryComponent", "RemoveGeometry"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkGeometryComponent.ConvertMesh // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkGeometryComponent::ConvertMesh() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkGeometryComponent", "ConvertMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AkAudio.AkGroupValue // (None) class UClass* UAkGroupValue::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkGroupValue"); return Clss; } // AkGroupValue AkAudio.Default__AkGroupValue // (Public, ClassDefaultObject, ArchetypeObject) class UAkGroupValue* UAkGroupValue::GetDefaultObj() { static class UAkGroupValue* Default = nullptr; if (!Default) Default = static_cast(UAkGroupValue::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkHololensInitializationSettings // (None) class UClass* UAkHololensInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkHololensInitializationSettings"); return Clss; } // AkHololensInitializationSettings AkAudio.Default__AkHololensInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkHololensInitializationSettings* UAkHololensInitializationSettings::GetDefaultObj() { static class UAkHololensInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkHololensInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkHololensInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkHololensInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkHololensInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkHololensInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkHololensPlatformInfo // (None) class UClass* UAkHololensPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkHololensPlatformInfo"); return Clss; } // AkHololensPlatformInfo AkAudio.Default__AkHololensPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkHololensPlatformInfo* UAkHololensPlatformInfo::GetDefaultObj() { static class UAkHololensPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkHololensPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkInitBankAssetData // (None) class UClass* UAkInitBankAssetData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkInitBankAssetData"); return Clss; } // AkInitBankAssetData AkAudio.Default__AkInitBankAssetData // (Public, ClassDefaultObject, ArchetypeObject) class UAkInitBankAssetData* UAkInitBankAssetData::GetDefaultObj() { static class UAkInitBankAssetData* Default = nullptr; if (!Default) Default = static_cast(UAkInitBankAssetData::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkInitBank // (None) class UClass* UAkInitBank::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkInitBank"); return Clss; } // AkInitBank AkAudio.Default__AkInitBank // (Public, ClassDefaultObject, ArchetypeObject) class UAkInitBank* UAkInitBank::GetDefaultObj() { static class UAkInitBank* Default = nullptr; if (!Default) Default = static_cast(UAkInitBank::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkIOSInitializationSettings // (None) class UClass* UAkIOSInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkIOSInitializationSettings"); return Clss; } // AkIOSInitializationSettings AkAudio.Default__AkIOSInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkIOSInitializationSettings* UAkIOSInitializationSettings::GetDefaultObj() { static class UAkIOSInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkIOSInitializationSettings::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkIOSPlatformInfo // (None) class UClass* UAkIOSPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkIOSPlatformInfo"); return Clss; } // AkIOSPlatformInfo AkAudio.Default__AkIOSPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkIOSPlatformInfo* UAkIOSPlatformInfo::GetDefaultObj() { static class UAkIOSPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkIOSPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkItemBoolPropertiesConv // (None) class UClass* UAkItemBoolPropertiesConv::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkItemBoolPropertiesConv"); return Clss; } // AkItemBoolPropertiesConv AkAudio.Default__AkItemBoolPropertiesConv // (Public, ClassDefaultObject, ArchetypeObject) class UAkItemBoolPropertiesConv* UAkItemBoolPropertiesConv::GetDefaultObj() { static class UAkItemBoolPropertiesConv* Default = nullptr; if (!Default) Default = static_cast(UAkItemBoolPropertiesConv::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkItemBoolPropertiesConv.Conv_FAkBoolPropertyToControlToText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkBoolPropertyToControl INAkBoolPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UAkItemBoolPropertiesConv::Conv_FAkBoolPropertyToControlToText(struct FAkBoolPropertyToControl& INAkBoolPropertyToControl) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemBoolPropertiesConv", "Conv_FAkBoolPropertyToControlToText"); Params::UAkItemBoolPropertiesConv_Conv_FAkBoolPropertyToControlToText_Params Parms{}; Parms.INAkBoolPropertyToControl = INAkBoolPropertyToControl; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkItemBoolPropertiesConv.Conv_FAkBoolPropertyToControlToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkBoolPropertyToControl INAkBoolPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkItemBoolPropertiesConv::Conv_FAkBoolPropertyToControlToString(struct FAkBoolPropertyToControl& INAkBoolPropertyToControl) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemBoolPropertiesConv", "Conv_FAkBoolPropertyToControlToString"); Params::UAkItemBoolPropertiesConv_Conv_FAkBoolPropertyToControlToString_Params Parms{}; Parms.INAkBoolPropertyToControl = INAkBoolPropertyToControl; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkItemBoolProperties // (None) class UClass* UAkItemBoolProperties::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkItemBoolProperties"); return Clss; } // AkItemBoolProperties AkAudio.Default__AkItemBoolProperties // (Public, ClassDefaultObject, ArchetypeObject) class UAkItemBoolProperties* UAkItemBoolProperties::GetDefaultObj() { static class UAkItemBoolProperties* Default = nullptr; if (!Default) Default = static_cast(UAkItemBoolProperties::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkItemBoolProperties.SetSearchText // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkItemBoolProperties::SetSearchText(const class FString& NewText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemBoolProperties", "SetSearchText"); Params::UAkItemBoolProperties_SetSearchText_Params Parms{}; Parms.NewText = NewText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkItemBoolProperties.GetSelectedProperty // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkItemBoolProperties::GetSelectedProperty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemBoolProperties", "GetSelectedProperty"); Params::UAkItemBoolProperties_GetSelectedProperty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkItemBoolProperties.GetSearchText // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkItemBoolProperties::GetSearchText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemBoolProperties", "GetSearchText"); Params::UAkItemBoolProperties_GetSearchText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkItemPropertiesConv // (None) class UClass* UAkItemPropertiesConv::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkItemPropertiesConv"); return Clss; } // AkItemPropertiesConv AkAudio.Default__AkItemPropertiesConv // (Public, ClassDefaultObject, ArchetypeObject) class UAkItemPropertiesConv* UAkItemPropertiesConv::GetDefaultObj() { static class UAkItemPropertiesConv* Default = nullptr; if (!Default) Default = static_cast(UAkItemPropertiesConv::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkItemPropertiesConv.Conv_FAkPropertyToControlToText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkPropertyToControl INAkPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UAkItemPropertiesConv::Conv_FAkPropertyToControlToText(struct FAkPropertyToControl& INAkPropertyToControl) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemPropertiesConv", "Conv_FAkPropertyToControlToText"); Params::UAkItemPropertiesConv_Conv_FAkPropertyToControlToText_Params Parms{}; Parms.INAkPropertyToControl = INAkPropertyToControl; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkItemPropertiesConv.Conv_FAkPropertyToControlToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkPropertyToControl INAkPropertyToControl (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkItemPropertiesConv::Conv_FAkPropertyToControlToString(struct FAkPropertyToControl& INAkPropertyToControl) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemPropertiesConv", "Conv_FAkPropertyToControlToString"); Params::UAkItemPropertiesConv_Conv_FAkPropertyToControlToString_Params Parms{}; Parms.INAkPropertyToControl = INAkPropertyToControl; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkItemProperties // (None) class UClass* UAkItemProperties::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkItemProperties"); return Clss; } // AkItemProperties AkAudio.Default__AkItemProperties // (Public, ClassDefaultObject, ArchetypeObject) class UAkItemProperties* UAkItemProperties::GetDefaultObj() { static class UAkItemProperties* Default = nullptr; if (!Default) Default = static_cast(UAkItemProperties::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkItemProperties.SetSearchText // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkItemProperties::SetSearchText(const class FString& NewText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemProperties", "SetSearchText"); Params::UAkItemProperties_SetSearchText_Params Parms{}; Parms.NewText = NewText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkItemProperties.GetSelectedProperty // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkItemProperties::GetSelectedProperty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemProperties", "GetSelectedProperty"); Params::UAkItemProperties_GetSelectedProperty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkItemProperties.GetSearchText // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkItemProperties::GetSearchText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkItemProperties", "GetSearchText"); Params::UAkItemProperties_GetSearchText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkLateReverbComponent // (SceneComponent) class UClass* UAkLateReverbComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkLateReverbComponent"); return Clss; } // AkLateReverbComponent AkAudio.Default__AkLateReverbComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkLateReverbComponent* UAkLateReverbComponent::GetDefaultObj() { static class UAkLateReverbComponent* Default = nullptr; if (!Default) Default = static_cast(UAkLateReverbComponent::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkLateReverbComponent.AssociateAkTextureSetComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAcousticTextureSetComponent*TextureSetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkLateReverbComponent::AssociateAkTextureSetComponent(class UAkAcousticTextureSetComponent* TextureSetComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkLateReverbComponent", "AssociateAkTextureSetComponent"); Params::UAkLateReverbComponent_AssociateAkTextureSetComponent_Params Parms{}; Parms.TextureSetComponent = TextureSetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkLinuxInitializationSettings // (None) class UClass* UAkLinuxInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkLinuxInitializationSettings"); return Clss; } // AkLinuxInitializationSettings AkAudio.Default__AkLinuxInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkLinuxInitializationSettings* UAkLinuxInitializationSettings::GetDefaultObj() { static class UAkLinuxInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkLinuxInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkLinuxInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkLinuxInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkLinuxInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkLinuxInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkLinuxPlatformInfo // (None) class UClass* UAkLinuxPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkLinuxPlatformInfo"); return Clss; } // AkLinuxPlatformInfo AkAudio.Default__AkLinuxPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkLinuxPlatformInfo* UAkLinuxPlatformInfo::GetDefaultObj() { static class UAkLinuxPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkLinuxPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkMacInitializationSettings // (None) class UClass* UAkMacInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkMacInitializationSettings"); return Clss; } // AkMacInitializationSettings AkAudio.Default__AkMacInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkMacInitializationSettings* UAkMacInitializationSettings::GetDefaultObj() { static class UAkMacInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkMacInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkMacInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkMacInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkMacInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkMacInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkMacPlatformInfo // (None) class UClass* UAkMacPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkMacPlatformInfo"); return Clss; } // AkMacPlatformInfo AkAudio.Default__AkMacPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkMacPlatformInfo* UAkMacPlatformInfo::GetDefaultObj() { static class UAkMacPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkMacPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkMediaAssetData // (None) class UClass* UAkMediaAssetData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkMediaAssetData"); return Clss; } // AkMediaAssetData AkAudio.Default__AkMediaAssetData // (Public, ClassDefaultObject, ArchetypeObject) class UAkMediaAssetData* UAkMediaAssetData::GetDefaultObj() { static class UAkMediaAssetData* Default = nullptr; if (!Default) Default = static_cast(UAkMediaAssetData::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkMediaAsset // (None) class UClass* UAkMediaAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkMediaAsset"); return Clss; } // AkMediaAsset AkAudio.Default__AkMediaAsset // (Public, ClassDefaultObject, ArchetypeObject) class UAkMediaAsset* UAkMediaAsset::GetDefaultObj() { static class UAkMediaAsset* Default = nullptr; if (!Default) Default = static_cast(UAkMediaAsset::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkLocalizedMediaAsset // (None) class UClass* UAkLocalizedMediaAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkLocalizedMediaAsset"); return Clss; } // AkLocalizedMediaAsset AkAudio.Default__AkLocalizedMediaAsset // (Public, ClassDefaultObject, ArchetypeObject) class UAkLocalizedMediaAsset* UAkLocalizedMediaAsset::GetDefaultObj() { static class UAkLocalizedMediaAsset* Default = nullptr; if (!Default) Default = static_cast(UAkLocalizedMediaAsset::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkExternalMediaAsset // (None) class UClass* UAkExternalMediaAsset::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkExternalMediaAsset"); return Clss; } // AkExternalMediaAsset AkAudio.Default__AkExternalMediaAsset // (Public, ClassDefaultObject, ArchetypeObject) class UAkExternalMediaAsset* UAkExternalMediaAsset::GetDefaultObj() { static class UAkExternalMediaAsset* Default = nullptr; if (!Default) Default = static_cast(UAkExternalMediaAsset::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkPlatformInitialisationSettingsBase // (None) class UClass* IAkPlatformInitialisationSettingsBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkPlatformInitialisationSettingsBase"); return Clss; } // AkPlatformInitialisationSettingsBase AkAudio.Default__AkPlatformInitialisationSettingsBase // (Public, ClassDefaultObject, ArchetypeObject) class IAkPlatformInitialisationSettingsBase* IAkPlatformInitialisationSettingsBase::GetDefaultObj() { static class IAkPlatformInitialisationSettingsBase* Default = nullptr; if (!Default) Default = static_cast(IAkPlatformInitialisationSettingsBase::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkPS4InitializationSettings // (None) class UClass* UAkPS4InitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkPS4InitializationSettings"); return Clss; } // AkPS4InitializationSettings AkAudio.Default__AkPS4InitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkPS4InitializationSettings* UAkPS4InitializationSettings::GetDefaultObj() { static class UAkPS4InitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkPS4InitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkPS4InitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkPS4InitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkPS4InitializationSettings", "MigrateMultiCoreRendering"); Params::UAkPS4InitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkPS4PlatformInfo // (None) class UClass* UAkPS4PlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkPS4PlatformInfo"); return Clss; } // AkPS4PlatformInfo AkAudio.Default__AkPS4PlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkPS4PlatformInfo* UAkPS4PlatformInfo::GetDefaultObj() { static class UAkPS4PlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkPS4PlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkReverbVolume // (Actor) class UClass* AAkReverbVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkReverbVolume"); return Clss; } // AkReverbVolume AkAudio.Default__AkReverbVolume // (Public, ClassDefaultObject, ArchetypeObject) class AAkReverbVolume* AAkReverbVolume::GetDefaultObj() { static class AAkReverbVolume* Default = nullptr; if (!Default) Default = static_cast(AAkReverbVolume::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkRoomComponent // (SceneComponent) class UClass* UAkRoomComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkRoomComponent"); return Clss; } // AkRoomComponent AkAudio.Default__AkRoomComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkRoomComponent* UAkRoomComponent::GetDefaultObj() { static class UAkRoomComponent* Default = nullptr; if (!Default) Default = static_cast(UAkRoomComponent::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkRoomComponent.SetGeometryComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAcousticTextureSetComponent*TextureSetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkRoomComponent::SetGeometryComponent(class UAkAcousticTextureSetComponent* TextureSetComponent) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkRoomComponent", "SetGeometryComponent"); Params::UAkRoomComponent_SetGeometryComponent_Params Parms{}; Parms.TextureSetComponent = TextureSetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkRoomComponent.GetPrimitiveParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* UAkRoomComponent::GetPrimitiveParent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkRoomComponent", "GetPrimitiveParent"); Params::UAkRoomComponent_GetPrimitiveParent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkRtpc // (None) class UClass* UAkRtpc::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkRtpc"); return Clss; } // AkRtpc AkAudio.Default__AkRtpc // (Public, ClassDefaultObject, ArchetypeObject) class UAkRtpc* UAkRtpc::GetDefaultObj() { static class UAkRtpc* Default = nullptr; if (!Default) Default = static_cast(UAkRtpc::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkSettings // (None) class UClass* UAkSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSettings"); return Clss; } // AkSettings AkAudio.Default__AkSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkSettings* UAkSettings::GetDefaultObj() { static class UAkSettings* Default = nullptr; if (!Default) Default = static_cast(UAkSettings::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkSettingsPerUser // (None) class UClass* UAkSettingsPerUser::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSettingsPerUser"); return Clss; } // AkSettingsPerUser AkAudio.Default__AkSettingsPerUser // (Public, ClassDefaultObject, ArchetypeObject) class UAkSettingsPerUser* UAkSettingsPerUser::GetDefaultObj() { static class UAkSettingsPerUser* Default = nullptr; if (!Default) Default = static_cast(UAkSettingsPerUser::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkSlider // (None) class UClass* UAkSlider::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSlider"); return Clss; } // AkSlider AkAudio.Default__AkSlider // (Public, ClassDefaultObject, ArchetypeObject) class UAkSlider* UAkSlider::GetDefaultObj() { static class UAkSlider* Default = nullptr; if (!Default) Default = static_cast(UAkSlider::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkSlider.SetValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSlider::SetValue(float InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "SetValue"); Params::UAkSlider_SetValue_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSlider.SetStepSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSlider::SetStepSize(float InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "SetStepSize"); Params::UAkSlider_SetStepSize_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSlider.SetSliderHandleColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSlider::SetSliderHandleColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "SetSliderHandleColor"); Params::UAkSlider_SetSliderHandleColor_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSlider.SetSliderBarColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSlider::SetSliderBarColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "SetSliderBarColor"); Params::UAkSlider_SetSliderBarColor_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSlider.SetLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSlider::SetLocked(bool InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "SetLocked"); Params::UAkSlider_SetLocked_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSlider.SetIndentHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSlider::SetIndentHandle(bool InValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "SetIndentHandle"); Params::UAkSlider_SetIndentHandle_Params Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSlider.SetAkSliderItemProperty // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ItemProperty (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSlider::SetAkSliderItemProperty(const class FString& ItemProperty) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "SetAkSliderItemProperty"); Params::UAkSlider_SetAkSliderItemProperty_Params Parms{}; Parms.ItemProperty = ItemProperty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSlider.SetAkSliderItemId // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid ItemId (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSlider::SetAkSliderItemId(struct FGuid& ItemId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "SetAkSliderItemId"); Params::UAkSlider_SetAkSliderItemId_Params Parms{}; Parms.ItemId = ItemId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSlider.GetValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAkSlider::GetValue() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "GetValue"); Params::UAkSlider_GetValue_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkSlider.GetAkSliderItemProperty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkSlider::GetAkSliderItemProperty() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "GetAkSliderItemProperty"); Params::UAkSlider_GetAkSliderItemProperty_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkSlider.GetAkSliderItemId // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid UAkSlider::GetAkSliderItemId() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSlider", "GetAkSliderItemId"); Params::UAkSlider_GetAkSliderItemId_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkSpatialAudioVolume // (Actor) class UClass* AAkSpatialAudioVolume::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSpatialAudioVolume"); return Clss; } // AkSpatialAudioVolume AkAudio.Default__AkSpatialAudioVolume // (Public, ClassDefaultObject, ArchetypeObject) class AAkSpatialAudioVolume* AAkSpatialAudioVolume::GetDefaultObj() { static class AAkSpatialAudioVolume* Default = nullptr; if (!Default) Default = static_cast(AAkSpatialAudioVolume::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkSpotReflector // (Actor) class UClass* AAkSpotReflector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSpotReflector"); return Clss; } // AkSpotReflector AkAudio.Default__AkSpotReflector // (Public, ClassDefaultObject, ArchetypeObject) class AAkSpotReflector* AAkSpotReflector::GetDefaultObj() { static class AAkSpotReflector* Default = nullptr; if (!Default) Default = static_cast(AAkSpotReflector::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkStateValue // (None) class UClass* UAkStateValue::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkStateValue"); return Clss; } // AkStateValue AkAudio.Default__AkStateValue // (Public, ClassDefaultObject, ArchetypeObject) class UAkStateValue* UAkStateValue::GetDefaultObj() { static class UAkStateValue* Default = nullptr; if (!Default) Default = static_cast(UAkStateValue::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkSubmixInputComponent // (SceneComponent) class UClass* UAkSubmixInputComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSubmixInputComponent"); return Clss; } // AkSubmixInputComponent AkAudio.Default__AkSubmixInputComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkSubmixInputComponent* UAkSubmixInputComponent::GetDefaultObj() { static class UAkSubmixInputComponent* Default = nullptr; if (!Default) Default = static_cast(UAkSubmixInputComponent::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkSurfaceReflectorSetComponent // (SceneComponent) class UClass* UAkSurfaceReflectorSetComponent::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSurfaceReflectorSetComponent"); return Clss; } // AkSurfaceReflectorSetComponent AkAudio.Default__AkSurfaceReflectorSetComponent // (Public, ClassDefaultObject, ArchetypeObject) class UAkSurfaceReflectorSetComponent* UAkSurfaceReflectorSetComponent::GetDefaultObj() { static class UAkSurfaceReflectorSetComponent* Default = nullptr; if (!Default) Default = static_cast(UAkSurfaceReflectorSetComponent::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkSurfaceReflectorSetComponent.UpdateSurfaceReflectorSet // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkSurfaceReflectorSetComponent::UpdateSurfaceReflectorSet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "UpdateSurfaceReflectorSet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSurfaceReflectorSetComponent.SendSurfaceReflectorSet // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkSurfaceReflectorSetComponent::SendSurfaceReflectorSet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "SendSurfaceReflectorSet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function AkAudio.AkSurfaceReflectorSetComponent.RemoveSurfaceReflectorSet // (Final, Native, Public, BlueprintCallable) // Parameters: void UAkSurfaceReflectorSetComponent::RemoveSurfaceReflectorSet() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSurfaceReflectorSetComponent", "RemoveSurfaceReflectorSet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AkAudio.AkSwitchInitializationSettings // (None) class UClass* UAkSwitchInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSwitchInitializationSettings"); return Clss; } // AkSwitchInitializationSettings AkAudio.Default__AkSwitchInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkSwitchInitializationSettings* UAkSwitchInitializationSettings::GetDefaultObj() { static class UAkSwitchInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkSwitchInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkSwitchInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkSwitchInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkSwitchInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkSwitchInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkSwitchPlatformInfo // (None) class UClass* UAkSwitchPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSwitchPlatformInfo"); return Clss; } // AkSwitchPlatformInfo AkAudio.Default__AkSwitchPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkSwitchPlatformInfo* UAkSwitchPlatformInfo::GetDefaultObj() { static class UAkSwitchPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkSwitchPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkSwitchValue // (None) class UClass* UAkSwitchValue::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkSwitchValue"); return Clss; } // AkSwitchValue AkAudio.Default__AkSwitchValue // (Public, ClassDefaultObject, ArchetypeObject) class UAkSwitchValue* UAkSwitchValue::GetDefaultObj() { static class UAkSwitchValue* Default = nullptr; if (!Default) Default = static_cast(UAkSwitchValue::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkTrigger // (None) class UClass* UAkTrigger::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkTrigger"); return Clss; } // AkTrigger AkAudio.Default__AkTrigger // (Public, ClassDefaultObject, ArchetypeObject) class UAkTrigger* UAkTrigger::GetDefaultObj() { static class UAkTrigger* Default = nullptr; if (!Default) Default = static_cast(UAkTrigger::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkTVOSInitializationSettings // (None) class UClass* UAkTVOSInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkTVOSInitializationSettings"); return Clss; } // AkTVOSInitializationSettings AkAudio.Default__AkTVOSInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkTVOSInitializationSettings* UAkTVOSInitializationSettings::GetDefaultObj() { static class UAkTVOSInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkTVOSInitializationSettings::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkTVOSPlatformInfo // (None) class UClass* UAkTVOSPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkTVOSPlatformInfo"); return Clss; } // AkTVOSPlatformInfo AkAudio.Default__AkTVOSPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkTVOSPlatformInfo* UAkTVOSPlatformInfo::GetDefaultObj() { static class UAkTVOSPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkTVOSPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkWaapiCalls // (None) class UClass* UAkWaapiCalls::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWaapiCalls"); return Clss; } // AkWaapiCalls AkAudio.Default__AkWaapiCalls // (Public, ClassDefaultObject, ArchetypeObject) class UAkWaapiCalls* UAkWaapiCalls::GetDefaultObj() { static class UAkWaapiCalls* Default = nullptr; if (!Default) Default = static_cast(UAkWaapiCalls::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkWaapiCalls.Unsubscribe // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiSubscriptionId SubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool UnsubscriptionDone (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiCalls::Unsubscribe(struct FAkWaapiSubscriptionId& SubscriptionId, bool* UnsubscriptionDone) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "Unsubscribe"); Params::UAkWaapiCalls_Unsubscribe_Params Parms{}; Parms.SubscriptionId = SubscriptionId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (UnsubscriptionDone != nullptr) *UnsubscriptionDone = Parms.UnsubscriptionDone; return Parms.ReturnValue; } // Function AkAudio.AkWaapiCalls.SubscribeToWaapi // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiUri WaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject WaapiOptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAkWaapiSubscriptionId SubscriptionId (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) // bool SubscriptionDone (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiCalls::SubscribeToWaapi(struct FAkWaapiUri& WaapiUri, struct FAKWaapiJsonObject& WaapiOptions, FDelegateProperty_& Callback, struct FAkWaapiSubscriptionId* SubscriptionId, bool* SubscriptionDone) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "SubscribeToWaapi"); Params::UAkWaapiCalls_SubscribeToWaapi_Params Parms{}; Parms.WaapiUri = WaapiUri; Parms.WaapiOptions = WaapiOptions; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SubscriptionId != nullptr) *SubscriptionId = std::move(Parms.SubscriptionId); if (SubscriptionDone != nullptr) *SubscriptionDone = Parms.SubscriptionDone; return Parms.ReturnValue; } // Function AkAudio.AkWaapiCalls.SetSubscriptionID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiSubscriptionId Subscription (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkWaapiCalls::SetSubscriptionID(struct FAkWaapiSubscriptionId& Subscription, int32 ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "SetSubscriptionID"); Params::UAkWaapiCalls_SetSubscriptionID_Params Parms{}; Parms.Subscription = Subscription; Parms.ID = ID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkWaapiCalls.RegisterWaapiProjectLoadedCallback // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkWaapiCalls::RegisterWaapiProjectLoadedCallback(FDelegateProperty_& Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "RegisterWaapiProjectLoadedCallback"); Params::UAkWaapiCalls_RegisterWaapiProjectLoadedCallback_Params Parms{}; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiCalls.RegisterWaapiConnectionLostCallback // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // FDelegateProperty_ Callback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkWaapiCalls::RegisterWaapiConnectionLostCallback(FDelegateProperty_& Callback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "RegisterWaapiConnectionLostCallback"); Params::UAkWaapiCalls_RegisterWaapiConnectionLostCallback_Params Parms{}; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiCalls.GetSubscriptionID // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiSubscriptionId Subscription (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkWaapiCalls::GetSubscriptionID(struct FAkWaapiSubscriptionId& Subscription) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "GetSubscriptionID"); Params::UAkWaapiCalls_GetSubscriptionID_Params Parms{}; Parms.Subscription = Subscription; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiCalls.Conv_FAkWaapiSubscriptionIdToText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkWaapiSubscriptionId INAkWaapiSubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UAkWaapiCalls::Conv_FAkWaapiSubscriptionIdToText(struct FAkWaapiSubscriptionId& INAkWaapiSubscriptionId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "Conv_FAkWaapiSubscriptionIdToText"); Params::UAkWaapiCalls_Conv_FAkWaapiSubscriptionIdToText_Params Parms{}; Parms.INAkWaapiSubscriptionId = INAkWaapiSubscriptionId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiCalls.Conv_FAkWaapiSubscriptionIdToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkWaapiSubscriptionId INAkWaapiSubscriptionId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkWaapiCalls::Conv_FAkWaapiSubscriptionIdToString(struct FAkWaapiSubscriptionId& INAkWaapiSubscriptionId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "Conv_FAkWaapiSubscriptionIdToString"); Params::UAkWaapiCalls_Conv_FAkWaapiSubscriptionIdToString_Params Parms{}; Parms.INAkWaapiSubscriptionId = INAkWaapiSubscriptionId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiCalls.CallWaapi // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiUri WaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject WaapiArgs (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject WaapiOptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiCalls::CallWaapi(struct FAkWaapiUri& WaapiUri, struct FAKWaapiJsonObject& WaapiArgs, struct FAKWaapiJsonObject& WaapiOptions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiCalls", "CallWaapi"); Params::UAkWaapiCalls_CallWaapi_Params Parms{}; Parms.WaapiUri = WaapiUri; Parms.WaapiArgs = WaapiArgs; Parms.WaapiOptions = WaapiOptions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.SAkWaapiFieldNamesConv // (None) class UClass* USAkWaapiFieldNamesConv::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SAkWaapiFieldNamesConv"); return Clss; } // SAkWaapiFieldNamesConv AkAudio.Default__SAkWaapiFieldNamesConv // (Public, ClassDefaultObject, ArchetypeObject) class USAkWaapiFieldNamesConv* USAkWaapiFieldNamesConv::GetDefaultObj() { static class USAkWaapiFieldNamesConv* Default = nullptr; if (!Default) Default = static_cast(USAkWaapiFieldNamesConv::StaticClass()->DefaultObject); return Default; } // Function AkAudio.SAkWaapiFieldNamesConv.Conv_FAkWaapiFieldNamesToText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkWaapiFieldNames INAkWaapiFieldNames (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText USAkWaapiFieldNamesConv::Conv_FAkWaapiFieldNamesToText(struct FAkWaapiFieldNames& INAkWaapiFieldNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SAkWaapiFieldNamesConv", "Conv_FAkWaapiFieldNamesToText"); Params::USAkWaapiFieldNamesConv_Conv_FAkWaapiFieldNamesToText_Params Parms{}; Parms.INAkWaapiFieldNames = INAkWaapiFieldNames; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.SAkWaapiFieldNamesConv.Conv_FAkWaapiFieldNamesToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkWaapiFieldNames INAkWaapiFieldNames (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString USAkWaapiFieldNamesConv::Conv_FAkWaapiFieldNamesToString(struct FAkWaapiFieldNames& INAkWaapiFieldNames) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("SAkWaapiFieldNamesConv", "Conv_FAkWaapiFieldNamesToString"); Params::USAkWaapiFieldNamesConv_Conv_FAkWaapiFieldNamesToString_Params Parms{}; Parms.INAkWaapiFieldNames = INAkWaapiFieldNames; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkWaapiJsonManager // (None) class UClass* UAkWaapiJsonManager::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWaapiJsonManager"); return Clss; } // AkWaapiJsonManager AkAudio.Default__AkWaapiJsonManager // (Public, ClassDefaultObject, ArchetypeObject) class UAkWaapiJsonManager* UAkWaapiJsonManager::GetDefaultObj() { static class UAkWaapiJsonManager* Default = nullptr; if (!Default) Default = static_cast(UAkWaapiJsonManager::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkWaapiJsonManager.SetStringField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString FieldValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiJsonManager::SetStringField(struct FAkWaapiFieldNames& FieldName, const class FString& FieldValue, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "SetStringField"); Params::UAkWaapiJsonManager_SetStringField_Params Parms{}; Parms.FieldName = FieldName; Parms.FieldValue = FieldValue; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.SetObjectField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject FieldValue (Parm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiJsonManager::SetObjectField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& FieldValue, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "SetObjectField"); Params::UAkWaapiJsonManager_SetObjectField_Params Parms{}; Parms.FieldName = FieldName; Parms.FieldValue = FieldValue; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.SetNumberField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float FieldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiJsonManager::SetNumberField(struct FAkWaapiFieldNames& FieldName, float FieldValue, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "SetNumberField"); Params::UAkWaapiJsonManager_SetNumberField_Params Parms{}; Parms.FieldName = FieldName; Parms.FieldValue = FieldValue; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.SetBoolField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool FieldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiJsonManager::SetBoolField(struct FAkWaapiFieldNames& FieldName, bool FieldValue, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "SetBoolField"); Params::UAkWaapiJsonManager_SetBoolField_Params Parms{}; Parms.FieldName = FieldName; Parms.FieldValue = FieldValue; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.SetArrayStringFields // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray FieldStringValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiJsonManager::SetArrayStringFields(struct FAkWaapiFieldNames& FieldName, TArray& FieldStringValues, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "SetArrayStringFields"); Params::UAkWaapiJsonManager_SetArrayStringFields_Params Parms{}; Parms.FieldName = FieldName; Parms.FieldStringValues = FieldStringValues; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.SetArrayObjectFields // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // TArray FieldObjectValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiJsonManager::SetArrayObjectFields(struct FAkWaapiFieldNames& FieldName, TArray& FieldObjectValues, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "SetArrayObjectFields"); Params::UAkWaapiJsonManager_SetArrayObjectFields_Params Parms{}; Parms.FieldName = FieldName; Parms.FieldObjectValues = FieldObjectValues; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.GetStringField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkWaapiJsonManager::GetStringField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "GetStringField"); Params::UAkWaapiJsonManager_GetStringField_Params Parms{}; Parms.FieldName = FieldName; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.GetObjectField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAKWaapiJsonObject UAkWaapiJsonManager::GetObjectField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "GetObjectField"); Params::UAkWaapiJsonManager_GetObjectField_Params Parms{}; Parms.FieldName = FieldName; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.GetNumberField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAkWaapiJsonManager::GetNumberField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "GetNumberField"); Params::UAkWaapiJsonManager_GetNumberField_Params Parms{}; Parms.FieldName = FieldName; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.GetIntegerField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAkWaapiJsonManager::GetIntegerField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "GetIntegerField"); Params::UAkWaapiJsonManager_GetIntegerField_Params Parms{}; Parms.FieldName = FieldName; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.GetBoolField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UAkWaapiJsonManager::GetBoolField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "GetBoolField"); Params::UAkWaapiJsonManager_GetBoolField_Params Parms{}; Parms.FieldName = FieldName; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.GetArrayField // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAkWaapiFieldNames FieldName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FAKWaapiJsonObject Target (Parm, NativeAccessSpecifierPublic) // TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UAkWaapiJsonManager::GetArrayField(struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "GetArrayField"); Params::UAkWaapiJsonManager_GetArrayField_Params Parms{}; Parms.FieldName = FieldName; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.Conv_FAKWaapiJsonObjectToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FAKWaapiJsonObject INAKWaapiJsonObject (Parm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UAkWaapiJsonManager::Conv_FAKWaapiJsonObjectToText(const struct FAKWaapiJsonObject& INAKWaapiJsonObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "Conv_FAKWaapiJsonObjectToText"); Params::UAkWaapiJsonManager_Conv_FAKWaapiJsonObjectToText_Params Parms{}; Parms.INAKWaapiJsonObject = INAKWaapiJsonObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiJsonManager.Conv_FAKWaapiJsonObjectToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FAKWaapiJsonObject INAKWaapiJsonObject (Parm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkWaapiJsonManager::Conv_FAKWaapiJsonObjectToString(const struct FAKWaapiJsonObject& INAKWaapiJsonObject) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiJsonManager", "Conv_FAKWaapiJsonObjectToString"); Params::UAkWaapiJsonManager_Conv_FAKWaapiJsonObjectToString_Params Parms{}; Parms.INAKWaapiJsonObject = INAKWaapiJsonObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkWaapiUriConv // (None) class UClass* UAkWaapiUriConv::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWaapiUriConv"); return Clss; } // AkWaapiUriConv AkAudio.Default__AkWaapiUriConv // (Public, ClassDefaultObject, ArchetypeObject) class UAkWaapiUriConv* UAkWaapiUriConv::GetDefaultObj() { static class UAkWaapiUriConv* Default = nullptr; if (!Default) Default = static_cast(UAkWaapiUriConv::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkWaapiUriConv.Conv_FAkWaapiUriToText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkWaapiUri INAkWaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UAkWaapiUriConv::Conv_FAkWaapiUriToText(struct FAkWaapiUri& INAkWaapiUri) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiUriConv", "Conv_FAkWaapiUriToText"); Params::UAkWaapiUriConv_Conv_FAkWaapiUriToText_Params Parms{}; Parms.INAkWaapiUri = INAkWaapiUri; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWaapiUriConv.Conv_FAkWaapiUriToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAkWaapiUri INAkWaapiUri (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkWaapiUriConv::Conv_FAkWaapiUriToString(struct FAkWaapiUri& INAkWaapiUri) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWaapiUriConv", "Conv_FAkWaapiUriToString"); Params::UAkWaapiUriConv_Conv_FAkWaapiUriToString_Params Parms{}; Parms.INAkWaapiUri = INAkWaapiUri; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkWindowsInitializationSettings // (None) class UClass* UAkWindowsInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWindowsInitializationSettings"); return Clss; } // AkWindowsInitializationSettings AkAudio.Default__AkWindowsInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkWindowsInitializationSettings* UAkWindowsInitializationSettings::GetDefaultObj() { static class UAkWindowsInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkWindowsInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkWindowsInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkWindowsInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWindowsInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkWindowsInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkWin32PlatformInfo // (None) class UClass* UAkWin32PlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWin32PlatformInfo"); return Clss; } // AkWin32PlatformInfo AkAudio.Default__AkWin32PlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkWin32PlatformInfo* UAkWin32PlatformInfo::GetDefaultObj() { static class UAkWin32PlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkWin32PlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkWin64PlatformInfo // (None) class UClass* UAkWin64PlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWin64PlatformInfo"); return Clss; } // AkWin64PlatformInfo AkAudio.Default__AkWin64PlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkWin64PlatformInfo* UAkWin64PlatformInfo::GetDefaultObj() { static class UAkWin64PlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkWin64PlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkWindowsPlatformInfo // (None) class UClass* UAkWindowsPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWindowsPlatformInfo"); return Clss; } // AkWindowsPlatformInfo AkAudio.Default__AkWindowsPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkWindowsPlatformInfo* UAkWindowsPlatformInfo::GetDefaultObj() { static class UAkWindowsPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkWindowsPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkWinGDKInitializationSettings // (None) class UClass* UAkWinGDKInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWinGDKInitializationSettings"); return Clss; } // AkWinGDKInitializationSettings AkAudio.Default__AkWinGDKInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkWinGDKInitializationSettings* UAkWinGDKInitializationSettings::GetDefaultObj() { static class UAkWinGDKInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkWinGDKInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkWinGDKInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkWinGDKInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWinGDKInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkWinGDKInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkWinAnvilInitializationSettings // (None) class UClass* UAkWinAnvilInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWinAnvilInitializationSettings"); return Clss; } // AkWinAnvilInitializationSettings AkAudio.Default__AkWinAnvilInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkWinAnvilInitializationSettings* UAkWinAnvilInitializationSettings::GetDefaultObj() { static class UAkWinAnvilInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkWinAnvilInitializationSettings::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkWinGDKPlatformInfo // (None) class UClass* UAkWinGDKPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWinGDKPlatformInfo"); return Clss; } // AkWinGDKPlatformInfo AkAudio.Default__AkWinGDKPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkWinGDKPlatformInfo* UAkWinGDKPlatformInfo::GetDefaultObj() { static class UAkWinGDKPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkWinGDKPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkWinAnvilPlatformInfo // (None) class UClass* UAkWinAnvilPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWinAnvilPlatformInfo"); return Clss; } // AkWinAnvilPlatformInfo AkAudio.Default__AkWinAnvilPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkWinAnvilPlatformInfo* UAkWinAnvilPlatformInfo::GetDefaultObj() { static class UAkWinAnvilPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkWinAnvilPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkWwiseTree // (None) class UClass* UAkWwiseTree::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWwiseTree"); return Clss; } // AkWwiseTree AkAudio.Default__AkWwiseTree // (Public, ClassDefaultObject, ArchetypeObject) class UAkWwiseTree* UAkWwiseTree::GetDefaultObj() { static class UAkWwiseTree* Default = nullptr; if (!Default) Default = static_cast(UAkWwiseTree::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkWwiseTree.SetSearchText // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class FString NewText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkWwiseTree::SetSearchText(const class FString& NewText) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWwiseTree", "SetSearchText"); Params::UAkWwiseTree_SetSearchText_Params Parms{}; Parms.NewText = NewText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AkAudio.AkWwiseTree.GetSelectedItem // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAkWwiseObjectDetails ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAkWwiseObjectDetails UAkWwiseTree::GetSelectedItem() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWwiseTree", "GetSelectedItem"); Params::UAkWwiseTree_GetSelectedItem_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.AkWwiseTree.GetSearchText // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAkWwiseTree::GetSearchText() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkWwiseTree", "GetSearchText"); Params::UAkWwiseTree_GetSearchText_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class AkAudio.AkWwiseTreeSelector // (None) class UClass* UAkWwiseTreeSelector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkWwiseTreeSelector"); return Clss; } // AkWwiseTreeSelector AkAudio.Default__AkWwiseTreeSelector // (Public, ClassDefaultObject, ArchetypeObject) class UAkWwiseTreeSelector* UAkWwiseTreeSelector::GetDefaultObj() { static class UAkWwiseTreeSelector* Default = nullptr; if (!Default) Default = static_cast(UAkWwiseTreeSelector::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkXboxOneGDKInitializationSettings // (None) class UClass* UAkXboxOneGDKInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXboxOneGDKInitializationSettings"); return Clss; } // AkXboxOneGDKInitializationSettings AkAudio.Default__AkXboxOneGDKInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkXboxOneGDKInitializationSettings* UAkXboxOneGDKInitializationSettings::GetDefaultObj() { static class UAkXboxOneGDKInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkXboxOneGDKInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkXboxOneGDKInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkXboxOneGDKInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkXboxOneGDKInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkXboxOneGDKInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkXboxOneAnvilInitializationSettings // (None) class UClass* UAkXboxOneAnvilInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXboxOneAnvilInitializationSettings"); return Clss; } // AkXboxOneAnvilInitializationSettings AkAudio.Default__AkXboxOneAnvilInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkXboxOneAnvilInitializationSettings* UAkXboxOneAnvilInitializationSettings::GetDefaultObj() { static class UAkXboxOneAnvilInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkXboxOneAnvilInitializationSettings::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkXB1InitializationSettings // (None) class UClass* UAkXB1InitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXB1InitializationSettings"); return Clss; } // AkXB1InitializationSettings AkAudio.Default__AkXB1InitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkXB1InitializationSettings* UAkXB1InitializationSettings::GetDefaultObj() { static class UAkXB1InitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkXB1InitializationSettings::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkXboxOneGDKPlatformInfo // (None) class UClass* UAkXboxOneGDKPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXboxOneGDKPlatformInfo"); return Clss; } // AkXboxOneGDKPlatformInfo AkAudio.Default__AkXboxOneGDKPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkXboxOneGDKPlatformInfo* UAkXboxOneGDKPlatformInfo::GetDefaultObj() { static class UAkXboxOneGDKPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkXboxOneGDKPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkXboxOneAnvilPlatformInfo // (None) class UClass* UAkXboxOneAnvilPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXboxOneAnvilPlatformInfo"); return Clss; } // AkXboxOneAnvilPlatformInfo AkAudio.Default__AkXboxOneAnvilPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkXboxOneAnvilPlatformInfo* UAkXboxOneAnvilPlatformInfo::GetDefaultObj() { static class UAkXboxOneAnvilPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkXboxOneAnvilPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkXB1PlatformInfo // (None) class UClass* UAkXB1PlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXB1PlatformInfo"); return Clss; } // AkXB1PlatformInfo AkAudio.Default__AkXB1PlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkXB1PlatformInfo* UAkXB1PlatformInfo::GetDefaultObj() { static class UAkXB1PlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkXB1PlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkXboxOneInitializationSettings // (None) class UClass* UAkXboxOneInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXboxOneInitializationSettings"); return Clss; } // AkXboxOneInitializationSettings AkAudio.Default__AkXboxOneInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkXboxOneInitializationSettings* UAkXboxOneInitializationSettings::GetDefaultObj() { static class UAkXboxOneInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkXboxOneInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkXboxOneInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkXboxOneInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkXboxOneInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkXboxOneInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkXboxOnePlatformInfo // (None) class UClass* UAkXboxOnePlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXboxOnePlatformInfo"); return Clss; } // AkXboxOnePlatformInfo AkAudio.Default__AkXboxOnePlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkXboxOnePlatformInfo* UAkXboxOnePlatformInfo::GetDefaultObj() { static class UAkXboxOnePlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkXboxOnePlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkXSXInitializationSettings // (None) class UClass* UAkXSXInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXSXInitializationSettings"); return Clss; } // AkXSXInitializationSettings AkAudio.Default__AkXSXInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkXSXInitializationSettings* UAkXSXInitializationSettings::GetDefaultObj() { static class UAkXSXInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkXSXInitializationSettings::StaticClass()->DefaultObject); return Default; } // Function AkAudio.AkXSXInitializationSettings.MigrateMultiCoreRendering // (Final, Native, Public) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAkXSXInitializationSettings::MigrateMultiCoreRendering(bool NewValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("AkXSXInitializationSettings", "MigrateMultiCoreRendering"); Params::UAkXSXInitializationSettings_MigrateMultiCoreRendering_Params Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class AkAudio.AkMPXInitializationSettings // (None) class UClass* UAkMPXInitializationSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkMPXInitializationSettings"); return Clss; } // AkMPXInitializationSettings AkAudio.Default__AkMPXInitializationSettings // (Public, ClassDefaultObject, ArchetypeObject) class UAkMPXInitializationSettings* UAkMPXInitializationSettings::GetDefaultObj() { static class UAkMPXInitializationSettings* Default = nullptr; if (!Default) Default = static_cast(UAkMPXInitializationSettings::StaticClass()->DefaultObject); return Default; } // Class AkAudio.AkXSXPlatformInfo // (None) class UClass* UAkXSXPlatformInfo::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AkXSXPlatformInfo"); return Clss; } // AkXSXPlatformInfo AkAudio.Default__AkXSXPlatformInfo // (Public, ClassDefaultObject, ArchetypeObject) class UAkXSXPlatformInfo* UAkXSXPlatformInfo::GetDefaultObj() { static class UAkXSXPlatformInfo* Default = nullptr; if (!Default) Default = static_cast(UAkXSXPlatformInfo::StaticClass()->DefaultObject); return Default; } // Class AkAudio.MovieSceneAkAudioEventSection // (None) class UClass* UMovieSceneAkAudioEventSection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovieSceneAkAudioEventSection"); return Clss; } // MovieSceneAkAudioEventSection AkAudio.Default__MovieSceneAkAudioEventSection // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UMovieSceneAkAudioEventSection* UMovieSceneAkAudioEventSection::GetDefaultObj() { static class UMovieSceneAkAudioEventSection* Default = nullptr; if (!Default) Default = static_cast(UMovieSceneAkAudioEventSection::StaticClass()->DefaultObject); return Default; } // Class AkAudio.MovieSceneAkTrack // (None) class UClass* UMovieSceneAkTrack::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovieSceneAkTrack"); return Clss; } // MovieSceneAkTrack AkAudio.Default__MovieSceneAkTrack // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UMovieSceneAkTrack* UMovieSceneAkTrack::GetDefaultObj() { static class UMovieSceneAkTrack* Default = nullptr; if (!Default) Default = static_cast(UMovieSceneAkTrack::StaticClass()->DefaultObject); return Default; } // Class AkAudio.MovieSceneAkAudioEventTrack // (None) class UClass* UMovieSceneAkAudioEventTrack::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovieSceneAkAudioEventTrack"); return Clss; } // MovieSceneAkAudioEventTrack AkAudio.Default__MovieSceneAkAudioEventTrack // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UMovieSceneAkAudioEventTrack* UMovieSceneAkAudioEventTrack::GetDefaultObj() { static class UMovieSceneAkAudioEventTrack* Default = nullptr; if (!Default) Default = static_cast(UMovieSceneAkAudioEventTrack::StaticClass()->DefaultObject); return Default; } // Class AkAudio.MovieSceneAkAudioRTPCSection // (None) class UClass* UMovieSceneAkAudioRTPCSection::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovieSceneAkAudioRTPCSection"); return Clss; } // MovieSceneAkAudioRTPCSection AkAudio.Default__MovieSceneAkAudioRTPCSection // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UMovieSceneAkAudioRTPCSection* UMovieSceneAkAudioRTPCSection::GetDefaultObj() { static class UMovieSceneAkAudioRTPCSection* Default = nullptr; if (!Default) Default = static_cast(UMovieSceneAkAudioRTPCSection::StaticClass()->DefaultObject); return Default; } // Class AkAudio.MovieSceneAkAudioRTPCTrack // (None) class UClass* UMovieSceneAkAudioRTPCTrack::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("MovieSceneAkAudioRTPCTrack"); return Clss; } // MovieSceneAkAudioRTPCTrack AkAudio.Default__MovieSceneAkAudioRTPCTrack // (Public, Transactional, ClassDefaultObject, ArchetypeObject) class UMovieSceneAkAudioRTPCTrack* UMovieSceneAkAudioRTPCTrack::GetDefaultObj() { static class UMovieSceneAkAudioRTPCTrack* Default = nullptr; if (!Default) Default = static_cast(UMovieSceneAkAudioRTPCTrack::StaticClass()->DefaultObject); return Default; } // Class AkAudio.PostEventAsync // (None) class UClass* UPostEventAsync::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PostEventAsync"); return Clss; } // PostEventAsync AkAudio.Default__PostEventAsync // (Public, ClassDefaultObject, ArchetypeObject) class UPostEventAsync* UPostEventAsync::GetDefaultObj() { static class UPostEventAsync* Default = nullptr; if (!Default) Default = static_cast(UPostEventAsync::StaticClass()->DefaultObject); return Default; } // Function AkAudio.PostEventAsync.PostEventAsync // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CallbackMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // FDelegateProperty_ PostEventCallback (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayExternalSources (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPostEventAsync* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPostEventAsync* UPostEventAsync::PostEventAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, class AActor* Actor, int32 CallbackMask, FDelegateProperty_& PostEventCallback, TArray& ExternalSources, bool bStopWhenAttachedToDestroyed) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PostEventAsync", "PostEventAsync"); Params::UPostEventAsync_PostEventAsync_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AkEvent = AkEvent; Parms.Actor = Actor; Parms.CallbackMask = CallbackMask; Parms.PostEventCallback = PostEventCallback; Parms.ExternalSources = ExternalSources; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.PostEventAsync.PollPostEventFuture // (Final, Native, Private) // Parameters: void UPostEventAsync::PollPostEventFuture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PostEventAsync", "PollPostEventFuture"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Class AkAudio.PostEventAtLocationAsync // (None) class UClass* UPostEventAtLocationAsync::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PostEventAtLocationAsync"); return Clss; } // PostEventAtLocationAsync AkAudio.Default__PostEventAtLocationAsync // (Public, ClassDefaultObject, ArchetypeObject) class UPostEventAtLocationAsync* UPostEventAtLocationAsync::GetDefaultObj() { static class UPostEventAtLocationAsync* Default = nullptr; if (!Default) Default = static_cast(UPostEventAtLocationAsync::StaticClass()->DefaultObject); return Default; } // Function AkAudio.PostEventAtLocationAsync.PostEventAtLocationAsync // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator Orientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UPostEventAtLocationAsync* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPostEventAtLocationAsync* UPostEventAtLocationAsync::PostEventAtLocationAsync(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PostEventAtLocationAsync", "PostEventAtLocationAsync"); Params::UPostEventAtLocationAsync_PostEventAtLocationAsync_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AkEvent = AkEvent; Parms.Location = Location; Parms.Orientation = Orientation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AkAudio.PostEventAtLocationAsync.PollPostEventFuture // (Final, Native, Private) // Parameters: void UPostEventAtLocationAsync::PollPostEventFuture() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("PostEventAtLocationAsync", "PollPostEventFuture"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } }