#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x2A8 - 0x290) // Class ApexDestruction.DestructibleActor class ADestructibleActor : public AActor { public: class UDestructibleComponent* DestructibleComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) FMulticastInlineDelegateProperty_ OnActorFracture; // 0x298(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class ADestructibleActor* GetDefaultObj(); }; // 0xA0 (0x940 - 0x8A0) // Class ApexDestruction.DestructibleComponent class UDestructibleComponent : public USkinnedMeshComponent { public: uint8 bFractureEffectOverride : 1; // Mask: 0x1, PropSize: 0x10x8A0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_35 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_5A4[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TArray FractureEffects; // 0x8A8(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) bool bEnableHardSleeping; // 0x8B8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5A5[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float LargeChunkThreshold; // 0x8BC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FMulticastInlineDelegateProperty_ OnComponentFracture; // 0x8C0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_5A6[0x70]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UDestructibleComponent* GetDefaultObj(); void SetDestructibleMesh(class UDestructibleMesh* NewMesh); class UDestructibleMesh* GetDestructibleMesh(); void ApplyRadiusDamage(float BaseDamage, struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage); void ApplyDamage(float DamageAmount, struct FVector& HitLocation, struct FVector& ImpulseDir, float ImpulseStrength); }; // 0x88 (0xB0 - 0x28) // Class ApexDestruction.DestructibleFractureSettings class UDestructibleFractureSettings : public UObject { public: int32 CellSiteCount; // 0x28(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5AB[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FFractureMaterial FractureMaterialDesc; // 0x30(0x40)(Edit, Transient, NoDestructor, NativeAccessSpecifierPublic) int32 RandomSeed; // 0x70(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5AD[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray VoronoiSites; // 0x78(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) int32 OriginalSubmeshCount; // 0x88(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5AE[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray Materials; // 0x90(0x10)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) TArray ChunkParameters; // 0xA0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UDestructibleFractureSettings* GetDefaultObj(); }; // 0xB8 (0x598 - 0x4E0) // Class ApexDestruction.DestructibleMesh class UDestructibleMesh : public USkeletalMesh { public: struct FDestructibleParameters DefaultDestructibleParameters; // 0x4E0(0xA8)(Edit, NativeAccessSpecifierPublic) TArray FractureEffects; // 0x588(0x10)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UDestructibleMesh* GetDefaultObj(); }; }